I won't be playing much tonight though one of my friend is coming over so maybe tomorrow. Myrmidon wanted to play tomorrow night so maybe we could do a channel and rotate
The Official Blazblue Thread - Page 9
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Eti307
Canada3442 Posts
I won't be playing much tonight though one of my friend is coming over so maybe tomorrow. Myrmidon wanted to play tomorrow night so maybe we could do a channel and rotate | ||
keikun17
Philippines6 Posts
V-13 : DDDDDDDDDDDDDDDDDDDDDDDDDDD | ||
Eti307
Canada3442 Posts
fuuuuuck v13 is so cheap I need to learn Jin's combo... I feel like I'm just mashing right now. I rely way too much on icecar I still have so much to learn about this game | ||
Myrmidon
United States9452 Posts
You might want to ignore advice I have about Jin because obviously I have no idea how to play him but this is what I remember:
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Kingkosi
United States1215 Posts
On July 08 2009 07:07 SayaSP wrote: Kingkosi buy me bb Ha nigga you crazy | ||
eMbrace
United States1300 Posts
raawwwrrrr if only I was rich | ||
MCMcEmcee
United States1609 Posts
On July 09 2009 10:50 Myrmidon wrote: Yah ggs. Don't worry, I had no idea what was going on either. Particularly ignore anything I tried with Jin. For some reason I couldn't remember that it was 6C that launches, so I kept trying to land counterhit 5C to see if that was it. I was desperately trying to remember any of Hakumen's combos and failed. That was bad. Also maybe I should look up what Tager's special moves other than 360 are before picking him. But as for important stuff, I figured out many things I need to fix with v-13 so it's all good. You might want to ignore advice I have about Jin because obviously I have no idea how to play him but this is what I remember:
- ice car is terrible for "transportation." Against nu you SOMETIMES try to yomi C ice car over a 5D if you can't come up with something else. - mash C move is what you do after 6A for his best combo off 6A. 6A is garbage though. - cancelling into ground fireballs is really bad in pressure for the most part, other than maybe 236D. Jin shouldn't be doing long strings in pressure anyways. - 6B is mostly to bait throws since you get a beefy combo on CH... not your move to initiate pressure with though. 2A/2B are good close pokes that lead to pressure/combo. 6A is garbage. - after CH 632B, you can do 214D into combo from pretty far. After CH 623C, you can do 5C (2C) air combo. No reason to do super after either of those. - it's always a good time to burn meter on j236D. | ||
Bill307
Canada9103 Posts
Btw, don't get into a habit of using ice cars or 6B in the same place in your blockstring over and over: they're easy to IB when you know they're coming (well, maybe not online 'cause of the lat). 6B is probably safe on IB if you cancel it into an air ice, definitely if you cancel it into j.236D. B and C ice cars are free combos on IB. A ice car MIGHT be punishable on IB (I'd have to check the frame data): I think it's neutral on block, so it'd be -8 on IB. In fact, you should probably just avoid using 6B and ice cars in your blockstrings altogether. 3MC: how do you bait a throw in a game where you can option select between blocking and throw-teching? o_O | ||
Trumpet
United States1935 Posts
On July 09 2009 17:52 Bill307 wrote: 3MC: how do you bait a throw in a game where you can option select between blocking and throw-teching? o_O How's that work? I thought this game was built to punish mashing throw to tech. back + ABC? I guess that'd be a good habit to get into then. If you do that while blocking / being hit will the game count it as a throw tech attempt? | ||
Ghardo
Germany1685 Posts
just need to choose a character... I think I'll go for Ragnar or Jin as I liked Sol's and Ky's style best in GG. I also read while informing myself that the learning curve for the chars looks something like that in BB: Very Easy: Ragna, Jin Easy: Nu13, Hakumen, Tager Normal: Bang, Noel, Taokaka, Litchi Hard: Rachel, Arakune, Carl oh, and a player HeartNana recommended not switching chars after you've really decided which one you "like" best: Whichever one you want to. Here's a protip - If you start the game learning the character you want to, it makes it a lot easier to make that character your main. People have this notion that they can start with Ragna or Jin and then suddenly after playing for however long, they'll be able to use Rachel. Wrongo. If you start off with Rachel, it becomes a lot easier to feel more comfortable with your character. You can't get better at a character by not playing the character. Except for Ragna and Jin, just about everyone's combos in BB are different and not standard at all, so I don't see how you'll be able to make an easy switch, and you'll definitely lose a lot more after you switch too, and then you'll just think "screw learning that character, I'm losing too much". This is just a general idea for the question. So the answer is, start off with the character you want to use, and if you really want to use them, don't give up at the beginning if they're hard to use. which chars do you use? | ||
Trumpet
United States1935 Posts
And while that may be true for gg/bb, that's not at all true for marvel or sf People barely keep the same team for an entire set in marvel. And switching from any character to 3s chun has been proven to give better results, whether or not youve ever played chun before in your life More importantly, post your PSN ID! This game is finally teaching me how to block without a parry, or reversal shoryu fadc, or captain commando or SOMETHING to mash on to make the scary people go away. Not gonna lie, it's hard :D Maybe that option select will make things less scary, I'll have to try it out. | ||
anotak
United States1537 Posts
On July 09 2009 19:40 Ghardo wrote: Hard: Rachel, Arakune, Carl wait... As an arakune player I have to ask, is he REALLY that hard to play? Maybe I'm missing something, I certainly don't have any real comp in town right now since it's summer, I don't own the game either, just been playing the scrubbier people that are still in town and beating them with him and it really only felt like it was because the character was easy. I guess really different if you're referring to top level play though, I can't say I know too much about this game. | ||
Eti307
Canada3442 Posts
Thanks for the Jin tips guys, I'm going to practice ;D | ||
Ginseng
United States268 Posts
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Bill307
Canada9103 Posts
You can't mash on A+B+C because pressing B+C twice in a throw tech window = no throw tech. About Arakune: once you learn how to use him, he is very easy to win with, imo, until you reach the level of play where you actually need to do combos. His combos do look rather difficult. Step 1: curse your opponent. Usually you want to get some space between you and the opponent, then jump and make a cloud. (If the opponent likes to run in when you jump, you can hit them with j.D instead. 2D also stuffs runners.) The cloud that goes over their head sucks, whereas the one that follows you is pretty much a free curse. 2D and j.D are also great moves for cursing people. If you want to go on the offensive, your best cursing tools are the 6A 5D combo and j.D. I like to poke them with 2A first before hitting them with 6A. If 2A hits, you can do 2A 2A 2A 2C, or reset them into the overhead. Step 2: once your opponent is cursed, keep recursing them until you win, and avoid being hit or thrown at all costs. FYI, if your opponent breaks one of your throws, you will lose the curse! And if you break one of their throws, same thing. A useful tip: try to use as few C and D bugs as possible, since they drain the curse metre quickly. On the other hand, you should spam A bugs. Another tip: whenever you do anything, get into the habit of tapping A and sometimes B as well to summon those bugs (A~B = piano-tap from A to B). The first thing I do once they're cursed is jump back and cloud (and tap A~B). If it's the overhead cloud, I might make another one. Next, I might try to curse them directly with a surprise j.D or 2D. Otherwise, I do the following: a) approach from high in the air b) approach or cross-up with j.6A/B/C, then tap B, then A c) cross-up again or feign a cross-up with j.2A/B/C (and tap A~B if you forgot to earlier) d) jump again and repeat If you're going to dive (j.2x) at them, you MUST NOT whiff it and land next to them, otherwise they can combo you for free. If you're not spaced properly to land on them, then either dive away from them or don't dive at all. Try doing j.6C, B, A, j.2x in training mode and watch the timing of the bugs and your cross-ups. If it's timed right, the B bug hits them after the j.6C cross-up and the A bug hits them before/after the j.2x cross-up. That's what makes this pattern so hard to block. > | ||
Eti307
Canada3442 Posts
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MCMcEmcee
United States1609 Posts
On July 09 2009 17:52 Bill307 wrote:3MC: how do you bait a throw in a game where you can option select between blocking and throw-teching? o_O Bait throw, not bait throw break attempt. Because of the throw system, it's worth it for a lot of characters to go for throws as "reversals" to break out of frame traps or pressure resets. | ||
Ginseng
United States268 Posts
Ice car ftw imo | ||
SayaSP
Laos5494 Posts
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Myrmidon
United States9452 Posts
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