Hello! This thread is for the new 2-D fighting game by Arc System Works called Blazblue, which has recently come to PS3 and 360 after having been in the arcades for about half a year. It features mechanics that will be familiar to any player of Guilty Gear, but that definitely doesn't mean you'll only be able to play it if you've played GG. It has a cast of 12 very unique characters each with their own 'Drive', supers, and Astral Heats that I will explain briefly in a moment, and it also has an actual plot that can be unveiled in the console game's Story Mode.
The Gameplay Mechanics
I'm going to skimp here and post a picture instead of writing. Worth a thousand words, etc. But really, this picture explains it better than I ever could. Open it in a new window for actual readable text.
Prior to the events of BlazBlue, humanity was on the verge of extinction from the "Black Beast", a creature of Darkness. The world was saved by six heroes who wielded magic. They helped humanity create "Armagus", a fusion of magic and technology, to defeat the Beast.
After the war, the Novus Orbis Librarium Armagus (the Library for short) was created to govern the world with the use of Armagus. A great deal of dissent was caused by the Library, partly due to Armagus' use in nearly every facet of society, and the widening socioeconomic gap between those who could and couldn't use Armagus. This dissent would eventually form years later into The Ikaruga Civil War, when the Ikaruga Union openly rebelled against the Library. After the war, the Library imposed a harsher rule on the world, punishing any rebellion against the Library with the death penalty.
On December A.D. 2199, several years after the Ikaruga Civil War, a branch of the Library was utterly destroyed by an SS-class traitor named "Ragna the Bloodedge" also known as "The God of Death", in an attempt to destroy the entire Library. The Novus Orbis Librarium Armagus, hoping to stop him, immediately put the largest bounty ever for anyone who could capture him. Interestingly, Ragna possessed a powerful form of Armagus known as the "Azure Grimoire" (Grimoire of the Blue in Japan), also known as the BlazBlue. This led to the Librarium, as well as the Ikaruga Union and other fighters, to be after not just his bounty, but also his grimoire.
The protagonist of Blazblue. Wears a hakama and belts across his chest, carries a sword about as big as he is, wields the power of DARKNESS. Also has heterochromia. He has very simple combos, an uppercut, and a Drive that steals life from his opponent (even when they're blocking). He's very easy to pick up and play, I'd recommend him to any new player of the game.
Jin is a commander in the organization that is pursuing Ragna. He calls Ragna his brother in an overtly homosexual manner and is somewhat batshit insane. Fairly simple to pick up and play. He also has an uppercut, and his Drive is the ability to manipulate ice and freeze his opponents.
Rachel is a vampire. Not only is she a vampire, she is also a gothic lolita with a talking bat and a talking cat that doubles as an umbrella (and many other such implements of destruction). She has a crush on Ragna, and has apparently bitten him before - which is why his attacks drain life and he has one red eye. Her Drive controls the wind, allowing her to fly from one end of the screen to the other, or prevent her opponent from approaching - or even blowing them into her reach.
Tager was mortally wounded in the Ikaruga war and was revived as a Cyborg. He is now a member of Sector 7, a confederation of scientists, where he works with Litchi Faye-Ling. If you didn't guess just by looking at him, this is the grappler character of the game. He is large and does retardedly large damage with his throws/supers. Make one mistake against him and you could be snatching defeat from the jaws of victory. His Drive is the ability to utilise magnets to pull his opponent towards him.
Litchi is a fellow scientist in Sector 7, along with Tager. She wears a Chinese dress, has huge breasts and has a very large pole. She uses the pole to poke people or to act as a projectile. She has different movesets while the pole is in her hands and while it is out of it. Her Drive ability makes her staff take on a life of its own to attack her opponents.
Hakumen's past is shrouded, but he was one of the original Six Heroes that confronted the Black Beast. He is clad entirely in armour, and appears to be of mechanical origin. He has a really big sword. He is quite slow, but if he starts landing hits on you, you're in for a world of pain. His Drive ability is to 'Counter' attacks. It's sort of like parrying but a lot more dangerous (for him and the opponent).
Movelist
Note: Hakumen functions quite differently to all other characters. Instead of a heat bar, he has a bar that charges up slowly over time, gaining stars. The more stars he has, the more powerful the move he can perform.
Specials: The number in parenthesis is the number of levels (or stars) required from his unique meter. There are 8 levels total.
Note: The numbers here correspond to where the joystick position would be if it were a numpad. If you're confused, just look at your keyboard's numpad. For instance, 214 is a quarter-circle backward motion.
Guren: 236A(1): Lunges forward and thrusts with the hilt of his sword.
Renka: 214B(2): Does a double kick combo which launches the opponent on either hit.
Zantetsu: 41236C(3): Massive overhead slash for the first hit (must be blocked high), followed by a sweeping slash (must be blocked low).
Kishuu: 623A(1): A command dash of sorts. Covers more distance than his normal dash, and can be cancelled into as a combo extender.
Enma: After Kishuu, press A(1): Cancels the command dash into an uppercut.
Hotaru: j214C(2): A shoryuken of sorts (read: invincible special), with the restriction that it can only be performed in the air.
Tsubaki: j214B(3): Downward sword slash which knocks down opponents on hit.
Supers: Shippuu: 632146C(4): Huge downward sword slash which releases a projectile wave. You can charge this move and it becomes unblockable.
Yukikaze: 236236D(4): Counter super, doesn't work against low attacks.
Mugen: 214214B(8) -- Puts you into a state of Mugen, wherein your heat bar starts draining rapidly but you can do unlimited supers/specials until it ends.
Noel is a subordinate of Jin Kisaragi's, who more or less treats her as a toy. She wields two very large pistols and uses them primarily as melee weapons. Her Drive is called Chain Revolver, and basically makes her enter a mode where she can chain different attacks together for damaging combos.
Taokaka is a catgirl (or a girl in a catsuit), and very simple-minded. Her favourite hobbies include eating meat buns and talking to Litchi, who is a friend. She is extremely mobile, with many air movement options allowing her to traverse the stage. Her Drive "Reckless Kitty" ties into this, allowing her to perform dashing/flying attacks very quickly.
Carl is absolutely batshit insane. He thinks he is a magician and that the robot (Nirvana) accompanying him is his sister, and often refers to her as such, holding one-sided conversations. He controls Nirvana as a minion with his Drive ability.
Arakune is the result of a mortal learning things that he shouldn't. A flying pool of goo with teeth and claws, he is a very mobile character and can force you to play at his pace with his zoning abilities. His Drive is the ability to attack you with bugs if he hits you with a curse cloud.
Bang is a NINJA-POET, a HERO TO HIS PEOPLE, and above all, a Man. He is extremely exaggerated in his actions and words, but he doesn't let that stop him from being a Ninja. His Drive ability allows him to 'power up' by hitting you with moves that activate his 4 abilities. He can also throw a limited amount of shuriken/kunai.
V-13- is a female cyborg that wants nothing more than to be together with Ragna and destroy the world. Her Drive ability is the summoning of swords, allowing her to easily zone and keep out her opponents.
Note: The numbers here correspond to where the joystick position would be if it were a numpad. If you're confused, just look at your keyboard's numpad. For instance, 214 is a quarter-circle backward motion.
Spike Chaser: 214C (or D)
Sickle Storm: 236C (or D)
Crescent Saber: 214C (or D) [Done in air]
Gravity Seed: 214A/B/C
Act Pulser: 44 or 66 after certain moves
Supers
Legacy Edge: 236236D
Calamity Sword: 632146D
Note that you summon swords by pressing a direction and D. You can summon 2 swords per direction.
http://www.youtube.com/watch?v=CmE32koZDGc (V-13 vs Ragna) (V-13 vs Noel)
Extras and Miscellaneous Info
Astral Heat
An Astral Heat is a unique supermove that can be activated under special conditions:
1) It has to be the last round (Round 3 out of 3, so the score is 1-1, etc) 2) The opponent has to be at or under 20% life 3) You require 100% Heat
If you can fulfill these conditions, you can perform an Astral Heat. Some of them can be comboed into, some of them are unblockable, some of them require you to be in the air, etc. They're all very different and very cool. They also kill your opponent if they hit, guaranteed.
Here's a compilation video of everyone's Astral Heat complete with shit music over the top of it.
v-13: Sword of Destruction - 222 + D - 滅びの剣, Horobi no Tsurugi
Notes: Taokaka: "Number One" with a meow; Rawmber One, Number Rawrn, Number Meown, whatever. Litchi: Another Mahjong term, also known as Nine Lanterns or Nine Treasures. Arakune: n Infinity refers to the infinite set of natural numbers (n = 0, 1, 2, 3, ...). Bang: Lit. Shishigami Ninja Arts: Final Hot-Blooded Secret Technique: "Ultimate Bang". Hakumen: Technique name refers to his "vanquish that which is evil" speech.
Credit to Suzaku on Dustloop for this section.
English/JP Voices
The console version of Blazblue has the option to switch from the original Japanese voices to an English dub. You can't change each character's voice individually, though, it switches all of them. A neat tidbit is that in an online match, if you're using English voices and your opponent is using Japanese voices, their character will be using the JP voice set.
If you want to learn more about this game or actually want to become good at it:
I'd recommend the first link over the second, just because SRK is going to be lifting their info from DL anyway. Credit to Dustloop for some of the information included in my post.
A list of good/watchable players of each character:
Ragna - Kaqn (see this thread for more) Jin - Buppa, Ren, Nise Pachi (see this thread for more) Rachel - N-Otoko, MSY, Yume, Rise, MASA8 (see this thread for more) Tager - Yumura, Mike Z, Ayan (see this thread for more) Litchi - Manakan, Shonen, BLEED (see this thread for more) Hakumen - Buppa, Sanma (see this thread for more) Noel - GUCCI, R-1, Heartnana (see this thread for more) Taokaka - Fio (see this thread for more) Arakune - Tokido/dark13, Hima (see this thread for more) Bang - Dora, Himajin (see this thread for more) Carl - Mecha-Sue, DIO (see this thread for more) v-13 - Reria, Ribaia (see this thread for more)
I am saving this post for things such as listing XBL/PSN players of Blazblue, misc info, tournament announcements, etc.
The format for the list of Blazblue players will be your TL ID followed by your XBL/PSN ID. Kindly list both for me and 'cuz I'm retarded, your location (state/country) would be good too.
USA/Canada SayaSP - LittleAsianDude (Tampa Bay, FL, USA) Myrmidon - Myrmidon0 (Clemson, SC, USA) MCMcEmcee - McMcEmcee (Austin, TX, USA) scbwnewb1 - orionsilver (CT, USA) Kula - L History L (Socal, USA - Noel) Amarxist - Amarxist (AZ, USA) KingKosi - KingKosi (Las Vegas, NV, USA) Eti307 - Xyric (Quebec, Canada)
[04:39:36] <Whiz> AksysG: seriously though....arakune....the hell was yall thinking....that guy is just rude rofl [04:39:41] <AksysG> LOL [04:39:48] <AksysG> he's getting nerfed, trust me LOL [04:40:41] <AksysG> hahahaha [04:40:51] <AksysG> lets just say come august [04:40:56] <AksysG> we get a new patch [04:41:02] <AksysG> that balances things out
[04:42:58] <AksysG> arakune will get nerfed [04:43:02] <AksysG> theres no doubt about it
[04:47:07] <Chindogg> AksysG nerf v-13 [04:47:18] <AksysG> she will be [04:47:25] <AksysG> she's the top of the priority
While I'm here, the American SBO (read about SBO here) qualifiers for Blazblue will be taking place in Austin, Texas very soon. In the running is our very own MCMcEmcee, who'll probably be playing Ragna! Give your best wishes to him in his hype thread in the Sports & Games forum.
Here is a list of the currently qualified players for Blazblue in SBO:
BuruRaji is a radio show where they get the Japanese voice actors of Blazblue characters to talk about the game and other random stuff. Also features animated chibi avatars of the BB characters they're voicing. Most of these videos are hosted on Nicovideo, which you'll need an account for, or you can scour the thread on Dustloop for Megaupload links. The videos usually last about 40 minutes. Note: They talk in Japanese (duh). http://www.dustloop.com/forums/showthread.php?t=5719&page=1
Misc. note: IGN gave Blazblue a 9.4. They gave SF4 a 9.3. olololol
Tomorrow I'm going to be updating this thread to follow the SBO quals in Texas, assuming fubar updates us on IRC. He was on for live reports during the GG quals, so I have high hopes.
Hi I would like to add my gamertag LittleAsianDude (for when i get the game aka in a long time) and also would like you to do "live" coverage of SBO qual in 2 days
Yes, awesome OP. But isn't it missing obligatory zetaboards system info + character movelist + character frame data link? Or I can't read, one or the other.
On June 27 2009 15:06 Bill307 wrote: H did you write all that? Amazing OP.
Took me like two fucking hours.
On June 27 2009 15:16 Myrmidon wrote: Yes, awesome OP. But isn't it missing obligatory zetaboards system info + character movelist + character frame data link? Or I can't read, one or the other.
I'd have linked frame data, but actually it's recently been discovered that Tianyuan (the dude who translated the frame data for zetaboards) has made some errors, and on top of that some of the shit in the mook is actually plain wrong. I'll include frame data/tiers/etc in the second post once it's all been verified, the first is intended as more of an introduction to the game.
As for the movelists, I've already got them listed up there.
On June 27 2009 14:47 Harem wrote: Also H, how did you not link to Hakumen's astral finish. :<
On that note I didn't cover astral drives because I can't be fucked looking for the inputs for every single one. I'll ask someone on IRC about the specific inputs and in the meantime I'll just put an explanation as to what they are. I already know the inputs for Ragna/Rachel/Nu, though. I put a compilation video there in the meantime.
I just stole a post on Dustloop from Suzaku. Thanks, Suzaku!
Also Hakumen's Astral Drive contains more ink in the 20 seconds it takes to do it than the entire SFIV intro.
On June 27 2009 13:01 SayaSP wrote: WOW MGL RLY GINSENGZ
Yea I live 5 minutes away from MGL, but literally no real competition there so I go there whenever I think/discover new combos/want to practice secondaries.
Reminds me, I should include a section about Baluraji. Also, Ragna's English VA did a pretty good job of voicing his moves. The story mode is kinda awkward/cheesy, but I attribute that to my overfamiliarity with spoken English as opposed to Japanese.
On June 27 2009 23:39 ZoW wrote: I have a question... Does this game play like guilty gear? If so, how?
It's made by the same company and is more or less the spiritual successor to the GG series, so it has a lot of similarities. Simpler in a lot of ways, though.
On June 27 2009 23:39 ZoW wrote: I have a question... Does this game play like guilty gear? If so, how?
There are some similiarities, but it remains a seperate game for sure. Blazblue has no False Romantic Cancels and most of its cast is pretty wildly different from Guilty Gear's (no matter how much you try to compare Ragna to Sol it's just not a valid comparison, sorry) in terms of playstyle. Not to mention the burst and barrier guard mechanics are entirely different. So no, it doesn't really play like Guilty Gear at all.
Is this game noob friendly? I mean for someone who has never figured out a fighting game except for Smash Bros (which you probably don't even call a fighting game, I'd say it's more of a party game)... because I finally got an HDTV and I'm thinking about getting a 360 for my current gen system and this game looks pretty cool...
On June 28 2009 10:58 Pyrrhuloxia wrote: Is this game noob friendly? I mean for someone who has never figured out a fighting game except for Smash Bros (which you probably don't even call a fighting game, I'd say it's more of a party game)... because I finally got an HDTV and I'm thinking about getting a 360 for my current gen system and this game looks pretty cool...
It's actually really easy to pick up. You might look at the mechanics and go "damn, that's a lot of words" but really once you're playing the game, there's only a couple of things you're going to be looking at. The combos aren't really difficult or anything, it has online play, and the practice mode is genuinely the best practice mode I have ever seen in my lifetime. I don't think you'll have much trouble getting into this. The only thing you're missing(?) is fighting game fundamentals. I don't play/watch Smash so I don't know how much you know about zoning/spacing/blocking as it appears in "real" fighting games (I know I am opening a can of worms here just bear with me), but in a game like this you'll pick it up pretty fast. Plus there's a ton of videos of excellent Japanese players on Youtube, I'll put a list of them up later they're at the bottom of the OP.
Afaik spacing is heavily emphasized in 1v1 smash. Blocking is also good because blockstun is generally short, but high/low blocking might take some getting used to. I'd suppose edgeguarding is kind of similar to fighting game okizeme too.
Here's a Ragna BNB combo vid with annotations (footage it seems from playback feature of console training mode, kind of quickly churned out since Japanese console release):
lol they even put the 1F Dead Spike -> 5A link in there. disappointed they didn't cover Rapid Cancel combos and the double Hell's Fang combo though, especially considering the HF RC dashing combo is basically his main bnb outside of Gauntlet Hades usage. BK section was cool though~
all in all though, def a good video for any aspiring Ragna player
for reference the double HF combo is * > 2D > 5C > Hell's Fang > 5A > 5B > 5D(1) > Hell's Fang
On June 28 2009 12:32 Myrmidon wrote: Blocking is also good because blockstun is generally short, but high/low blocking might take some getting used to.
General advice: block low always, watch out for the overhead/jump
edit: A full list of achievements for Blazblue has been leaked. Some of them are pretty funny.
On June 27 2009 23:39 ZoW wrote: I have a question... Does this game play like guilty gear? If so, how?
There are some similiarities, but it remains a seperate game for sure. Blazblue has no False Romantic Cancels and most of its cast is pretty wildly different from Guilty Gear's (no matter how much you try to compare Ragna to Sol it's just not a valid comparison, sorry) in terms of playstyle. Not to mention the burst and barrier guard mechanics are entirely different. So no, it doesn't really play like Guilty Gear at all.
I see. Also, some people on SRK compared it to mvc2. How accurate is that?
I haven't played BB yet and I'm kinda 50/50 about getting it, I'm just trying to see if its something I would enjoy, because I didn't like how Guilty Gear played. I might end up renting it first anyway :D
On June 28 2009 18:22 ZoW wrote: I see. Also, some people on SRK compared it to mvc2. How accurate is that?
Ummmm I'm not really keen on that comparison. It's not like I'm an expert Marvel player or anything, but I don't think it plays anything like it really. I mean, you can take any aspect of a game and be like "Akuma's air fireball spam is just like Dr. Doom" which is kinda how I feel about that comparison in terms of inaccuracy. I guess they looked at it and were like "this looks confusing as shit! kinda like marvel".
In related news, America outsold Japan in Blazblue copies.
Also I know I'm repeating myself here, but GG and BB are two seperate games with two different playstyles. You will not play the game and be like "gee, it's like I'm playing Accent Core."
- unless you look at the character designs and are like HM THIS DUDE IS LIKE SOL BUT WITH DARKNESS
There's no European release, sadly. The USA has Aksys Games for the port/dub, but the EU has no such company. I dunno if that means you can still order it from overseas and play it on your PS3, but the US 360 version is apparently region locked.
No word on whether the Asia 360 release is region locked though, so maybe 360 users will get lucky?
360 = Current release is NTSC-U and NTSC-J compatible ONLY. You can play the J version on your US 360 and vice versa. PAL release is a no show for now. Aksys was planning to do a region free release but contractual changes at the last minute forced their hands on region locking on 360.
It's 1 match 2 rounds, double elimination. Click and drag down for loser brackets.
Pretty funny that Copper and Goryus have to play each other first up - these guys are both from Norcal and are serious contenders for first place. Looks like MCMcEmcee has stuck with Noel, he was talking earlier about how his Noel is dangerous in a 1 game setting. Also looks like zinac decided not to even bother entering after traveling all the way to TX because he got crushed by everyone he encountered, so I hear (from multiple people).
The serious contenders here are (as told to me by MC) Pozerwolf (TX, Jin) Hsien (TX, Ragna) CopperDabbit (Norcal, Arakune) Goryus (Norcal, V-13) Mike Z (forgot, Tager)
All matches are being recorded. There are no streams, but at least we'll get to watch them after the fact.
The first match has begun, Dabbit (Arakune) vs Goryus (V-13).
[09:02:54] <fubarduck> goruys v raph now. [09:02:57] <fubarduck> goryus winning r1 so far. [09:03:07] <fubarduck> rachel gets a combo. [09:03:09] <fubarduck> putting pressure. [09:03:13] <fubarduck> nu hits back, rachel bursts [09:03:15] <fubarduck> nu low sword [09:03:17] <fubarduck> wins r1
[09:03:26] <fubarduck> rachel neko uppercut [09:03:29] <fubarduck> small combo [09:03:32] <fubarduck> nu small combo [09:03:34] <fubarduck> both at 80% [09:03:42] <fubarduck> nu throws rachel [09:03:44] <fubarduck> big combo [09:03:47] <fubarduck> doesnt finish [09:03:50] <fubarduck> rahcel at 5% now [09:03:52] <fubarduck> 0%, dead
Hsien (Ragna) vs Mike Z (Tager)
These guys are both really damn good, Hsien is a fairly well known SF4 player, but he's just as good at BB
[09:05:31] <fubarduck> rebel 1 [09:05:36] <fubarduck> hsien immediately hits with something [09:05:39] <fubarduck> hsien gets magentized [09:05:43] <fubarduck> lands a combo anyway [09:05:50] <fubarduck> ragna puts tager to 60% [09:05:54] <fubarduck> tager gets a back throw combo [09:06:00] <fubarduck> hsien avoids the magnet air throw [09:06:07] <fubarduck> hsien blocks fullscreen FB [09:06:15] <fubarduck> p. close round [09:06:19] <fubarduck> tager back throw again, ragna bursts [09:06:22] <fubarduck> tager does random super [09:06:26] <fubarduck> into pot buster! [09:06:30] <fubarduck> Rapid'd the super [09:06:36] <fubarduck> Mike Z has round 1
[09:06:45] <fubarduck> gets ragna magnetized quick [09:06:52] <fubarduck> ragna still getting some hits in [09:06:54] <fubarduck> tager BIG combo [09:06:58] <fubarduck> ragna random upper hits [09:07:04] <fubarduck> blcoks tager GB again [09:07:09] <fubarduck> MikeZ takes it.
JackG (Hakumen) vs Jan (Tager)
Jan is a really good Tager from Houston that Pozerwolf has said he likes over Mike Z, which is saying something to the rest of America
[09:08:46] <fubarduck> Jack G and Jan has begun [09:08:48] <fubarduck> H-Men v Tager [09:08:56] <fubarduck> HA gets a nice counter combo [09:09:00] <fubarduck> tager backdash commandgrab, whiffs [09:09:07] <fubarduck> H-Men looking good this round [09:09:08] <fubarduck> blcoks fireball [09:09:22] <fubarduck> turtling [09:09:23] <fubarduck> gets a sweep [09:09:25] <fubarduck> 4 hit combo [09:09:28] <fubarduck> tager almost dead [09:09:31] <fubarduck> hakumen 70% health [09:09:36] <fubarduck> tager gets a combo, oki [09:09:39] <fubarduck> hakumen down to 15% [09:09:50] <fubarduck> tager gets a grab, hmen bursts [09:09:53] <fubarduck> both at no health [09:09:58] <fubarduck> blocks fireball [09:10:01] <fubarduck> h-men overhead ftw [09:10:04] <fubarduck> r1 h-men
[09:10:24] <fubarduck> jackG is hella turtling [09:10:29] <fubarduck> tager has fireball meter.... [09:10:33] <fubarduck> tager at 80% health [09:10:37] <fubarduck> hakumen full [09:10:42] <fubarduck> h-men counter to super! [09:10:43] <fubarduck> 50%! [09:10:50] <fubarduck> h-men chillin' [09:11:04] <fubarduck> H-Men wins. [09:11:06] <fubarduck> near perfect.
Next match is STUNEDGE (Jin) vs Markus (Litchi), Stunedge is the man that has previously OCVed 4 (maybe more?) teams in GGXX SBO qualifiers whereas Markus is a local Litchi player and apparently quite good
[09:12:37] <fubarduck> stunedge start round with runup uppercut, hits [09:12:40] <fubarduck> litchi gets next combo [09:12:44] <fubarduck> oki.. [09:12:45] <fubarduck> hits [09:12:48] <fubarduck> doesn't finish 2nd combo [09:12:53] <fubarduck> jin on the offensive now [09:13:05] <fubarduck> stunedge does big combo [09:13:09] <fubarduck> blocks wakeup litchi uppercut [09:13:12] <fubarduck> litchi hangin in there [09:13:15] <fubarduck> wow, nice air hit [09:13:18] <fubarduck> both at 20% now [09:13:20] <fubarduck> both hae bursts [09:13:22] <fubarduck> litchi super [09:13:23] <fubarduck> mixup hits [09:13:24] <fubarduck> jin bursts [09:13:29] <fubarduck> markus needs anything [09:13:31] <fubarduck> bursts [09:13:32] <fubarduck> wow [09:13:44] <fubarduck> jin uppercut [09:13:46] <fubarduck> ahhhh [09:13:51] <fubarduck> stunedge r1 barely
[09:14:25] <severin> Why am I hearing this in a 1930's radio announcer voic? [09:14:27] <severin> *voice [09:14:33] <fubarduck> because i'm a 1930's radio announcer [09:14:33] <SayaSP> thats what fubar is [09:14:36] <SayaSP> ^ [09:14:36] <fubarduck> fuckin delorean son [09:14:42] <fubarduck> Stunedge takes it in r2.
Next up is Nathan (Taokaka) vs Pozerwolf (Jin) Pozerwolf is a heavy favourite here and is likely to take the entire tournament barring any upsets, I dunno who Nathan is but there you go
[09:17:17] <fubarduck> Pozer has a strong first round [09:17:21] <fubarduck> tao at 20% health with burst used up [09:17:26] <fubarduck> pozer random uppercut wins r1 [09:17:28] <fubarduck> on to r2
[09:17:38] <fubarduck> tao gets first hit, doesn't follow up [09:17:43] <fubarduck> jin gets a double exclamation throw, hits [09:17:48] <fubarduck> jin beasting [09:17:52] <fubarduck> 98% health [09:17:55] <fubarduck> tao 40% [09:17:58] <fubarduck> tao bursts [09:18:01] <fubarduck> jin hits again [09:18:04] <fubarduck> pozer wins
[09:24:07] <fubarduck> linuka doing well in r1 [09:24:10] <fubarduck> wins with 60% health
[09:24:22] <fubarduck> tarding hits at start of r1 [09:24:26] <fubarduck> nu fullscreen away [09:24:29] <fubarduck> litchi jumps in, AA'd [09:24:30] <fubarduck> for 50% [09:24:39] <fubarduck> litchi trying to do presure [09:24:42] <fubarduck> nu counter combo into rc [09:24:45] <fubarduck> litchi at 5% [09:24:48] <fubarduck> dead [09:24:50] <fubarduck> linuka r2
Alphakami (Noel) vs Kensou (Bang) Kensou is a Guilty Gear Chipp player that has gone to Japan before, Alphakami is unknown to me
[09:26:33] <fubarduck> bang gets firs hit [09:26:34] <fubarduck> fire counter thingy [09:26:46] <fubarduck> bang gets super [09:26:48] <fubarduck> doing well [09:27:07] <fubarduck> bang wins r1
[09:27:15] <fubarduck> pressuring r1 [09:27:16] <fubarduck> err r2 [09:27:19] <fubarduck> goes for command grab, whiffs [09:27:23] <fubarduck> hits a b&b [09:27:27] <fubarduck> noel at 60% [09:27:29] <fubarduck> bang full [09:27:32] <fubarduck> bang gets comand grab [09:27:35] <fubarduck> noel at 5% [09:27:39] <fubarduck> noel bursts [09:27:42] <fubarduck> gets a combo finally [09:27:45] <fubarduck> whiffs it [09:27:46] <fubarduck> resets [09:27:50] <fubarduck> noel damaging bang badly [09:27:53] <fubarduck> bang down to 10% now [09:27:55] <fubarduck> bang RCs [09:27:56] <fubarduck> into trick [09:27:58] <fubarduck> wins r2. [09:28:02] <fubarduck> kensou takes it.
[09:29:31] <fubarduck> we're moving to loser's [09:29:39] <fubarduck> copperdabit and nathan fighting now [09:29:45] <fubarduck> copperdabit has him cursed, gets arakune loop [09:29:48] <fubarduck> tao at 40% [09:29:50] <fubarduck> 20%, bursts [09:30:03] <fubarduck> soundly wins r1
[09:30:27] <fubarduck> tao doing better in r2 [09:30:32] <fubarduck> has arakune down to 50% [09:30:35] <fubarduck> still has most of health [09:30:47] <fubarduck> arakune makes a comeback combo [09:30:50] <fubarduck> big loop ending in curse [09:30:54] <fubarduck> even at 20% each [09:30:56] <fubarduck> arakune hits again [09:30:58] <fubarduck> tao v. low [09:30:59] <fubarduck> bursts [09:31:08] <fubarduck> wins with cloud. [09:31:12] <fubarduck> 2-0 copperdabbit
[09:32:18] <fubarduck> it's Noel v Noel [09:32:48] <fubarduck> AlphaKami gets a random kick thingy [09:32:59] <fubarduck> lol [09:33:01] <fubarduck> they're like mashing D [09:33:06] <fubarduck> alphakami takes r1
[09:33:40] <fubarduck> crimson gets out of corner, land a combo, doesnt finish [09:33:43] <fubarduck> alphakami combo, no finish [09:33:46] <fubarduck> both at 60% in r2 [09:33:50] <fubarduck> yellow noel bursts [09:33:54] <fubarduck> it was CD [09:33:57] <fubarduck> alphakami looping [09:33:58] <fubarduck> bursts [09:34:02] <fubarduck> alphakami random super [09:34:03] <fubarduck> misses [09:34:06] <fubarduck> wins r2. [09:34:08] <fubarduck> alphakami 2-0.
[09:36:49] <fubarduck> ok, Jan and Raph starting now [09:37:11] <fubarduck> raph pressuring [09:37:15] <fubarduck> hitting hella rachel stuff [09:37:18] <fubarduck> tager getting looped [09:37:24] <fubarduck> tager blocking the whole round [09:37:26] <fubarduck> WOW [09:37:29] <fubarduck> neko upper beats tager move [09:37:31] <fubarduck> wins r1 soundly
[09:37:47] <fubarduck> rachel on the offensive again r2 [09:37:52] <fubarduck> tager gets a pot buster [09:37:57] <fubarduck> oki..blocked [09:38:00] <fubarduck> tager hella attacking [09:38:05] <fubarduck> magnet tricks [09:38:07] <fubarduck> rachel dead [09:38:11] <fubarduck> finally a 1-1!
[09:38:19] <fubarduck> tager tick into regular grab [09:38:20] <fubarduck> combos [09:38:24] <fubarduck> no magnetize yet [09:38:28] <fubarduck> rachel at 60% [09:38:30] <fubarduck> tager 905 [09:38:32] <fubarduck> 90% [09:38:36] <fubarduck> tager combo...rachel to 20% [09:38:39] <fubarduck> mixuphits [09:38:41] <fubarduck> tager killin her bad [09:38:46] <fubarduck> rachel helpless [09:38:49] <fubarduck> owned by air drive
[09:40:01] <fubarduck> its a battle of locals now...hsien and markus [09:40:21] <fubarduck> hsien starts out and lands kick overhead [09:40:23] <fubarduck> mixup hits, no followup [09:40:27] <fubarduck> litchin chillin at 60% [09:40:31] <fubarduck> ragna unscathed [09:40:35] <fubarduck> ragna gets a grab [09:40:38] <fubarduck> litchi to 30% [09:40:41] <fubarduck> litchi combos back finally [09:40:42] <fubarduck> doesn't finish [09:40:46] <fubarduck> hsien overhead blocked [09:40:48] <fubarduck> overhead again, hits [09:40:49] <fubarduck> litchi bursts [09:40:55] <fubarduck> hsien takes r1. [09:40:59] <fubarduck> with 80% health remaining
[09:41:26] <fubarduck> hsien hits another combo [09:41:29] <fubarduck> litchi down to 40% [09:41:31] <fubarduck> ragna full health [09:41:50] <fubarduck> litchi gets a comno finally [09:42:04] <fubarduck> ragna needs one more mixup [09:42:09] <fubarduck> litchi hits again [09:42:11] <fubarduck> air grab [09:42:11] <fubarduck> unteched [09:42:13] <fubarduck> mixup [09:42:15] <fubarduck> ragna burst blocked [09:42:17] <fubarduck> litchi super! [09:42:19] <fubarduck> mixup hits! [09:42:21] <fubarduck> Markus r2! [09:42:23] <fubarduck> in exciting comeback! [09:42:26] <fubarduck> whole room appluads!
[09:42:51] <fubarduck> hsien almost perfect r3 [09:42:54] <HCO> lol [09:42:57] <HCO> that's it [09:42:58] <Aginor> lol [09:42:58] <fubarduck> litchi combos [09:43:02] <fubarduck> litchi has no health and burst used [09:43:02] <Zenesthep> lol [09:43:04] <fubarduck> ragna 80% [09:43:06] <fubarduck> ragna hits. [09:43:08] <fubarduck> game to hsien.
Mike Z (Tager) vs Goryus (V-13) MC mentioned to me that Mike Z was a good contender for an upset (Tager winning anything is an upset btw), UNLESS he faced Goryus, so we'll see what happens
[09:49:08] <fubarduck> Mike Z starts out by getting nu combo'd [09:49:10] <fubarduck> nu combo again [09:49:16] <fubarduck> tager backdash into overhead thingy doesnt hit [09:49:22] <fubarduck> ouch, this looks like you'd probably expecct [09:49:27] <fubarduck> tager full screen FB blocked [09:49:36] <fubarduck> tager finally get s ah hit!!! [09:49:38] <fubarduck> nu loses so much! [09:49:43] <fubarduck> nu back to full screen [09:49:45] <fubarduck> does sword super [09:49:46] <fubarduck> throws tager. [09:49:49] <fubarduck> round 1: nu
[09:50:05] <fubarduck> nu combos again [09:50:10] <fubarduck> tager at 40% [09:50:11] <fubarduck> nu 90% [09:50:16] <fubarduck> tager 5% [09:50:27] <fubarduck> tager fb hits! [09:50:30] <fubarduck> gets mixup..... [09:50:32] <fubarduck> 720! [09:50:32] <fubarduck> 720! [09:50:33] <fubarduck> 720! [09:50:34] <MarkMan> OMG [09:50:35] <TGS_> OMG [09:50:35] <fubarduck> NU IS DEAD [09:50:36] <TGS_> OMG [09:50:37] <Soniti> MIKE Z [09:50:38] <Aginor> oshit [09:50:38] <MarkMan> hahahahahah [09:50:39] <fubarduck> R2 over! [09:50:40] <jiyuna2a> mike zzzzzzzzzzzzzzzz [09:50:41] <TGS_> AYYYYYYYYYYYYYYYEEEEEEEEEEEE [09:50:41] <Soniti> MIKE FUCKING Z [09:50:42] <fubarduck> 1-1! [09:50:42] <jiyuna2a> one more mike
[09:50:51] <fubarduck> nu gets a crossup mixup [09:50:55] <fubarduck> tager to 60% [09:51:06] <fubarduck> ok un has tager to 20% [09:51:12] <fubarduck> nu 100% [09:51:17] <fubarduck> nu perfect : > [09:51:19] <jiyuna2a> goryus = top player [09:51:21] <fubarduck> yeah [09:51:22] <fubarduck> done
[09:52:52] <fubarduck> now: jackg and stunedge. [09:52:58] <fubarduck> Ky vs Hakumen. [09:53:04] <HCO> stunedge [09:53:06] <HCO> STUN EDGE [09:53:10] <HCO> THE MAN [09:53:12] <HCO> THE MIRACLE [09:53:14] <HCO> THE PHENOMENON [09:53:17] <fubarduck> If Stunedge wins again [09:53:21] <fubarduck> I SAVE SO MUCH $$$ [09:53:22] <fubarduck> GO STUNEDGE!!!
[09:53:34] <fubarduck> ok, this match is hella turtly so far [09:53:39] <fubarduck> jin finally gets something [09:53:44] <fubarduck> hakumen does a weird kanji move [09:53:47] <fubarduck> its like 80% eahc [09:53:51] <fubarduck> lots of blocking hpapening [09:54:04] <fubarduck> jin beasting pretty hard now [09:54:06] <fubarduck> has h-men to 5% [09:54:10] <fubarduck> h-men looking for an opening [09:54:11] <fubarduck> techs throw [09:54:14] <fubarduck> jin uppercut hits [09:54:16] <fubarduck> h-men burst, blocked [09:54:18] <fubarduck> jin dp to retaliate [09:54:20] <fubarduck> r1 jin
[09:54:33] <fubarduck> jin overhead into gatling [09:54:36] <fubarduck> h-men kanji combo [09:54:43] <fubarduck> h-men attacks...eats uppercut [09:54:46] <fubarduck> both at 60% [09:54:49] <fubarduck> jin slightly lower [09:54:52] <fubarduck> jin pressuring [09:54:55] <fubarduck> 3 ices hits [09:54:57] <fubarduck> gets a b7b [09:55:00] <fubarduck> uppercut blocked [09:55:01] <fubarduck> h-men [09:55:02] <fubarduck> sweep [09:55:08] <fubarduck> h-men blocking hella [09:55:12] <fubarduck> jin 40% hmen 5% [09:55:14] <fubarduck> h-men dead. [09:55:16] <fubarduck> stunedge takes it.
Fubarduck (Carl) vs Pozerwolf (Jin) These guys have history, mostly because Fubarduck owns the arcade Pozer works at (which is the arcade these qualifiers are taking place at)
[10:02:23] <fubarduck> now...linuka and kensou [10:02:41] <fubarduck> nu vs bang [10:02:45] <fubarduck> what will happen.
[10:03:16] <fubarduck> nu hella beasting bang [10:03:17] <fubarduck> kensou dead [10:03:21] <fubarduck> r2..
[10:03:26] <fubarduck> bang does counter [10:03:28] <fubarduck> tries to counter swords [10:03:29] <fubarduck> not working [10:03:33] <fubarduck> nu combo [10:03:36] <fubarduck> bang to 45% [10:03:39] <fubarduck> bang gets a hit [10:03:41] <fubarduck> doesn't finish combo [10:03:42] <fubarduck> gets oki [10:03:43] <fubarduck> nu bursts [10:03:50] <fubarduck> bang is back in, but nu hits a normal [10:03:51] <fubarduck> bang hits again [10:03:53] <fubarduck> hella dmg to nu [10:03:57] <fubarduck> bang takes r2???? maybe?? [10:03:57] <fubarduck> yes [10:04:00] <fubarduck> 1-1
[10:04:09] <fubarduck> bang rushing nu [10:04:12] <fubarduck> strong start [10:04:16] <fubarduck> misses shurikens [10:04:21] <fubarduck> nu combo [10:04:22] <fubarduck> runs away [10:04:26] <fubarduck> shruken working now [10:04:26] <fubarduck> bang combo [10:04:29] <fubarduck> gets a kanji [10:04:32] <fubarduck> bang air throw whiffs [10:04:34] <fubarduck> nu normal throw on ground [10:04:39] <fubarduck> bang getting fullscreen nu'd now [10:04:42] <fubarduck> take sa combo [10:04:44] <fubarduck> down do 10% [10:04:46] <fubarduck> nu at 60% [10:04:50] <fubarduck> bang bursts [10:04:53] <fubarduck> bang air throw teched [10:04:56] <fubarduck> full screen super [10:04:57] <fubarduck> nu bursts [10:04:58] <fubarduck> red burst! [10:05:00] <fubarduck> breaks guard [10:05:02] <fubarduck> low sword kills. [10:05:03] <fubarduck> nu 2-1. [10:05:07] <fubarduck> good shit from bang hto
[10:07:43] <fubarduck> noel overhead..wow [10:07:46] <fubarduck> nice combo off that [10:07:50] <fubarduck> noel beasting pretty hard in r1 [10:07:55] <fubarduck> tager combo into magnet into fireball [10:07:57] <fubarduck> 720! [10:07:59] <fubarduck> it was a mixup! [10:08:00] <fubarduck> is noel dead? [10:08:02] <fubarduck> she's dead. [10:08:04] <fubarduck> mike Z r1. [10:08:09] <fubarduck> with Prof. Temkin
[10:08:19] <fubarduck> noel hits an anti air at the start of r2 to tager's drive [10:08:24] <fubarduck> tager to 55% [10:08:30] <fubarduck> noel hits again...air throw combo attempt teched [10:08:35] <fubarduck> mike Z gets a hit into magnet [10:08:39] <fubarduck> air throw suck in works [10:08:41] <fubarduck> full screen fb blocekd [10:08:44] <fubarduck> noel trying to run [10:08:44] <fubarduck> bursts [10:08:48] <fubarduck> dangerous for noel now [10:08:50] <fubarduck> 720 again. [10:08:51] <fubarduck> dead. [10:08:52] <fubarduck> ggpo noel
[10:10:43] <fubarduck> Jan/JackG pt. 2 [10:11:04] <fubarduck> very turtly, like last time [10:11:06] <fubarduck> hakumen got the first hit [10:11:10] <fubarduck> tager gets a nice fulscreen fb combo [10:11:14] <fubarduck> hakumen: kanji combo [10:11:16] <fubarduck> both chars at 55% [10:11:29] <fubarduck> h-men nice corner combo [10:11:30] <fubarduck> tager 720! [10:11:33] <fubarduck> will this kill? [10:11:36] <fubarduck> doesn't kill [10:11:38] <fubarduck> hmen 3% [10:11:42] <fubarduck> tager 5% [10:11:45] <fubarduck> tager hits. wins [10:11:47] <fubarduck> r1 jan
[10:12:26] <fubarduck> h-men doing better in r2 [10:12:31] <fubarduck> h-men 65%, tager 45% [10:12:37] <fubarduck> tager being well defended [10:12:40] <fubarduck> hakumen gets chunli hitconfirm [10:12:42] <fubarduck> tager to 5% [10:12:52] <fubarduck> tager fullscreen fb blocked [10:12:55] <fubarduck> h-men just chillin [10:12:56] <fubarduck> he done care [10:12:59] <fubarduck> counter. [10:13:01] <fubarduck> hits, hakumen r2.
[10:13:40] <fubarduck> NICE [10:13:40] <fubarduck> 720! [10:13:46] <fubarduck> hakumen to 4% [10:13:53] <fubarduck> tager at 70% in r3 [10:14:04] <fubarduck> tager hits full screen FB [10:14:07] <fubarduck> but hmen bursts out [10:14:09] <fubarduck> hangin on by a thread [10:14:12] <fubarduck> tager has neg penalty [10:14:16] <fubarduck> tager blocks h-men super [10:14:25] <fubarduck> tager just running the clock [10:14:28] <fubarduck> full screen fb blocked [10:14:32] <fubarduck> h-men hits..nothing [10:14:43] <fubarduck> h-men hits....no followup again [10:14:45] <fubarduck> tager just jabbing [10:14:48] <fubarduck> tager wins. [10:14:50] <fubarduck> jan 2-1
[10:16:18] <zin_cell> I'm gonna comment I think lol [10:16:58] <zin_cell> Loops [10:17:22] <zin_cell> Almost dead from loop [10:18:09] <zin_cell> At backdash rocket punish lost round [10:18:29] <TGS_> what? [10:18:31] <HCO> zinac speaking in code [10:18:43] <Protokoll> i think at = ate
[10:19:36] <fubarduck> hsien took it in 2. [10:19:40] <fubarduck> perfect r2 orz [10:19:57] <fubarduck> he bounced funny so i missed my infinite [10:20:02] <fubarduck> did you know carl has a ragna only infinite! [10:20:04] <fubarduck> it's true!
[10:20:21] <fubarduck> AK and BA now [10:20:24] <fubarduck> starting slow [10:20:26] <fubarduck> blocking lots [10:20:34] <fubarduck> bang gets neg penalty [10:20:44] <fubarduck> arakune near perfect r1 [10:20:46] <fubarduck> kensou rocked
[10:21:08] <fubarduck> bang gets hit by arakune curse mid-combo lol [10:21:18] <fubarduck> arakune overhead hits [10:21:19] <fubarduck> bang bursts [10:21:21] <fubarduck> not lookin good [10:21:23] <fubarduck> arakune combo [10:21:28] <fubarduck> bang almost dead [10:21:33] <fubarduck> looks mentally done [10:21:37] <fubarduck> arakune wins. [10:21:38] <fubarduck> 2-0
[10:23:42] <fubarduck> stunedge trying to rush goryus [10:23:47] <fubarduck> goryus blocking well [10:23:52] <fubarduck> gets a sweep [10:23:54] <fubarduck> running [10:23:59] <fubarduck> stunedge airdash punisehd by nu combo [10:24:06] <fubarduck> nu doing really well [10:24:08] <fubarduck> jin bursted [10:24:13] <fubarduck> jin overhead hits [10:24:14] <fubarduck> nu bursts [10:24:18] <fubarduck> jin dies. [10:24:19] <fubarduck> goryus r1.
[10:24:36] <fubarduck> jin doing better r2 [10:25:04] <fubarduck> jin still has a lead in r2 [10:25:09] <fubarduck> nu bursts [10:25:31] <fubarduck> jin wins r2. [10:25:33] <fubarduck> nicely done against nu.
[10:25:58] <fubarduck> nu on the offensive in r3 [10:25:59] <Protokoll> ghost ride the ice [10:26:01] <fubarduck> jin blockign everything!!! [10:26:04] <fubarduck> jin gets a throw [10:26:08] <fubarduck> nu panicking [10:26:08] <Aginor> ! [10:26:11] <Protokoll> !! [10:26:12] <fubarduck> jin overhead [10:26:13] <jiyuna2a> make it raaaaaaaaaaaaaaaaaaaaaaaaaaain! [10:26:13] <fubarduck> nu burst blocked [10:26:14] <TGS_> oh shit [10:26:15] <fubarduck> back into jin pressure [10:26:17] <fubarduck> jin....95% [10:26:18] <Protokoll> he hit the overhead [10:26:18] <Aginor> oshit [10:26:19] <fubarduck> nu 5% [10:26:19] <Protokoll> lol [10:26:21] <fubarduck> nu burst used [10:26:22] <jiyuna2a> STUNEDGE STUNEDGE! [10:26:23] <Protokoll> YES [10:26:24] <fubarduck> jin wins! [10:26:26] <Protokoll> STUNEDGE [10:26:26] <jiyuna2a> YESSSSSSSS [10:26:27] <TGS_> OMG [10:26:27] <fubarduck> convincingly! [10:26:29] <TGS_> UPSETTTTTTTTTTTTTTTTTT [10:26:31] <Aginor> wowowow [10:26:33] <Akuyazi> woo [10:26:33] <SntiCell> :o [10:26:34] <magi|> wow [10:26:36] <Alz^Core> STUNEDGE [10:26:36] <HCO> STUN EDGE [10:26:37] <HCO> STUN EDGE [10:26:38] <HCO> STUN EDGE [10:26:41] <jiyuna2a> GORYUS GO HOME! [10:26:54] <Sprt|lapt> go home [10:27:04] <Protokoll> agreed with go home sentiments [10:27:06] <Alz^Core> go home nu [10:27:10] <jiyuna2a> stunedge do it for fubar and his bank account! [10:27:18] <Aginor> lol [10:27:26] <TGS_> save dat money stunedge!
[10:27:49] <fubarduck> pozer v Nu starting now [10:28:00] <fubarduck> most qual's chars etc! [10:28:23] <fubarduck> jin beasting nu pretty hard in r1 [10:28:28] <fubarduck> pozer zoning her hard in corner [10:28:32] <fubarduck> nu bursts, gets a normal throw [10:28:35] <fubarduck> nu doing orner stuff [10:28:42] <fubarduck> jin kills her r1
[10:28:51] <fubarduck> r2...pozer dodging swords [10:28:55] <fubarduck> gets a hit [10:28:56] <fubarduck> combo [10:29:06] <fubarduck> run up DP [10:29:07] <fubarduck> hits [10:29:19] <fubarduck> pozer WINS [10:29:22] <fubarduck> 95% both rounds [10:29:23] <fubarduck> OWNAGE
[10:30:36] <fubarduck> here we go! [10:30:37] <fubarduck> tager tager! [10:31:09] <fubarduck> MikeZ with green tager on left [10:31:12] <fubarduck> Jan pink tager on right [10:31:15] <fubarduck> jan gets a 360! [10:31:17] <fubarduck> does no damage lol [10:31:19] <fubarduck> mike z's turn [10:31:23] <fubarduck> haha [10:31:24] <fubarduck> jan again [10:31:24] <fubarduck> 3rd 360 [10:31:35] <fubarduck> jan mixing up! [10:31:43] <fubarduck> wow [10:31:46] <fubarduck> this match is too crazy to commentate [10:31:48] <fubarduck> both at 5% now! [10:31:55] <fubarduck> JAN wakeup super! [10:31:57] <fubarduck> electricity! [10:31:58] <fubarduck> wins r1!
[10:32:07] <fubarduck> JAN 360! [10:32:19] <fubarduck> MikeZ 360... [10:32:30] <fubarduck> Jan air throw! [10:32:31] <fubarduck> combo [10:32:32] <fubarduck> OMG [10:32:33] <fubarduck> Jan ! [10:32:35] <fubarduck> 10 hits! [10:32:38] <fubarduck> electricity! [10:32:41] <fubarduck> mike Z has a pixel [10:32:41] <fubarduck> somehow [10:32:42] <fubarduck> wow [10:32:45] <fubarduck> mike z throw [10:32:46] <fubarduck> Jan bursts [10:32:52] <fubarduck> oh man [10:32:53] <fubarduck> room is dead silent [10:32:54] <fubarduck> JAN WINS
[10:35:28] <fubarduck> ok. hsien fighting copperdabbit now [10:35:35] <fubarduck> copperdabbit running into corner [10:35:38] <fubarduck> pacman teleports [10:35:40] <fubarduck> hsien gets a hit [10:35:43] <fubarduck> copperdabbit bursts ? [10:35:44] <fubarduck> on first hit? [10:35:51] <fubarduck> ok, gets a n arakune combo [10:35:53] <fubarduck> crazy reset [10:35:54] <fubarduck> hsien bursts [10:35:58] <fubarduck> hsien overhead [10:36:00] <fubarduck> BIG combo to kune [10:36:03] <fubarduck> kune pacmans [10:36:08] <fubarduck> ragna wins r1. stand B ftw.
[10:36:21] <fubarduck> CD starting with throw into invisibility [10:36:41] <fubarduck> nice [10:36:43] <fubarduck> burst baited by hsien [10:36:44] <fubarduck> hsien owning hard. [10:36:49] <fubarduck> arakune throw to escape. [10:36:50] <fubarduck> breaks guard [10:36:53] <fubarduck> hsien needs anyhting! [10:36:57] <fubarduck> hsien wins with DP. [10:36:59] <fubarduck> 2-0.
[10:40:02] <fubarduck> ok, linuka/jan starting now [10:40:24] <fubarduck> does Jan have it in him?! [10:40:48] <fubarduck> ok, match has started [10:40:54] <fubarduck> nu gets first hit [10:40:56] <fubarduck> doesnt do much [10:40:59] <fubarduck> nice tager combo [10:41:01] <fubarduck> jan rushing now [10:41:04] <fubarduck> nu backdash [10:41:06] <fubarduck> nu attacking? [10:41:10] <fubarduck> ok, gets swords [10:41:15] <fubarduck> jan combo [10:41:15] <fubarduck> nu bursts [10:41:20] <fubarduck> nu 30% no burst [10:41:24] <fubarduck> tager 50% burst available [10:41:30] <fubarduck> but nu at full screen [10:41:35] <fubarduck> gets tager down to 5%... [10:41:38] <fubarduck> tager bursts [10:41:41] <fubarduck> tager hits! [10:41:41] <jiyuna2a> .... [10:41:42] <fubarduck> omg! [10:41:42] <Aginor> oh wow [10:41:43] <fubarduck> omg! [10:41:43] <Protokoll> ! [10:41:44] <Aginor> !!! [10:41:44] <Protokoll> ! [10:41:44] <fubarduck> Jan r1! [10:41:45] <HCO> what [10:41:45] <Dreadz> :!!! [10:41:46] <HCO> wow [10:41:46] <jiyuna2a> JAN [10:41:47] <Protokoll> YES [10:41:47] <HCO> WOW [10:41:47] <jiyuna2a> JAN [10:41:47] <Dreadz> :!!!!!!!!!!!!!! [10:41:47] <HCO> JAN [10:41:48] <Aginor> wow! [10:41:49] <fubarduck> applause! [10:41:49] <TGS_> jannnnnnnnn [10:41:49] <HCO> JAN [10:41:52] <Protokoll> WE BELIEVE [10:41:53] <jiyuna2a> LINUKA GO HOME [10:41:56] <jiyuna2a> v13 GO HOME [10:41:57] <SayaSP> LOLLLLLLLLLLLL
[10:41:58] <fubarduck> nu doing nu shit now [10:42:01] <fubarduck> tager down to 50% already [10:42:03] <fubarduck> v13 full [10:42:11] <fubarduck> linuka beasting r2 [10:42:15] <fubarduck> perfect? [10:42:29] <fubarduck> linuka perfect r2
[10:42:43] <fubarduck> ok, jan gets the r3 start [10:42:45] <fubarduck> NICE oki [10:42:48] <fubarduck> nu backashing like crazy [10:42:49] <fubarduck> gets away [10:42:56] <fubarduck> nu 50%, tager 55% [10:43:00] <fubarduck> nu gets more swords [10:43:01] <fubarduck> RC [10:43:02] <fubarduck> more swords [10:43:08] <fubarduck> tager gets hit by low sword [10:43:12] <fubarduck> low sword again [10:43:14] <fubarduck> hangin by a thread now [10:43:19] <fubarduck> nu wastes burst! [10:43:21] <fubarduck> super [10:43:23] <fubarduck> takes it. nu 2-1.
[10:44:40] <fubarduck> here we go [10:44:41] <fubarduck> goryus/hsien [10:44:43] <fubarduck> let's go Hsien! [10:44:52] <fubarduck> rebel 1, lets rock [10:44:58] <fubarduck> hsien overhead immediately hits [10:45:03] <fubarduck> nu punishes airdash with swords [10:45:09] <fubarduck> nu running + swords [10:45:11] <fubarduck> hsien playing it safe [10:45:13] <fubarduck> blocking lots [10:45:14] <fubarduck> gets nailed [10:45:24] <fubarduck> hsien overhead! [10:45:27] <fubarduck> big combo. [10:45:29] <fubarduck> 40% each. [10:45:34] <fubarduck> nu backdashes back to her side of the screen. [10:45:46] <fubarduck> hsien bursts, dies [10:45:50] <fubarduck> r1: goryus
[10:46:02] <fubarduck> goryus is playing perfectly [10:46:07] <fubarduck> ragna down to 60% [10:46:08] <fubarduck> v13 full [10:46:14] <fubarduck> ragna gets a hit..noc ombo [10:46:16] <fubarduck> he's nervous [10:46:28] <fubarduck> hsien gets his combo [10:46:30] <fubarduck> damages nu [10:46:32] <fubarduck> stil need more [10:46:33] <fubarduck> nu bursts [10:46:34] <fubarduck> runs away [10:46:37] <fubarduck> hsien 20% [10:46:41] <fubarduck> nu 40% danger [10:46:43] <fubarduck> nu super again [10:46:47] <fubarduck> nuwins. 2-0
[10:50:17] <fubarduck> ok. pozer off to a decent start in r2 [10:50:29] <fubarduck> pozer also 50% now [10:50:33] <fubarduck> pozer uppercut hits [10:50:34] <fubarduck> super combo! [10:50:35] <fubarduck> cool! [10:50:46] <fubarduck> stunedge uppercut hits [10:50:52] <fubarduck> pozer bait burst...guesses wrong [10:50:54] <fubarduck> kyle doesn't burst [10:51:00] <fubarduck> nice [10:51:00] <fubarduck> wow [10:51:02] <fubarduck> omgomg [10:51:05] <fubarduck> stunedge r2 [10:51:06] <fubarduck> so close
[10:51:27] <fubarduck> pozer has small life lead in r3 [10:51:30] <fubarduck> whiffs a dp [10:51:32] <fubarduck> stunedge punishes [10:51:39] <fubarduck> stunedge beasting r3 [10:51:44] <fubarduck> pozer gets a combo [10:51:47] <fubarduck> makes stunedge whiff dp [10:51:48] <fubarduck> gets a como [10:51:55] <fubarduck> pozer with nice oki [10:52:00] <fubarduck> pozer 20% stunedge 5% [10:52:02] <fubarduck> pozer bursts [10:52:03] <fubarduck> killed! [10:52:04] <fubarduck> stunedge takes it
massive upset, Stunedge doesn't even really PLAY Blazblue, he's just that good at fighting games
[10:53:26] <fubarduck> hey [10:53:27] <Protokoll> didnt he switch mains too [10:53:28] <fubarduck> should we do an exhibition match [10:53:31] <fubarduck> of PZ winner vs UFO winner [10:53:33] <HCO> yes [10:53:34] <HCO> yes [10:53:34] <fubarduck> after finals? [10:53:36] <Capps> he's there? [10:53:39] <Capps> dooo iiitttt!!!! [10:53:39] <fubarduck> yea he's here [10:53:40] <mrclean> jin mirror fuck yeah [10:53:41] <HCO> DO IT [10:53:41] <Protokoll> kid viypa [10:53:41] <fubarduck> how many matches? [10:53:43] <fubarduck> 2/3? [10:53:44] <Aginor> lol [10:53:45] <SntiCell> Do it [10:53:47] <HCO> 3/5 imo [10:53:53] <Protokoll> bo5 bo5 [10:53:55] <comoesa> lol [10:53:57] <HCO> prove once and for all that austin > houston [10:54:03] <fubarduck> hrm [10:54:05] <fubarduck> 3/5 takes so long [10:54:06] <SntiCell> 3/5 no random shit that way [10:54:07] <Capps> ft100 [10:54:09] <fubarduck> thats tru tho [10:54:13] <fubarduck> i'll ask if they're down for 3/5 [10:54:16] <HCO> sweet [10:54:42] <fubarduck> ok, kidviper confirmed [10:54:52] <HCO> yes [10:54:56] <fubarduck> he will play the winner 3/5 if they're happy
[10:56:27] <fubarduck> pozer/goryus playing now [10:56:59] <fubarduck> pozer might win r1... [10:57:14] <fubarduck> nu wins r1 barely
[10:57:39] <fubarduck> pozer doing better r2 [10:57:42] <fubarduck> lands a normal throw combo [10:57:44] <fubarduck> hurts nu bad [10:57:46] <fubarduck> nu bursts [10:57:49] <fubarduck> pozer still full health [10:57:51] <fubarduck> eats a sword combo [10:58:13] <fubarduck> pozer turtling hella [10:58:16] <fubarduck> waiting for nu to whiff something [10:58:18] <fubarduck> but it aint hapening [10:58:21] <fubarduck> nice, jin gets in [10:58:24] <fubarduck> ouch, up sword [10:58:26] <fubarduck> jin bursts [10:58:30] <fubarduck> WTF [10:58:30] <fubarduck> WTF [10:58:31] <fubarduck> WTF [10:58:36] <fubarduck> ok 2-0 goryus [10:58:43] <fubarduck> dont know what happened [10:58:47] <fubarduck> i couldn't see it [10:58:48] <fubarduck> ???
[11:00:06] <fubarduck> ok [11:00:08] <fubarduck> grand finals starting [11:00:09] <fubarduck> we're live [11:00:23] <fubarduck> stunedge....starts by attacking [11:00:24] <fubarduck> nu runs [11:00:26] <fubarduck> gets him away [11:00:42] <fubarduck> wow, nu does 5300 combo [11:00:46] <Capps> ouch [11:00:46] <Protokoll> lol [11:00:48] <Aginor> lol [11:00:49] <jiyuna2a> bullshit character [11:00:52] <fubarduck> nu wins r1.
[11:01:16] <fubarduck> stunedge lands normal throw [11:01:17] <fubarduck> gets a combo [11:01:21] <fubarduck> haha [11:01:24] <fubarduck> he did the mashy jin move [11:01:25] <fubarduck> it hit [11:01:28] <Protokoll> sekkajin! [11:01:30] <jiyuna2a> SEKKAJIN [11:01:31] <TGS_> lol [11:01:31] <Protokoll> fuck yes [11:01:31] <Dreadz> .... lol [11:01:34] <fubarduck> ok, nu still winning tho [11:01:37] <fubarduck> nu 50% jin 5% [11:01:42] <Dreadz> wtf [11:01:42] <Protokoll> :[ [11:01:42] <Aginor> oshit!! [11:01:44] <Dreadz> man [11:01:51] <Protokoll> fuck nu [11:01:51] <fubarduck> run up DP blocked [11:01:53] <fubarduck> nu bursts [11:01:53] <quash> goryus learned quickly i guess [11:01:54] <fubarduck> super [11:01:59] <fubarduck> mixup hits. goryu wins [11:02:00] <jiyuna2a> goryus has to win 2 [11:02:01] <fubarduck> final match now.
Goryus has to win two matches because he came from Loser's brackets
[11:02:04] <jiyuna2a> ok stunedge [11:02:07] <Aginor> oshit! [11:02:08] <TGS_> WE JUST GOT A GAME HERE [11:02:13] <jiyuna2a> WE JUST GOT A REAL MATCH [11:02:15] <Dreadz> .shit jus got real [11:02:17] <jiyuna2a> LETS GO! LETS GO! [11:02:23] <Dreadz> rebel 1 [11:02:24] <Dreadz> rock [11:02:26] * severin (~severin@cpe-76-175-159-205.socal.res.rr.com) has joined #blazblue [11:02:28] <MarkMan> LETZ GO [11:02:33] <Warren> GORYU [11:02:34] <jiyuna2a> stunedgeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee [11:02:36] <Protokoll> dash cancel jin comboooooooooo [11:02:36] <Purrin> MarkMan Lives! [11:02:39] <fubarduck> ok,...jin gets in early [11:02:39] <MarkMan> i am! [11:02:41] <fubarduck> gets a nice combo [11:02:43] <fubarduck> nu down to 60% [11:02:45] <Protokoll> yes [11:02:45] <jiyuna2a> GET ON DAT ASS STUNEDGE! [11:02:46] <fubarduck> jin full health [11:02:47] <Protokoll> die bitch [11:02:48] <fubarduck> nu takes another hit [11:02:49] <Dreadz> :D [11:02:49] <Dreadz> :D [11:02:50] <jiyuna2a> GO HOME V13 [11:02:50] <fubarduck> big damage [11:02:50] <jiyuna2a> GO HOME V13 [11:02:51] <jiyuna2a> GO HOME V13 [11:02:52] <Protokoll> die BITCH [11:02:54] <HCO> GO HOME V13 [11:02:54] <fubarduck> jin 95% now [11:02:57] <HCO> STUNEDGE [11:02:59] <fubarduck> nu 10%, but other side of screen [11:02:59] <HCO> STUNEDGE [11:02:59] <fubarduck> still even [11:03:00] <jiyuna2a> GO HOME GORYUS! GO HOME V13! [11:03:03] <Capps> dont spam [11:03:08] <SayaSP> dont capps [11:03:09] <HCO> STUN MOTHERFUCKING EDGE [11:03:11] <fubarduck> jin playing it cool [11:03:14] <fubarduck> looking for an open [11:03:15] <SayaSP> lolol [11:03:17] <SayaSP> cool [11:03:17] <fubarduck> nu overhead sword hits [11:03:18] <SayaSP> lolol [11:03:20] <jiyuna2a> ffffff [11:03:21] <fubarduck> nu 5% jin 30% [11:03:21] <Dreadz> [11:03:23] <jiyuna2a> ffffffffffff [11:03:24] <Dreadz> ( [11:03:24] <Protokoll> overhear projectiles [11:03:24] <HCO> huahrtgfg [11:03:25] <fubarduck> nu superblocked [11:03:25] <Protokoll> fair [11:03:26] <Aginor> uh oh [11:03:27] <HCO> FULLSCREEN SUPER [11:03:28] <HCO> DO IT [11:03:28] <fubarduck> jin double jump in [11:03:29] <fubarduck> he's in [11:03:31] <fubarduck> run up uppercut [11:03:32] <HCO> STUNEDGE [11:03:33] <fubarduck> uppercut again! [11:03:34] <HCO> YES [11:03:35] <fubarduck> Stunedge r1. [11:03:36] <Protokoll> SRTUNEDGE [11:03:37] <HCO> HAHAHAHA [11:03:37] <jiyuna2a> YESSSSSSSS [11:03:38] <TGS_> lol [11:03:40] <HCO> STUN EDGE [11:03:40] <Dreadz> yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
[11:03:40] <fubarduck> r2. [11:03:43] <jiyuna2a> stunedge the BEAST [11:03:45] <fubarduck> nu swords air blocked by jin. [11:03:46] <Dreadz> rebel 2 [11:03:47] <Aginor> lol [11:03:48] <Dreadz> action [11:03:49] <fubarduck> jin gets in ! [11:03:50] <fubarduck> combo! [11:03:53] <fubarduck> oki.hits [11:03:54] <Protokoll> yes! [11:03:54] <fubarduck> nu bursts [11:03:58] <jiyuna2a> goryus....you are finished [11:03:59] <Dreadz> yes [11:03:59] <fubarduck> nu gets a small combo [11:03:59] <jiyuna2a> go home now [11:04:00] <Dreadz> yes [11:04:00] <Protokoll> BnB jin! [11:04:01] <Dreadz> omg yes [11:04:02] <Protokoll> YES [11:04:04] <Dreadz> better than pussy [11:04:07] <Dreadz> ok nvm its not [11:04:07] <fubarduck> jin blocking everything [11:04:08] <fubarduck> ice rides in [11:04:11] <HCO> MUSOU [11:04:12] <jiyuna2a> yesssss lol [11:04:13] <fubarduck> nu mixup blocekd by stunedge [11:04:14] <Protokoll> ice car [11:04:15] <HCO> YES [11:04:16] <fubarduck> stunedge icerides back in [11:04:17] <HCO> HAHA [11:04:17] <fubarduck> COMBO [11:04:19] <jiyuna2a> yesssssss [11:04:19] <fubarduck> BIG DAMAGE [11:04:20] <Protokoll> COMBO [11:04:21] <HCO> YEEEAAAAAHHHHHHH [11:04:27] <jiyuna2a> STUNEDGE GOOOO [11:04:30] <fubarduck> OMG [11:04:32] <fubarduck> STUNEDGE! [11:04:32] <Protokoll> STUNEDGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE [11:04:32] <Dreadz> do it for ragna jin [11:04:33] <HCO> STUNEDGE, I BELIEVE [11:04:34] <fubarduck> throw teched! [11:04:35] <Protokoll> YES [11:04:36] <fubarduck> still giong! [11:04:38] <Dreadz> :O! [11:04:39] <Protokoll> no! [11:04:39] <HCO> UNSTOPPABLE [11:04:40] <fubarduck> nu hanging on by a thread! [11:04:40] <Capps> ... [11:04:43] <fubarduck> nu super hits! [11:04:46] <HCO> FUCK NO [11:04:47] <Dreadz> [11:04:47] <Protokoll> NOOOOOOOO [11:04:48] <fubarduck> jin taking big damage! [11:04:52] <fubarduck> nu stil 5%! [11:04:53] <fubarduck> jin 5! [11:04:54] <jiyuna2a> hang in there stunedge! [11:04:55] <Dreadz> ! [11:04:57] <fubarduck> jin tries fullscreen super, gets hit! [11:04:58] <fubarduck> nu super again! [11:05:00] <fubarduck> nu FULL COMEBACK [11:05:00] <TGS_> omg [11:05:01] <fubarduck> 1-1 [11:05:03] <TGS_> wowowowow [11:05:03] <Warren> GORYU [11:05:04] <Warren> YES [11:05:04] <jiyuna2a> no fuckkkkk [11:05:05] <Protokoll> fuckkkkkkkkk [11:05:05] <SntiCell> Wow [11:05:05] <Aginor> wowowow [11:05:08] <TGS_> GORYUUUUU [11:05:09] <IceTrap> holy shit [11:05:09] <Warren> IN GORYU I BELIEVE [11:05:11] <Dreadz> omg [11:05:11] <jiyuna2a> come on STUNEDGE
[11:05:12] <fubarduck> STUNEDGE starts out aggressive [11:05:14] <fubarduck> nu goes into sword mode [11:05:16] <fubarduck> dash mixup blcoked [11:05:20] <fubarduck> stunedge hits a combo in corner [11:05:22] <fubarduck> oki...blocked [11:05:25] <jiyuna2a> get in corner bitch [11:05:26] <fubarduck> run up dp [11:05:27] <jiyuna2a> stay there [11:05:29] <Protokoll> go stunedge for fubars bank account [11:05:29] <fubarduck> GORYUs wastes burst [11:05:30] <HCO> get in the corner [11:05:32] <jiyuna2a> YES [11:05:33] <Veteru> got a random call so I fell behind on the update [11:05:33] <Protokoll> yes [11:05:35] <HCO> YES [11:05:36] <Protokoll> DIE BITCH [11:05:37] <HCO> STUNEDGE [11:05:41] <jiyuna2a> your buddy is done, Veteru [11:05:42] <fubarduck> nu does 5438 dmg combo [11:05:43] <Veteru> goryus fighting to steal fubar's $$$ [11:05:45] <HCO> oh my god no [11:05:45] <jiyuna2a> oh FUCK [11:05:46] <TGS_> omg [11:05:46] <fubarduck> jin 40% [11:05:48] <Protokoll> lolllllll [11:05:50] <Alz^Core> Ahhhh [11:05:50] <fubarduck> nu 60% but danger [11:05:52] <Veteru> goryussssssssssssssssssss [11:05:53] <fubarduck> jin bursts [11:05:57] <fubarduck> nu running [11:05:57] <HCO> AAAAAHHHHH [11:06:00] <fubarduck> jin sword combo [11:06:01] <fubarduck> s [11:06:02] <fubarduck> GORYUS [11:06:04] <fubarduck> is the winner [11:06:06] <jiyuna2a> ... [11:06:06] <HCO> NO
dunno what happened with the exhibition but I'll prob find out soon enough
On June 28 2009 19:25 H wrote: There's no European release, sadly. The USA has Aksys Games for the port/dub, but the EU has no such company. I dunno if that means you can still order it from overseas and play it on your PS3, but the US 360 version is apparently region locked.
No word on whether the Asia 360 release is region locked though, so maybe 360 users will get lucky?
OW LAWD WHYYYYYYY.
but seriously thats just fucking BS...>
edit: not to mention i can't dl GG from xboxlive becouse guess what?? that's also been regio(a)nalized ( is that a word?).
been playing alot of bb, because of the lobby system its alot more friendly then sf4, feel free to invite me up or shoot a message anytime, i also know a few people that play fairly actively.
On June 30 2009 22:12 scbwnewb1 wrote: scbwnewb1/orionsilver
been playing alot of bb, because of the lobby system its alot more friendly then sf4, feel free to invite me up or shoot a message anytime, i also know a few people that play fairly actively.
List your state/country and what console you have it for, the only psychic ability I have is DPs.
On July 01 2009 06:31 Reno(TE) wrote: Need some help :D I'm thinking about importing this game from US to play in UK. Anyone knows whether it is region coded for PS3?
Any other UK gamers playings this at the moment?
Should be that all PS3 games are region free, and this is no exception. It's only EU 360 owners that have to deal with this game being region locked for that region.
Don't forget Garou: Mark of the Wolves and KOF'98:UM right now as well. Oh wait...good thing those ports are bad and have terrible netcode, so we don't have to care about them.
Well, the patch for PS3 netcode was released on Xbox at release. PS3 patch was supposed to be available at release, but you know how the certification process can be finicky and things delayed...
Arcade actually gives you an option between two configurations: BCD A
ABC D
Most players (but not all by any stretch) prefer the bottom one with ABC on the same row. That configuration is more similar to the configurations for games like Melty, Arcana, etc. Keep in mind the following button chord combinations in case that effects which is most comfortable for you: A+B (barrier) B+C (throw) A+B+C (rapid cancel) A+B+C+D (barrier burst)
any specific combos to combo into devoured by darkness? ive only figured out by 5D DC 5d. if anyone know any other ways that would be greatly appreciated.
also online i thought that jin/ragna would be the ken of BB online. but its surprisingly enough noel. so many scrubby noels really surprised me heh
edit: actually is it even worth using BK or use your meter all on RC's?
On July 02 2009 05:07 Kingkosi wrote: Just picked this up and a tournament edition stick yesterday it's a lot of fun although I am a noob. Xbox Live tag is KingKosi
wer u liv son
On July 02 2009 06:25 sung_moon wrote: actually is it even worth using BK
Honestly, not really. It's cool and all and it's nice for burst baiting (almost anyone's gonna burst out of a j.D or two once they see how much damage it's doing) but there are better things to spend your meter on like making blocked uppercuts safe with RCs or keeping someone from bursting by comboing into Carnage Scissors for the kill, etc. Blood Kain is wicked cool though, so...
Also yeah, the US PS3 version has not yet been patched. There will be a drastic netcode fix in the near future, according to Aksys.
My god I suck at this game, but it's too fun. I dunno what else I was expecting after open box > 20 min training mode > play 20 ranked matches though. Anyhow, at least I found out soon enough that my previously unknown habit of idly drumming ABCD while getting comboed needs to stop. 90% life burst yoyoyo~
Hm, I just noticed the "Warning Siren beep boop" on the 2nd post. So there's a planned balance patch for this August? I hope it coincides with a post-SBO arcade update, keeping console/arcade in sync.
Unrelated matter: I'm kind of confused by online matchmaking. Searching for "same area" is for best connection, right? All I see is blue (0 bars), and occasionally something else or no symbol at all. Anybody seen more than 2 bars before? I think I saw 2 once.
On July 02 2009 10:16 Myrmidon wrote: My god I suck at this game, but it's too fun. I dunno what else I was expecting after open box > 20 min training mode > play 20 ranked matches though. Anyhow, at least I found out soon enough that my previously unknown habit of idly drumming ABCD while getting comboed needs to stop. 90% life burst yoyoyo~
Yeah, this isn't SF4.. It's pretty much the sequel to GG which isn't a very friendly game to a new player. Which i'm guessing BB is also.
On July 02 2009 10:16 Myrmidon wrote: My god I suck at this game, but it's too fun. I dunno what else I was expecting after open box > 20 min training mode > play 20 ranked matches though. Anyhow, at least I found out soon enough that my previously unknown habit of idly drumming ABCD while getting comboed needs to stop. 90% life burst yoyoyo~
lol
Every single person I've seen who's learned Arcana Heart, including myself, did the same thing when they first started playing.
Nowadays I drum A B A B A B A B A B to recover. My worst habit is drumming A B A B while I'm still on the ground (where you don't need to press A/B/C to recover): if my opponent drops their combo then I get hit by an American Reset.
On July 02 2009 10:56 Myrmidon wrote: Hm, I just noticed the "Warning Siren beep boop" on the 2nd post. So there's a planned balance patch for this August? I hope it coincides with a post-SBO arcade update, keeping console/arcade in sync.
It'll def be after SBO (which is in August). The patch/testing will be done in arcades first, according to Aksys. "We ain't Capcom" - Aksys, 2009
On July 02 2009 11:20 D00dles wrote: Yeah, this isn't SF4.. It's pretty much the sequel to GG which isn't a very friendly game to a new player. Which i'm guessing BB is also.
I hope this game gets a 360 release. Sigh.
BB is pretty easy to pick up, probably more so than SF4 at an intermediate level. Instead of having 1-frame links in your bnb combos, BB has a mechanic where it stores your input for as long as you're holding the button up to a maximum of 5 frames. I guess that was put in to help out new players and somewhat lessen the effects of lag online (which is compensated for by input delay).
IMO BlazBlue, like other "combo-based fighters", has overall easier mid-damage (~2k) combos than SF4.
Combos in SF4 generally require the ability to do joystick motions like the DP (623) and QCFx2 (236236) very fast. Combo-based fighters generally do not.
The most advanced combos, meanwhile, are very difficult in both games, probably moreso in BlazBlue because longer combos => more places for the combo to be super-difficult.
On July 02 2009 05:07 Kingkosi wrote: Just picked this up and a tournament edition stick yesterday it's a lot of fun although I am a noob. Xbox Live tag is KingKosi
On July 02 2009 06:25 sung_moon wrote: actually is it even worth using BK
Honestly, not really. It's cool and all and it's nice for burst baiting (almost anyone's gonna burst out of a j.D or two once they see how much damage it's doing) but there are better things to spend your meter on like making blocked uppercuts safe with RCs or keeping someone from bursting by comboing into Carnage Scissors for the kill, etc. Blood Kain is wicked cool though, so...
Also yeah, the US PS3 version has not yet been patched. There will be a drastic netcode fix in the near future, according to Aksys.
Just going to say that v13 is amazingly fun, especially with the low execution barrier. 100% a v13 player now that ive got the game
At the risk of me sounding dumber than I already am, does jin's 5d have some properties that make it only blockable with barrier or something? I played almost 20 matches vs a jin and never normal blocked it once, but barrier worked every time.
On July 02 2009 11:20 D00dles wrote: Yeah, this isn't SF4.. It's pretty much the sequel to GG which isn't a very friendly game to a new player. Which i'm guessing BB is also.
I hope this game gets a 360 release. Sigh.
BB is pretty easy to pick up, probably more so than SF4 at an intermediate level. Instead of having 1-frame links in your bnb combos, BB has a mechanic where it stores your input for as long as you're holding the button up to a maximum of 5 frames. I guess that was put in to help out new players and somewhat lessen the effects of lag online (which is compensated for by input delay).
Also it does have a 360 release.
Possibly not for cambodia if it doesn't use NTSC-JP or NTSC-US.
On July 02 2009 18:16 Trumpet wrote: Just going to say that v13 is amazingly fun, especially with the low execution barrier. 100% a v13 player now that ive got the game
At the risk of me sounding dumber than I already am, does jin's 5d have some properties that make it only blockable with barrier or something? I played almost 20 matches vs a jin and never normal blocked it once, but barrier worked every time.
No it's a normal, blockable move. You're probably getting hit out of jump startup or dash recovery, both of which you can cancel with FD.
weird how come every ragna video i see after a hell fang they RC into dash 6D j.D 5B 5C hellfang? what i do is fang RC 5B 6A JC CDCD inferno. on training mode the one i use does more damage and is not techable. maybe im putting out the wrong buttons or something...
this thread explains how to get 100% completion on all stories. I'm personally finishing the story mode right now to experience with the various characters (and while waiting for my stick to arrive)
On July 02 2009 21:17 sung_moon wrote: weird how come every ragna video i see after a hell fang they RC into dash 6D j.D 5B 5C hellfang? what i do is fang RC 5B 6A JC CDCD inferno. on training mode the one i use does more damage and is not techable. maybe im putting out the wrong buttons or something...
iunno. BB still fuckin rockin
you're watching old vids or people are being lazy, though Hell's Fang gives a better knockdown than ID. Best Hell's Fang RC followup is dash 6D jD, land, dash 5B 3C 22C.
On July 02 2009 18:16 Trumpet wrote: Just going to say that v13 is amazingly fun, especially with the low execution barrier. 100% a v13 player now that ive got the game
At the risk of me sounding dumber than I already am, does jin's 5d have some properties that make it only blockable with barrier or something? I played almost 20 matches vs a jin and never normal blocked it once, but barrier worked every time.
No it's a normal, blockable move. You're probably getting hit out of jump startup or dash recovery, both of which you can cancel with FD.
oh wow, you're exactly right. Old marvel habit to go up back to air block and not have to do high / low. I feel all kinds of dumb now hehehe
On July 02 2009 21:17 sung_moon wrote: weird how come every ragna video i see after a hell fang they RC into dash 6D j.D 5B 5C hellfang? what i do is fang RC 5B 6A JC CDCD inferno. on training mode the one i use does more damage and is not techable. maybe im putting out the wrong buttons or something...
iunno. BB still fuckin rockin
you're watching old vids or people are being lazy, though Hell's Fang gives a better knockdown than ID. Best Hell's Fang RC followup is dash 6D jD, land, dash 5B 3C 22C.
thanks. im actually practicing it atm. timing for the dash 5b is a lil tricky thou heh
On July 02 2009 21:17 sung_moon wrote: weird how come every ragna video i see after a hell fang they RC into dash 6D j.D 5B 5C hellfang? what i do is fang RC 5B 6A JC CDCD inferno. on training mode the one i use does more damage and is not techable. maybe im putting out the wrong buttons or something...
iunno. BB still fuckin rockin
you're watching old vids or people are being lazy, though Hell's Fang gives a better knockdown than ID. Best Hell's Fang RC followup is dash 6D jD, land, dash 5B 3C 22C.
thanks. im actually practicing it atm. timing for the dash 5b is a lil tricky thou heh
also now i realize how good nu is.......
Now now, it'll be patched in a couple of months. Let us have our fun until then.
On July 02 2009 21:17 sung_moon wrote: weird how come every ragna video i see after a hell fang they RC into dash 6D j.D 5B 5C hellfang? what i do is fang RC 5B 6A JC CDCD inferno. on training mode the one i use does more damage and is not techable. maybe im putting out the wrong buttons or something...
iunno. BB still fuckin rockin
you're watching old vids or people are being lazy, though Hell's Fang gives a better knockdown than ID. Best Hell's Fang RC followup is dash 6D jD, land, dash 5B 3C 22C.
thanks. im actually practicing it atm. timing for the dash 5b is a lil tricky thou heh
So what do you all think about the netcode (not matchmaking or other features--those are fine)? More/less/same input lag as in SF4? More/less/same jerkiness or slowdown? My hypothesis is that there are less cases of slowdown because the input lag was increased (the longer the buffer, the less chance of exceeding it). But the mystical syncing algorithm and probable lag-test phase at the beginning of the match makes me hope otherwise, that there is some intelligent fine-tuning that allows them to drop the input lag as close as possible in # of frames to the bound of the one-way latency. All I know is that people with 0 bars (blue) keep trying to challenge me. At least it beats b.net muta micro. -_-;;
Where is that HDR-quality netcode promised, anyway? To think that a small company specializing in poor emulation of retro games can claim the best console fighter netcode on the market is kind of sad.
I don't like the netplay, too much input delay and we still get choppy matches in what feels like delay 6 or worse. Playable for the most part and you can get by if you get a good connection, but it's kinda silly to need extra input delay to play against someone in the same city.
On July 04 2009 02:57 Myrmidon wrote: Where is that HDR-quality netcode promised, anyway? To think that a small company specializing in poor emulation of retro games can claim the best console fighter netcode on the market is kind of sad.
The netcode we're talking about here isn't as simple as sending and receiving commands.
The netcode needs to be able to "roll back" the game state if it predicts a player's input incorrectly.
Now I don't actually know this for sure, but I imagine it's a lot easier to roll back a very simple game like HDR compared to a much more complex game like BlazBlue.
I mean it's great that GGPO's netcode is fantastic, but don't assume that the same netcode will work for BlazBlue.
On July 04 2009 02:57 Myrmidon wrote: Where is that HDR-quality netcode promised, anyway? To think that a small company specializing in poor emulation of retro games can claim the best console fighter netcode on the market is kind of sad.
The netcode we're talking about here isn't as simple as sending and receiving commands.
The netcode needs to be able to "roll back" the game state if it predicts a player's input incorrectly.
Now I don't actually know this for sure, but I imagine it's a lot easier to roll back a very simple game like HDR compared to a much more complex game like BlazBlue.
I mean it's great that GGPO's netcode is fantastic, but don't assume that the same netcode will work for BlazBlue.
Blazblue netcode doesn't do rollbacks. It implements the traditional input lag system where the game state on both sides remains synced the entire time, accomplished by delaying the execution of inputs until they can be executed simultaneously on both sides.
Although this particular discussion is moot for Blazblue in particular, I'm not convinced that you can't implement good rollback netcode for a more complex game like Blazblue. (Granted, I know next to nothing about graphics APIs and implementations, so help me out.) As far as I know, all you have to do after reinterpreting the state of the game (new character positions and hitboxes, stagger/CH/etc. state, projectile location) given the new opponent inputs is draw the next frame with the updated information. e.g. rather than oppoent being in running animation, start animating frame 3 of 5B attack (then next frame, animate frame 4, then frame 5, etc.).
You don't need to redraw the 3D backgrounds or anything, just things in the foremost sprite layer--this is where I'm unsure if the different layers are separable because I don't know how graphics are implemented, but layers can definitely be displayed separately in console emulators so I believe they can in general. Actually, going back to the previous 5B example, to make the game look more smooth you could animate in-between frames like running -> frame 1 of 5B -> frame 4 of 5B -> continue as normal rather than running -> frame 3 of 5B directly. But that doesn't involve much computation at all, and I don't believe it involves drawing any additional frames. It shouldn't stress the system any more than it is already stressed.
I think in GGPO, however, the entire game has to be re-emulated according to inputs from the opponent because GGPO netcode is kind of a wrapper to a black box system (the entire emulator). But new console game devs have access to the entire game's code when processing network inputs, so they're actually at an advantage. This is a point that's been brought up by Ponder. The problem is probably lack of foresight in designing the game engine from the beginning that makes it difficult to accommodate rollback netcode later on, or simple lack of effort when designing the netplay.
BlazBlue netplay is smooth on the most part, but they had to add in a few frames of delay to compensate for it. Most players will not notice this though.
This also means a lot of the really high execution based combos will be harder to do. Same deal with certain moves done in reaction during block strings or after an IB.
On July 04 2009 10:16 Ginseng wrote: BlazBlue netplay is smooth on the most part, but they had to add in a few frames of delay to compensate for it. Most players will not notice this though.
This also means a lot of the really high execution based combos will be harder to do. Same deal with certain moves done in reaction during block strings or after an IB.
oh so the netplay is shit like SF4 then? Wow im getting tired of this. I ordered the game 100% on the idea that it would have good netplay lol. I knew i should have waited
On July 04 2009 10:16 Ginseng wrote: BlazBlue netplay is smooth on the most part, but they had to add in a few frames of delay to compensate for it. Most players will not notice this though.
This also means a lot of the really high execution based combos will be harder to do. Same deal with certain moves done in reaction during block strings or after an IB.
oh so the netplay is shit like SF4 then? Wow im getting tired of this. I ordered the game 100% on the idea that it would have good netplay lol. I knew i should have waited
On the bright side, I feel it's better than sf4 netplay haha.
So I just checked TL an hour ago and remembered this game... It was 7:30 PM already so I decided to to visit EB Games/Future Shop. Turns out Future Shop doesn't even have the game yet and EB Games was already closed.
Bah, I'll pick it up tomorrow, hopefully.
I don't know why I'm picking up all these fighting games, since I still couldn't get a stick. So god damn hard to get "teh good ones" in Canada.
On July 04 2009 10:16 Ginseng wrote: BlazBlue netplay is smooth on the most part, but they had to add in a few frames of delay to compensate for it. Most players will not notice this though.
This also means a lot of the really high execution based combos will be harder to do. Same deal with certain moves done in reaction during block strings or after an IB.
oh so the netplay is shit like SF4 then? Wow im getting tired of this. I ordered the game 100% on the idea that it would have good netplay lol. I knew i should have waited
On the bright side, I feel it's better than sf4 netplay haha.
I'm bored atm, up for a few games? haha.
Dont own the game yet. It will be here on tuesday. I shoudla just ran to the gamestop down the street, didnt think it would be a big deal and id get it in time for last weekend(Wouldnt really play during the week anyway)
I just won Ontario's first BlazBlue tournament. There were 10 entrants, 2 (incl. myself) who had played quite a bit on the arcade version, and 3 more who had some prior experience.
Sadly, I think I would have gotten only 2nd or 3rd with my main, Taokaka. The guy who got 2nd, a Rachel user, crushed my Taokaka in casuals, and the guy who got 4th had been playing for only a few days but was fighting on-par with me in Taokaka mirrors.
So I played to win by switching to Arakune and flowcharting:
My all-bees-no-combos Arakune lost just 1 game in the tournament.
(Of course, the thing about his flowchart is, it's not very specific, and it pretty much outlines his whole gameplan: curse opponent, then pwn. That's just how he's played: it's not like I won with a Ken flowchart or anything.)
Oh by the way, I got last place in SF4.
To be honest, I actually kind of like how Arakune's execution barrier is very low if you don't do any combos. You just have to play smart and have other good skills, like blocking and adapting.
He's still pretty bullshit, though.
Edit: match vids from the tournament can be found here:
Actually reading an interview with the guys at BackBone (who did the implementation for the netcode for HDR) said that it's actually better to have access to a games source code and implement GGPO style netcode then it is to do it on a emulator. That being said I know BlazBlue did not specifically use GGPO because at the point in the development it wasn't feasible, however they did have a consultant from BackBone come and aid them into fine tuning their netcode.
The 360 netplay is fantastically good. I'm getting slaughtered though since I haven't really played a fighting game until recently, there's much to learn and Taokaka is a unwieldly character. Although, i'm having a ton of fun.
For anyone who wants to watch some really awesome matches of BB, you can check out manakan's (an amazing Litchi who qualified for SBO) nicovideo account, playlist is here for those who have a nico account: http://www.nicovideo.jp/mylist/9644314
On July 07 2009 21:52 Eti307 wrote: why are you all playing on PSN I'm lonely on xbox live and I need coaching and practice partners... I'm pretty bad hahaha
If you look at the list of XBL and PSN players on the second post, there's twice as much XBL players. Add me up--I'll play you, although I'm kinda bad too lol. Hard to differentiate between levels of bad at this point though as most players have no idea wtf is up. Hopefully the connection between southeast US and Quebec is better than or at least similar to that between east and west coast US.
One of the other XBL players complained to me that nobody from TL was playing him or had requested to do so, lol. Maybe u niggas need to be more PROACTIVE
Did anyone else notice Rachel's Astral Heat translation - Clownish Calendula? I think the second word makes much more sense as Calentura, which roughly means "fever" in Spanish... I think.
On July 07 2009 23:45 Eti307 wrote: I'm terribad as well, let's practice! who do you play? I'm playing Jin right now
oh and I know there are more xbl players listed but the only ones active in this thread are the psn ones it seems
I play v-13 but am thinking about starting Hack-u-man as a sub. With boss characters I'm unbeatable obviously. (actually I generally look to play the relatively low-apm style characters in every game) I need a lot of practice against Jin, even bad ones, so this is good.
I'll be on most days at night sometime, but not today. Tomorrow? friend add me on XBL and/or PM me, thanks.
On July 07 2009 09:18 Ginseng wrote: Which reminds me, do you guys want to do a "TL BB session" on psn sometime this week?
hey, I want to join you guys in that!
I got the game not too long ago, and i've been playing Rachel. I love her traps and how she can pressure once she gets them out, especially in the corner.
PSN ID: mitsuyubi Champaign, Illinois
I'm sure sung_moon knows me, I think. I played a couple matches with him, and it was refreshing to play people that actually did combos instead of mash.
On July 07 2009 09:18 Ginseng wrote: Which reminds me, do you guys want to do a "TL BB session" on psn sometime this week?
hey, I want to join you guys in that!
I got the game not too long ago, and i've been playing Rachel. I love her traps and how she can pressure once she gets them out, especially in the corner.
PSN ID: mitsuyubi Champaign, Illinois
I'm sure sung_moon knows me, I think. I played a couple matches with him, and it was refreshing to play people that actually did combos instead of mash.
lol yea... i was the guy playing ragna haha
her one combo with the double hop drill thing is pretty painful
I won't be playing much tonight though one of my friend is coming over so maybe tomorrow. Myrmidon wanted to play tomorrow night so maybe we could do a channel and rotate
Yah ggs. Don't worry, I had no idea what was going on either. Particularly ignore anything I tried with Jin. For some reason I couldn't remember that it was 6C that launches, so I kept trying to land counterhit 5C to see if that was it. I was desperately trying to remember any of Hakumen's combos and failed. That was bad. Also maybe I should look up what Tager's special moves other than 360 are before picking him. But as for important stuff, I figured out many things I need to fix with v-13 so it's all good.
You might want to ignore advice I have about Jin because obviously I have no idea how to play him but this is what I remember:
Ice car is okay for transportation, especially above v-13's 5D and low projectile. As you say, less of it, especially less of the B and C versions outside of combos. Not like I blocked any of those though. x_x
Much less rapid-fire C sword move. I kept getting it out by accident too because I thought I was still playing v-13 I guess lol. So I can't fault you here. It generally sucks outside of a couple situational combos (and even then, not as a combo ender).
As you say, learn some rudimentary combos first. 6C > dash cancel > 5C > 2C > air combo or whatever that is, something to combo after 6A, something to do after a 2A or 2B starter, etc. Not sure what's most important at this point, but the 6C into air combo is very useful.
End blockstrings with something that will help you keep the initiative or at least not hand it over. e.g. 236A or jump cancel a C move into an air sword projectile
Mix up the hop kick (is it 6B?) with other things like 5A, 2A, 2B to start pressure, or 6A for overhead, or throw. Throwing is nice.
You got me several times with the tip of 5D. That's good.
j.B is good against grounded opponents; use it more. It can cross up okay.
Don't whiff 2D up close lol. I was too confused as well to retaliate many times.
Your 623A/B/C seemed to hit reasonably often when used, so that's correct. Remember to combo into 632146C on counterhit for a lot more easy damage.
The D version air ice swords is great, and I don't remember you using it. I'd need to play Jin to get a feel for when to burn meter for it, but remember it's in your arsenal.
Man I want this game badly -- but I can only play the 360 over the summer because I don't have my own console at school -- so it wouldn't be worth getting it =/
On July 09 2009 10:50 Myrmidon wrote: Yah ggs. Don't worry, I had no idea what was going on either. Particularly ignore anything I tried with Jin. For some reason I couldn't remember that it was 6C that launches, so I kept trying to land counterhit 5C to see if that was it. I was desperately trying to remember any of Hakumen's combos and failed. That was bad. Also maybe I should look up what Tager's special moves other than 360 are before picking him. But as for important stuff, I figured out many things I need to fix with v-13 so it's all good.
You might want to ignore advice I have about Jin because obviously I have no idea how to play him but this is what I remember:
Ice car is okay for transportation, especially above v-13's 5D and low projectile. As you say, less of it, especially less of the B and C versions outside of combos. Not like I blocked any of those though. x_x
Much less rapid-fire C sword move. I kept getting it out by accident too because I thought I was still playing v-13 I guess lol. So I can't fault you here. It generally sucks outside of a couple situational combos (and even then, not as a combo ender).
As you say, learn some rudimentary combos first. 6C > dash cancel > 5C > 2C > air combo or whatever that is, something to combo after 6A, something to do after a 2A or 2B starter, etc. Not sure what's most important at this point, but the 6C into air combo is very useful.
End blockstrings with something that will help you keep the initiative or at least not hand it over. e.g. 236A or jump cancel a C move into an air sword projectile
Mix up the hop kick (is it 6B?) with other things like 5A, 2A, 2B to start pressure, or 6A for overhead, or throw. Throwing is nice.
You got me several times with the tip of 5D. That's good.
j.B is good against grounded opponents; use it more. It can cross up okay.
Don't whiff 2D up close lol. I was too confused as well to retaliate many times.
Your 623A/B/C seemed to hit reasonably often when used, so that's correct. Remember to combo into 632146C on counterhit for a lot more easy damage.
The D version air ice swords is great, and I don't remember you using it. I'd need to play Jin to get a feel for when to burn meter for it, but remember it's in your arsenal.
- ice car is terrible for "transportation." Against nu you SOMETIMES try to yomi C ice car over a 5D if you can't come up with something else. - mash C move is what you do after 6A for his best combo off 6A. 6A is garbage though. - cancelling into ground fireballs is really bad in pressure for the most part, other than maybe 236D. Jin shouldn't be doing long strings in pressure anyways. - 6B is mostly to bait throws since you get a beefy combo on CH... not your move to initiate pressure with though. 2A/2B are good close pokes that lead to pressure/combo. 6A is garbage. - after CH 632B, you can do 214D into combo from pretty far. After CH 623C, you can do 5C (2C) air combo. No reason to do super after either of those. - it's always a good time to burn meter on j236D.
Jin's j.236D is GREAT when you expect the opponent to attack you. It's pretty much guaranteed to hit them no matter what angle they're approaching from.
Btw, don't get into a habit of using ice cars or 6B in the same place in your blockstring over and over: they're easy to IB when you know they're coming (well, maybe not online 'cause of the lat). 6B is probably safe on IB if you cancel it into an air ice, definitely if you cancel it into j.236D. B and C ice cars are free combos on IB. A ice car MIGHT be punishable on IB (I'd have to check the frame data): I think it's neutral on block, so it'd be -8 on IB.
In fact, you should probably just avoid using 6B and ice cars in your blockstrings altogether.
3MC: how do you bait a throw in a game where you can option select between blocking and throw-teching? o_O
so I finally got the ps3 and after my exams next week I'm ready to play - yay!
just need to choose a character... I think I'll go for Ragnar or Jin as I liked Sol's and Ky's style best in GG.
I also read while informing myself that the learning curve for the chars looks something like that in BB:
Very Easy: Ragna, Jin Easy: Nu13, Hakumen, Tager Normal: Bang, Noel, Taokaka, Litchi Hard: Rachel, Arakune, Carl
oh, and a player HeartNana recommended not switching chars after you've really decided which one you "like" best:
Whichever one you want to.
Here's a protip - If you start the game learning the character you want to, it makes it a lot easier to make that character your main.
People have this notion that they can start with Ragna or Jin and then suddenly after playing for however long, they'll be able to use Rachel. Wrongo. If you start off with Rachel, it becomes a lot easier to feel more comfortable with your character.
You can't get better at a character by not playing the character. Except for Ragna and Jin, just about everyone's combos in BB are different and not standard at all, so I don't see how you'll be able to make an easy switch, and you'll definitely lose a lot more after you switch too, and then you'll just think "screw learning that character, I'm losing too much".
This is just a general idea for the question. So the answer is, start off with the character you want to use, and if you really want to use them, don't give up at the beginning if they're hard to use.
And while that may be true for gg/bb, that's not at all true for marvel or sf People barely keep the same team for an entire set in marvel. And switching from any character to 3s chun has been proven to give better results, whether or not youve ever played chun before in your life
More importantly, post your PSN ID!
This game is finally teaching me how to block without a parry, or reversal shoryu fadc, or captain commando or SOMETHING to mash on to make the scary people go away. Not gonna lie, it's hard :D
Maybe that option select will make things less scary, I'll have to try it out.
On July 09 2009 19:40 Ghardo wrote: Hard: Rachel, Arakune, Carl
wait...
As an arakune player I have to ask, is he REALLY that hard to play? Maybe I'm missing something, I certainly don't have any real comp in town right now since it's summer, I don't own the game either, just been playing the scrubbier people that are still in town and beating them with him and it really only felt like it was because the character was easy.
I guess really different if you're referring to top level play though, I can't say I know too much about this game.
Ice car isn't a reliable method to get in on v-13, unless you predict them doing 6D or any sort of anti-air D attack. 5D still hits you during your startup/beginning frames, so if you get hit, it's free combo.
Trumpet: if you hold back and tap A+B+C exactly once when you anticipate a throw, you'll tech the throw if you got grabbed, else you'll FD block momentarily. Dustloop referred to it as Universal Guard.
You can't mash on A+B+C because pressing B+C twice in a throw tech window = no throw tech.
About Arakune: once you learn how to use him, he is very easy to win with, imo, until you reach the level of play where you actually need to do combos. His combos do look rather difficult.
Step 1: curse your opponent. Usually you want to get some space between you and the opponent, then jump and make a cloud. (If the opponent likes to run in when you jump, you can hit them with j.D instead. 2D also stuffs runners.) The cloud that goes over their head sucks, whereas the one that follows you is pretty much a free curse. 2D and j.D are also great moves for cursing people.
If you want to go on the offensive, your best cursing tools are the 6A 5D combo and j.D. I like to poke them with 2A first before hitting them with 6A. If 2A hits, you can do 2A 2A 2A 2C, or reset them into the overhead.
Step 2: once your opponent is cursed, keep recursing them until you win, and avoid being hit or thrown at all costs. FYI, if your opponent breaks one of your throws, you will lose the curse! And if you break one of their throws, same thing.
A useful tip: try to use as few C and D bugs as possible, since they drain the curse metre quickly. On the other hand, you should spam A bugs.
Another tip: whenever you do anything, get into the habit of tapping A and sometimes B as well to summon those bugs (A~B = piano-tap from A to B).
The first thing I do once they're cursed is jump back and cloud (and tap A~B). If it's the overhead cloud, I might make another one. Next, I might try to curse them directly with a surprise j.D or 2D. Otherwise, I do the following:
a) approach from high in the air b) approach or cross-up with j.6A/B/C, then tap B, then A c) cross-up again or feign a cross-up with j.2A/B/C (and tap A~B if you forgot to earlier) d) jump again and repeat
If you're going to dive (j.2x) at them, you MUST NOT whiff it and land next to them, otherwise they can combo you for free. If you're not spaced properly to land on them, then either dive away from them or don't dive at all.
Try doing j.6C, B, A, j.2x in training mode and watch the timing of the bugs and your cross-ups. If it's timed right, the B bug hits them after the j.6C cross-up and the A bug hits them before/after the j.2x cross-up. That's what makes this pattern so hard to block. >
On July 09 2009 17:52 Bill307 wrote:3MC: how do you bait a throw in a game where you can option select between blocking and throw-teching? o_O
Bait throw, not bait throw break attempt. Because of the throw system, it's worth it for a lot of characters to go for throws as "reversals" to break out of frame traps or pressure resets.
Eti: no, but I played the arcade version a bit and now several of my friends have it on console. I was playing online earlier today on one of my friends' PSN accounts, actually.
Players I ran into: - LOTS of Nu players: probably half my matches were against Nu. - 2nd most common was probably Jin or Noel. - There was a single Bang player, who would always burst as soon as he got hit. - There was a single Tager player. - There was a Noel player who actually used her lows instead of going for overheads all the time.
3MC: oic. Good point actually: throwing is probably most characters' best option after an IB.
I've noticed that online is a great way to get matchup experience against all kinds of characters and playstyles, and I'll probably play it more often.
However, I'm a little worried about using Taokaka online, because I don't want to ruin my timing with her. A lot of it is sight-based for me, especially cancelling her Drive attacks with A or B when they hit the opponent, so learning how to do it in lag will definitely throw off my timing offline.
In my opinion, online isn't that great of an experience, since most of the players tend to be scrubby anyways. They usually spam or have absolutely no idea what they're doing. There are some good players though; and if you really want the better online experience, find people on #BlazBlue or something and ask them if they want a game or two.
I personally think you should try to stay with offline competition as much as possible, especially with taokaka's toughest combos, you definitely wouldn't want to ruin your timing for those.
Though you do have a point about matchup experience, since some characters may not even be played in your local area. Pretty hard finding Carls online though lol.
Personally, based on one day's experience, I've been pleasantly surprised with the skill level online. Of course, I was aiming for games with people who are level 30+, and almost never played with anyone under level 20.
In one day, I encountered several Nus, an Arakune, a Noel, and probably a Jin who knew what they were doing.
So those little connection icons that appear beside their names when you go to Custom Match: is it blue = bad and red = good? At the time, I thought it was the other way around, lol. T_T
I'm starting to get the hang of my stick but I'm still making way too many mistakes lol I think your best character is Noel from what I've seen. Practice her if you want to main her :D
let's replay soon! It's pretty cool to play with TLers
I'm starting to get the hang of my stick but I'm still making way too many mistakes lol I think your best character is Noel from what I've seen. Practice her if you want to main her :D
let's replay soon! It's pretty cool to play with TLers
Yes gg indeed I'll take your advice and main her maybe play a little Tager on the side he's fun to use.
played some games with kingkosi this weekend, definitely looking for more tl people. hit me up (my name should be in the OP) dont be afraid to shoot me a message if i'm playing something else, bb is definitely my preferred game right now, and i'll probably ditch my other friends for a few good games.
I am going to the store to pick this game up tonight. My PSN name is Khaymus so if you could add me to the list I would love to fight a few of you sometime. I'm relatively new to the fighting genre so I guess you can say I am a scrub, but I have been playing a few hours at a friend's house and have started to pick it up.
omg fatmatt I'm in Illinois too! which city do you live in? I'll add you tomorrow and we can get some games in.
and Rachel vs Nu seems so hard. I can't seem to get in without taking A LOT of damage. I've read you should get a pumpkin out and use wind to try to get in but I hardly have time to even get the pumpkin because of constant swords coming out of thin air. I also use j.2cd and hope I get lucky so I can try to pressure. hoping she falls for something so I can start up a wake up game. but even then she can burst out of it and its back to mid/full screen again.
I guess I just have to be patient and learn to block the swords while my wind meter charges and try to find the right moment like 2 or 3 times a round.
On July 14 2009 14:55 Ghoflz wrote: omg fatmatt I'm in Illinois too! which city do you live in? I'll add you tomorrow and we can get some games in.
and Rachel vs Nu seems so hard. I can't seem to get in without taking A LOT of damage. I've read you should get a pumpkin out and use wind to try to get in but I hardly have time to even get the pumpkin because of constant swords coming out of thin air. I also use j.2cd and hope I get lucky so I can try to pressure. hoping she falls for something so I can start up a wake up game. but even then she can burst out of it and its back to mid/full screen again.
I guess I just have to be patient and learn to block the swords while my wind meter charges and try to find the right moment like 2 or 3 times a round.
anyone can flame me on this but imo nu vs everyone except nu i think is favored towards her haha.
iunno how rachel plays against her but really its just pay attention to the sword strings and watch out since some of them are overhead or low blockable. nothign else i can add since im still scrub hehe
ragna vs nu seems straightforward enough
edit: ill add u newer guys just coming in on the forum for the PSN. my PSN is sung_moon
On July 14 2009 14:55 Ghoflz wrote: omg fatmatt I'm in Illinois too! which city do you live in? I'll add you tomorrow and we can get some games in.
and Rachel vs Nu seems so hard. I can't seem to get in without taking A LOT of damage. I've read you should get a pumpkin out and use wind to try to get in but I hardly have time to even get the pumpkin because of constant swords coming out of thin air. I also use j.2cd and hope I get lucky so I can try to pressure. hoping she falls for something so I can start up a wake up game. but even then she can burst out of it and its back to mid/full screen again.
I guess I just have to be patient and learn to block the swords while my wind meter charges and try to find the right moment like 2 or 3 times a round.
Glen Ellyn (Chicago Suburb) but Im going to school in Champaign.
Glen Ellyn (Chicago Suburb) but Im going to school in Champaign.
small world, I'm in Champaign right now. now maybe the latency will be orgasmic between us
and yeah i learned to block nu's basic sword string but once she starts to mix up a bit i can't keep up. i need to play her more so i can recognize some stuff i think
On July 14 2009 14:55 Ghoflz wrote: and Rachel vs Nu seems so hard. I can't seem to get in without taking A LOT of damage.
Did you try jumping and then immediately using wind to propel you towards her? I'm guessing you can go over her 5D like that, and the wind will take you to her so fast she'll still be recovering from a D move and you can get a free combo (which means half of her life gone, probably ).
On July 14 2009 14:55 Ghoflz wrote: and Rachel vs Nu seems so hard. I can't seem to get in without taking A LOT of damage.
Did you try jumping and then immediately using wind to propel you towards her? I'm guessing you can go over her 5D like that, and the wind will take you to her so fast she'll still be recovering from a D move and you can get a free combo (which means half of her life gone, probably ).
It's not exactly a reliable approach method though; you either fly too high and end up getting to her when nu has recovered and is ready to AA you or just leave the area, or you angle perfectly into her 6D. Maybe if you're within half a screen of nu you could get there "so fast" but otherwise it doesn't really happen like that very often against a competent nu. Plus nu should probably be doing more 6Ds against Rachel since Rachel is too slow on the ground to really threaten running under a 6D and punishing, and Rachel is too big/floaty to really deal with 6D.
One interesting approach I've seen was jumping when you anticipate a 5D, then air pumpkin and wind it towards nu- moves you in a bit and gives you a pumpkin to try to force your way in further. Again, gets stuffed by 6D but it's there.
Other ideas: - IB 5DD and then IAD, which avoids a 4DD followup and gets you closer (though not necessarily in punish range). Loses to 5DD 6DD which Rachel can't do a lot about, tbh. - fish for 236 trade against 5D, which does a bit more damage to nu than it does to Rachel and gives you a pole right where nu is.
Rachel just has to be patient tbh. Learn to IB sword patterns, poke at the nu player's zoning habits. If the nu is at all smart, you have to be smarter is all. nu is too strong and Rachel is too floaty/slow for there to be a cut-and-dry approach.
Glen Ellyn (Chicago Suburb) but Im going to school in Champaign.
small world, I'm in Champaign right now. now maybe the latency will be orgasmic between us
and yeah i learned to block nu's basic sword string but once she starts to mix up a bit i can't keep up. i need to play her more so i can recognize some stuff i think
Latency is never orgasmic :/ Even when done amongst locals!
On July 14 2009 16:50 Trumpet wrote: I dont know enough about the game to offer advice, but if you'd like to practice vs my nu I'm game.
Also posting to say that noel's corner 6c loop is stupidly fun to do no matter how little damage it does :D
So I have another char of yours to use Hakumen on!? Sickkk
just got it in the mail today... it definitely seems like a game that takes a lot of time and practice to be real good at. Right now I'm just using the Dualshock 3, I'm starting to think I should invest in a couple arcade sticks...
So if you're like me and don't have a console, or if you just can't be bothered playing through the story mode, this guy is apparently uploading it to his channel.
So I just found out two of my good friends are two of the strongest Blazblue players in the US. Wuku is one of my best friends at my uni and Veteru is one of my acquaintances from redmond. Go figure. I didn't even know until I saw Wuku OCV every team he came across at Evo until Blazblue grand finals. I figure since I have a strong community I might as well try out Blazblue.
This is gonna sound pretty stupid but I'm gonna main Carl :3
A ton of the non-northwest teams had good carls on them and Wuku told me that northwest needs one too if we're gonna stay solid on the team and matchup. I've always had a penchant for difficult characters, so we'll see how long it takes for me to either quit or figure him out.
yeah maybe tonight kosi saya myrmidon and I just played for a bit,
I like how Saya just got the game and barely played but still have better reactions than me and is able to do more combos. I guess having little to none background in fighting games really shows lol, I still have a hard time not being overexcited mashing buttons (esp C, fuuuuck)
lololooll noel, my friend Tae mains her only because she takes off her hat as her win pose and apparently he thinks it's the sexiest win pose ever. Coincidentally he's the moderator of the Noel forum on dustloop. I shared a bed with him at Evo, he's a sick man.
I've played 3 Carls in like 400 matches online. These days if I run into one whose info card says Carl is the player's main, I send a congratulatory message no matter the outcome of the match. Everybody else never see Carl? I swear I've yet to see his entire moveset by this point, since I skipped playing any of the 1p modes (except training).
On July 26 2009 10:37 Myrmidon wrote: I've played 3 Carls in like 400 matches online. These days if I run into one whose info card says Carl is the player's main, I send a congratulatory message no matter the outcome of the match. Everybody else never see Carl? I swear I've yet to see his entire moveset by this point, since I skipped playing any of the 1p modes (except training).
i did play this one carl. he seemed pretty good since he was using a variety of moves and even able to throw loop me. got beat pretty bad since i never faced a carl ever b4 haha
On July 26 2009 10:58 Scooter wrote: I haven't played online yet :X The guys I play with most right now are Wuku, TaeSongKim, and Veteru. They rape me, but I'm leveling up pretty fast.
Don't play online at all, unless you're desperate for matchups vs chars they don't use.
haha really? I thought litchi was a much more "just hit your buttons and good things happen" character than ragna from what I've played vs one of the locals who's solid with her. absolutely free knockdown + aegis like high / low mixups off most hits. bigger range than most chars, pokes tend to beat other pokes and lead to good damage, and that damned throw the staff in the air move that beats everything ever from every side. every combo lasts like 15 seconds too just to piss you off with that psychological warfare of forcing you to mash tech forever.
Fuck I hate litchi!
I don't know if it shows, but I usually lose more than win vs her (or maybe just that one guy lol)
Trumpet her combos require more execution and timing and positioning compared to Ragnarz. So like after I learn that I can make fools think about not getting hit zzz
played some games with myrmidon, it was pretty ugly, i think 0-20 or something like that, i'm pretty new still but i enjoy playing with tl people ALOT better then ranked, i'd be interested in any feedback i get from anyone i play as well.
as noted earlier in this thread i've been pretty much playing exclusively carl, i have about 300 ranked games and played 2 other carls in my entire time online.
feel free to shoot me a message, i'm fairly active.
I guess you're not counting games against non-main because you won a few times. I'm kind of disappointed by the input lag considering we're both EC, but it wasn't too bad I guess. Comboing and blocking are already hard enough for me offline, so I can't complain any more.
I wish I knew more about Carl, because I've got no grasp of how he plays and thus what you're missing. Only things I know for sure are 'dem DVD strats yo. Top hat = tricks; need more tricks? I don't think I saw any air 2C cancels (into air 214C) or enough overheads in general. Some combos and extensions I think are relatively easy that you could add to great effect: clap loop (2C 8D x N), any of the ground combos with Carl -> 6D (Nirvana on other side) -> keep comboing with Carl etc., and followup to 623C (into 5B into air combo). Carl is never feared until you master clap loop and throw loop--clap loop seems easier to me, so I think you can work on that first? The corner pressure and Carl/Nirvana sandwich pressure were pretty good, but they would be much better with more high/low mixups. Anyhow, I thin the next step is not a long way off for you after some time learning these tricks in training mode and then how to apply them to a real match.
Aside from that, I'm not quite sure you're comfortable yet with Carl in terms of macro-level game flow or game management. It's not that you don't know what you're doing, but maybe your presence on the screen is lacking? What I'm talking about is just general movement, approaches towards the opponent, the way you attack and keep pressure on. Or maybe it's just Carl himself lol--I guess his neutral game is pretty terrible? Anyway, on a very shallow level (of analysis) I see you stay away on the other side of the screen too much. Carl should be looking for--and forcing--situations where he can corner the opponent or sandwich them. Of course you got that working on me quite a few times, but I don't think I felt the threat of it enough. It's hard for me to describe, sorry. Plus, I have no idea wtf Carl is supposed to be up to in the first place.
Carl's kinda crap until you start converting random pokes into clap loops. That's really the only way to make your opponent respect you, because otherwise he's just plain mediocre and does terrible terrible damage. Your gameplan should be to get your opponent between you and Nirvana, and then hit them into a clap loop. You have a lot of options.
in neutral (no one's on offense or defense) rushing into a block string into instant air dash 2C~alle cancel (cross-up high option) or 2C~B (airthrow kara cancel) whiff into ground 2A (cross-up low option) are my favorite options. Throw in a summon somewhere in the middle and your golden. The nice thing about putting a cross-up and a high-low in one mixup is that it leaves them in sandwich position so you can do nirvana blockstrings/combos and eventually launch into 2C~]D[ loop or clap-drip. Like the other guys said, until you get the throw loop it's gonna be tough making your opponent scared, and getting your opponent scared of a 12 year old boy is half the battle. You have massive balls for sticking with Carl for so long, it's tough unless you had eddie experience in Guilty.
Not gonna lie, clap loop is stupid but Carl has other damage sources (various doll loops + resets) that are pretty good. Punch loop reset into clap loop is pretty hot.
suprisingly i can do throw/clap loop and regular clap loop in training pretty much flawlessly now, but i'm having a really hard time setting it up in a game. i'm not really sure how to launch into it, without catching someone in a random clap first. even then my lack of experience shows, and i drop the loop or something, because i haven't had enough in game practice. but when i figure out better ways to launch into it, i'll be able to do it. i think i already have most of the muscle memory down.
i'm completely unable to do jump cancel into 214c, i dont know if i have the movements wrong or i'm just plan not fast enough, if it comes out, its either too high, or too late (meaning it doesnt come out because i'm arleady on the floor) so its not an effective overhead for me until i fix my technique, which pretty much leaves the only overhead that i know of as 6c, which is slow as fuck so i barely use it, but i'll agree, i need to get more overheads into my mixup.
my overall spacing, zoning and control is horrible, and i notice that on my end too, frankly i'm unsure on how to safely apply pressure. this is very matchup specific for me.
i struggle the hardest vs arakune and noel, this is based COMPLETELY on online play only, but these two characters seem to be extremely mash friendly and the people online definitely take advantage of the mashing.
if i stay back and pick my spots, i feel like i get negative warning way too fast, maybe i dont understand the mechanics of this? it seems like i was the last person to get a hit, but i still get negative warning first. and it seems to last alot longer then my opponents, do counters help reset the negative warning timer?
if i attack or rush down, i get destroyed, i can't summon nirvana in fast enough to apply pressure without getting destroyed. i feel like i can play my game a little more effectively against tager because he can't dash forward and chase me down, so i acn basically play with him and move in and out, i'd say thats the only matchup where my control and presence is felt at all. and in most other matchups i'm too afraid to do anything. this is magnified even more against characters like arakune and nu, because they have full screen options that can basically destroy me if i dont rush down.
"keep comboing with Carl etc., and followup to 623C (into 5B into air combo)."
as for that, i was effectively using that against you, but find that you can tech roll out between the 623c->5b, which will make you jump and usually land on the other side of me, if i commit to 5b, you get a free combo (this happened a few times) i've seen people do this in videos, and have wondered why people can tech out vs me, and not others, maybe i'm not fast enough or the timing isnt perfect, but i'll continue to work on this. after 5-10 matches i actually just stopped doing it completely. you had enough free combos..
i will not give up carl, when i first got the game i played ragna/jin/noel pretty much what everyone does, i went online and started winning cuz everyone sucks, and you get this false sense of security that you think you're not bad at the game. but since i've been playing carl (last 200-300 games) it isn't even fun for me to play anything else. so any advice thats like "stop playing carl" i've heard that, i dont plan to change. i'm clearly not at the level with the tier list is even a factor for me. when i'm playing at the highest level carl can go, and am still losing, maybe i'll think about changing.
So umm... had to play the v13 mirror in a tourney yesterday... is there a special way to play that match so that it's not retarded? or is v13 vs v13 always gonna be dumb? D:
Hm, I need more practice (on XBL; got a shoddy Jin as sub now so two chars). Every time I make a 2-person player match room, I either get somebody much worse to join or somebody much better who leaves after a single match. I swear if anybody does decent 50/50s on me I get hit 70% of the time. Well, to be fair, it happens in about every fighting game so practice may not help that problem in particular.
edit: out of curiosity, does the PS3 version have some kind of TrueSkill (or variant) ranking on the leaderboards? I took a quick glance at that for the first time today and saw that top 8 or so all main dat top tier.
Oh and since you added me to the list. San Francisco, CA. V-13 is the rest of the info.
Any V-13 players wanna help me out with a combo? The combo in question is
Throw > 5.DD > 6.DD > 2.DD > j.DD > dj.DD > 214D
I can't get that dj.DD to connect. I can only get it to hit Hakumen or Tager and against everybody else I'll whiff it. What I've been doing is cutting out that part and just doing the 214D. I was wondering if the dj.DD is character specific and if it is does anybody have any tips on getting it to hit Jin/Ragna/Litchi?
On August 04 2009 14:19 Demoninja wrote: Oh and since you added me to the list. San Francisco, CA. V-13 is the rest of the info.
Any V-13 players wanna help me out with a combo? The combo in question is
Throw > 5.DD > 6.DD > 2.DD > j.DD > dj.DD > 214D
I can't get that dj.DD to connect. I can only get it to hit Hakumen or Tager and against everybody else I'll whiff it. What I've been doing is cutting out that part and just doing the 214D. I was wondering if the dj.DD is character specific and if it is does anybody have any tips on getting it to hit Jin/Ragna/Litchi?
Depends on positioning. I do j.DD > dj.2DD >214D. Had the same problem and dj.2DD seems to just work much better.
For juggles where they're further away, dj.2DD works better, but for up close, dj.DD might be easier.
On August 04 2009 14:57 SayaSP wrote: Lmao having problems with nu combos
Hey all Nu have to start somewhere =/
On August 04 2009 15:01 Trumpet wrote: Depends on positioning. I do j.DD > dj.2DD >214D. Had the same problem and dj.2DD seems to just work much better.
Can you tell me when you jump do you do 7, 8, or 9?
In any of those combos, interpret dj.DD to mean "dj.DD or dj.2DD, whichever will hit." A second j.DD will often miss the medium and smaller characters depending on the exact positioning. j.2DD hits lower than j.DD of course. Actually, use dj.2DD by default. However, on some characters you can actually do j.DD > j.2DD per jump in some situations for more damage.
Anyhow if in any of the air combos (especially the air C combos) you feel like the positioning is wacky and normal continuation of the combo is not possible, just go ahead and end the combo with j.214D. You're right at least in going for the combo ender, although using j.2DD should fix the current issue.
edit: 7, 8, or 9 for the double jump depends on spacing as well. Again, keep in mind that j.D hits closer and higher than j.2D so both the double jump and continuation are going to depend on the spacing and the character. Luckily, there's a lot of leeway and multiple options will often work.
Out of curiosity, can you do that juggle outside of the throw combo (Like, anti air 6dd -> 2dd -> jdd -> dj.2dd -> 214d or 5dd -> 4dd -> 236D [RC] 5dd -> 6dd -> 2dd -> jdd -> dj.2dd -> 214d)?
EDIT: Myrmidon, PSN doesn't have a true-skill ranking, and to be honest, it shouldn't really matter. I don't think people take the rankings seriously anyways :/
Okay so the 2dd tip definitely helped. I think I just need to practice knowing which one to use depending on the situation and I'll be good about it and yeah Trumpet I can pull those off.
On August 04 2009 15:24 Ginseng wrote: Oh hai guys. How did your tourney go Trumpet?
3rd. I can't complain though, the players I lost to were both a good bit better than me heheh (I will complain about that nu mirror match in the meantime, it still makes no sense even after playing it in a tourney! x.x)
Edit: If you can do the anti air and the RC combo, the throw is literally the exact same thing lol.
Trueskill is some ranking x360 players have. It's basically another page in the ranking section which gives a player a "true-skill" ranking in the form of points, but it's kinda bs how it works lol.
Obviously online rankings are for giggles and such for a number of reasons, but this one is at least a better indicator of skill than total number of wins accumulated (and level) because its one of those ELO-variant type systems that keeps track of projected level and uncertainty factors, etc. The practical benefit is that the game indexes players this way for "same skill" ranked match searches; granted, I don't even use that parameter. I dunno, I just use "same area only" and keep cycling until I find a non-blue connection. -_-;;
i wish i was good enough for lag to even remotely effect my games
that being said, the trueskill rating is a little off for me, i end up playing people that are very high in true skill, but because they dont know the matchup (no one plays carl) i can usually sneak some cheesy victories in,
Hey, does anyone have a link to a matchup chart? I can't find it by googling or checking on dustloop.
The guy that plays this with me sometimes locally always makes seemingly absurd claims about matchups against my arakune. He even claims that arakune beats V13, which is one that I feel pretty positively isn't true. He always is talking about how broken arakune is and he's basically a win button, and then he goes and picks him and we play 20 games of arakune mirror match and I win all of them. Arakune does seem pretty ridiculous but I just want to have the actual knowledge of what the matchups are so he doesn't spout shit at me. At one point he's playing taokaka and we're having pretty fucking even matches, going like 60%-40% in my favor and all the matches are very close, and then he's like "Man fuck this matchup it's like an 8-2 against taokaka i can't believe the people on dustloop say it's even". I don't know what the matchup really is, but it for sure doesn't feel like an 8-2. Do 8-2s even exist in this game? They don't exist in SF4 and everyone always talks about how much more balanced BB is than SF4... besides which I don't even see how 2 scrubs like me and him that never really played guilty gear and can't even do basic combos with any of our characters and our matches look nothing like tournament matches can comment on the balance much
I hate the summer, all the good comp for fighting games left town (college town).
edit: sorry if the chart is somewhere insanely obvious, I don't play this game that much, I don't even know combos like i said
The latest tier chart is based on a player's opinion about how they feel about each matchup. But Arakune vs Tager is somewhere around 8-2. Arakune's bad matchup is vs v-13.
To be honest, you guys shouldn't really be talking about matchups and tiers yet. Play whoever you want to play/main, you'll find you'll probably enjoy the game much more than basing it simply on tiers. (Unless you're Tager or Hakumen vs top 3 lol)
The latest matchup chart is from Arcadia magazine a couple months ago, but again the disclaimer is that it's just the compilation of what 12 good players (one per character) thought the matchups were for their mains. The disparity in the A vs. B and B vs. A numbers just indicates the lack of consensus and solidification of matchups at this point, which is not surprising. Top tier is definitely top tier though, and the balance is not like SF4 at all.
On August 05 2009 02:55 Myrmidon wrote: The latest matchup chart is from Arcadia magazine a couple months ago, but again the disclaimer is that it's just the compilation of what 12 good players (one per character) thought the matchups were for their mains. The disparity in the A vs. B and B vs. A numbers just indicates the lack of consensus and solidification of matchups at this point, which is not surprising. Top tier is definitely top tier though, and the balance is not like SF4 at all.
edit: so...Tao thinks it's 2.5-7.5 against Arakune but Arakune thinks it's 6.0-4.0 for him;
hmm
thanks
edit: just noticed this post:
On August 05 2009 01:27 Ginseng wrote: The latest tier chart is based on a player's opinion about how they feel about each matchup. But Arakune vs Tager is somewhere around 8-2. Arakune's bad matchup is vs v-13.
To be honest, you guys shouldn't really be talking about matchups and tiers yet. Play whoever you want to play/main, you'll find you'll probably enjoy the game much more than basing it simply on tiers. (Unless you're Tager or Hakumen vs top 3 lol)
I know that, I realize the tier list is completely irrelevant at our level. I find it hilarious that he doesn't think so. Out of the characters in the game, I like playing Arakune the best, but I don't even like him just because of the way he plays. I kind of like playing turtle/zoning characters and none of the characters really fit that definition in this game and it makes me really annoyed when I play it. I originally picked arakune because I heard people complaining about him turtling, and then I go watch match videos and I play the game, and from my perspective, he's rushing people the fuck down, he's just really safe about it. I dunno, I guess turtling is just relative I like some of the systems and whatnot, but it just pains me that the creators sort of decided that I like to have the "wrong kind of fun" or something. Cool game though, now that I've played it. My competition is holding me back in improving too because he just falls for the same stupid scrubby setups over and over and over. "Hey, look, he's doing a airdash cancel jumping B, he killed me the last 20 games by tick throwing off this into super then 5D curse, what could he POSSIBLY be doing this time? Should I backdash or tech in the GIGANTIC tech window or even jab that'll probably beat it? Nah, I think i'll just block. Not even option select barrier guard / tech throw".
This game is so different from street fighter, that's not a bad thing, I'm just a little miffed that pretty much none of my skills transfer except for basic execution and how to think
yeah, so random rant that doesn't really go anywhere, this game is cool
V-13 is turtle-based char, but you have to learn to use your C attacks to do big combos if they close in on you.
Arakune has 2 styles, turtle and rushdown. Rushdown is funner to play vs. Tick throws are okay, but shouldn't be abused, since the throw tech window is wayyy larger if you do it when they're in hitstun/blockstun/in a combo.
I've been practicing the combos in the tutorial videos but I've realized that in many, especially the midair ones, players have the opportunity to recover (do the flash roll thing) out of the combo.
Like Jin's 6C juggle combo, you knock them in the air they can just mash a button and land.
I've been practicing the combos in the tutorial videos but I've realized that in many, especially the midair ones, players have the opportunity to recover (do the flash roll thing) out of the combo.
Like Jin's 6C juggle combo, you knock them in the air they can just mash a button and land.
No, the combos in the tutorial videos are legit (if not always perfectly optimal). This is a common beginner misunderstanding with the game mechanics. It's true that after a certain time the opponent can tech recover out and stop getting comboed. This timeframe is a function of how long the combo has been so far and what moves were in it. It's impossible to tech out sooner than this certain period. The combos shown in the DVD are impossible to tech out of if executed properly because all the attacks connect before the untechable timeframe is up.
Look at the color of the combo counter the next time. If it turns dark red, that means the combo is still going, but the opponent had the opportunity to tech out (and missed). If it's still the bright red, that means it's a combo that will work 100% of the time in that situation no matter what the opponent does--except burst of course.
On August 05 2009 05:23 Ginseng wrote: V-13 is turtle-based char, but you have to learn to use your C attacks to do big combos if they close in on you.
Arakune has 2 styles, turtle and rushdown. Rushdown is funner to play vs. Tick throws are okay, but shouldn't be abused, since the throw tech window is wayyy larger if you do it when they're in hitstun/blockstun/in a combo.
Also, if the opponent techs one of Arakune's throws (or vice-versa), they get uncursed and any clouds or bugs on-screen disappear.
I've been practicing the combos in the tutorial videos but I've realized that in many, especially the midair ones, players have the opportunity to recover (do the flash roll thing) out of the combo.
Like Jin's 6C juggle combo, you knock them in the air they can just mash a button and land.
like other guys said, keep on practicing with ukemi and ice-wiggle on. Even though this means that you loes 5D->66->6C->air combo, in real matches, if you're playing against regular folks, they usually won't be able to wiggle free out of that combo even though it's not 100% fool proof.
Here's my tips for doing 6C launch into standard air combo: 6C->66->5C (try to aim it so the sword goes under them to keep them higher)->(preferably super, but normal works too)jump cancel forward-> j.B ->j.C -> double jump cancel up forward->(j.B)->j.C->j.D, wait a little until you're almost level with your opponent, C Ice Car. I usually ditch the B in the parentheses, cause omitting the B before C in the double jump cancel makes the combo worlds easier to do and you lose very little damage. Getting the D, C Ice Car is way more important than landing the second B in B->C->djc->B->C.
My standard combo I use in matches is 5C->JC->j.B->j.C->j.D->(land)->66->5C->j.B->j.C->j.D (this one won't freeze)->air B Ice Car. If I absolutely need the damage, instead of doing 66->5C after landing, 6C->66->5C->JC->j.C->djc->j.C->air B Ice Car will do more damage but your positioning isn't as good as the first one.
the previous combo doesn't work on crouching, so I usually go 5C->6C->regular 6C combo instead. Jump canceling 5C is awesome in blockstrings and in combos since if you can barrier block in the air, it gives you really solid pressure and high damage combos that lead to ground knockdowns.
Also the 5B(2 hits) -> 5C -> j. B -> j.C -> j.D -> (land) -> 66 -> 5C -> j.B -> j.C -> j.D -> air 214B won't work on Rachel or Bang (Arakune has a weird timing imo so I don't do it on him either).
You eventually want to move on from the standard 6C DC 5C air combo since it gives bad positioning compared to the current ones.
On crouching, I use: 5C -> 6C -> 2D -> 66 -> 5C -> j.B -> j.C -> j.D -> j 214B (doesn't work on rachel or bang) 5C -> 6C -> DC -> 5C -> sj. C -> j.D -> air dash -> j.B, j.C -> j. 214B
I say crouching because normally you wouldn't really launch standing opponents with 6C if you're against someone decent. Unless you get it off a freeze or something.
You've got to use (or at least try; TVs differ) VGA input to play on a non-CRT yo. Xbox 360 has official VGA cable, and the PS3 has some 3rd-party stuff. Most HDTVs won't lag (significantly) when receiving native resolution VGA in because they are designed to not do all the cumbersome image processing and enhancement for VGA signals--presumably because VGA input implies the signal is probably from a computer and not like a VCR or antenna/coax cable.
i don't want to be mean, but is jin like the cheesiest char ever? i play litchi + ragna and i don't win ANY games vs. jin. the jin player doesn't have to do fancy stuff he just gives me perma freeze, does his stupid mofo combos and repeats................. *freakout*
On August 08 2009 07:40 Ghardo wrote: i don't want to be mean, but is jin like the cheesiest char ever? i play litchi + ragna and i don't win ANY games vs. jin. the jin player doesn't have to do fancy stuff he just gives me perma freeze, does his stupid mofo combos and repeats................. *freakout*
/frustration
what can i dew?
No, even in this game we have v-13, Arakune, and Carl who are waaaaay cheesier. Hopefully the problem just now is that you have a misunderstanding about what Jin's drive moves do--you're calling it "perma freeze"...Do you know that if you rapidly hit left+right you can shake out faster? That prevents some of the combos. Particularly, if you're getting hit by the tip of 5D, you can avoid taking the rest of a big combo by staying alert and mashing out before he can chase you down. If you see the combo counter change color to dark red when you get hit by a combo after a freeze, that means you could have shaken out if you were faster.
To be specific, each of the freezes lasts 120 frames (2 seconds) if you just sit there. Each directional input reduces the amount by 5 frames each to a minimum of 54, 59, 69, 64, 79, 74, or 84 frames depending on which drive move it was (according to frame data that might not be 100% correct, but that's in the ballpark at least). Sure enough, this still allows many inescapable combos that include a freeze, but Jin's legit combo damage including these freezes isn't particularly high compared to the rest of the cast.
He's really just another guy--he doesn't dominate any other character in the game actually although he is pretty good overall. Litchi and Ragna both have fairly/very even matchups with him.
edit: Unrelated note: this game is BS. I was down 0-1 in a regular bo3 set and got a double KO. Then it became 1-1 (wtf?). The opponent was clearly rattled as I easily took the last round.
i think we're talking about different things here. we are just starters and two of my friends who were always equal to me in guilty gear (we didn't do any advanced stuff) now give me hell with jin. and they admit that they use only the very basic stuff - just like me - and still i can't win any games vs. them. very suspicious.
either the matchup is much harder for the ragna to win in the low level sector (atm we are ~level 14) or i'm "just bad at this game". but the ease with which they wipe me off the screen is really astonishing.
but thanks for the tips.. i'll look for the red color combo counter.
*edit* LOL seriously... i never ever won any games vs. enemies level 25+ and now i took jin out of frustration and the first enemy i took down was level 45 - proof enough of my point?
it's just a fact that i beat opponents with exactly 2 combos (214D + snow flower storm) with jin I would never have beaten with litchi nor ragna. and even if online ranks don't mean jack shit i have not been able to beat any level 30 + opponents with my "main chars" - with jin i got no problem doing so.
and in case the jin players of you feel affronted: i don't think that he's imbalanced nor that this would apply for the real top notch play where everyone uses his char to its full potential - but if i'm able to beat much stronger opponents with only ice car + blade storm (who would have RAPED me had i taken litchi or ragna) and basically making fun of them in doing that i call it cheesy.
this seems to work for most starters with jin and that's what i'm frustrated about. the basics of this char are so easy to pick up and execute and it appears that the "equally skilled" opponent has to try much harder to win (on low level play).
but most of you guys are in a whole other league anyway and these are not your concerns so i guess i have to bear that the "received balance" at low level play is just very different from the level you play at.
so, to illustrate what I mean I uploaded the match vs. the level 45 taokaka. as you can see I don't even know exactly what I'm doing - it's the first time playing jin for me - and still it seems to be enough to take out this guy who, after all, played to level 45 with his char... so..
On August 09 2009 11:23 Ginseng wrote: And how have you not heard of blocking.....
I assume he was responding to my sarcasm in kind.
Anyway, it would really be more productive to post a video of you losing to a Jin, y'know, so we could give advice which you could then apply and figure out why Jin isn't overpowered at all. There's nothing we can say about your bad Jin beating a bad Tao that'll magically allow you to see how your bad Jin would've lost to a good Tao.
Got 2nd in a blaze tourney today Could've taken it home, but I didn't figure out how to fight taokaka properly within winner's / grand finals. Given I had 2 bo5 sets to get a grasp of it, I actually did make the grand finals very close. But that crouch shit + her wierd drive jump in arc that dodges both 6d and 2d took me out of winner's free lolol.
It was recorded, but I don't know who's camera it was so I'm not sure if it's going on youtube
ghardo, your problem probably lies with how you play. With jin, you're not attempting to learn real combos, understand matchups, etc at all. You're just hitting small gauranteed combos. In all likelihood, when you play litchi, you drop combos all day, which makes you not only miss out on damage but puts you in bad positions (like completely losing your offense, possibly leaving yourself wide open for punishment etc.).
Add in a grain of salt with every match you play online strictly because it's online. Some connections are bearable, some are downright disgusting. And the worse you are, the less it affects you (which is why there are so many shitty online jins mashing ice car lol).
Trumpet, when you say the weird drive jump thing do you mean Tao's 5D. I think that's the one where she jumps up and back a bit then flies toward you. If you mean that, I've been hitting it with 6DD > 2DD every time. Since I'm a terrible player I can't do the full 6DD > 2DD > j.C > j.2C > dj.C > dj.2C > 214D. It's probably a timing thing haha. If you can't get it to work out did you try just using 2C?\
Edit: It's actually 4D.
Edit2: Any strong Tao, Bang, Carl, or Litchi players on PSN here? Can you guys add me on PSN I'd like to practice vs them.
haha no, the guy had a spot he would just do it from in the air that both 6d and 2d missed on several attempts. I tried 2C a couple times, I can't remember if it lost the trade or I just hit it too late. Didn't have time to try 6A.
But yea, vs tao, after 5dd if theyre crouching to duck any followup swords: 236D~C, j.2dd, and dash in mixups are the way to go, with vast majority of the emphasis on dash in mixups. If only I knew that before today I'd be a little richer ; ;
Edit:
On August 09 2009 18:30 Ginseng wrote: So Trumpet, how's your v-13 now? haha
With any luck, I'll be able to just link you via youtube! But not significantly different, just added a relaunch RC combo and a few tech traps into the mix. And learned that it actually is possible to combo off jump in j.c (with 2c into w/e) lol. I still used 80% of my bursts above 80% life, do 6C on 2C block instead of going high / low, etc. Bad player 4 lyf.
Nothing wrong with bursting early as v-13 to put off pressure and put the momentum in your favor, unless it somehow gets read and it gets blocked....
Demoninja: Most Taos don't know what they're doing, especially online. I fortunately get to play vs a great Tao in the form of Taokakaftw/TaoFTW at SVGL at times or whenever there's a session(we never really have console sessions).
Though the SVGL BB machine got moved to the back due to new sf4 head-to-head cabinets haha.
Hey Trumpet I have a very important question to ask you. What color do you use? Usually I'll go with the default blue/white but sometimes I like to rock with the pink Nu.
On August 10 2009 12:10 Demoninja wrote: Hey Trumpet I have a very important question to ask you. What color do you use? Usually I'll go with the default blue/white but sometimes I like to rock with the pink Nu.
sung_moon got it right!
I have a strict policy of picking color with short kick (aka D for bb). Which is why sf4's color picking method is bull shit D:
It's actually useful in tourneys because I can tell right away whether or not my buttons are correct before the match starts (Not that I ever play without checking buttons anyway).
On August 10 2009 15:29 Trumpet wrote: It's actually useful in tourneys because I can tell right away whether or not my buttons are correct before the match starts (Not that I ever play without checking buttons anyway).
lol, I've noticed that too: if I press C and I get black Taokaka instead of white, then I know the buttons must be wrong. (I, too, always check the buttons regardless, esp. because Taokaka needs the taunt button and this weekend I saw people who set it to any other button besides the main 4, whereas I put it on "hard kick" specifically.)
Has anyone seen the latest gamechariot matches here? (Not sure if they're re-upped somewhere else) The Ragna=the=EmoEdge user--ぶっぱ in the first two vids--is totally pro with Blood Kain mode.
On August 13 2009 07:08 SayaSP wrote: are you on today? next time i have free time is like saturday
Maybe later. Don't worry lol, I wasn't waiting alone like a sad panda if that's what you're asking.
Random side note, but I just swapped out my JLF for my LS-32 yesterday (I've owned both for a few months now). Nice? Not sure which I actually prefer though.
If I were you Myrmidon I'd probably stick with the JLF because most arcade cabs use a JLF in the States. If you never plan on playing in an arcade then just go with either, they both feel great.
All Jins eliminated by the 2nd round, none of the foreigners made it past the first round except some Taiwanese nu, and goryus never even made the bracket.
Current top 8: kakutoubishinTaokaka (Nu) vs. Dora (Bang) Kyaku (Carl) vs. Diechan (Litchi) Fumo (Arakune) vs. BLEED (Litchi) Eru (Rachel) vs. Chou (Nu)
On August 16 2009 10:08 anch wrote: k just got this game pre-owned in gamestop. now someone find me all the Ragna vids and flowchart plz.
and how the hell do i play against V-13 with Ragna, seem cheap as fuck.
Block a lot and mix up how you approach Nu. If you can get close to Nu or get her in a corner she's kinda boned. If you manage to get close, keep the pressure on. Don't let her get a chance to escape.
I play with a friend from Scotland with no noticeable lag during games so it should be no problem. I can play any time this weekend and get destroyed =/
Hot damn, I've been spending the last week grinding games vs. Robo-Alex (spark) and Wuku. I've gotten better (I can take rounds from Alex and Wuku and man-handle their non-mains) but hot damn the level of competition up here is crazy. I've been aching to play against Veteru since apparently his alt-Jin is pretty sick and I could learn some new things, but he's been a freakin' ghost for the last couple weeks. I'll probably get to play him this weekend at Northwest Majors though.
Anybody from Cali going to Northwest Majors? I'll room you lololoollolo no homo. Veteru said Goryus and the SoCal crew are coming up, but honestly I don't see how Robo-Alex and Veteru don't take 2 of top 3. Wuku would probably take the third spot, but he hasn't recovered from evo swine flu.
On August 27 2009 14:47 Bill307 wrote: If I played Bang, I would be terrible because my entire gameplan would revolve around getting his theme song to play.
I don't know what you're talking about. If you get the theme song to play even if you lose you still win.
Northwest arakune's aren't that good (nor are our Nus -___-). I can clean up the best Arakune's around and barely go even with Robo Alex or Veteru's alts.
It's okay, they'll be vids of my absolute worst within the next few weeks from last night's session with some of the norcal people rofl. Dropped combos and bad decision making EVERYWHEREEE ...
Repost of reposted news (so very old to many of you I'm sure)...
Blazblue Continuum: Shift announced in Famitsu.
Link to srk thread, which links neogaf. Also Famitsu scans linked at the bottom of the first page. The new playable character shown so far is Tsubaki, one of those story mode plot regulars, I dunno who.
Yea I've been reading the loke test updates on it. Will still play Jin a bit despite the nerfs, but I've been thinking about switching chars for awhile, getting sick of Jin :/
On April 05 2010 15:49 RyuriaL wrote: Aaand so~ BBCS has been out for quite awhile now, any updates from the community? (I play Bang and Ragna in CT and CS.)
What is there to update? Console version coming out in the summer after SBO, almost nobody in this forum is going to get to play the arcade version of BBCS anyhow other than like, Ginseng and me.
On April 05 2010 15:49 RyuriaL wrote: Aaand so~ BBCS has been out for quite awhile now, any updates from the community? (I play Bang and Ragna in CT and CS.)
The BBCS hack on PC is terrible. Even if it runs perfectly on your PC, it has unavoidable input lag and diagonals don't register reliably. I would actually play BBCT over it.
Even though I gave up playing this game because I didn't want to practice combos at the arcade, it's still fun to mess around on. I'll hop on my PS3 and training mode for a bit just to watch combos haha.
On May 05 2010 17:12 MrHoon wrote: maybe because I don't have a PS3/Xbox and alot of Arcades still exist in Korea + Xbox/PS3 Rooms are cheap as hell..?
not rocket science people >.>
Hey Mr.Hoon, how is the BB scene in Korea anyways? Probably completely overshadowed by the Tekken scene right?
On May 05 2010 18:41 MCMcEmcee wrote: Yeah I tried so hard to like playing Tsubaki but it just wasn't fun after a while =[ Especially since she gets scrubbed out by EVERYTHING.
Tsubaki just has a REALLY weak up down mixup game... but she's great fun against scrubs who cant get out of the only pressure string she has chained with her drive charging. Anyway ive recently been experimenting with the ported bbcs for the pc. theres nothing wrong with the diagonals, you just have to enable them in the configuration menu. And there isnt any input lag as far as i know. didnt feel like there was any using my stick when i compared it with arcade sticks. (that sounds odd somehow....)
And yeah, i have been very pleasantly surprised by the new bang buffs. SUPAH CRUSH!
welll after seeing bb be played on dj wheats stream i thought it was cool so i impulsively went to amazon and ordered it. The game is set to arive today and says that it has been shipped out and is on route but i am dieing in anticipation so did the only logical thing and went to a starcraft forum! Soooooo does anyone play this game and have a psn?
Im gonna need a lot of help to get my hardcore japanese anime fighter career going lol
I think im gonna play arkune (i think thats how you spell it)
ANYWAYS! my psn is bballguard I could really use some help and or just fun matches
just FYI this thread is all but dead since most people here dont really care about CT since CS is out in arcades and people are either already playing it or not bothering with CT until CS drops for console
not sure the exact release date thou. anyway dont mind me and have fun thou ^^
I'll add you to the list anyway. CT is, if nothing else, a way to become somewhat familiar with the characters involved although they changed some of them dramatically in CS, depending on who you play. It's fun, though.
Yeah that's a pretty huge waste of money at this point. Didn't you see CS coming out in a month for a budget price when you searched Amazon for BlazBlue?
I have a question is Blazblue: Continuum Shift going to be released for PC. Calalmity Trigger is a great game, but I really want to play the latest edition, playing the original feels like playing Starcraft without the Broodwar expansion.
Hasn't been much activity here in awhile, I was hoping to resurrect this thread a little bit. With MvC3 coming out, I've been hitting BBCS pretty hard as practice (I main Lambda but I've been trying Makoto, she's supposedly OP in CS2).
To answer a couple of the most recent questions: Unlikely BBCS will ever be released for PC, and no, CS2 will be a DLC pack so you'll probably need to buy CS for it, unless they release an all-new disc with CS2 included. CS2 is more like a huge patch than an actual new game.
So who else plays this? What is your main? Switching to MvC3 soon?
CS2 is out and by out I mean zboz. I got da plat, CS2 game flow is confusing me though. Everyone is low dmg small combos midscreen then in the corner you get hella raped.
I've been a BB fanboy since release, started playin Tao, picked up Hazama and Litchi and now love Mokoto and Platinum. You can buy the 3 chars from the new game off xbox live, but from the videos I've seen CS2 has some different gameplay mechanics, but I've only heard of a new game (disc) release. They also did make CT for the PC and I've heard rumors of CS coming out for it. But BB is the fighter for me, only GG is competition or attention. I tried MvsC3, but really disliked all the characters, which is weird, caused I loved all of em in MvsC2...
So has anyone here been keeping up with the competitive scene? From what I saw in BBCS 2 is that it is unbearable to watch due to that "COUNTER! COUNTER! COUNTER!" all game long.
Yeah sorry, its Makoto and then uh, is it Mu-12 or something? I know theres supposed to be one character that can sorta compete but is a clear Yang/Fei to Makoto's Yun.
I picked this game up again and then quit. I press buttons for 30 seconds with lambda and then I look at their life and they took 10%. My friend hits me with a random poke that leads into 60% as Makoto.
On July 05 2011 18:55 Zlasher wrote: Yeah sorry, its Makoto and then uh, is it Mu-12 or something? I know theres supposed to be one character that can sorta compete but is a clear Yang/Fei to Makoto's Yun.
Nope. More like Makoto, Noel and Jin/Hazama.
On July 05 2011 19:21 Demoninja wrote: I picked this game up again and then quit. I press buttons for 30 seconds with lambda and then I look at their life and they took 10%. My friend hits me with a random poke that leads into 60% as Makoto.
60%? That wasn't a random poke then. Also, he isn't too bad at doing the combos then+you are terrible. Arakune can do a 80% combo
Wanted to buy a fighting game a month or so ago and I picked BB purely because of the graphics that I find awesome (I'm a total noob so no idea if the gameplay would fit me). I'm trying to learn Jin right now and I have to say, it's really freakin hard, I have so much trouble doing the combos... I also enjoy quite a lot pro-players matches, the site Dustloop has quite a lot of them as well as some good tutorials. Gonna train harder if I have some free time this summer
On July 05 2011 19:21 Demoninja wrote: I picked this game up again and then quit. I press buttons for 30 seconds with lambda and then I look at their life and they took 10%. My friend hits me with a random poke that leads into 60% as Makoto.
Lambda is one of the more complex characters in the game while Makoto has magic series combos that do stupid damage. You wouldn't pick-up SF4 playing Dhalsim and quit because some Cammy/Yun ran all over you, would you?
This is why Blazblue has such a small scene in NA. Everyone thinks x is broken or y is broken when in reality the game is far more balanced than the rest of the fighting games released this year. Then you have the new fighting game players who started with SF4 and think Blazblue is too hard because there's not as much input leniency and they can't mash dp, and the old school gamers who played Guilty Gear and say Blazblue is too easy because not everything in the game is a 1-frame link.
Even if all of the above doesn't apply, they see it's an anime fighter and are immediately turned off by it claiming anyone who plays it is a "weeaboo".
Hmmm...I am not too sure about the game being balanced...at the very top, it seemed like Jin and Noel performed rather poorly overall until CS II came out. But I really cannot say anyone is really broken, but the "broken characters" seem to be just as overpowered as Protoss in D rank.
Obviously what I posted was a slight exaggeration. I'm gonna go ahead and say the real reason I quit is twofold. Using a character I like is not enjoyable and there aren't many people to play against.
1. The reason you listed. What's the point of trying to play a game when you're 1 of 3 players and the other 2 just pick Makoto because she's the best character in the game. Why should I even bother trying to pull through with the one character I like when my local competition just plays someone that's a lot easier to shine with?
And just to answer your question I certainly would quit if I played Sim and the only two local players played Cammy and Yun. Now that I think about it a little bit I wouldn't quit. I certainly would pick another character though and that's not really an option for me in BB seeing how I don't like any other character design.
2. Why am I going to put time and effort into a game when there's next to no competition. Playing the same few people over and over and knowing that you won't find tons of players no matter where you go makes it a bit eh for me. I play games I don't like such as SSF4:AE just because a lot of other people play it.
I agree with you, but that's the problem. Everyone has the same mentality, so no one ends up actually playing the game. As for local competition, that's a legit reason to drop a game. Online can only go so far. Overall, your first post just made it seem like you quit because you couldn't do combos with one of the more difficult characters in the game which makes you seem like a scrub. : p
There's only one other guy in my local scene that plays BB, but he moved away last weekend. I don't really play it seriously anymore as AE is where all the competition is at now, but I still register for it at the few tournaments where it actually gets hosted.
so i finally picked this game up last couple weeks and was gonna play bang because his combos felt right. Then i got the update....... can't play bang anymore. they took off wallbounce properties of his 623 B at midscreen and they made his 5b alot weaker. I also just dont like his rushdown anymore due to the nerf to nails. also.. 2 c i think they nerfed a little, not sure.
So i tried to play him, and i found that he wasn't the character for me anymore. I tried makoto, but she didn't feel right. Also tried valkenhayn cause i though he would play like slayer.... not really. I tried ragna, and it didn't feel right, his mixup options were meh, and his damage output was kind of meh.
I like rushdown characters, but for some reason, bang doesn't feel right.... So Now I'm practicing Jin.Getting his bnb down and stuff, as well as hit confirm 5c counter hits into massive damage
I just wish i could have slayer/testament/eddie/potemkin/sol though : (
Not to win but just for fun. Actually, I only played CT and not CS and I can't say I was very good at it. So I'm probably gonna get a copy of CS and dust off my PS3 for this. Any things I should watch to get some sort of idea of how the competitive state is atm? I did watch a lot of BB when it was streamed at EVO.
I wanted to enter the SFIV tourney too but they play it on the 360 and I play with the controller.
Blazblue, ugh it's been a while since i got to play it.
I do recall only being good at Iron Tager and later discovering he was universally considered the worst character in the game but considering i wasn't exactly aiming for pro's that didn't matter much. He just comboed so smoothly imo.
Hoping they release a new version soon, might spike up my intrest again. A proper sequel that is ofcourse.
Hey I just played the very first blazblue for the ps3 and it made me want to get continuum shift extend does anyone that still plays this thinks it is worth getting? I want to be able to have all the characters and I know that on the normal continuum shift they are all dlcs that cost a lot of money.
Anyone still alive in this thread? My attempts to revive the Guilty Gear thread on TL have failed.
I've been playing BBCSE a lot more lately. It's a good time to get into the series, since BBCP will be coming out later this year, and the current iteration goes for like $10-15 used. I'm not great, but feel free to post questions here or add me on PSN (ItsCelerity) and I'll help as much as I can.
Is it true that the console version of the next one is going to be PS3 only? I wanted to try and get into blazblue, but if the Xbox 360 version is dead in 6 months it's not really worth it.
On March 30 2013 02:36 blackone wrote: Is it true that the console version of the next one is going to be PS3 only? I wanted to try and get into blazblue, but if the Xbox 360 version is dead in 6 months it's not really worth it.
It hasn't been confirmed, but I would be surprised if it didn't get released for 360. You're right that the 360 online scene is way more dead than PS3, but sales of CSE were about equal between platforms, and more people play P4A online on 360, so I assume a 360 online scene will exist for BBCP.