On December 03 2014 05:24 MidnightGladius wrote: I still favor smiting both golems and red, because that lets almost every melee champion make it through a full clear. It can be risky if you think your first blue buff will be stolen, or if you think you'll be needed on the blue buff side of the map for a lv3 countergank, but leaving camps uncleared during the first back feels really inefficient.
What kind of an abomination is your jungle path that it allows you to smite both golems and red
This is my first time recording/uploading, so I apologize for the resolution/capture window. Hopefully it still provides enough information to help you.
I took Hecarim, who's not a very strong jungler right now by any stretch of the imagination (and I remember Seuss asking me about it a few weeks ago, so two birds with one stone and all that). This is the route I take with every jungler I play right now (Nocturne, Xin, Diana, Sejuani). As you can see, Hecarim barely lives, and Sej isn't much better off, but the others are all at ~75%.
My runes are [Attack Speed, Flat Armor, Scaling CDR, Flat Armor], and my masteries are 21/9/0. I chose not to kite any of the camps for reasons of repeatability and consistency. I imagine that that would slow down the clear but result in less damage taken.
EDIT: I realize the capture window doesn't include the in-game time. I started my recall at 4:09.
On December 01 2014 19:42 Scip wrote: This is the 1st Nocturne clear I'd reccomend: http://www.twitch.tv/scipaeus/c/5597647 attack speed reds and quints, armor yellows, CDR blues, 9/21/0. I'm not convinced building a lot of dmg is a good idea on Nocturne, I think I'd like the skirmisher+devourer+tank build better on him, so this setup is geared towards that+best early jungle. I fucked up the clear a few times, didn't hit all the dudes with my autoattack on red, autoattacked 1 time too many on wolves (shoulda stopped, waited for my passive autoattack) which would give me a stun on the frog just before the golem buff would run out and then I clearly didn't do the blue buff perfectly, but close enough.
Eh, not sold on it. Nocturne doesn't have the steroids nor escapes necessary to make for a useful tank, even Irelia is better for that, and devourer alone won't give him the damage, it makes him as useless past midgame as he was in previous seasons. I'd rather get ranger's trailblazer for faster farming and then warrior. His ult's cooldown is so unnecessary long (Riot pls, Ziggs' cancer had a standard cd for the longest time but Nocturne's ult is so long?) that CDR does a lot for him to provide 1-2 more casts in the early-midgame, hence why lizard+brutaliser was pretty great on him for the early 20%.
I think I'd rather go trailblazer-warrior + either ghostblade or BotRK, then full tank. In the lategame I'll be as useless as ever but it keeps me relevant for longer, and I have better damage than basing it all on AS when I get kited.
You're in luck, I just put up a video/description of Hecarim fully clearing. It is 3 posts above yours. I haven't had much trouble keeping up the clear speed after buying ranger's and level 4 with QWQW. Are you making sure to wait for 2 Q stacks before casting W?
Akali fullclear done in 4:04, I'm sure it could be a few seconds faster if you had some myserious optimal runepage or any micro at all, both of which i don't
I used 21/9/0 for that time, you can also go 9/21/0, it's a bit slower (by about 2-3 seconds) but in return you basially do not fall below 30% hp ever, which is also nice
Runes were 2 armor quints, 1 flat AD quit, flat AD marks, armor seals, flat AP glyphs
standard path starting golems
it...works with real runes it could work well I think.
Scip, KR teams on 4.20 in OGN seem to be building Rangers on pretty much every champ, even the almighty Warwick. Do you recommend this? If not, what champs would you build something else on?
I'm not a huge fan of Rangers on everyone, I'd reccomend going Skirmisher at least on WW, Yi and Skarner, probably on Olaf, possibly on Eve. I'm not exactly sure why everyone has a boner for Rangers tbh. I am extremely sceptical of Panth being S tier. On the topic of Hecarim, I highly prefer my 3:33 5camp clear
Considering that monster level and exp/gold rewards don't start scaling until after you've killed them the first time, I don't see why you would leave a camp uncleared during the initial route if it would be possible to clear it.
This is emphasized by the new jungle experience scaling change: Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
If you recall and do the camp that you left up (golems in this case), the camp near it (wraiths) won't have respawned yet. How much time are you actually saving? Considering that the 70 gold from the golems camp also gets you a ward or 2 pots, I'd say 36 seconds is a small price to pay.
So you leave the level 1 golem camp up until your second full clear? At that point you're level 5, so you're getting only 60% of the camp's experience.
Thank you for sharing your opinions. I'll keep the 3:33 5 camp benchmark in mind if my red buff gets invaded or if I'm on blue side and my duo lane really wants the exp advantage.