So I just installed Baldur's Gate II - Page 59
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Ethenielle
Norway1006 Posts
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Merany
France890 Posts
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Irratonalys
Germany902 Posts
Mages are strong enough without this mod, and with it the game will become waaay too easy. You say fighting high level mages becomes a challenge, but in reality if you just cast a few Fireballs/Skull Traps/ADHW near them, they'll die nearly instantly with this mod. Plus, it's not that difficult to make your own characters highly resistant to most forms of magical damage in ToB. you can make some characters highly resistant , others less so, + since the enemy mages level will increase accordingly , you can expect the typical opening of the average mage to cast timestop , then they`ll usually use combined emergency to cast a teleporterfield and horrid withering + confusion on your party. and thanks the the removed levelcap the field and confusion stay for 35 round while adhw hits you for 35d8. If you dident have the exact counterspells prepared your mostly gona be whiped out by the third round while having no control over your randomly teleported party ^^ | ||
Velr
Switzerland10416 Posts
On February 16 2012 03:52 Ethenielle wrote: Throne of Baal kind of killed it for me... those high level moves you get just rape through the game and it's just a matter of clicking your way along. Meh. SoA was fantastic though Just install Ascension and you will realise why these high-level spells are there. Or some even harder mods, but thats really just for people that "have to go deeper" . | ||
snow2.0
Germany2073 Posts
On February 16 2012 08:03 Irratonalys wrote: you can make some characters highly resistant , others less so, + since the enemy mages level will increase accordingly , you can expect the typical opening of the average mage to cast timestop , then they`ll usually use combined emergency to cast a teleporterfield and horrid withering + confusion on your party. and thanks the the removed levelcap the field and confusion stay for 35 round while adhw hits you for 35d8. If you dident have the exact counterspells prepared your mostly gona be whiped out by the third round while having no control over your randomly teleported party ^^ Reload, beat it the 2nd time or find next nasty suprise and repeat. There already are a few "challenges" like this in vanilla, i don't see the point in turning the game into a reload-athon. That's not difficult, just annoying. | ||
SF-Fork
Russian Federation1401 Posts
I am multiplaying with a friend, 1 character each. For BG I've chosen Thief-Mage multi class. When I get to BG2 does it make sense to switch my character to Thief-Mage dual class? or multiclass will be better in the long run? | ||
APurpleCow
United States1372 Posts
On February 18 2012 19:57 SF-Fork wrote: Question for the experts: I am multiplaying with a friend, 1 character each. For BG I've chosen Thief-Mage multi class. When I get to BG2 does it make sense to switch my character to Thief-Mage dual class? or multiclass will be better in the long run? In BG2, dual classes are generally better than multi-classes, as most of the time you can get all of the important benefits of a class within the first 9 levels. In ToB (and maybe later BG2 depending on party size), multi classes win out because they get access to both classes' HLAs and many classes don't scale very well past level ~20. In the case of thief/mage, you can definitely pump your stealth skills enough+you reach 4x backstab multiplier with level 9, so it's better to dual class. | ||
SF-Fork
Russian Federation1401 Posts
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CarlosOmse
Germany507 Posts
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APurpleCow
United States1372 Posts
Comparing the fight with Firkraag before and after the mod...he used to be an absolute cakewalk, but with the mod I required like 5 reloads to develop my strategy and finally bring him down. On February 19 2012 04:19 SF-Fork wrote: My problem is that my thief multiclass will be the only one with the thieving skills. Being a fan of traps, I am worried I will not have enough thief skill points with 9 levels to suit all my needs. That's true. A dual class thief/mage will be mostly a mage, while a multi-class thief/mage will be mostly a thief. It's very possible to get through BG2 without any kind of thief. | ||
Billy_
461 Posts
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Daray
6006 Posts
Tried to do this but bg1 won't install on windows 7. The install button on the autorun and the setup.exe do nothing | ||
APurpleCow
United States1372 Posts
Arcane + Show Spoiler + Sorceror:
Wild Mage:
Berserker (9) --> Mage:
Divine + Show Spoiler + Ranger (9) --> Cleric:
Ranger/Cleric:
Martial + Show Spoiler + Fighter/Mage (Kensai):
Inquisitor (paladin kit):
Blade (bard kit):
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snow2.0
Germany2073 Posts
I think you start with pretty weak magic; do you begin playing in a thief style or just stay back and hope the rest of your party handles stuff while you support with whatever you have ranged? | ||
APurpleCow
United States1372 Posts
On February 20 2012 04:44 snow2.0 wrote: I've never tried playing a bard. I think you start with pretty weak magic; do you begin playing in a thief style or just stay back and hope the rest of your party handles stuff while you support with whatever you have ranged? Nope, play him like a fighter (or more accurately, like a Fighter/Mage). Again, a Blade is basically like a slightly weaker Fighter/Mage with a strong Remove Magic+Animate Dead. Kind of a mix of Fighter/Mage and Inquisitor. | ||
SF-Fork
Russian Federation1401 Posts
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Alakabon
Canada111 Posts
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APurpleCow
United States1372 Posts
On February 20 2012 05:11 SF-Fork wrote: why is the blade stronger in remove magic and animate dead?? Bards are the fastest leveling class in the game. At the SoA cap, for example, a Bard is level 23 while a Mage is level 18. At 8 million XP, the ToB cap, a Bard is level 46 and a Mage is level 31. Remove Magic is significantly more effective the higher level you are, and Animate Dead becomes much more powerful at level 15. Obviously, there are other spells that scale very well with level that a Blade can get good use of, but these are the two that I think are most significant. | ||
Merany
France890 Posts
On February 20 2012 05:21 Alakabon wrote: Is it possible to do well as a monk ? Im about to start a new playthrough and never played one, and kicking people around seems like it would be nice. Monk is an extremely good class! It's definitely weaker at the beginning than most other classes but when you start to reach the end of SoA / ToB, you start to kick some serious ass (insane damage output with hands, walk super fast, immune to a lot of stuff, etc). I'd go as far as to say it's one of the best non abusive (kensai / mage, etc) / RP oriented class of the game. | ||
solidbebe
Netherlands4921 Posts
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