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On July 03 2016 16:32 BelialSC2 wrote: Do people use the camera hotkeys and what do you set them to? Do people use the 'check event' button that's normally set to spacebar I think?
Yes they do and they're usually set to the function keys. I personnaly use f1 through f5 and shift+f1-f5 to set them (easier than ctrl+f1-f5, and i obviously moved the idle worker key to something else) They're incredibly useful for transferring workers and responding to harassment, everyone should use them, some people still don't because of old habits but it's wrong.
I don't think anyone uses the check event thing, spacebar is generally rebound to things like idle worker or more commonly the base camera (default on backspace i think), very practical for super fast injects but less accurate than using camera hotkeys as it just cycle through your bases without necessarily going to the one you wanted.
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On July 03 2016 16:32 BelialSC2 wrote: Do people use the 'check event' button that's normally set to spacebar I think?
I'm the only person I know still using it. I'm used to it and don't really have anything else to put on space bar, but I don't use it so often (e.g. for drops or surprise like that, but bear in mind that any poping unit is an also event, so 'the last event' changes very often).
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On July 03 2016 22:38 AbouSV wrote:Show nested quote +On July 03 2016 16:32 BelialSC2 wrote: Do people use the 'check event' button that's normally set to spacebar I think? I'm the only person I know still using it. I'm used to it and don't really have anything else to put on space bar, but I don't use it so often (e.g. for drops or surprise like that, but bear in mind that any poping unit is an also event, so 'the last event' changes very often).
I find the last event button more hurtful than anything, as you never know where it takes you. I have, as someone noted it being common, bound space to base cameras and am really happy with that.
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Does inject larva stack now? I just noticed that if a queen has full energy, you can inject a hatch over and over even if it has an inject larva on it. It didn't do that back in WOL. Is that just a waste and bad macro if you do that, or do you get larva per inject and it stacks?
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On July 05 2016 17:50 BelialSC2 wrote: Does inject larva stack now? I just noticed that if a queen has full energy, you can inject a hatch over and over even if it has an inject larva on it. It didn't do that back in WOL. Is that just a waste and bad macro if you do that, or do you get larva per inject and it stacks? They indeed stack and queue one after another.
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On July 03 2016 23:52 opisska wrote:Show nested quote +On July 03 2016 22:38 AbouSV wrote:On July 03 2016 16:32 BelialSC2 wrote: Do people use the 'check event' button that's normally set to spacebar I think? I'm the only person I know still using it. I'm used to it and don't really have anything else to put on space bar, but I don't use it so often (e.g. for drops or surprise like that, but bear in mind that any poping unit is an also event, so 'the last event' changes very often). I find the last event button more hurtful than anything, as you never know where it takes you. I have, as someone noted it being common, bound space to base cameras and am really happy with that.
You can click the icons on the left so it takes you to the exact event. It's a "more precise but slower" trade-off to the button, that cycles you through the stack of events. Just something noteworthy. EDIT: Oh I think you need to switch on these icons first tho, they might be off by default.
On a related note, sometimes I do some kind of mouse-gesture I guess? and it does the jump-to-last-event-thing. I have the hotkey unbound, it still happens. I have seen beastyqt on stream having his camera jump to an event as well, I didn't see whether it was intentional tho - but it gave me hope it's a bug in sc2, not my peripherals. Does anybody else have the same problem and possibly know the solution?
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On July 06 2016 20:34 TriX_sc2 wrote: You can click the icons on the left so it takes you to the exact event. It's a "more precise but slower" trade-off to the button, that cycles you through the stack of events. Just something noteworthy. EDIT: Oh I think you need to switch on these icons first tho, they might be off by default.
I turned these off, cause often times I clicked them entirely unintentionally, which caused me to lose fights/games.
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Did Hitman ever make a statement as to why he bailed out of WCS?
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How do you leave a clan?
One of my friends asked me this and I have no idea. He's in a really old clan that was associated with a streamer that is inactive now and he wants to know how to leave it.
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On July 11 2016 04:27 3FFA wrote: How do you leave a clan?
Group icon (bottom right of the main menu, next to the friends list) -> Rightclick on the top group (which should be the clan) -> click leave.
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Maybe a dumb question but : how do you change your ladder color? I was watching beastyqt and his units were white, and i kind remember that in a community feedback update ladder color choice was available. However i never found the option anywhere. I changed "your alliance" color to another color, but it doesn't seem to work Thanks
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On July 14 2016 00:42 JackONeill wrote: Maybe a dumb question but : how do you change your ladder color? I was watching beastyqt and his units were white, and i kind remember that in a community feedback update ladder color choice was available. However i never found the option anywhere. I changed "your alliance" color to another color, but it doesn't seem to work Thanks
It's because you didn't enable team colors, which is the middle button next to the mini map. The default hotkey is alt+f i believe.
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Why does the Stasis ward from the oracle not expire? all other spells expire in the game except for this one.
Why does the adept cooldown for the shading ability start directly and not after the ability is "done" like with the cyclone?
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Is it always possible to wall the ramp to your main with a CC, a depot and a barrack? Or is this map dependent?
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in hots i would always make a few widow mines to fight carriers to kill off most of the interceptors and it went very well most of the times, but now in lotv they do a lot worse, does anybody know if they changed something for the WM/interceptors or if i just imagine things?
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On July 24 2016 19:15 GoOdy wrote: in hots i would always make a few widow mines to fight carriers to kill off most of the interceptors and it went very well most of the times, but now in lotv they do a lot worse, does anybody know if they changed something for the WM/interceptors or if i just imagine things? when I go carriers vs mech the mines usually smash my interceptors as hard as they did in HotS so as far as I'm concerned you're imagining things ^^
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On July 24 2016 21:15 [PkF] Wire wrote:Show nested quote +On July 24 2016 19:15 GoOdy wrote: in hots i would always make a few widow mines to fight carriers to kill off most of the interceptors and it went very well most of the times, but now in lotv they do a lot worse, does anybody know if they changed something for the WM/interceptors or if i just imagine things? when I go carriers vs mech the mines usually smash my interceptors as hard as they did in HotS so as far as I'm concerned you're imagining things ^^ The same has happened to me I used to go carrier against terran (now I 4 gate) and mines take out a good chunk of my interceptors. Although, I still usually won the match when I got to the critical carrier point.
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On July 18 2016 00:36 MockHamill wrote: Is it always possible to wall the ramp to your main with a CC, a depot and a barrack? Or is this map dependent? Usually you can block the ramp to your main with that, but I think I remember doing a map in LotV that had a wider main ramp.
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Is there a mod or custom game or arcade game that reimplements the old swarmhost from HotS in the HotS expansion? To be clear, what I'm looking for is a map or mod or something that is a standard HotS map, with the swarmhost changed back to the auto respawn, crawling locust, vs ground only, version.
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On July 24 2016 19:15 GoOdy wrote: in hots i would always make a few widow mines to fight carriers to kill off most of the interceptors and it went very well most of the times, but now in lotv they do a lot worse, does anybody know if they changed something for the WM/interceptors or if i just imagine things? maybe has something to do with the release interceptor ability? I can imagine that the protoss can bait the wm shots by releasing interceptors from 2-3 carriers and after that release the rest.
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