2v2's future in SC2 - Page 8
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Logros
Netherlands9913 Posts
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Weemoed
Netherlands741 Posts
The problem is that 2v2 is currenty extremely imbalanced on all fronts; in regard to the different races, the maps, the possible strategies or the general core mechanics of the game. Either way, I just grew sick of the constant rushes, cheeses, early pushes and so on that currently define 2v2 games and it's definitly not interested to play, let a lone watch. | ||
zul
Germany5427 Posts
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PinkSoviet
France45 Posts
However, there is a single, quite easy way to fix all that shit: changing units balance for team games. Well, maybe not so easy, but it could make 2v2 (and any team format) awesome, provided some things get nerfed and others gets buffed. When you think about it, it's quite idiotic to make team formats with units balanced for a 200 max population. I did quite some 2v2 with a friend back when diamond meant something, and hell, half of units were utter shit and half was god-tier. | ||
RinconH
United States512 Posts
I find 2v2 very entertaining. The only issue with 2v2 is, right now, there are certain combo/strats that seemed to be very overpowered. Such Z/P 10 pool/10 gate fast WG or early pool + proxy marauders or hellions. Maybe there are ways to beat the above without cheesing yourself... but it's hard to know because the counters aren't "crowd-sourced" like they are 1v1. | ||
turdburgler
England6749 Posts
On April 08 2011 22:02 Logros wrote: I really don't like 2vs2 on a competitive level, it's more a for fun/casual mode like 3vs3, 4vs4 and FFA. The game is simply not balanced around 2vs2 (and it shouldn't be) and it isn't as entertaining to watch as 1vs1. you can just change the 2v2 maps to favour the "underpowered" races without affecting 1v1 balance. | ||
sCuMBaG
United Kingdom1144 Posts
blizzard needs to rework the ENTIRE 2v2 mappool | ||
Irave
United States9965 Posts
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StarStruck
25339 Posts
We used to do them all the time in BW for clan wars so I don't see why not. Although, some do make a valid point. The map pool for 2v2s leaves something to be desired. I would borrow the old WGTour model and include it. It would add more flavor to your tournament and teams would actually have to practice for it. | ||
Desirous
Canada95 Posts
I suggest turning the 2v2 into a showmatchish type thing where the most entertaining 2v2 all season long gets a reward. Better yet, have 5 1v1's and 1-2 2v2's and instead of having the 2v2s count towards the individual CW's, have them count towards overall standing points only so teams can decide how serious they want to take them. | ||
Sandster
United States4054 Posts
On April 08 2011 05:48 Disconnect wrote: SC2 is a 1v1 game with 2v2, 3v3, and 4v4 tacked on for lols. Next you'll be suggesting 2v2 chess. If you want to play a competitive team game there are much better games out there. It's funny you bring this up because it's a perfect analogy. 2v2 chess is called Bughouse and it's hilariously fun (if not very competitive). It's also less understood/developed than 1v1 and based on the chess equivalent of cheese. | ||
Beyonder
Netherlands15103 Posts
On April 08 2011 23:04 Sandster wrote: It's funny you bring this up because it's a perfect analogy. 2v2 chess is called Bughouse and it's hilariously fun (if not very competitive). It's also less understood/developed than 1v1 and based on the chess equivalent of cheese. Except that 2v2 has worked perfectly fine before in both BW and SC2. I predict it to be like 1v1 before, soem imba at the start, but once people know what to expect and how to counter it (on half decent maps), it will become insanely fun with a lot of strange and interesting strategies. Wish the nay-sayers would see the glory of early 2v2. | ||
Beyonder
Netherlands15103 Posts
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vectorix108
United States4633 Posts
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JetGillLee
Australia43 Posts
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ArneX
Sweden24 Posts
And to everyone who think shared bases is lame, what the hell are you thinking? I bet most of you never play 2v2, and that most of the good 2v2 players would wipe the floor with you, pro solo player or not. | ||
XenOmega
Canada2822 Posts
We veto some of the separate base, because its very hard, if not impossible, to stop a 2v1 early push in separate base. And to be honest, with about 600-700 team games played, I can say that the scariest cheese always involve speedlings. Proxy gates/rax, canon rush, 6 pool... the common cheese in 1v1 are fairly easy to scout and to stop. If you guys want some trivial tips : When facing Protoss or Zerg, ALWAYS wall. Always scout, as early as you can. Also, scout around your base. Based on your scouting info, modify your build if needed. Note that 1v1 builds may not be optimal for team. Veto away the map where your ally base is too far. I find team game to be very entertaining simply due to fact that ALOT of stuff can be happening at once and the battles just feel more gigantic. | ||
NrT.RuSH
Germany214 Posts
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Apolo
Portugal1259 Posts
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NrT.RuSH
Germany214 Posts
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