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On November 25 2012 10:58 DaCruise wrote: I disagree on the shotgun part.
On higher difficulties you often need to deal out a ton of damage to kill the aliens and the shotgun or scatter laser is perfect for that, especially on terror missions. Shotgun does do more dmg, however if you use them on anything other them melee monster you ALWAYS risk a full wipe. And if you rush laser, you can get them before first terror mission,making chrysalids cake. Another benefit of ditching shotguns is : you can discard that whole research line, if you run 2support / 2 assault you can make 4 weapons out of one research, making you hell of a lot efficient.
Later in a game you will oneshot chrysalids with just about anyone, and sniper can deal with berserkes easily when you reach double tap.
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On November 25 2012 18:31 Godwrath wrote:Show nested quote +On November 25 2012 18:18 Bleak wrote: Another game, another completed UFO mission. Three casualties this time, first one lost in the attemp to flank the outsider. The second panicked due to this and ran into open ground with no cover and he got one shot aswell..The third one I used to run n gun him at close range with 85% hit change with a shotgun...but the shot missed and he died.
Had to finish him off with a grenade. I only had 1 ranked soldier in the mission tho, the rest were newbies and my other squad was wounded so I couldn't bring them in. Overall not bad I think? Don't flank him straight. Look, try always to approach to the UFO withouth getting LOS inside the UFO (use its walls for this) when you have 3-4 guys there (and you only do this after clearing the map of roaming aliens), spot him with one, grenade with another to remove cover, and then get everybody at pointblank and shoot. Anyways, you can keep going. Losing soldiers doesn't mean you already lost. Hell, i had a impossible ironman run where i lost 7 soldiers the 2 first months and i could still complete it.
Thanks for tips. I keep on playing and many of my squad are promoted now, hopefully that'll make things a little bit easier. I am playing on Classic mode, no Ironman. I want to finish the game once and then try the Ironman mode.
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What's up with people permanently stuck in wounded status? Is it a bug? All my supports landed there, I'm in a point where I have only rookie supports that die in one hit even with best armor available to me. Is there a fix to that? or what is going on...
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On November 25 2012 19:18 Makavw wrote:Show nested quote +On November 25 2012 10:58 DaCruise wrote: I disagree on the shotgun part.
On higher difficulties you often need to deal out a ton of damage to kill the aliens and the shotgun or scatter laser is perfect for that, especially on terror missions. Shotgun does do more dmg, however if you use them on anything other them melee monster you ALWAYS risk a full wipe. And if you rush laser, you can get them before first terror mission,making chrysalids cake. Another benefit of ditching shotguns is : you can discard that whole research line, if you run 2support / 2 assault you can make 4 weapons out of one research, making you hell of a lot efficient. Later in a game you will oneshot chrysalids with just about anyone, and sniper can deal with berserkes easily when you reach double tap.
It depends, maybe you are arguing about different difficutlies. On impossible it just doesn't work that way. You want the shotgun the first month. Yes, on second month you will switch on laser beams (and i stay using them till plasma rifle, then alloy cannon), but on first month there's a few reasons why the shotgun is better than an assault rifle on impossible:
- Assault rifles can't oneshot just anything. Even flanking they aren't reliable enough to kill a sectoids because of their low damage and crit chance. Thinman just requires you to be able to 2-shot themalways (max crit damage is 6HP, if you are hoping on that lucky crit, you are doing it wrong). Lowest crit damage for shotguns is 5, while highest is 9, also they got 20% crit chance instead of 10%.
- Low range accuracy bonus is way better for shotguns. If you pair this with being able to kill sectoids from one shot easilly, means even against target on cover, they have a good chance at killing. Impossible is not about "winning the firefight", it's about alpha striking and hiding out of los. The bigger the chances to one shot stuff, the better. That's why you go 100% laser beams before armor.
You won't only face sectoids and UFO maps (and even on UFO maps shotguns can be decent), but urban maps and the council mission will give some headaches (specially bomb missions) if you can't kill thinman outright. One of the best ways to kill aliens is grenade to blow cover (and alien with 1 HP left) and shoot him. You can do this with a pistol if needed on first month.
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Just completed a perfect UFO salvage mission. it was the number two, on the first one I lost 3 of my squad and killed the thing. This time I suffered no casualties, on Classic difficulty (no Ironman, saving that for the next play)
This time, he was inside the UFO ship. I carefully cleared out the area, capturing a sectoid in the process. Then I moved into the UFO. The alien was inside a room with two doors facing each other in opposite sides, flanking the room from both sides. So I moved an assault, support and a sniper to cover one door, and a Heavy and a Sniper to cover another. When I opened the door, he went into hiding. I carefully moved one of my assaults to cover and took a shot. It killed him the first time. I reloaded the game from that point, and took the shot again. He was down to 1 hp, and my support captured him.
Although, I have a mission to capture another now. Why is noone telling the research girl that I have already got one? He is telling me we've got a shard out of it, well I didn't kill him s where's the rest??
I am trying to get more satellities but I am about to lose Brazil and all the missions I have now is very difficult, and I need Engineers. The Brazil was giving me scientists so I thought since the panic level was so high I wouldn't be able to save them, and I went for Mexico which gave me Engineers I need for making plasma/laser weapons. Was this the correct choice?
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The general rule is that for abduction missions, choose based on panic. Generally I choose the mission that will prevent the most countries from hitting 5 panic.
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On November 25 2012 22:14 Bleak wrote: Just completed a perfect UFO salvage mission. it was the number two, on the first one I lost 3 of my squad and killed the thing. This time I suffered no casualties, on Classic difficulty (no Ironman, saving that for the next play)
This time, he was inside the UFO ship. I carefully cleared out the area, capturing a sectoid in the process. Then I moved into the UFO. The alien was inside a room with two doors facing each other in opposite sides, flanking the room from both sides. So I moved an assault, support and a sniper to cover one door, and a Heavy and a Sniper to cover another. When I opened the door, he went into hiding. I carefully moved one of my assaults to cover and took a shot. It killed him the first time. I reloaded the game from that point, and took the shot again. He was down to 1 hp, and my support captured him.
Although, I have a mission to capture another now. Why is noone telling the research girl that I have already got one? He is telling me we've got a shard out of it, well I didn't kill him s where's the rest??
It's a bug in the game, at least it was for me. You can proceed the storyline normally by researching the shard when you're ready to do so.
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Allright, big UFOs have started to come and my Interceptors can't do anything to them. I upgraded their weapons and researched aim/dodge, but still it seems they're too strong. It seems I'll have to let some of them go until I have stronger stuff. Can you actually get stronger interceptors?
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On November 26 2012 03:08 Bleak wrote: Allright, big UFOs have started to come and my Interceptors can't do anything to them. I upgraded their weapons and researched aim/dodge, but still it seems they're too strong. It seems I'll have to let some of them go until I have stronger stuff. Can you actually get stronger interceptors?
Eventually you can make a UFO.
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On November 26 2012 03:08 Bleak wrote: Allright, big UFOs have started to come and my Interceptors can't do anything to them. I upgraded their weapons and researched aim/dodge, but still it seems they're too strong. It seems I'll have to let some of them go until I have stronger stuff. Can you actually get stronger interceptors?
Rule of thumb always 2 interceptors per continent with satellite coverage (atleast 1 satellite).
Month 1-2 Regular interceptor (mediums just require you sometimes to abort first interceptor and launch the another) Month 3 there will be your first big UFO, you will need your interceptors having phoenix cannons. All of them (they are quite cheap). Get plasma cannons quick if you can.
If one of your interceptors is about to get destroyed, just abort and launch the other one. You shouldn't have much trouble.
By the way guys. If you want to get crazy mad playing I/I and you had already completed it.
http://xcom.nexusmods.com/mods/17
The second wave, marathon ;p
There is a workaround for the current patch in the comments and it works perfectly. Facing thinman on month 2 withouth lasers neither OTS made me mad. Hahaha.
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I guess there is no way not to lose someone when there are Chryrsalids around. I am doing the first alien base assault mission, and although I reloaded multiple times before them spawning (on Classic difficulty), I always lost someone because there is just not enough room to retreat and when they come in packs of 6, it's hard to deal with them. Just lost one of my best snipers, down to one for the rest of the mission. I hope the rest goes well.
I wish I lost the assault lol.
Looks like no matter what I will lose at least two of my guys in this mission. That brings me to ask the question, how am I going to train new soldiers? Aren't they going to be super weak against the stuff I'm facing now? How will they survive and get kills (and experience) in the process? What is the best way to do that?
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On November 26 2012 18:45 Bleak wrote: I guess there is no way not to lose someone when there are Chryrsalids around. I am doing the first alien base assault mission, and although I reloaded multiple times before them spawning (on Classic difficulty), I always lost someone because there is just not enough room to retreat and when they come in packs of 6, it's hard to deal with them. Just lost one of my best snipers, down to one for the rest of the mission. I hope the rest goes well.
I wish I lost the assault lol. Basic rule of Terror missions: Don't try to save the victims.
Every round start with one soldier to scout (no dash, he must be able to retreat if necessary). If he triggers an encounter you must do the following depending on what you scouted:
- Chryssalid - Go back as far as possible with all your soldiers, and put them on overwatch. The scout should retreat too. Ignore cover (is useless vs melee). Now wait for the chryssalids to come and take them out.
- Floater - Run back with your scout and find full cover (no sight). All other soldiers should find cover and put into overwatch.
- Several groups - You have overextended. You must progress sloooowly!
If the scout does not trigger any aliens: Follow up with your soldiers and put them under cover (with overwatch). Don't spread them out too much, you don't want to accidentally trigger any encounters while advancing. If a victim should happen to come over your path, you can save him. Ignore anyone else.
Rinse and repeat
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Finally bought this game and lost my entire first team to what I think was bullshit.
So I arrive on the graveyard map, take cover behind the big tombstones, keep snipers on overwatch, all good. 2nd turn, move up towards the central mausoleum and throw a battle scanner. Here's where it gets wierd: I find a 3 Muton pack in the central mausoleum, which is fine. Then a group of 3 Cryssalids spawn to my left, despite the fact I didn't reveal any of the map. THEN another group of 3 mutons spawns BETWEEN ME AND THE SPAWNING POINT which I have had vision of the entire time.
So yeah, next turn I'm down to 2 people and I lose 2 Col. Snipers, Col. Heavy and my token Squaddie.
Also lost another Col. Sniper due to the fact I'm fucking stupid and forgot that Sectopods have auto-Overwatch.
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On November 26 2012 19:55 deth2munkies wrote: Finally bought this game and lost my entire first team to what I think was bullshit.
So I arrive on the graveyard map, take cover behind the big tombstones, keep snipers on overwatch, all good. 2nd turn, move up towards the central mausoleum and throw a battle scanner. Here's where it gets wierd: I find a 3 Muton pack in the central mausoleum, which is fine. Then a group of 3 Cryssalids spawn to my left, despite the fact I didn't reveal any of the map. THEN another group of 3 mutons spawns BETWEEN ME AND THE SPAWNING POINT which I have had vision of the entire time.
So yeah, next turn I'm down to 2 people and I lose 2 Col. Snipers, Col. Heavy and my token Squaddie.
Also lost another Col. Sniper due to the fact I'm fucking stupid and forgot that Sectopods have auto-Overwatch.
The map you are referring to are known for spawning aliens left and right close to your soldiers. Its just a really hard and stupid map.
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On November 26 2012 19:33 kochujang wrote:Show nested quote +On November 26 2012 18:45 Bleak wrote: I guess there is no way not to lose someone when there are Chryrsalids around. I am doing the first alien base assault mission, and although I reloaded multiple times before them spawning (on Classic difficulty), I always lost someone because there is just not enough room to retreat and when they come in packs of 6, it's hard to deal with them. Just lost one of my best snipers, down to one for the rest of the mission. I hope the rest goes well.
I wish I lost the assault lol. Basic rule of Terror missions: Don't try to save the victims. Every round start with one soldier to scout (no dash, he must be able to retreat if necessary). If he triggers an encounter you must do the following depending on what you scouted: - Chryssalid - Go back as far as possible with all your soldiers, and put them on overwatch. The scout should retreat too. Ignore cover (is useless vs melee). Now wait for the chryssalids to come and take them out.
- Floater - Run back with your scout and find full cover (no sight). All other soldiers should find cover and put into overwatch.
- Several groups - You have overextended. You must progress sloooowly!
If the scout does not trigger any aliens: Follow up with your soldiers and put them under cover (with overwatch). Don't spread them out too much, you don't want to accidentally trigger any encounters while advancing. If a victim should happen to come over your path, you can save him. Ignore anyone else. Rinse and repeat
Thx.
Even reloading after multiple times, I still lost two my squad at the end of the mission. I think the game doesn't let you keep reloading to get the best result. I actually managed to clear 6 chrysalids without a casualty, but after progressing a little bit, a stray shot from far got one of my support classes, and a thin man shot one of my best snipers down. I kept moving and almost lost another when sectoid commander mind controlled one of my assaults, but I took a 12% shot and got him down. That was so lucky!
I'm trying to get more folks levelled up but I just lost one more at the last UFO mission.I'm pumping satellites as much as I can, already lost 5 states to panic, I hope I can still win the game.
I also got the Firestorm and hope to begin construction soon. In the meanwhile, I hope I can shot down some UFOs with what I got.
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The game has a seed for the "to hit" rolls. So if you try to repeat actions to get a better result, it won't happen. You need to change your tactic and order of shooting.
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On November 26 2012 18:45 Bleak wrote: I guess there is no way not to lose someone when there are Chryrsalids around. I am doing the first alien base assault mission, and although I reloaded multiple times before them spawning (on Classic difficulty), I always lost someone because there is just not enough room to retreat and when they come in packs of 6, it's hard to deal with them. Just lost one of my best snipers, down to one for the rest of the mission. I hope the rest goes well.
I wish I lost the assault lol.
Looks like no matter what I will lose at least two of my guys in this mission. That brings me to ask the question, how am I going to train new soldiers? Aren't they going to be super weak against the stuff I'm facing now? How will they survive and get kills (and experience) in the process? What is the best way to do that?
That's part of the challenge of the game. I try to always bring along 1-2 lower ranked soldiers with me, and "retire" troops to the bench once they hit colonel (aside from keeping one Col sniper with the squad.
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Well I beat the game in 12 hours over the course of 3 days, was fun, normal difficulty is a bit too easy. Started on Classic and had 2 members of my team picked off by Sectoids from long range into full cover in one (critical) hit, when I can't even get 40% odds unless I'm in melee range.
Yeeep...this'll be fun.
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I beat the game, now I dont really feel like playing it again, what else can I play ?
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On November 27 2012 00:33 D10 wrote: I beat the game, now I dont really feel like playing it again, what else can I play ? Baldur's Gate EE in 2 days
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