|
On October 10 2012 03:42 llSpektrll wrote: Can someone PM me and explain some of the navigation tools for bl2? I've recently started and am only level 9...I feel like I'm not playing the game in an organized fashion at all and I feel the location instructions for each mission are vague or non-descriptive about WHERE I'm supposed to go. I see no waypoints and if Claptrap isnt around to guide, I dont know what resource to use for direction. I KNOW there is a map, but it shows ammo, vehicles, health and travel stations..but it doesnt say "GO HERE FOR YOUR CURRENT OBJECTIVE" so I run around and kill the same badguys ive been killing. I beat Flyn, got on boat to go to Sanctuary, now I'm driving my sweet whip around murdering monsters like a bau55 but dont know where my objective is... gooby plis
The waypoint for your active quest is a Diamond outline shape(with a hole in the middle). The far left tab in the menu is the quest selector. If the quest requires you to go to another area, the diamond will show up on the exit of the map you need to take to get there, though later on you can often just fast travel to the required area from a travel station.
|
Ok, I thought those white diamonds were supposed to be related to that but I wasnt sure.
|
You didn't think to just try and check if they actually were related yourself?
|
This is the video game consumer of 2012.
|
On October 10 2012 02:36 TheRooster wrote:Show nested quote +On October 10 2012 02:25 Manit0u wrote: Haha, I love some descriptions on her skills:
"Also, lasers." "+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)
I don't really like her Ordered Chaos tree at all. The Ordered Chaos tree has so much dmg potential tho, if u combine it with some perks from the helper tree u will prob get the most destructive character so far.
I was always of the mindset that consistency > potential. That's why on my Axton I don't use any turret skills and only one kill skill (metal storm). This way my DPS and survivability are always great and don't depend on anything special happening. Just from the skills it's permanent +50% gun damage and there's + reload speed, fire rate and other stuff on top of that, which further increase DPS and I can play it like I would any regular shooter without having to worry about some bullshit special conditions to maximize my damage. Just slag, swap and fire away.
BTW: Did any of you manage to find a high level version of Rapid Infinity? This gun is so sick!
It's a pistol that shoots like gatling gun and has endless ammo.
|
Mechromancer feels OP to me.
I've played Siren through level 41 so far, and I feel like the Mechro was a lot easier to play. Anarchy is stupidly strong, and I haven't even noticed the loss of accuracy yet (I used mainly pistols so far, but tried out a sniper, and had no problems with an Anarcy stack of like 67).
You guys have similar feelings, or am I out in left field here?
|
On October 10 2012 06:53 ghost_403 wrote: Mechromancer feels OP to me.
I've played Siren through level 41 so far, and I feel like the Mechro was a lot easier to play. Anarchy is stupidly strong, and I haven't even noticed the loss of accuracy yet (I used mainly pistols so far, but tried out a sniper, and had no problems with an Anarcy stack of like 67).
You guys have similar feelings, or am I out in left field here? exactly the same, i noticed no difference with stacks of 75 upwards and just tore through to where you meet the firehawk in no time at all.
Not sure of the later game skills yet, but I guess I'll see when I go back to that character (getting Maya to 50 now)
|
I've only played through Flynt on the mech but the anarchy talent is about a powerful as half of one of the talent trees for the other classes. I had it to 150 by the time I got to Flynt at which point DT was one shotting bandits, apparently he benefits from gun damage I guess, and it didn't matter that I couldn't aim for headshots much anymore because every hit was as good as a headshot. Center mass ho!
Anarchy makes me feel silly for what relatively fewer BA tokens I have spent on gun accuracy as it is. I knew it wasn't as good as my first assumption was after testing various levels of the assassin precision talent but anarchy provides a whole new extreme condition to see how minor % gun accuracy modifiers are. I really want to know the math behind it because I cant see how it equates to anything remotely close to what would seem reasonable, which is to say a corresponding change in the spread on a weapon.
That is not to say the negative aspect of anarchy is negligible, you can sure as hell notice it by the time it is stacking highly. It is minor enough though that I was in the 60's, over -100% accuracy, before I stopped being able to play Gaige as a sniper getting mostly headshots.
|
Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards.
|
Accuracy is one of those stats which is kind of deceptive, though it's not a very important stat. It mostly only tells you the effective range of your gun, because it determines the spread of your gun. Shots will fire in cone from the weapon rather than just straight, spread says how far off they go. How often they go off is shown by the expanding crosshairs. How far the crosshair expands, recovers, and where it starts are determined by the weapon's parts, but not directly shown in the accuracy stat, may be based off it in some way though.
The bonuses are kind of difficult to see, especially since higher accuracy values will benefit more from the bonus than low ones. Shotguns can have huge variances in accuracy, and the spread difference can be noticeable there. On Sniper Rifles accuracy is an especially important stat, and even a tiny increase results in a pretty huge relative difference, since it's not the percentages you compare but rather the distance from 100.
A far more important stat is recoil reduction, which determines how fast you lose accuracy by firing. Having your gun stay accurate for longer is more important than how far your effective accurate range is.
|
On October 10 2012 08:09 Ingenol wrote: Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards. The Highlands Outwash Hyperion base should be decent for that, or the orbital drop-off base there too.
Personally I've found this second playthrough to be super easy as Maya, I took down Wilfred two levels below him and popped into Opportunity where there were lvls 45 at lvl 40 and I could still take them down decently easy. I play healer with stacking health bonuses:
Relic: +42% health Shield: +3652 health Class Mod: Varies, but usually health regen or a health bonus Spend all badass points I can into max health, currently 12-ish% points in lots of health regen and max health, and my class mod puts extra points into them too.
Perhaps tomorrow I'll do the math and work out the HP bonus I'm getting in full.
Anyway, I'm interested in peoples opinions, most powerful character?
Poll: Most overpowered character?Axton (6) 46% Maya (2) 15% Salvador (2) 15% Mechromancer (2) 15% Zero (1) 8% 13 total votes Your vote: Most overpowered character? (Vote): Maya (Vote): Axton (Vote): Salvador (Vote): Zero (Vote): Mechromancer
|
Anarchy is actually pretty average when you start using the " get your whole shield back everytime you kill someone" I'm just lvl 20 ish atm, but with a few points in the thing that heal you with a full magazine, anarchy, 100% shield on kill and a 1 shot magazine size shotgun, the thing feel overpowered as hell x)
You just run to people, one shooting almost everything with your shotgun, getting your full shield all the time. The health lost because of Blood Soaked Shield is just coming back immediately because you're almost always on Cooking up trouble.
|
I've encountered a rather OC build breaking bug where it has taken to randomly resetting anarchy stacks on kills and some reloads. I wonder if it is tied to being in a multiplayer game with another mechromancer as I have been while experiencing it. And I had finally gotten comfortable with never reloading, all for nothing until this is fixed it seems.
Edit: Figured it out. There is a bug where anarchy will more or less not work (see complaint above) in a multiplayer game with multiple mechromancers if one of them lacks the anarchy talent.
Edit 2: could also have to do with the anarchyless one being the host and other variables we haven't gotten to yet.
|
Anybody have any tips for playing Salvador? Lvl 47 atm and it just feels like for the supposedly tanky class I just get zerged down super quick. I specced mostly in the tanky tree with points in the middle one for some gunzerker mode buffs. Focusing on Health/Health regen but as soon as the regen from Gunzerker mode is gone I have to basically pray for a second wind =(.
Can post build if its necessary.
|
On October 10 2012 06:35 Manit0u wrote:Show nested quote +On October 10 2012 02:36 TheRooster wrote:On October 10 2012 02:25 Manit0u wrote: Haha, I love some descriptions on her skills:
"Also, lasers." "+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)
I don't really like her Ordered Chaos tree at all. The Ordered Chaos tree has so much dmg potential tho, if u combine it with some perks from the helper tree u will prob get the most destructive character so far. I was always of the mindset that consistency > potential. That's why on my Axton I don't use any turret skills and only one kill skill (metal storm). This way my DPS and survivability are always great and don't depend on anything special happening. Just from the skills it's permanent +50% gun damage and there's + reload speed, fire rate and other stuff on top of that, which further increase DPS and I can play it like I would any regular shooter without having to worry about some bullshit special conditions to maximize my damage. Just slag, swap and fire away. BTW: Did any of you manage to find a high level version of Rapid Infinity? This gun is so sick! It's a pistol that shoots like gatling gun and has endless ammo. Well I guess that everyone is different, I like a class that has a potential for +700% gundmg and u like one that has a permanent +50% gundmg. both works fine
Btw she is op as fuck
|
On October 10 2012 13:49 RuskiPanda wrote: Anybody have any tips for playing Salvador? Lvl 47 atm and it just feels like for the supposedly tanky class I just get zerged down super quick. I specced mostly in the tanky tree with points in the middle one for some gunzerker mode buffs. Focusing on Health/Health regen but as soon as the regen from Gunzerker mode is gone I have to basically pray for a second wind =(.
Can post build if its necessary.
Everybody gets zerged super quick at that level. The overall difficulty of the game is like this. I have a super tanky build with a lot of damage reduction items, and i regularly get one shotted / two shotted. I guess there's no real way around this. What i suggest i to try and maximize your damage output: this is the thing that in the end grants you the most survivability as it makes the fight shorter and the number of enemies go down a lot quicker.
|
Question for people who are at least a good bit past Opportunity. + Show Spoiler +Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was?
|
On October 12 2012 06:57 green.at wrote:Question for people who are at least a good bit past Opportunity. + Show Spoiler +Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was?
You get it some time after completing the initial skag quest line in Lynchwood. It gives you a no scope, though very good damage, sniper rifle whose usefulness exists as a fairly narrow niche*.
*Edited for less hyperbole...which is amusingly ironic given my tone in the other edit below which I do not plan to edit for less hyperbole.
On October 10 2012 08:27 TSBspartacus wrote:+ Show Spoiler +On October 10 2012 08:09 Ingenol wrote: Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards. The Highlands Outwash Hyperion base should be decent for that, or the orbital drop-off base there too. Personally I've found this second playthrough to be super easy as Maya, I took down Wilfred two levels below him and popped into Opportunity where there were lvls 45 at lvl 40 and I could still take them down decently easy. I play healer with stacking health bonuses: Relic: +42% health Shield: +3652 health Class Mod: Varies, but usually health regen or a health bonus Spend all badass points I can into max health, currently 12-ish% points in lots of health regen and max health, and my class mod puts extra points into them too. Perhaps tomorrow I'll do the math and work out the HP bonus I'm getting in full. Anyway, I'm interested in peoples opinions, most powerful character? Poll: Most overpowered character?Axton (6) 46% Maya (2) 15% Salvador (2) 15% Mechromancer (2) 15% Zero (1) 8% 13 total votes Your vote: Most overpowered character? (Vote): Maya (Vote): Axton (Vote): Salvador (Vote): Zero (Vote): Mechromancer
That poll needs to be restarted after people have had time to play the mechromancer.
It isn't possible to consider it subjective the way it is between the other classes where it is all close enough that playstyles and preferences can influence things a lot. The mechromancer is leagues more powerful than the other classes. The most sickening direct comparison is to the class that is generally regarded as the most powerful among the originals, the commando. DT has more health (by a stand-there-and-tank-saturn-without-dying-fuckton), does more damage, is mobile (including flight and no clipping through walls to get to things), and can have much greater uptime than turret. The anarchy talent alone is more personal offensive power than any other class except the assassin can spec into. Blood soaked shields...I mean seriously, just read some of these talents and compare them to the type of stuff other classes get. 100% shields instantly on kill, compared to some single digit% regeneration for a couple seconds? Then there are the talents that simply do a lot more than even the impressive tooltip says like topping off your shields and holding them there for a couple seconds in what is allegedly "restores 30%". Yeah, 30% a second for five seconds I suppose. It's absurd to the point that I have to retract my previous stance of "let things be overpowered" in an ARPG to allow for "but keep things within reasonable enough distance of one another to provide a reason to play any class. *preferences and wanting a greater challenge caveat, yadda yadda*".
The only things kind-of-sort-of holding the mechromancer back are that you have either a very passive boring gameplay in the BFF (girlfriend) spec and the OC spec is a high risk high reward type thing. The LBT spec is the comparatively 'boring vanilla' one that seems to actually be about on par with other classes, even having a couple weaker options for the first five points.
I get the impression they playtested the balance for this class by having the 'girlfriend' types play it in all specs, not just the passive one allegedly designed for that, and then tuned them so that they were doing around as much damage/dying as rarely, etc. That or, the more likely serious answer is, they didn't playtest it.
On a tangent, the mechromancer shows a few signs of lacking in QA testing. DT isn't suppressed for menus or cutscenes (which is mostly funny, but sometimes annoying), anarchy for a non-host is prone to screwing up in multiplayer, there are a couple buggy talents like death from above (triggers randomly, also uses random numbers of anarchy stacks up to the level of the talent) and buck up (the effect does not match the tooltip quantitatively), and the talent trees were simply not played side by side with the other classes to see if it equated to around the same power...or designed by developers who were even aware of the types of bonuses other classes had from talents in an instance or two.
|
Please note that Lynchwood is not story related and that you can finish the game without even going there. Also while the quest rewards are useless, the boss has a chance of dropping some nice loot itself.
|
On October 12 2012 07:14 Irrelevant Label wrote:Show nested quote +On October 12 2012 06:57 green.at wrote:Question for people who are at least a good bit past Opportunity. + Show Spoiler +Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was? You get it some time after completing the initial skag quest line in lynchwood. It gives you a worthless (no scope, though very good damage) sniper rifle.
Ok thats what i thought, just wanted to make sure. But how is that thing useless? that thing is a beast, at least it was on playthrough 1.
|
|
|
|