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On February 14 2012 19:47 Irratonalys wrote: I just found the Manual that came with my version of the game when i first bought it. 160 pages folio , description for all the spells , background for the characters, and a lot of tablets for just about everything.
Damn , modern games sure do suck.
Ya, they don't make manuals like they used to. BG2 SoA is by far the best/most detailed manual i've ever seen tho. Crazy how much content they put in it. It's like a book.
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Ok, after I died a bit inside after trying this KoA game, I'll have to resort to the oldies to get some entertainment. Should I play Baldurs Gate or Planescape?
Poll: Which oneBaldurs Gate 2 (23) 74% Planescape Torment (8) 26% 31 total votes Your vote: Which one (Vote): Baldurs Gate 2 (Vote): Planescape Torment
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BG II is the best roleplaying game ever : )
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PS:T has better story and dialogue (not that BG2's is bad by any means, its very good, certainly better than anything else made this decade), but PS:T has one of the best stories ever written for a video game, the gameplay often takes a back seat to these. The gameplay in BG2 by comparison is a lot better though (kensai/mage dual class ftw) If you simply can't play PS:T due to the shitty resolution, there are mods that make it compatible with today's resolutions, same for BG2, also if you get BG2 make sure to play the Throne of Bhaal expansion and Shadows Over Soubar unofficial fan expansion. There's also a mod that changes BG1 to use the same engine and D&D edition as BG2, makes playing the first one a lot more bearable.
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On February 15 2012 11:56 Golgotha wrote: thanks folks! imma just start with a fighter for my first game. the game seems complex, especially the magic skills as there are so many and i have no idea what each does and how effective they are.
is the game strategic? if I do not cast the correct spells and make the correct move (just playing blindly by attacking with attack spells and weapons), will I not get far? I hope so, i am tired of easy cookie cutter rpgs. If you don't babysit each individual party member and pause frequently to cast spells or reposition you will not get far at all. E.g. anything that isn't a straight up fighter/cleric/barbarian type will typically die in a melee with most monsters 1v1, early on in the game at least.
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On February 15 2012 17:33 sandg wrote:Show nested quote +On February 15 2012 11:56 Golgotha wrote: thanks folks! imma just start with a fighter for my first game. the game seems complex, especially the magic skills as there are so many and i have no idea what each does and how effective they are.
is the game strategic? if I do not cast the correct spells and make the correct move (just playing blindly by attacking with attack spells and weapons), will I not get far? I hope so, i am tired of easy cookie cutter rpgs. If you don't babysit each individual party member and pause frequently to cast spells or reposition you will not get far at all. E.g. anything that isn't a straight up fighter/cleric/barbarian type will typically die in a melee with most monsters 1v1, early on in the game at least.
Tnx for the info allthough I have played both of them. I just wanna relive their epicness. xP Um, where can I get the engine mod for BG1? It's the only one I haven't played.
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This game is just the best RPG ever created. It's sooo good. I'm personnaly waiting for the Imoen Romance mod v2.0 to come out because that's something I really want to try then I'll probably do a sick run with it and the hardest settings I can find on SCSII!
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If you are interested more in story and great companions then just combat then Planescape Torment is the game to play. Also PS:T has better spell animations.
BG2 advantages are more class/race choices for your character, more different henchmen, more freedom in what to do next and more balanced combats. PS:T combats are usually easier then BG2.
Also PS:T once you play it and see the story there is no big incentive to do it again unless you are the kind of player that needs to discover every little thing in the game. PS:T has a lot of things to discover and all that but I don't remember choices being as big as what BG2 offered.
BG2 has more replay value as there are so many different combinations of your class + henchmen to play the game through as well as that big choice of a path earlier in the game that gives a fairly different experience. Also some other choices later make you replay and choose differently to see what lies the other way.
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On December 23 2011 20:51 GhostOwl wrote: I think Skyrim killed this thread.
Well, not quite! And I am glad someone bumped this!
I am currently playing Skyrim (I looooved Morrowind and was bitterly disappointed with Oblivion), and honestly, I find it boring.
The gameplay is lousy and noob-oriented, the quests are uninspired, the characters lack depth, etc... Yes, it's good-looking, the map is huge and all, but I am already tired of doing the same stuff over and over again. I will fight a master conjurer and his summoned Atronach the exact same way as I will fight three warhammmer-wielding Orc Berserkers. This is sooo wrong. All I do now is fast-travel to my next objective, drink a couple potions, summon a couple of OP henchmen (dremora lords ftw), and voilà! Quest over.
I am really looking for a more challenging game where you have to actually know how to use your class, know your spells, and which item to use. I have already played games with D&D rules, and loved it (can't remember the names, though)
Thanks everyone for this thread and all the tips. I'll probably give it a try pretty soon!
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On February 15 2012 11:56 Golgotha wrote: thanks folks! imma just start with a fighter for my first game. the game seems complex, especially the magic skills as there are so many and i have no idea what each does and how effective they are.
is the game strategic? if I do not cast the correct spells and make the correct move (just playing blindly by attacking with attack spells and weapons), will I not get far? I hope so, i am tired of easy cookie cutter rpgs. I don't think it really matters what character you choose to go with first because you will need spellcasters in your party anyway and you gonna need to learn how to use them. So I'd say go with what you prefer
If I could give you one advice though about spells is that the two most important ones are breach and true sight so read the description carefully and start stacking them on your available slots!
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On February 15 2012 23:08 Merany wrote:Show nested quote +On February 15 2012 11:56 Golgotha wrote: thanks folks! imma just start with a fighter for my first game. the game seems complex, especially the magic skills as there are so many and i have no idea what each does and how effective they are.
is the game strategic? if I do not cast the correct spells and make the correct move (just playing blindly by attacking with attack spells and weapons), will I not get far? I hope so, i am tired of easy cookie cutter rpgs. I don't think it really matters what character you choose to go with first because you will need spellcasters in your party anyway and you gonna need to learn how to use them. So I'd say go with what you prefer If I could give you one advice though about spells is that the two most important ones are breach and true sight so read the description carefully and start stacking them on your available slots! the most important ones which importance might be underestimated that is! oh how i wish i could play these games with a fresh mind again, best time I've ever had with a game
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If I could give you one advice though about spells is that the two most important ones are breach and true sight so read the description carefully and start stacking them on your available slots!
well , thats not really true , every level has some very important ones, ill make a list later , but the game gets a lot easier if you learn at least cloudkill , belive me
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Ahh Baldur's Gate, the best RPG ever =[
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On February 15 2012 23:30 Irratonalys wrote:Show nested quote + If I could give you one advice though about spells is that the two most important ones are breach and true sight so read the description carefully and start stacking them on your available slots!
well , thats not really true , every level has some very important ones, ill make a list later , but the game gets a lot easier if you learn at least cloudkill , belive me Yeah sure! This game is full of useful spells which is one of the reasons the combat system is so damn good and mage so fun to play.
It's just that those two are greatly overlooked at the beginning (I know I did when I first played the game) but absolutely essentials if you don't want to die over and over to every HL mage you face
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the problem with true sight is , you are first going to get it as a level 5 priest spell , and especially at level 5 it has to contend with so many awesome spells. flamming strike , mass healing ,the very underestimated insectplaque and the essential raise dead. Its usually easier to just get the Helmet that can cast true sight once a day and have a fighter do that job.
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I think we need a D&D RPG game general thread or something likewise. I'm currently playing through neverwinter nights 1 and 2 and would like to know about other people on TL that may be too.
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I don't know if someone have had a similar problem but I can't seem to get the voices in game to work. All the other sounds are working but for some reason the voices aren't, not even when you are creating your character. Does anyone know how to fix this since it seems like there are a lot of knowledgeable people in this thread. I downloaded the fix-pack and also the latest patch and it didn't work, then I installed the expansion (and patched that) and it still was the same problem in the original.
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The absolute simplest character for a new player is the Inquisitor. There is an NPC Inquisitor that can be gotten very early, so you don't need to make it yourself if you rush for him. He's definitely not the strongest character in terms of sheer power in the hands of an experienced player, but he starts off with some extremely powerful and necessary spells that will make it much easier for newbs to handle mages.
On February 14 2012 20:51 Irratonalys wrote:Show nested quote +P.S. My personal favourite is the Ranger dualled to cleric character :D Iron Skins for the win! Ranger/Cleric is pretty op, dualwielding flail of ages and crom fayer. Its also pretty easy to solo with that kind of combination
Why give the Ranger/Cleric Crom Faeyr when he has DUHM and Righteous Magic?
Defender of Easthaven makes high level Ranger/Clerics nearly invincible after Armor of Faith+Hardiness.
On February 16 2012 00:06 Irratonalys wrote: the problem with true sight is , you are first going to get it as a level 5 priest spell , and especially at level 5 it has to contend with so many awesome spells. flamming strike , mass healing ,the very underestimated insectplaque and the essential raise dead. Its usually easier to just get the Helmet that can cast true sight once a day and have a fighter do that job.
Uhhh
Isn't the only helmet that casts True Sight the Thieves' Hood, which can only be gotten in ToB, after an upgrade from Cespenar?
And really, you only need 1-3 castings of True Sight. It's not like you have to fill up every slot with it...though you are right that there are some great level 5 priest/druid spells, so you might want to just use a Mage's Oracles until you get a few more slots.
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Why give the Ranger/Cleric Crom Faeyr when he has DUHM and Righteous Magic?
because constantly recasting those spells can be a hastle , especially when your doing solo character and your better of memorizing more armor of faith.
Its also very funny to play with the enhanced mages mod , which essentially removes the levelcap from spells. for example , some spells will do Xd6 damage where x is your mages level , the game caps that damage at 20d6 no matter what level you are. (this also applies to things like spell duration , "one round per level" ) when you get rid of that with a mod , mages become a lot more powerful , and fighting the high level mages in toB becomes a crazy challenge
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On February 16 2012 01:57 Irratonalys wrote:because constantly recasting those spells can be a hastle , especially when your doing solo character and your better of memorizing more armor of faith.
1) A Cleric/Ranger with DoE and DUHM or Righteous Magic is approximately just as powerful as one with Crom Faeyr and AoF. You don't really need to be buffing any more than you already are.
2) If you're playing solo, you're going to be buffing and resting a shitton.
3) DUHM is a level 2 spell, AoF is level 1. There's no overlap.
4) A character with DoE+DUHM+AoF is signficantly more powerful than Crom Faeyr+DUHM+AoF.
5) If you give the Cleric a strength belt, Crom Faeyr deals barely more damage and is much less survivable than that character with DoE, even before buffs.
Its also very funny to play with the enhanced mages mod , which essentially removes the levelcap from spells. for example , some spells will do Xd6 damage where x is your mages level , the game caps that damage at 20d6 no matter what level you are. (this also applies to things like spell duration , "one round per level" ) when you get rid of that with a mod , mages become a lot more powerful , and fighting the high level mages in toB becomes a crazy challenge
Mages are strong enough without this mod, and with it the game will become waaay too easy. You say fighting high level mages becomes a challenge, but in reality if you just cast a few Fireballs/Skull Traps/ADHW near them, they'll die nearly instantly with this mod. Plus, it's not that difficult to make your own characters highly resistant to most forms of magical damage in ToB.
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