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On June 04 2014 20:10 ZERG_RUSSIAN wrote: Because Fiora is untargetable and uninterruptable and each of her ult hits splash AoE over multiple targets in a wide area as her primary source of damage while Tiamat/Hydra on Warwick only hits people in the radius of the single champion he targets while being interruptable and his job is to stick to a single target and chase down stragglers. It's basically the exact opposite. Splash adds damage to Fiora's ult on each target. Warwick's doesn't even affect his target outside of the AD. Ok, the untargetable changes things. I see now.
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yea ad items except for super efficient stuff like phage if you're going trinity or frozen mallet maybe or hexdrinker MAYBE lategame LW are going to be a bad idea. Wits end/BOTRK are better in general, the on hit damage should end up superior since only his ult really scales off AD and for the cost the wits end or botrk active+pasisve damage should outperform it, at least considering how much you auto for damage.
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I dont like botrk on WW because it delays your tankyness. I've been going flare->wits->tank. Late game 6 items I'd sell wits for botrk. Wits is much cheaper, synergizes well, and gives a bit of tankyness
Flare fits his style so much better than a spirit item since you are basically farming to 6 anyways, and afterwards probably farming whenever your ult isn't up. After you get flare, every stack is another 5 damage on ult.
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On June 05 2014 03:30 DrunkenOne wrote: I dont like botrk on WW because it delays your tankyness. I've been going flare->wits->tank. Late game 6 items I'd sell wits for botrk. Wits is much cheaper, synergizes well, and gives a bit of tankyness
Flare fits his style so much better than a spirit item since you are basically farming to 6 anyways, and afterwards probably farming whenever your ult isn't up. After you get flare, every stack is another 5 damage on ult. You should have enough lifesteal and sustain to not really need super tanky items early game when you'd be fighting. by the time full 5v5s break out you should have 1 1/2 tank items finished so you dont just blow up instantly anyways
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Basically depends on what the distribution of damage is on the other team
More AP threat, Wit's End and sometimes Merc/Visage/Banshee's. More physical threat, BotRK Tabi/Randuin's/Sunfire. Tabi's usually the go-to option in cases where you're not sure and you should basically always be running Randuin's/Sunfire (in a full build) anyway.
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On June 05 2014 03:30 DrunkenOne wrote: I dont like botrk on WW because it delays your tankyness. I've been going flare->wits->tank. Late game 6 items I'd sell wits for botrk. Wits is much cheaper, synergizes well, and gives a bit of tankyness
Flare fits his style so much better than a spirit item since you are basically farming to 6 anyways, and afterwards probably farming whenever your ult isn't up. After you get flare, every stack is another 5 damage on ult.
Tried this a few times.
I think if you want just one damage item after Wriggle, go for BotRK. It does do more damage than Wit's End, plus the active/life steal will give you more sustain, which translate to more tankiness.
Wit's End is a good item, but BotRK should be the priority.
Other things I want to try:
1. Just Wriggle -> defense. No BotRK, Wit's End, etc. 2. Gunblade instead of BotRK or Wit's End (probably terrible). 3. Rageblade instead of Wit's End.
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On June 09 2014 13:26 Sufficiency wrote:Show nested quote +On June 05 2014 03:30 DrunkenOne wrote: I dont like botrk on WW because it delays your tankyness. I've been going flare->wits->tank. Late game 6 items I'd sell wits for botrk. Wits is much cheaper, synergizes well, and gives a bit of tankyness
Flare fits his style so much better than a spirit item since you are basically farming to 6 anyways, and afterwards probably farming whenever your ult isn't up. After you get flare, every stack is another 5 damage on ult. Tried this a few times. I think if you want just one damage item after Wriggle, go for BotRK. It does do more damage than Wit's End, plus the active/life steal will give you more sustain, which translate to more tankiness. Wit's End is a good item, but BotRK should be the priority. Other things I want to try: 1. Just Wriggle -> defense. No BotRK, Wit's End, etc. 2. Gunblade instead of BotRK or Wit's End (probably terrible). 3. Rageblade instead of Wit's End. I feel like you need 1 damage on Warwick to be scary after blowing your ult. You don't really do much outside of that pure tank tbh.
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When you say 1 damage item, does Ff count as one of the damage items?
In any case, I did notice that WW does not have very high damage vs champions at end game statistics. So perhaps building damage items is totally worthless on him. However, his damage spells only deal damage on single target and he can't poke, so it is hard to say how valid that number is.
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On June 09 2014 21:04 Sufficiency wrote: When you say 1 damage item, does Ff count as one of the damage items?
In any case, I did notice that WW does not have very high damage vs champions at end game statistics. So perhaps building damage items is totally worthless on him. However, his damage spells only deal damage on single target and he can't poke, so it is hard to say how valid that number is. I always get golem stone on him tbh. Early game his Q will hit very hard. but the later the game goes with np pen/ap you will be doing so little damage with it everyone will laugh at you
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i prioritize cdr, and get botrk if they are tanky and we don't have a strong mage or go wits end if we have a strong (fed) mage, since it lowers MR for them to burst with as well
a good example of this is WW Ult then ziggs ult on top
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max W or E 2nd? A friend is telling me E max 2nd is standard, but W max gives almost 100% uptime and doubles the bonus AS to you and teammates, seems much better for objective control compared to higher MS midgame?
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in oddones old guide he took 3 points in E and then went for W max after. His reasoning made a lot of sense: E radius is too small at rank one but past rank 3 its usefulness declines because it already covers way more than the area of a teamfight or a nearby low hp person when ganking, and having W maxed at level 15 is much preferable to having to wait until level 18.
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I don't know what standard is but I think 2 points in E is really good because as Slayer said, 1 point leaves the radius too low.
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I suggest maxing E second.
W is not too useful to you because:
1. While W helps you clear better, you are trying to max it second... by lvl 11 clear speed is no longer an issue.
2. W gives you better damage meleeing, but in a teamfight you are usually running instead of hitting stationary targets.
On the other hand, E makes you run retardedly fast in a teamfight and makes you extremely difficult to deal with. I always max E second.
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The difference between lvl 2/3 in E and lvl 5 seems minimal while leveling W gives you almost 100% uptime on a huge aoe AS boost for your team. The clearspeed increase is nice too but really isn't doubling the buff to the team a pretty big deal both when melting objectives and in fights?
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yeah ignore sufficiencies post he didnt think about going 2-3 in E and rest in W i didn't either tbh
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People max Q first on jungle Warwick? Uh.... I don't know how that would work pre-wriggles being decent, because that seems like it'd be reaaallly slow. Or if you go ancient golem.
I've always gone w->q-w>-e into: max w with two points q, 2-3 points in e, then level up q or e depending on whether I need more burst or move speed to win a fight/secure kills (in that order). Am I crazy and way overvaluing clear speed? I guess it sort of depends on what quints you use (I use movespeed generally... maybe I should try attack speed and fewer levels in w. I'd probably already be using that but rune page limits). And whether you go wriggles or not. If you go wriggles it seems like leveling q to max is largely wasted except in short team fights/ganks, you're going to run out of mana so quickly because it goes from 70 to 110 mana. At least before you get an item to increase your mana pool.
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w max might be interesting, Q has gone so shit recently with all the nerfs and retarded mana cost
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you don't have any choice. if you don't max q your trading power becomes shit level, it's already not very good so you're basically shooting yourself in the foot by not maxing Q. It also adds more burst for the regular gank -> ult into q.
w max only gives you better clear and unless you want to farm even more and never gank and go feral flare ... that's not a good option. Remember that W is scaled to be a 5 man buff, just for yourself it really is inefficient, early game is about 1v1 and small skirmishes, not big team-fights and early game decides the game very often in league of legends :-) (well I guess that depends what division you're in l0l).
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I don't think it's nearly as clear cut as that. A lot of times when you'e ulting people, your burst (from q) is nearly irrelevant because everyone else on your team is doing the killing. While that's not the case early very often, its true soon enough that I'm not particularly convinced q max is hands down better given how much slower your clear is going to be. It's not like you're picking Warwick for early 1v1's in the first place. If you can start a fight by erasing a person, I'd argue your sustained damage becomes a lot more important than your burst, and that is where w max starts to shine.
Maxing w first is also extremely strong for taking objectives- it makes clearing dragons really fast, and your team can shred towers if they are good at rotating. I've had situations where the other team severely underestimated our pushing speed, and we knocked down all 3 mid towers because the enemy team was extremely slow at responding and 4 other people getting a 40% attack speed buff on top of your personal 80% one is pretty nuts. Something to consider, even if that is an extreme example.
I maxed q first for the longest time then thought about it for a while and decided clear speed was probably more important, then had a lot more success after that. I think it's worth thinking about at the very least. It's not like I straight max w either, because an extra point or two in q here or there is quite strong, without screwing up your mana usage.
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