|
On August 04 2009 14:57 SayaSP wrote: Lmao having problems with nu combos
Hey all Nu have to start somewhere =/
On August 04 2009 15:01 Trumpet wrote: Depends on positioning. I do j.DD > dj.2DD >214D. Had the same problem and dj.2DD seems to just work much better.
Can you tell me when you jump do you do 7, 8, or 9?
|
In any of those combos, interpret dj.DD to mean "dj.DD or dj.2DD, whichever will hit." A second j.DD will often miss the medium and smaller characters depending on the exact positioning. j.2DD hits lower than j.DD of course. Actually, use dj.2DD by default. However, on some characters you can actually do j.DD > j.2DD per jump in some situations for more damage.
Anyhow if in any of the air combos (especially the air C combos) you feel like the positioning is wacky and normal continuation of the combo is not possible, just go ahead and end the combo with j.214D. You're right at least in going for the combo ender, although using j.2DD should fix the current issue.
edit: 7, 8, or 9 for the double jump depends on spacing as well. Again, keep in mind that j.D hits closer and higher than j.2D so both the double jump and continuation are going to depend on the spacing and the character. Luckily, there's a lot of leeway and multiple options will often work.
|
I usually jump back I think.
Out of curiosity, can you do that juggle outside of the throw combo (Like, anti air 6dd -> 2dd -> jdd -> dj.2dd -> 214d or 5dd -> 4dd -> 236D [RC] 5dd -> 6dd -> 2dd -> jdd -> dj.2dd -> 214d)?
|
Yeah I can do the second one up until the dj.2dd haha. I haven't tried the first one yet, I'll go try now.
Oh yeah and thanks for the tip about dj.2dd I'll go try that now as well >_>
|
Oh hai guys. How did your tourney go Trumpet?
EDIT: Myrmidon, PSN doesn't have a true-skill ranking, and to be honest, it shouldn't really matter. I don't think people take the rankings seriously anyways :/
|
Okay so the 2dd tip definitely helped. I think I just need to practice knowing which one to use depending on the situation and I'll be good about it and yeah Trumpet I can pull those off.
|
On August 04 2009 15:24 Ginseng wrote: Oh hai guys. How did your tourney go Trumpet?
3rd. I can't complain though, the players I lost to were both a good bit better than me heheh (I will complain about that nu mirror match in the meantime, it still makes no sense even after playing it in a tourney! x.x)
Edit: If you can do the anti air and the RC combo, the throw is literally the exact same thing lol.
Also, what is this trueskill nonsense?
|
Trueskill is some ranking x360 players have. It's basically another page in the ranking section which gives a player a "true-skill" ranking in the form of points, but it's kinda bs how it works lol.
|
Yeah I know they're the same thing, I'm messing up at the same spot for both of them haha =) and the rankings really aren't that accurate.
|
You two should play each other for the lag nu mirrors.
|
Obviously online rankings are for giggles and such for a number of reasons, but this one is at least a better indicator of skill than total number of wins accumulated (and level) because its one of those ELO-variant type systems that keeps track of projected level and uncertainty factors, etc. The practical benefit is that the game indexes players this way for "same skill" ranked match searches; granted, I don't even use that parameter. I dunno, I just use "same area only" and keep cycling until I find a non-blue connection. -_-;;
|
i wish i was good enough for lag to even remotely effect my games
that being said, the trueskill rating is a little off for me, i end up playing people that are very high in true skill, but because they dont know the matchup (no one plays carl) i can usually sneak some cheesy victories in,
|
Hey, does anyone have a link to a matchup chart? I can't find it by googling or checking on dustloop.
The guy that plays this with me sometimes locally always makes seemingly absurd claims about matchups against my arakune. He even claims that arakune beats V13, which is one that I feel pretty positively isn't true. He always is talking about how broken arakune is and he's basically a win button, and then he goes and picks him and we play 20 games of arakune mirror match and I win all of them. Arakune does seem pretty ridiculous but I just want to have the actual knowledge of what the matchups are so he doesn't spout shit at me. At one point he's playing taokaka and we're having pretty fucking even matches, going like 60%-40% in my favor and all the matches are very close, and then he's like "Man fuck this matchup it's like an 8-2 against taokaka i can't believe the people on dustloop say it's even". I don't know what the matchup really is, but it for sure doesn't feel like an 8-2. Do 8-2s even exist in this game? They don't exist in SF4 and everyone always talks about how much more balanced BB is than SF4... besides which I don't even see how 2 scrubs like me and him that never really played guilty gear and can't even do basic combos with any of our characters and our matches look nothing like tournament matches can comment on the balance much
I hate the summer, all the good comp for fighting games left town (college town).
edit: sorry if the chart is somewhere insanely obvious, I don't play this game that much, I don't even know combos like i said
|
i saw a chart the other day, i'll look for it
but theres no 8-2s haha
arakune is probably going to be patched though,
i dont think theres anything worse then a 6-4
|
The latest tier chart is based on a player's opinion about how they feel about each matchup. But Arakune vs Tager is somewhere around 8-2. Arakune's bad matchup is vs v-13.
To be honest, you guys shouldn't really be talking about matchups and tiers yet. Play whoever you want to play/main, you'll find you'll probably enjoy the game much more than basing it simply on tiers. (Unless you're Tager or Hakumen vs top 3 lol)
|
On August 05 2009 01:08 scbwnewb1 wrote: i saw a chart the other day, i'll look for it
but theres no 8-2s haha
arakune is probably going to be patched though,
i dont think theres anything worse then a 6-4 thanks
yeah, I dunno I think it's because he's a smash melee player which has 9-1 and 9.5-0.5 matchups
|
The latest matchup chart is from Arcadia magazine a couple months ago, but again the disclaimer is that it's just the compilation of what 12 good players (one per character) thought the matchups were for their mains. The disparity in the A vs. B and B vs. A numbers just indicates the lack of consensus and solidification of matchups at this point, which is not surprising. Top tier is definitely top tier though, and the balance is not like SF4 at all.
matchup chart
edit: so...Tao thinks it's 2.5-7.5 against Arakune but Arakune thinks it's 6.0-4.0 for him;
|
On August 05 2009 02:55 Myrmidon wrote:The latest matchup chart is from Arcadia magazine a couple months ago, but again the disclaimer is that it's just the compilation of what 12 good players (one per character) thought the matchups were for their mains. The disparity in the A vs. B and B vs. A numbers just indicates the lack of consensus and solidification of matchups at this point, which is not surprising. Top tier is definitely top tier though, and the balance is not like SF4 at all. matchup chartedit: so...Tao thinks it's 2.5-7.5 against Arakune but Arakune thinks it's 6.0-4.0 for him; hmm
thanks
edit: just noticed this post:
On August 05 2009 01:27 Ginseng wrote: The latest tier chart is based on a player's opinion about how they feel about each matchup. But Arakune vs Tager is somewhere around 8-2. Arakune's bad matchup is vs v-13.
To be honest, you guys shouldn't really be talking about matchups and tiers yet. Play whoever you want to play/main, you'll find you'll probably enjoy the game much more than basing it simply on tiers. (Unless you're Tager or Hakumen vs top 3 lol) I know that, I realize the tier list is completely irrelevant at our level. I find it hilarious that he doesn't think so. Out of the characters in the game, I like playing Arakune the best, but I don't even like him just because of the way he plays. I kind of like playing turtle/zoning characters and none of the characters really fit that definition in this game and it makes me really annoyed when I play it. I originally picked arakune because I heard people complaining about him turtling, and then I go watch match videos and I play the game, and from my perspective, he's rushing people the fuck down, he's just really safe about it. I dunno, I guess turtling is just relative I like some of the systems and whatnot, but it just pains me that the creators sort of decided that I like to have the "wrong kind of fun" or something. Cool game though, now that I've played it. My competition is holding me back in improving too because he just falls for the same stupid scrubby setups over and over and over. "Hey, look, he's doing a airdash cancel jumping B, he killed me the last 20 games by tick throwing off this into super then 5D curse, what could he POSSIBLY be doing this time? Should I backdash or tech in the GIGANTIC tech window or even jab that'll probably beat it? Nah, I think i'll just block. Not even option select barrier guard / tech throw".
This game is so different from street fighter, that's not a bad thing, I'm just a little miffed that pretty much none of my skills transfer except for basic execution and how to think
yeah, so random rant that doesn't really go anywhere, this game is cool
|
V-13 is turtle-based char, but you have to learn to use your C attacks to do big combos if they close in on you.
Arakune has 2 styles, turtle and rushdown. Rushdown is funner to play vs. Tick throws are okay, but shouldn't be abused, since the throw tech window is wayyy larger if you do it when they're in hitstun/blockstun/in a combo.
|
lololool tier list, nu has bad (or semi-even) matchups against both characters that I play. Poor tager though
|
|
|
|