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On September 12 2012 13:34 eviltomahawk wrote: So my plan for items so far is: Salvage whites. Sell blues to vendors. Mix greens in the Mystic Forge. Save yellows and above.
I'm level 50 right now, and so far this plan has been working for me quite well. In the beta, I sold all my items but ended up with excess silver and no crafting disciplines learned. Several days into release, I would end up salvaging all my items, including blues and greens. I got lots of mats, but was worried about my gold supply later in the game, especially as waypoint and repair prices started ramping up as I leveled up. My current plan seems to net me a bit more silver at the expense of a few mats.
Does anyone have any suggestions for a better salvage plan, or is what I have pretty good for the rest of the game?
Truthfully, I would have sold the whites as well and just kept no mats, but if you've made it to 50 you're probably fine. Unless you have like <50 silver or something.
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England2647 Posts
On September 12 2012 13:27 Infernal_dream wrote:Show nested quote +On September 12 2012 11:46 rwrzr wrote: Quick question:
I looking for a ranged focused non-caster class for PvP. What are my options? Or is it better to play say a thief and be a hybrid who weapon swaps? Coming from someone who has stopped playing his thief, don't do it. Choose anything but thief. You have to gimp yourself as a thief to have any fun at all. The best builds for thief are literally quickness + pistol whip. Or spamming heartstrike. No joke. It's a broken class from design. It's fun for about an hour roflstomping the living shit out of everything and then you realize you can rip every key off your board except 2 with d/d and still win. And for anyone that says "oh you're fighting bads." or "they aren't popping defensive skills". I can go all stealth utilities. Meaning you pop a defensive then so do i. You run out first. I win. Hunters are good for pvp. Same with engineer if you want to go ranged.
Ignore this post. Just because you only see people playing Pistol Whip and Thiefy Motion builds doesn't mean it's the only viable class as a thief.
The Pistol/Dagger Condition builds are way better than the burst specs. You can 1v1 almost anything, have great presence in team fights and be a constant nuisance all over the map. You kill things quickly, offer brilliant control and pressure in both team fights and at attacking points. On top of that, it's a (semi) ranged class, just like you wanted.
If you enjoy the burst specs, go play them. I agree with Infernal_dream in that they do get boring fast. Infact, everything he said about the builds is pretty accurate but the part about them being the only viable builds is not.
If you want to try Engineer/Ranger, go for it. It won't cost you anything but just note that the really good Engineer builds you'll need to learn before you can do well (or at least feel comfortable) while Ranger is more approachable. It's not difficult to be a good Engineer but if you want to just mess around, start with a ranger. Also note that Engineers fill the Point Defence role very well so you might end up doing that.
So aside from that, did more tournaments yesterday. We've finally got a Kyhlo strat we're happy with (what I talked about trying the other day) and so we've been undeafeated except for one game. Which I'd like to talk about now:
We got trashed on Foefire (round 2) by a team of Guardian, PW Thief, PowerNade Engineer, Elementalist & Mesmer. Our defenders couldn't beat the Elementalist and everyone else but the Guardian was a burst spec. We almost won the first fight but a touch of bad luck (grenades missed the downed Thief - and RNG miss, not a user error) snowballed into them holding mid all game. They definitely knew their stuff and really controlled the game. All of them were "Champion X" titled and from a team call "Origine Original" or something like that. We lost about 50-500, having fallen apart after the first team-fight. I'm just playing with friends right now so we weren't upset about the loss, it was just kinda interesting. After the game we messaged them to ask some build questions and found out that they've only lost to PS (dunno who that is) and Super Squad (who are one of the best teams in Europe). They've beaten Team Paradigm and everyone else. Pretty cool to get to play guys like that eh? I'm going to ask their Engineer some questions this evening.
We also had an amazing game on Foefire in a different round. We have taken to breaking down doors if we take all three points then returning to defend or fight elsewhere to give us an option. We were doing OK, it was 320-430 and so we knew we only had one option. We were Red Side and had Quarry and Graveyard with one defending Quarry and one attacking Waterfall. Suddenly, four of them rushed Quarry (I don't know why) so the rest of the three charged Blue Lord. We had a mesmer at our base so we managed to hold it for a few seconds. They won at waterfall. Because the doors had been dead they had no idea what we were doing until we hit the lord. As three we just charged the Blue Lord. We bursted him as hard as possible and interrupted his heals. We ended up killing him with downed attacks to win 504-474. It was a funny and exciting ending especially as defenders only manged to showed up late.
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Oh damnit Flicky, reading your stories want me to get a good team soooo bad T_T
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On September 12 2012 01:39 TOCHMY wrote:Show nested quote +On September 12 2012 01:10 Divine-Sneaker wrote: If you couldn't change characters inbetween matches, what would even be the point in having it played out like a tournament. Most SC2 tournaments requiers the player to choose one race and stick to it. So based on that(and other examples), I thought I had a legitimate question. Do you disagree?
Late asnwer :/
The point is that there would be no reason to have it set up in a tournament format if you weren't allowed to redo your teambuilds inbetween rounds. By then you might as well have simply implemented ladders where all you do is play 1v1's against unknown opponents. While this might be unimportant as of yet, I can tell you that heavy build-wars was used in gw1, often depending on the specific enemy guild you were facing. Not having that would certainly make it more boring.
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Flicky, have you yet to run into 'troll' teams? Yesterday we were playing with a mixed setup and we came across 4 guardians and 1 ranger. Note that all guardians were burn/defensive setup with torch and shield. We lost poorly as it was impossible to kill anyone quickly even with focus.
My fear is that teams like this won't end here, currently in my opinion, mesmers are pretty hard to kill and do tonnes of damage (with the correct spec, phantasm's anyone!?). What's to stop 5 mesmers with potentially 20+ clones holding points?
PvP overall is enjoyable, i just hope they do something to balance some of the classes a bit more, and maybe rethink some abilities.
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They should hit builds that get overly simplistic like the shortbow Rangers doing nothing but spamming crossfire or Thieves doing hasted heartseeker spam. They are far too effective for mashing down 1 button.
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England2647 Posts
On September 12 2012 19:15 Rixxe wrote: Flicky, have you yet to run into 'troll' teams? Yesterday we were playing with a mixed setup and we came across 4 guardians and 1 ranger. Note that all guardians were burn/defensive setup with torch and shield. We lost poorly as it was impossible to kill anyone quickly even with focus.
My fear is that teams like this won't end here, currently in my opinion, mesmers are pretty hard to kill and do tonnes of damage (with the correct spec, phantasm's anyone!?). What's to stop 5 mesmers with potentially 20+ clones holding points?
PvP overall is enjoyable, i just hope they do something to balance some of the classes a bit more, and maybe rethink some abilities.
We trashed a team of four Hundred Blades warriors & a guardian which is the closest to a gimmick setup we've come across. We beat two thieves and two mesmers as well which was probably just a PuG. Most of the one-trick pony teams we don't have much of a problem with because you deal with everyone the same way and they all have the same weakness.
As far as your 4 Guardian team goes, I'm certain this will become a notable trend very soon. Almost every PvP game starts with glass cannon burst, moves into big AoE then goes tank in its early life. Try fighting against a Guardian and Engineer in defensive builds at their point and you'll see how dangerous this is. Condition Damage and Toughness are stats on a lot of gear which means that all tanks deal a lot of damage. Whether or not builds end up being able to deal enough damage to chip down mass defence while having enough defence of their own remains to be seen. If you can build tanky with mobility and some damage in the other team slots then you're going to be a pain to beat. Hopefully the secondary map objectives (treb, forest mobs & lords) will mean that mass-tank isn't the best. (My friends and I are thinking of trying a tanky team with a healer and one DPS for Foefire).
Mass single-character comps could be a pain as they all seem to have multiple viable builds. I'm certain five engineers could make a good team in many cases. While for now they're gimmicky, the wide range of possible builds (Engineer can be defender, DPS, healer, support all sorts of things) could make them possible.
On September 12 2012 19:23 daemir wrote: They should hit builds that get overly simplistic like the shortbow Rangers doing nothing but spamming crossfire or Thieves doing hasted heartseeker spam. They are far too effective for mashing down 1 button.
I would say Ranger 1 button spam is worse than Thief or at least harder to get around. Thief 1 button spam is very easy to deal with and is trivial if you dedicate one Utility slot to deal with it. Every so often I come across a Ranger build that just uses Crossfire and is insane to fight. However, these builds aren't very effective in team fights, only in 1v1.
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So what's the run down on the Orr zones? I just got to the Straits of Devastation and for whatever reason I feel kinda lost. Do I just follow the dynamic events?
Seems like a pretty cool concept, at any rate. Almost like the entire island is a constant back and forth between Zaitan and and the Pact.
edit
note to self: don't even bother with the underwater section of the Straits. It's pretty silly.
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I've run into 3 guardians teams, one holding each point with two good roamers. It's a really good kind of gimmick composition too.
They have a few thing to tweak on Guardians and Thieves anyway that would make these not possible anymore. ( nerf retaliation and other things ) but teams with a lot of node defender are pretty rare in comparaison of glass canon teams, which should change in the future imo.
And to the guy saying thief ins't fun, heartseeker spam is brainless, but PW burst has more to it than just 2 haste 3 3 3. A LOT more to it.
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On September 12 2012 21:05 WTFZerg wrote: So what's the run down on the Orr zones? I just got to the Straits of Devastation and for whatever reason I feel kinda lost. Do I just follow the dynamic events?
Seems like a pretty cool concept, at any rate. Almost like the entire island is a constant back and forth between Zaitan and and the Pact.
edit
note to self: don't even bother with the underwater section of the Straits. It's pretty silly.
I was cruising around the water in the Straights of Devastation looking for Mithril and collecting waypoints, skill points, POI, etc, when I came across a world event to kill a Veteran. I like the Veteran events because I can just solo them and move on. Even better, this veteran was on 3 mithril veins tightly packed.
I shortly figured out why this event was still up. He was surrounded tightly by gangs of Risen Squire mobs. They have a 10+s immobilize and a 15+s hobble. They also have a DEVASTATING rapid attack. So, they root you in place for 10s while they rapid attack all over your face. You don't get to dodge or run or anything.
I came back and if you only pull one at a time, you're fine. If you pull a pack... you're dead.
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Just started playing this and I must say I'm enjoying the PvE so far after hating it for the first few levels. I havent gotten into PvP yet because I feel like I have no idea what weapons, secondary skills or traits to go for, so I'll have that for later. Just finished the first zone (lvl 15 atm), did the full clear. The crafting mats and silver were a nice bonus (felt like I was short on both), but I don't the items I got, a longbow and mace. The first makes sense seeing as I'm a ranger, but I can't even use the mace. Also I don't get why you'd get lvl 26 required gear for completing a lvl 1-15 zone :/.
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I wonder why so few people copy old HB builds in sPvP. thief split (play like dual meld, be homo all day) guardian hold teams concentrating on 2 points mesmer 2-2-1 split conover etcetc
Maybe most of people were not as much into HB as I was, but you could carry a lot of things over, many similarities.
On September 12 2012 21:31 Mikau wrote: Just started playing this and I must say I'm enjoying the PvE so far after hating it for the first few levels. I havent gotten into PvP yet because I feel like I have no idea what weapons, secondary skills or traits to go for, so I'll have that for later. Just finished the first zone (lvl 15 atm), did the full clear. The crafting mats and silver were a nice bonus (felt like I was short on both), but I don't the items I got, a longbow and mace. The first makes sense seeing as I'm a ranger, but I can't even use the mace. Also I don't get why you'd get lvl 26 required gear for completing a lvl 1-15 zone :/. the items are pretty random. I cleared half of the areas by now, and I got ~2 items I could use.
Luckily, you can just trow bad goldies into the mystic forge.
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That mystic forge is a new concept for me, will have to check that out. Does anyone have any advice on what to salvage and what to sell? Items in general seem to sell for very little (but also not salvage into al lthat great stuff), and I would have been near broke if it weren't for the silver for completing a zone. Though even while salvaging everything I'm still only like 20-25 lw, whereas I need 75 to even use some of the mats I'm getting from salvages now. Is the trading post my only option here or am I doing something (terribly) wrong?
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On September 12 2012 21:39 Mikau wrote: That mystic forge is a new concept for me, will have to check that out. Does anyone have any advice on what to salvage and what to sell? Items in general seem to sell for very little (but also not salvage into al lthat great stuff), and I would have been near broke if it weren't for the silver for completing a zone. Though even while salvaging everything I'm still only like 20-25 lw, whereas I need 75 to even use some of the mats I'm getting from salvages now. Is the trading post my only option here or am I doing something (terribly) wrong? Salvage if you need mats. Sell if you need money. Ez
€: If you don't have enough of either, you are doing something wrong. I dunno why you need money before lvl 80, you only have to buy the trait-books and that's it. General tip for saving a ton of money: Go to Lions Arch via the PvP menu in the hero panel ("go to the heart of the mists" button) and then walk through the asura gate in front of you. Saves 1-3 silvers every time, and you can get to any other city from LA too, for freeeee. Doesn't sound like much, but it adds up.
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I'll just worry a bit less about crafting untill I figure everything out then. Low level crafting materials are really cheap at the trader anyway, so I can always powerlevel it later. Thanks for the help.
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I am pretty sure that crafting is just a bad idea right now.
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On September 12 2012 23:30 crate wrote: I am pretty sure that crafting is just a bad idea right now. In hindsight, I should have actually kept crafting up with my level instead of "saving" it for later. Coulda made myself some useful equipmentz.
I'm rather... thorough when playing and keeping up in levels was easy as pie. Now I can craft a lot of shit I can't use anymore because it's for lvl ~30s. So useless.
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On September 12 2012 21:39 Mikau wrote: That mystic forge is a new concept for me, will have to check that out. Does anyone have any advice on what to salvage and what to sell? Items in general seem to sell for very little (but also not salvage into al lthat great stuff), and I would have been near broke if it weren't for the silver for completing a zone. Though even while salvaging everything I'm still only like 20-25 lw, whereas I need 75 to even use some of the mats I'm getting from salvages now. Is the trading post my only option here or am I doing something (terribly) wrong?
I'm also interested in the mystic forge, never used it so far (lvl 40) and would like to know more!
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same, i'm lvl 67 and never used the mystic forge. hope that isn't very bad =/
my equip is good though, have jewelcrafting and leatherworking and thus have almost all slots up2date. crafting is pretty fun and gives lots of exp and good items to use. i would not want to miss it.
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You throw in 4 items of the same quality and type (loosely, I mean 4 sigils or 4 armor pieces) and you get a single random item of that type. It may or may not upgrade the quality.
It's very good for A) upgrading silgils and runes (I salvage quite a bit, so I always have lots of those lying around) and B) getting a chance at a good item for souldboud/useless goldies you don't need anymore.
It can also be used for PvP skins you already have afaik, but that didn't happen to me yet, so I wouldn't know.
Also, later you can make legendaries for a lot of skillpoints and other stuff. It's expensive though.
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