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Coupling the hero power RNG with Celestial legendaries is a really fun piece of design. The Focus mechanic could work too, makes sequencing trickier, but complexity is good; HS currently lacks it.
Some notes on card balancing. - Alemaster into Jab combo seems a bit overpowered for a turn 2 play. Although it wouldn't see much use in Constructed. - Afterlife should probably cost 5. It's sort of like a better Duplicate. A considerably better Duplicate. - Transcendence should probably cost 1. Yes, the extra mulligan is offset by the fact that you're actually spending a card, but free card draw in addition to that is a bit too much. - Eternal Guardian is just plain broken after turn 8. Needs further work.
I'm also not completely sold on the Emperor's Call price. The strength of cards like Ysera and Rag is counterbalanced by the player's inability to play anything of essence with them. In later rounds, the Monk would be able to play, for example, a 4-12 and a 7-7 body on the same turn without any penalties.
I do love the overall concept though. And I'd add that my ramblings could be silenced with mere polishing, without any major overhauls.
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Just like the Death Knight concept, Amaz holds nothing back and builds as many OP cards as he possibly can.
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Nice work etc. etc.
Now to the sole purpose of this account and its only post: I don't see any compelling reason to have these amazing (huehuehue) news on the front page, other than the writers/artists/players obvious connection to this very page of information that Liquidhearth seems to be, and have other peoples ("casuals" and persons not on a certain wageroll) class concepts rushing down the forum page numbers, even though they put as much or maybe even more work into their concept. (neither do i create nor carefully inspect class concepts). I could ignore it, but it bothers me as I think its rather shameless focus on one person and thus smells fishy. This is a community after all, or is this a teamliquidpro dot com subdomain? other than that, this is not the content I want to see on the front page, but thats just personal preference ofc.
Were not all super duper amaz fans, nor are we all boys.
Make it a repeating "column" where everyone (or maybe even only professional players) has a chance to show off his work on the frontpage and im all happy.
And please dont tell ME im overreacting
tl;dr: Not front page please.
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Am I missing some sort of downside to the legendaries? or are they just really really good?
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touch of karma is the worst card in all of hearthstone
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Opponent plays Sylvanas Windrunner, she will say - "Vengeance is mine!"
What's the deal between Sylvanas and Chen? I don't remember reading anything about it. Also, you should switch Yu'lon and Chi-Ji's battlecries. Chi-Ji is the healer and Yu'lon is the one associated with wisdom.
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Focus seems excruciating. Other than that, sounds good.
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I like this concept a lot. Goodwork Amaz :D
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On September 23 2014 06:16 randomnamexyz wrote:Nice work etc. etc. Now to the sole purpose of this account and its only post: I don't see any compelling reason to have these amazing (huehuehue) news on the front page, other than the writers/artists/players obvious connection to this very page of information that Liquidhearth seems to be, and have other peoples ("casuals" and persons not on a certain wageroll) class concepts rushing down the forum page numbers, even though they put as much or maybe even more work into their concept. (neither do i create nor carefully inspect class concepts). I could ignore it, but it bothers me as I think its rather shameless focus on one person and thus smells fishy. This is a community after all, or is this a teamliquidpro dot com subdomain? other than that, this is not the content I want to see on the front page, but thats just personal preference ofc. Were not all super duper amaz fans, nor are we all boys. Make it a repeating "column" where everyone (or maybe even only professional players) has a chance to show off his work on the frontpage and im all happy. And please dont tell ME im overreacting tl;dr: Not front page please.
Boohoo Liquid is giving exposure to Liquid players ): ): . If you're new to the Liquid community, Liquid always gave priority to content produced by Liquid staff as they have somewhat higher standards than most content producers(at least imo). Also, good non liquid staff content is highlighted in the front page.
I'm gonna be sincere with you, I've checked all other classes concepts people have posted in this website and imo this Monk concept blew all of them out of the water(including DK), I really would like to play this class differently from a bunch of others which some even used Keywords that belong to existing classes. I'm not even an Amaz fan(although I've been a Liquid fan since they announced their Sc2 roster) but your complain could be addressed to the whole of our society that works in a way that people have advantages based on their connections and interests since thousands of years ago. This is exacerbated by our lack of control of our material means of survival in capitalist society which makes this kind of social behavior even more vital.
PS: I wouldn't be impressed if Amaz took more time to design his class concepts as he probably playtested this(DK class concept was playtested) while most card/class concepts I've seen probably had no playtesting, also Amaz has worked in game design before, which must somehow explain why his class concepts although not perfectly balanced(ofc it would take a lot of testing to balance) seem very fun to play with.
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On September 23 2014 06:16 Real_Joy wrote: Am I missing some sort of downside to the legendaries? or are they just really really good?
They aren't cards in your deck, you have to use a 4 mana legendary spell to draw one of the based on your hero power. So in total they cost 9 mana, you'd need to spend your fourth turn drawing a legendary to play one of those at 5 mana.
On September 23 2014 06:26 Cricketer12 wrote: touch of karma is the worst card in all of hearthstone
It isn't very mana efficient but it's a removal that deals with Tirion, Sylvanas, Cairne, etc, efficiently. MIght be a good one-of in control meta.
Oops, double post.
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On September 23 2014 08:06 Alpino wrote:Show nested quote +On September 23 2014 06:16 Real_Joy wrote: Am I missing some sort of downside to the legendaries? or are they just really really good? They aren't cards in your deck, you have to use a 4 mana legendary spell to draw one of the based on your hero power. So in total they cost 9 mana, you'd need to spend your fourth turn drawing a legendary to play one of those at 5 mana. Show nested quote +On September 23 2014 06:26 Cricketer12 wrote: touch of karma is the worst card in all of hearthstone It isn't very mana efficient but it's a removal that deals with Tirion, Sylvanas, Cairne, etc, efficiently. MIght be a good one-of in control meta. Oops, double post.
I would still say they are all insanely overpowered because you aren't spending 9 mana you are spending 4 mana and then 5 mana. The distinction carries with it 2 key differences and that's that for one you aren't spending 9 mana in one turn you merely need to find 4 mana free to clear up the legendary which isn't all that uncommon in the late game. Secondly and more importantly with them all being 5 mana they can all be faceless manipulators and even though all of them are insane on there own being able to summon 2 per turn is just gamebreaking.
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On September 23 2014 00:52 Madlex wrote: Transcendence is very OP, mulligan 3 times in a game for a class doesn't looks balanced Sorry for my english
Transcendence also doesn't seem to work if Focus works how it was explained. How can I spend all my mana on that spell if it costs no mana?
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On September 23 2014 06:26 Cricketer12 wrote: touch of karma is the worst card in all of hearthstone
Not really, it is an assassinate, with the added benefit of removing deathrattles as well. So Sylvanas, Feugen, Stalagg and Cairne can be safely removed with no drawbacks.
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I think it's a little bit too much for "Touch of Krama" to be a 6 mana cost spell. Compare with "Silence","Deadly shot","Assassinate",and"Touch of death". It only value when you focus and kill a minion with a strong deathrattle(like Sylvanas). Totally,It's usually useless...
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On September 23 2014 12:39 haha77770 wrote: I think it's a little bit too much for "Touch of Krama" to be a 6 mana cost spell. Compare with "Silence","Deadly shot","Assassinate",and"Touch of death". It only value when you focus and kill a minion with a strong deathrattle(like Sylvanas). Totally,It's usually useless...
Ehhh... its pretty easy to activate focus... if you go second and your opponent just played Cairne on turn 6, you can just use touch of karma to kill it without Cairne's deathrattle going off. Same with Sylvanas. Not to mention that because of Chen's hero power, you can easily activate focus post turn 6. While I like to see it is slightly pricey, it is a better Assassinate because of the silence
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On September 23 2014 12:39 haha77770 wrote: I think it's a little bit too much for "Touch of Krama" to be a 6 mana cost spell. Compare with "Silence","Deadly shot","Assassinate",and"Touch of death". It only value when you focus and kill a minion with a strong deathrattle(like Sylvanas). Totally,It's usually useless...
Granted without Focus, it is utter crap. Imo, it should be reworked and reworded to be.
Destroy a minion. Focus: Silence the minion first.
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this would be fun to play but.... it is kind of op as fuck....
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Wow those 5 drops are SERIOUSLY STRONK
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meh not the best of designs, focus is not an interesting design I think because you are usually making the mana efficient play already anyways, now you are just forced to do so even more. It doesn't create for interesting play, if you enforce the typical best play especially with a 1 mana hero power to fill the gap if it doesn't fit.
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