2v2's future in SC2 - Page 9
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Tanman
23 Posts
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robopork
United States511 Posts
On April 09 2011 01:00 NrT.RuSH wrote: I think 1v1 is definatly more balanced than 2v2 right now but good 2v2 players cant defend those all in builds everyone complains about. A whole league in 2v2 i dont think will happen due to fact its not gonna draw the crowds but if you could see MC and MVP 2v2 it would probaly pull the biggest audience ever. . Just for clarification, did you mean to say can defend against the all ins? | ||
Disarm22
United States151 Posts
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Netto.
Poland522 Posts
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AWakefield
Canada420 Posts
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Nomadic
United Kingdom312 Posts
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skyR
Canada13817 Posts
On April 09 2011 01:37 AWakefield wrote: Im a fan of 2v2, its just a shame their isn't more room for it. Most 2v2 games I see end in rushes and less then epic games. Which is unfortunate. Because its not possible to defend against a ZT team as Px on the majority of the maps in the 2v2 pool. | ||
TeWy
France714 Posts
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windsupernova
Mexico5280 Posts
"Yeah seeing more 2v2s in tournaments" Something like this: "SC2 should be balanced based on 2v2" Just chill I don't think anyone is asking for balance changes other than better 2v2 maps. After all I feel like after the reaper nerf(that was indeed due to team games, but really it has been the only change that was done with team games in mind) I don't think there is a strategy imba enough that it can't be fixed with better maps | ||
uSnAmplified
United States1029 Posts
If a league wanted to run 2v2, they should have someone make maps with 2v2 balance in mind instead of the blizzard crap with rocks everywhere, multiple ramps etc etc. Im not exactly sure what makes a good 2v2 map, but i know its not the ones on blizzards ladder. | ||
andrewwiggin
Australia435 Posts
And even slight imbalance is a fair price for incredible matchups ! i could imagine GSL champions in 2v2 matches... arghhh!! GO FOR IT! | ||
Sandster
United States4054 Posts
On April 08 2011 23:46 Beyonder wrote: Except that 2v2 has worked perfectly fine before in both BW and SC2. I predict it to be like 1v1 before, soem imba at the start, but once people know what to expect and how to counter it (on half decent maps), it will become insanely fun with a lot of strange and interesting strategies. Wish the nay-sayers would see the glory of early 2v2. Oh I'm not a nay-sayer, I love team games and play them much more than 1v1. What I meant with my bughouse comment was that 2v2 will always have the stigma associated with being a "lesser" game, regardless of how fun/competitive/balanced it is. I would love to see more 2v2 games though. I probably shouldn't have quoted the "there are better games out there" part when I first posted, since that's not what I'm saying at all. | ||
QuixoticO
Netherlands810 Posts
Would make life so much easier and could make team battles EPIC. | ||
hmunkey
United Kingdom1973 Posts
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ThaZenith
Canada3116 Posts
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Sandster
United States4054 Posts
On April 09 2011 02:42 QuixoticO wrote: I have a dream where Blizzard separates the 1v1 balance from the 2v2/3v3 and 4v4 balance. Would make life so much easier and could make team battles EPIC. The thing is, people have been saying this about WoW for years. Blizz simply won't separate pve and pvp, and I highly doubt they'll separate 1v1 from team games for sc2. | ||
Severedevil
United States4795 Posts
On April 09 2011 01:39 skyR wrote: Because its not possible to defend against a ZT team as Px on the majority of the maps in the 2v2 pool. Between the introduction of the Queen, the build time reduction of the Spawning Pool (which used to take longer than a Gateway to build), and the increased difficulty of blocking a ramp (Zealots block less space, more Zerglings can pack together more tightly), the Protoss very-early game got much uglier. I suspect Protoss players are too eager to start Warpgate research and that delaying gas will be necessary when the opposing team has no Protoss. An aggressive TZ can punish you hard before the 6:00 mark. | ||
DuneBug
United States668 Posts
Protoss are a little greedy trying to get their 4gates up without really having any units. I've seen plenty of 2v2 games where a guy had nothing but a zealot and one gateway until warpgate finished. map pool is the problem though. Bases spread far apart will always lead to dominant speedling play. | ||
Owii
United States357 Posts
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Ansinjunger
United States2451 Posts
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