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On December 15 2016 23:41 Harris1st wrote: First impression Ragnaros: On 2 lane maps ridiculously OP
He seems pretty good on 3 lane maps too. Lava waving on cooldown far lanes forces teams to split without sacrificing too much teamfight potential. (personally I only hold lava wave if there is a pending objective we can push with (like boss) or if all our lanes are pushed over half way into the enemy side of the map.
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On December 15 2016 23:30 Leolio wrote: TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder.
It's the start if a new season. Of course the skill deviation within a team will be bigger than usual. Give it a week and play more than only two games before drawing any conclusions.
And just in case you are not actually planning to not play the game anymore because of two bad games in a row, may I remind you of the QQ-Thread? :-)
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Motherfox > yes, they have like 1 minute queue, or less. The problem is a lot of duo went to TL at once, and not that much trio. And every 2man need to find its 3man. : /
On December 16 2016 00:25 Swisslink wrote:Show nested quote +On December 15 2016 23:30 Leolio wrote: TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder. As I already said when the change was announced: Imo it is a huge mistake to get rid of a real TeamLeague environment. I'm not saying a 2+3-manQ is a bad idea - it absolutely isn't - but it should be part of HL, not TL and you already mentioned why. And i don't know why they decided to make it part of TL, tbh, it makes so little sense. My suggestions remain the same as a few weeks ago: 1. Make the 2+3-manQ part of HL. Use the HL ranks, the HL MMR and so on and so forth. Only one restriction: Only allow groups to be matched with other groups and Solo Players to be matched with other Solo Players. This way you'd have the same queue as before, just in the league it is supposed to be. 2. Make TeamLeague only with fixed teams. Other games have it, why should HotS not have it? Reintroduce team creation at the cost of 1000 gold, allow teams to have substitutes, allow players to switch teams X-times during one season, allow players to have multiple teams and I don't think there's any real reason to not have it that way. -> If someone wants to grind the TL-placement matches he can still do it at a one-time investment of 1000 gold (or for free if someone already got a team for this reason). I don't think the Q-times would be much higher in any of those leagues, tbh. Maybe slightly, but not too much. And the idiocy that TL is right now would be gone. With a 2-man/3-man queue Blizzard gets the chance to introduce a real teamleague. They just have to put the 2-man/3-man queue into the right ladder first. (Plus: Even if the Q-times would be higher. Does someone really like playing as a 2+3 lineup against a full premade team? I think that's just about as stupid as it gets in this game) And if you want to lower the queue times: Give solo queuers the option of being a filler for 2+2 vs. 2+2 games (not force them to, but let them decide if they want to), if the 2-man groups are overrepresented at any given time.
Yeah I agree. The real competitive mode has to be TL. TL was forsaken. Now TL is crowded, but crappy. I also agree HL can bear with 2, 3 man groups. In fact I agree with everything you said.
I also suggested (on reddit) that solo queuers should be allowed to TL, which is absurd but would help A LOT. Of course it's reddit, so I'm probably an idiot for even trying.
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On December 16 2016 01:21 Leolio wrote: Motherfox > yes, they have like 1 minute queue, or less. The problem is a lot of duo went to TL at once, and not that much trio. And every 2man need to find its 3man. : /
I suspect that the matchmaking would be better too. After a certain time the matchmaker says "I give up, here take whoever we can find"--- which is probably why the mmr difference happened.
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hehe wow Dota2 took a ton of heroes stuff and put it into their game. Heroes team should be proud.
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I'm 4 games into placement, but the player variance in Hero League seems higher than it used to be. Probably a function of the lower player population.
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On December 16 2016 01:15 AKnopf wrote:Show nested quote +On December 15 2016 23:30 Leolio wrote: TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder. It's the start if a new season. Of course the skill deviation within a team will be bigger than usual. Give it a week and play more than only two games before drawing any conclusions. And just in case you are not actually planning to not play the game anymore because of two bad games in a row, may I remind you of the QQ-Thread? :-)
Yes, but it's related to the patch. I wish I knew today before queuing. I know I sound like a whiny kid. But I don't think it'll get better for duos.
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You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait.
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On December 16 2016 02:37 xDaunt wrote: I'm 4 games into placement, but the player variance in Hero League seems higher than it used to be. Probably a function of the lower player population.
At start of season the system's MMR confidence is loosened by blizzard so players can switch leagues very rapidly. Personally I think this is a huge disaster, because it means that about a week or two out of every season has terrible matchmaking just for the sake of proving MMR hell doesn't exist.
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On December 16 2016 03:45 MotherFox wrote: You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait. I'm busy ambushing people with yolo Artanis play.
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Hooooly shit.
I just played 2 diablo games in a row. At level 20 with full trait stacks Diablo has 8k hp and 5 second resistant and a talent to reduce incoming spell damage. Oh btw... He deals a lot of damage!
I manage to die once while trying 2v4. Diablo is THE only solo tank now! That big badass red demon can peel, can stun, can stun again, can stun once more, can stun whole enemy team, best at bodyblocking, refuses to die, even if he die come backs in 5 second!
Mephisto would be proud of him.
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Diablo has either been op or useless for most of his existence in the game...
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On December 16 2016 03:46 xDaunt wrote:Show nested quote +On December 16 2016 03:45 MotherFox wrote: You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait. I'm busy ambushing people with yolo Artanis play.
What are you taking at 13 they all feel quite bad
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On December 16 2016 08:58 Immersion_ wrote:Show nested quote +On December 16 2016 03:46 xDaunt wrote:On December 16 2016 03:45 MotherFox wrote: You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait. I'm busy ambushing people with yolo Artanis play. What are you taking at 13 they all feel quite bad Graviton Vortex is hands down the best talent there. Your build should be Amateur Opponent, Shield Surge, Warp Sickness, Purifier Beam, Graviton Vortex, Psionic Wound, and Target Purified. Initiating by pulling and slowing two targets is brutally strong. The lower cooldown on E is also very important.
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Had some fun with Ragnaros. He can do quite a bit of damage in the moment, some of which is AoE. Low health targets can be focused down with an AA and then a Q + W.
Tried both ultimates. Sulfuras is the straight up teamfight ultimate. Strong and with a stun. If you go for the lvl 20 trait talent, the 50% damage bonus whilst you're on a fort also works on Sulfuras. It gives you a 2k AoE snipe that has twice the range of your screen.
Lava wave is still the stronger overall ultimate though. Any objective that happens in lane such as Infernal Shrines or Haunted Mines can be aided with a lava wave. It clears everything out save for buildings/mercs and players have yet to be on the alert for an incoming Lava wave. I got more than a few kills with it though I am expecting that is more due to Ragnaros being new than the Lava wave being a hero killer.
Ragnaros does die quite easily to a gank though. He has no strong escape and his E speed boost only lasts 1.5 seconds. Against ranged damage such as Jaina, Li-Ming, Chromie or Nova he will struggle quite a bit.
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I think Lava Wave will eventually go down in effectiveness as people learn to spot it coming and move, but it is really strong at the moment. Haven't been able to play much this week though, so hopefully this weekend.
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There was a Q&A yesterday with new Game Director - Alan Dabiri and Designer - Travis McGeathy on Blizz stream.
Rough summary of the most interesting points from the interview:
- more crosspromotions in the future
- progression 2.0 -> 1 level = 1 reward, new cosmetic items coming, new xp curve (1 level every 3 hours of play with a hero on average), retroactive (hero level 20 will become ~50)
- map rotations: they are considering 6/7 maps for ranked, change every month (no timeframe)
- they are exploring MMR individual adjustement for a player who perfoms better than the rest of the team
- unless shit happens, the "2 weeks for adjustment" is the rule for new heroes, it's not only a matter of win rate, but there might be other "Zarya treatment" in the future if necessary
- they are happy with the changes on ranked so far, during season 3 they will check data and decide for the future
- in game stat screen will be updated with more stats soonTM
- voice chat integration is high priority, asap (no timeline)
- automated tournament: longer term but they like the idea
- blizzard is open to share data with community, api might be coming relatively soon (still talking internally)
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The new guy really tries to make a name for himself ^^
EDIT: But he can never reach DB's level of terrible, terrible damage and destructible browders
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This Brawl is just Haunted Mines? Lame.
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On December 16 2016 09:19 xDaunt wrote:Show nested quote +On December 16 2016 08:58 Immersion_ wrote:On December 16 2016 03:46 xDaunt wrote:On December 16 2016 03:45 MotherFox wrote: You guys are braver than I am. I'm planning on avoiding ranked for a few weeks until the balance issues and MMR widening dies down. Last season I lost so many games right out of the gate because I didn't wait. I'm busy ambushing people with yolo Artanis play. What are you taking at 13 they all feel quite bad Graviton Vortex is hands down the best talent there. Your build should be Amateur Opponent, Shield Surge, Warp Sickness, Purifier Beam, Graviton Vortex, Psionic Wound, and Target Purified. Initiating by pulling and slowing two targets is brutally strong. The lower cooldown on E is also very important.
What's the rational behind amateur opponent vs seasoned marksman vs reactive parry? Reactive parry seems pretty bad, but as a bruiser'ish I would think seasoned marksman has its place on e.g. towers of doom?
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