There will probably be a few gems but I think most of the maps are going to be sucky and pricy.
Also, App-store kinda sucks and everyone I know that has an Apple-product has jail-broken it :p
Forum Index > SC2 General |
DwmC_Foefen
Belgium2186 Posts
There will probably be a few gems but I think most of the maps are going to be sucky and pricy. Also, App-store kinda sucks and everyone I know that has an Apple-product has jail-broken it :p | ||
brendaaan
New Zealand77 Posts
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Rorra
Australia1066 Posts
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Zelniq
United States7166 Posts
On May 31 2011 19:21 NicolBolas wrote: Show nested quote + if WoL was geared towards us hardcore players...man I can hardly imagine what HotS will be like. They were saying that WoL was promoted towards hardcore players. The design goals haven't changed with HotS; the marketing of the game has. I really hope you're right about this, I didn't get that the first time reading the Q&A, but I can see it. On May 31 2011 19:21 NicolBolas wrote: Show nested quote + I really hope they work on improving/changing/reworking existing units as much as the creating new ones, although they've made no mention of doing so. Well, except for the part where Browder pretty much said that the Overseer was pretty close to getting the hatchet if not already out of the game. yeah there is that, i address it in an edit but I still doubt they're thinking the same things I am. They've mentioned the overseer and reaper... units they think aren't being used enough. That's good and all but I'd also like to see changes made to units that are being used. Like for example improvements to say give the player more opportunities to micro units (especially in cases where micro can help deal with an opponent who has a 'hard counter' to the unit. such as hydralisk vs colossus, i really want them to add some way to make hydras at least somewhat viable vs colossus provided the zerg player controls them well or something to that extent. though even moreso do I want the hydralisk to be redesigned, as I explained in my earlier post) | ||
konadora
Singapore66060 Posts
can't wait for campaign ^_^ | ||
Walls
United States172 Posts
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Voldron
Greece91 Posts
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Bagi
Germany6799 Posts
But I guess this was expected. | ||
StayPhrosty
Canada406 Posts
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busbarn
Sweden984 Posts
I played both sc1 and BW singleplayers and in my opinion WoL sp > sc1/bw sp. I'm very excited to play the HoTS sp! | ||
Caphe
Vietnam10817 Posts
On May 31 2011 19:12 Zelniq wrote: "For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players." if WoL was geared towards us hardcore players...man I can hardly imagine what HotS will be like. Because it certainly was not geared toward hardcore BW fans who loved the game for all the subtleties that made it amazingly good... the subtleties that apparently the devs did not understand themselves, or at least failed to see how significant they were to BW's success as the best multiplayer game ever made. My low expectations of HotS weren't low enough apparently as I did not realize they'd be catering more to the casual gamer, and focusing the majority of their efforts on Singleplayer. There's still time for things to change though, I'll just have to wait and see what they cook up for the multiplayer. I really hope they work on improving/changing/reworking existing units as much as the creating new ones, although they've made no mention of doing so. Really I'd just be so much happier already if they removed unit clumping, and made it more like BW where armies would bump into each other and be fairly scattered around rather than moving as a collective blob at the very least, there was this one thing: "For example, the Overseer is not a cool unit, it's basically a glorfied scout at this point. We're looking at either taking out or replacing these units that aren't as cool. The other thing that we need to watch out is how these units interact in combination." I suppose that's a typical Blizzard way of thinking and was to be expected, but nevertheless it's great news. However I don't think a lot of the units that I think aren't as cool don't fit with Blizzard's ideas. Basically most zerg units I feel are pretty uninspired/bland, or some have extremely limited/situational uses. + Show Spoiler [more SC2 ranting] + Ultralisk/hydralisks I'm most concerned about, though I've issues with the boring design/lack of micro options that BW had with most of the other units as well. I really dislike the current design of the hydralisk, high cost but low hp and slow move make for just a terrible combination, it's not fun to use, you can't really micro due to their slow move, fast attack speed, and fast death. In BW you could actually make a lot of use from microing hydras...dodging storms, getting good positionings/spreading quickly, flanking, pulling hurt units to the back. And they were cheap and expendable and weren't so incredibly hard countered by any units. In BW, storm was the strong 'counter' to hydras except that good micro could greatly lessen the effect...colossi don't care how you try to micro them, they always melt them regardless. Ultras have similar problems, they are easily hard countered and their extremely high cost turned suddenly useless by some immortals. They need to steer away from units that suddenly become useless because your opponent was able to get X. I like however the ultralisk in zvz currently..it's vary frightening and there's no really strong/easy answer to them, which is how the ultimate expensive unit should feel...well provided the game gets to that stage which is rare. damn this is just the tip of the iceberg, i could write a book on my issues with sc2..but that's for another thread. I really do hope Blizzard agrees with at least some of these things I dont want to derail the thread but as a long time BW player. I have to agree with most of thing you said here esp some units uses in WoL. I don't know where Blizzard got this hard-counter idea from. It really take away alot of fun out of the game. For the HoTS is not focusing on hardcore fans, I think Blizzard means, in WoL which is a game 9 years after the original SC, they want to test what is the most important aspect which is multiplayer. With HoTS, they already establish SC2 multiplayer with WoL so they will just try to fix/change it, not actually build it from the scratch. I don't think Blizzard wants to abandon hardcore multiplayer for single play. Since its the multiplayer that make SC/SC2 what it is now. | ||
doerit
Germany234 Posts
This looks amazing, thank you very much for the write up. I cannot wait for HotS, this looks a lot better than WoL already. | ||
bobhund
Sweden364 Posts
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WArped
United Kingdom4845 Posts
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archonOOid
1983 Posts
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KobraKay
Portugal4012 Posts
Now that I've seen this I want to play HotS ahh...the long waiting period begins...we're not even in the blizzard soon time right? Oh well guess I need to find something to distratc me from this or just try to forget about it for a few months TT. | ||
Existor
Russian Federation4295 Posts
There was a unit that jumped from a cliff, in the game play video, what's up with that? Information? Yeti, neutral and agressive animal, when you kill all their matriarches, you will have more points to upgrade kerrigan | ||
Vernom
Spain374 Posts
On May 31 2011 19:58 archonOOid wrote: There was a unit that jumped from a cliff, in the game play video, what's up with that? Information? Maybe a critter. | ||
Slaytilost
Netherlands968 Posts
On May 31 2011 19:58 archonOOid wrote: There was a unit that jumped from a cliff, in the game play video, what's up with that? Information? I guess thats an upgraded zergling | ||
BeastofManju
United States79 Posts
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