[Champion] Warwick - Page 25
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ahswtini
Northern Ireland22201 Posts
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BlasiuS
United States2405 Posts
For WW jungle I would go for golem | ||
Don_Julio
2220 Posts
+ Show Spoiler + On December 31 2013 01:41 trollbone wrote: so guys warwick is a pretty good jungler now (<-- diamond 1). First things first i picked up warwick in early season 3 because he has the kind of style i liked, my main was fiddlestick and so a jungler who had incredible sustain and was farming till 6 was my style. I had not very good sucess with him at first, trying a lot of builds, and the thing that was frustrating was that if i was getting the kills while ganking it would really not be good for every one, i could not often translate those kills into advantage mid to late game and would fall off really in the late game. Now in pre season 4, they are some buffs to him. The jungle item and the gold flow permit him to have items and ti feels great. a farm warwick is scary in this tanky meta, he is like a pseudo mundo. Get the kills and carry alone So before in early s3 i tried him offensive/defensive and utility and it was better to go utility (0/9/21), u would get a huge boost of ure movement speed (+3% remember) and a lot of goodies along the way, this way with a start with boot u could gank pre6 with 450 ms. Now in pre season 4 i tried also defensive/offensive/utility and there is not enough goodies/ms/bonusxp in the utility tree to go this way, u should really go 21/0/9 or 21/9/0. so its health/armor vs minor ms/reduce summoner cd/buff duration increase. its really a toss up, i prefer the tankyness generally so i go 21/9/0 Then in starting items u should go machete + pink+ green ward+ yellow trinket. You are not going to gank before 6 like 90% of the time, your goal should be to ward at 1.10 your top lane, run south ward the the brush alone in the river with the pink and run to your blue or your red and then just farm and watch ure minimap and ping the crap out of your team. You cant gank pre 6 but you can prevent gank with vision control At 6 normally with vision control nobody is killed because of the jungler and u start to really shine. Warwick has one of the better ultimate of the game, long suppression who instantly flash into your opponent and extremely low cd. take your blue at 7:10 and gank. Then take your red and gank again, then farm wraith then gank. It should be your style. Gank successfully top ? farm golem then gank him 40 sec after when he comes back to lane. BO : ancient golem -> mobi boots (crucial) --> sunfire --> Spirit visage --> 1 damage item (wits end normally) if u have a tank/ Frozen heart/randuin/banshee if you are the only tank --> guardian angel. wants a new jungler to add in your repertoire ? Give him a go Helped me a lot. The mid gets a little mad when you take the second blue for yourself but he is satisfied if you feed him two kills in two minutes afterwards. | ||
oZe
Sweden492 Posts
He's so sexy with the fire fang skin, if you p(l)ay a lot get it ;-) | ||
ahswtini
Northern Ireland22201 Posts
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JimmiC
Canada22810 Posts
The wards help a lot of keeping the team happy pre 6 but you are still going to get some ragers. That being said your level 6 gank should be a kill 95% of the time. When picking your target keep 2 things in mind, the squishyness of the target and the damage of your laner. So like if its a mundo vs nasus top I woudln't waste my first ult up there becuase there is a decent chance of escape ( unless they are low). Also, is the person your getting a kill for going to snowball. Like if its a riven or leb or fizz or who ever where they can take total control and be a bully then go hard on who they are vs. I would also say do your best to give the kill to the laner, essecpially if they are the assassin. It gives that lane some big advantages even when you are not there. I also find the more kills I give to laners the happier people are which tends to create less infighting which I think is a huge reason people lose. I don't even stress down 10 kills if the team isn't infighting because one turnaround can cause a blaimfest on the other side and then boom, you win | ||
DrunkenOne
United States302 Posts
I feel like I'm losing my mind, things have actually gotten worse for him since he was last heavily played: SV CDR got nerfed, theres no %mpen in offensive for 9 points, Shen (who WW was a counterpick to) is never seen anymore, and top is all fast pushers which just shove him into the turret over and over. Sure he is a "counterpick" to supertanks top, cept he will run out of mana vs them unless he buys a chalice or like 3+ mana pots each recall, and once they get MR they can just ignore him. He works well in specific comps since he is great at picks and chasing down ppl after fights, but i feel like I'm seeing him in every 3rd game at the moment. The saddest part to me is when you reach that point like 20-25m into the game, when minions have gotten stronger, but everyone else has 1-2+ offensive items so they can clear waves or jungle camps in seconds, but WW is forced to slowly autoattack them one by one. | ||
RouaF
France4120 Posts
On January 24 2014 00:11 DrunkenOne wrote: When are people going to remember why everyone stopped playing WW top in the first place? He has one of the worst autoattack animations in the game, he can't trade or he runs out of mana, can't support a gank pre-6, can't push or take towers if opponent just shoves him to turret and roams, and cant farm after lane so falls back behind even if he wins lane. Like wow, great, Darien did ok with him in a specific comp, while running TP, and zomg he has %health on Q! Mundo has ranged %Health on Q, which slows, and is manaless, meanwhile WWs costs him like 1/4 his mana pool. His ult and w are awesome but why not just run him from the jungle in that case? I feel like I'm losing my mind, things have actually gotten worse for him since he was last heavily played: SV CDR got nerfed, theres no %mpen in offensive for 9 points, Shen (who WW was a counterpick to) is never seen anymore, and top is all fast pushers which just shove him into the turret over and over. Sure he is a "counterpick" to supertanks top, cept he will run out of mana vs them unless he buys a chalice or like 3+ mana pots each recall, and once they get MR they can just ignore him. He works well in specific comps since he is great at picks and chasing down ppl after fights, but i feel like I'm seeing him in every 3rd game at the moment. The saddest part to me is when you reach that point like 20-25m into the game, when minions have gotten stronger, but everyone else has 1-2+ offensive items so they can clear waves or jungle camps in seconds, but WW is forced to slowly autoattack them one by one. Sad but true. I tried the wolf top again and it just doesn't work, maybe I'm doing it wrong but I don't see what you can do when your opponent just one shots the minion wave and roams and YOU have to sit 30seconds auto-ing it to clear it. You can't take towers fast enough, you can't roam because you have to clear, you can't farm fast enough, the only solution I'd see is getting tiamat, I have not tried yet. Toplane lasts soooo long without backs right now with all the infinite manaless sustain tanks and ww just sits there oom after 3 minutes, your jungler can't even come for a gank because you have no mana, sure you can keep 100 for ult but the mundo/renekton is just going to ult and run away. Also the fact that you are pretty much obliged to have ad runes/quints to last hit under tower limits your midgame power a lot, not having movement speed quints sucks. After a huge loss streak with top wolf I went into the jungle again and carried. | ||
Scip
Czech Republic11293 Posts
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Kingsky
Singapore298 Posts
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Sufficiency
Canada23833 Posts
On February 18 2014 02:48 Kingsky wrote: lanewick is INSANE you guys should try it. always heal never die His mana problem is really problematic though. That's like his only problem. He is one mana cost reduction on Q away from being fotm. I am not too sure what to do about his mana. Maybe starting Doran Ring and go for 5-22-3? Get Feast from Offensive tree and 3 points in mana regeneration from Utility. His Q is a really strong spell, but the 110 mana cost at rank 5 is absolutely retarded. | ||
Basaest
32 Posts
He could in theory work with a premade team that has a fast clearing jungler, but why would you push that with the changes to jungle items. | ||
Omnishroud
1073 Posts
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YouGotNothin
United States907 Posts
On February 18 2014 05:51 Sufficiency wrote: His mana problem is really problematic though. That's like his only problem. He is one mana cost reduction on Q away from being fotm. I am not too sure what to do about his mana. Maybe starting Doran Ring and go for 5-22-3? Get Feast from Offensive tree and 3 points in mana regeneration from Utility. His Q is a really strong spell, but the 110 mana cost at rank 5 is absolutely retarded. Didn't Darien build an early chalice on Lanewick in an LCS game? I can't recall which game, but it was against an AP top like Mundo so stats really weren't wasted. You would probably sit on it until late game and then sell/upgrade to Mikhaels maybe. | ||
DrunkenOne
United States302 Posts
On February 18 2014 05:51 Sufficiency wrote: His mana problem is really problematic though. That's like his only problem. He is one mana cost reduction on Q away from being fotm. I am not too sure what to do about his mana. Maybe starting Doran Ring and go for 5-22-3? Get Feast from Offensive tree and 3 points in mana regeneration from Utility. His Q is a really strong spell, but the 110 mana cost at rank 5 is absolutely retarded. His only problem? How about no pushing power, arguably the worst last hitting in the game due to a terrible animation, and no way to escape ganks except hoping someone gets low enough for his E to activate. His positives outweigh a lot of this, but saying that his only problem is mana is pretty disingenuous imo. WW gets absolutely shat on early on by pretty much every viable top except Mundo, since Mundo's early game is also terrible. Even if you play passive and survive early on, you likely are behind in CS due to getting pushed to tower and his terrible last hitting. Your opponent can go and buy and return to lane and not miss any CS since WW can't shove at all.And even if you somehow keep even with CS, by mid and late game you fall increasingly behind due to being unable to quickly kill a wave or blow up a jungle camp. As far as start and masteries, I like going D-ring and 1/22/7. Feast barely gives back any mana at all to be worth dumping 5 points in offensive, and the health you regain is pointless thanks to all your free sustain. I like 7 in utility so you can get 3 points in summoner cdr, since WW has no escape, flash ult is so powerful, and ignite is an important part of his single target burst. On February 19 2014 00:08 YouGotNothin wrote: Didn't Darien build an early chalice on Lanewick in an LCS game? I can't recall which game, but it was against an AP top like Mundo so stats really weren't wasted. You would probably sit on it until late game and then sell/upgrade to Mikhaels maybe. Early chalice helps somewhat with mana problems, but he can still run out spamming Q since its cost is so ridiculous. And even then, chalice gives you no defense against an AD top, and spending 880 gold on mana regen leaves you even farther away from his core items. Against AP its fine, but against AD its not the best buy imo. As long as you don't really try to trade with Q until you are level 5+, and make sure you have enough mana for a Q->ult->ignite->Q combo at 6, you should be ok. | ||
Slayer91
Ireland23335 Posts
you usually get some damage or sunfire to assist in pushing. his mana is a problem because you can't spam q without glacial or chalice, but your passive and W allow to you lane passably without using it too much. you shouldn't really start dorans ring, just start dorans blade or something. the mana regen from dorans ring probably isn't worth it but i can't confirm tit. | ||
Basaest
32 Posts
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Slayer91
Ireland23335 Posts
but aginst most melees you will be autoing a lot both creeps and on him, and you have a hard time last hitting under tower so it helps with both of those | ||
Sufficiency
Canada23833 Posts
On February 19 2014 01:07 DrunkenOne wrote: His only problem? How about no pushing power, arguably the worst last hitting in the game due to a terrible animation, and no way to escape ganks except hoping someone gets low enough for his E to activate. His positives outweigh a lot of this, but saying that his only problem is mana is pretty disingenuous imo. WW gets absolutely shat on early on by pretty much every viable top except Mundo, since Mundo's early game is also terrible. Even if you play passive and survive early on, you likely are behind in CS due to getting pushed to tower and his terrible last hitting. Your opponent can go and buy and return to lane and not miss any CS since WW can't shove at all.And even if you somehow keep even with CS, by mid and late game you fall increasingly behind due to being unable to quickly kill a wave or blow up a jungle camp. As far as start and masteries, I like going D-ring and 1/22/7. Feast barely gives back any mana at all to be worth dumping 5 points in offensive, and the health you regain is pointless thanks to all your free sustain. I like 7 in utility so you can get 3 points in summoner cdr, since WW has no escape, flash ult is so powerful, and ignite is an important part of his single target burst. Early chalice helps somewhat with mana problems, but he can still run out spamming Q since its cost is so ridiculous. And even then, chalice gives you no defense against an AD top, and spending 880 gold on mana regen leaves you even farther away from his core items. Against AP its fine, but against AD its not the best buy imo. As long as you don't really try to trade with Q until you are level 5+, and make sure you have enough mana for a Q->ult->ignite->Q combo at 6, you should be ok. I feel his lack of pushing power is not THAT bad. Note the emphasis. I recognize that the lack of waveclear is a problem, but I argue that it's not as bad as, say, Trundle. Why? 1. His last hitting is decent. Even without AD runes his passive provides a little bit of damage to allow you to stay ahead of the curve. 2. You can't pressure WW at the tower or dive him post 6. As soon as you draw tower aggro he will press R and you are screwed. Very different from Trundle. 3. He has amazing roam himself and his R has relatively low cooldown, which counterbalances his lack of waveclear. Very different from Trundle again. | ||
RouaF
France4120 Posts
On February 19 2014 10:21 Sufficiency wrote: I feel his lack of pushing power is not THAT bad. Note the emphasis. I recognize that the lack of waveclear is a problem, but I argue that it's not as bad as, say, Trundle. Why? 1. His last hitting is decent. Even without AD runes his passive provides a little bit of damage to allow you to stay ahead of the curve. 2. You can't pressure WW at the tower or dive him post 6. As soon as you draw tower aggro he will press R and you are screwed. Very different from Trundle. 3. He has amazing roam himself and his R has relatively low cooldown, which counterbalances his lack of waveclear. Very different from Trundle again. Yeah the problem being that if you want to roam you need to shove the lane first, ww has amazing roaming potential but can't shove so roaming is a huge gamble because if it doesn't work you will lose tons of cs/xp + your tower. Add to this the fact that Renekton is probably the most frustrating champ in the game to lane against (+is picked a lot and never banned) and you have a sad wolf again. | ||
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