Amaz's Monk Class Concept - Page 4
Forum Index > Hearthstone General |
hokeypocus
United States15 Posts
| ||
Leoria
China0 Posts
As you may know, many Chinese players are fond of you. And I'd like to translate your post and have it read by Chinese players. Now I start my translation work and I'll post it on 'bbs.ngacn.cc' which is my favorite forum of Blizzard's Games and hope to have your permission. | ||
Amonx
Canada1 Post
| ||
Wuster
1974 Posts
On September 23 2014 19:19 Markwerf wrote: meh not the best of designs, focus is not an interesting design I think because you are usually making the mana efficient play already anyways, now you are just forced to do so even more. It doesn't create for interesting play, if you enforce the typical best play especially with a 1 mana hero power to fill the gap if it doesn't fit. That's only true in the early game. Later on you have to decide which card (or cards in specific cases) will activate focus. It's a more restrictive and semi-reverse combo. Also, it's quite interesting how invested some of the responses in this thread are, I guess that answers why Liquidhearth bothers posting concept stuff! | ||
fdsdfg
United States1251 Posts
Sometimes you just don't get the right draws, and you can't play mana efficiently. You put a 3-drop down on turn 4, a 4-drop on turn 5, etc. They're the right plays, but it hurts being one mana lower than if you had the right cards. This just amplifies that problem - when you get the right cards to hit all your marks, you get a bunch of bonus effects. When you don't, you get cards that are sub-par in value. What this creates is the type of deck where you either dominate, or get dominated, with very little middle ground. That middle ground is where skill and smart plays become important, so eliminating it just makes every deck the equivalent of a gimmicky priest inner fire deck. | ||
AsmodeusHS
Zimbabwe0 Posts
On September 24 2014 04:57 fdsdfg wrote: I don't like the Focus mechanic at all, and I don't like that almost every class card makes use of it. What this creates is the type of deck where you either dominate, or get dominated, with very little middle ground. That middle ground is where skill and smart plays become important, so eliminating it just makes every deck the equivalent of a gimmicky priest inner fire deck. You are contradicting yourself. | ||
Senju
United States0 Posts
Shadopan Assassin | ||
fdsdfg
United States1251 Posts
On September 24 2014 05:52 AsmodeusHS wrote: Yu'lon + youthful/ancient brewmaster = Paladin 2.0 You are contradicting yourself. No I'm not... the two points are not related at all. The first point I'm saying that I don't like the fact that so many monk cards have something to do with focus. The second point I'm saying that focus effectively rewards you for getting the right cards at the right time - and punishes you when you don't. This makes all your games more 'swingy', where games are not close, win or lose. Games with an Inner fire priest deck are similar to this; if you get your combo off and they have no answer, you dominate, otherwise you get crushed. | ||
Brian333
657 Posts
That said, I don't actually like focus as a class specific mechanic. I just don't think it plays well or has much interesting synergy with existing cards. It also really limits deck creation -- you pretty much are forced to make a deck that curves out very well. As is, strong turns already have a sizable impact on a game. I don't think we need to further increase the swing in good turns and bad turns by adding a mechanic like focus. | ||
Macbex
United States18 Posts
This would definitely be my main class pick if it's actually in Hearthstone. Transcendence is the most OP card I've ever seen though. Edit: Oh, never-mind. Touch of Death allows turn 3 OTK and Ascension allows you turn 1 OTK? | ||
Schelim
Austria11525 Posts
On September 24 2014 17:18 Macbex wrote: Amazing. This would definitely be my main class pick if it's actually in Hearthstone. Transcendence is the most OP card I've ever seen though. Edit: Oh, never-mind. Touch of Death allows turn 3 OTK and Ascension allows you turn 1 OTK? Touch of Death only works on minions and with Ascension you would need infinity mana to deal infinity damage. feels like you have a bit of a hard time understanding card text. | ||
SsDrKosS
330 Posts
4 mana deals 4 damage and focus deals 44! four 4s! | ||
Macbex
United States18 Posts
On September 24 2014 17:50 Schelim wrote: Touch of Death only works on minions and with Ascension you would need infinity mana to deal infinity damage. feels like you have a bit of a hard time understanding card text. LOL. Probably because I didn't have any sleep Tuesday night. | ||
figq
12519 Posts
Pretty, original, fresh, a bit better balanced than the Death Knight one, still op here and there; lots of randomness, some details of interactions need further clarification or testing. Overall, great work, thanks, Amaz! <3 | ||
Artok
Netherlands2219 Posts
| ||
Kortex22
France28 Posts
| ||
arcanegimli
0 Posts
| ||
Karis Vas Ryaar
United States4396 Posts
| ||
| ||