Would island maps really be that imbalanced? - Page 12
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Pocketsocks
United States192 Posts
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CatNzHat
United States1599 Posts
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DarkPlasmaBall
United States42211 Posts
PF + Turrets = can't be touched or dropped on ever. That being said, if the map was split into four quadrants or something like that, then that would be pretty interesting. | ||
Meatex
Australia285 Posts
Zerg air too weak | ||
Terranist
United States2496 Posts
On August 29 2011 12:21 Kimaker wrote: What? A theorycrafting thread?! TO MY ASSHOLE! HURRY! xD All joking aside, someone just make a simple island map and test it. yeah, we had desert oasis. result? fruitdealer wins the first starleague. | ||
Trusty
New Zealand520 Posts
On August 29 2011 12:27 Terranist wrote: yeah, we had desert oasis. result? fruitdealer wins the first starleague. Worrying about zergling runby's at your natural =/= Island map. | ||
Terranist
United States2496 Posts
On August 29 2011 12:29 Trusty wrote: Worrying about zergling runby's at your natural =/= Island map. in beta the island was our natural lol | ||
Trusty
New Zealand520 Posts
In Beta the natural was insanely hard to defend..... nothing like an island. Edit: dirty terran flying to corners! | ||
Tektos
Australia1321 Posts
Mass phoenix so they can't drop you and you dominate everything in the sky (throw in some voids for the odd corrupter. Then all you need to do is calmly mass carriers + a mother-ship. | ||
Bippzy
United States1466 Posts
On August 29 2011 13:04 Tektos wrote: Protoss IMBA. Mass phoenix so they can't drop you and you dominate everything in the sky (throw in some voids for the odd corrupter. Then all you need to do is calmly mass carriers + a mother-ship. Whats interesting about your claim is that you think everyone will go air. Im pretty positive toss would have to worry about roach drop rushes, which would be hard to defend even with overlords. Also, carriers vs zerg isnt that good. Voids are much better. What really makes toss overpowered is that they could get storm and turtle until they have a massive army. | ||
lorkac
United States2297 Posts
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Subversion
South Africa3627 Posts
Wouldn't feel like Starcraft. | ||
Excalibur_Z
United States12180 Posts
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Diamond
United States10796 Posts
On August 29 2011 13:25 Excalibur_Z wrote: Not sure about full Island maps, but a step in that direction with a map port like Neo Forbidden Zone would be worth a shot, I think. There should be some pro tourney that takes a chance on a map like that. I think you underestimate the blowback from the pros if someone did this. EU and NA pros already bitch moan and cry about every time a map changes. A major thing like this would cause some serious problems. KR players might be open to it, but I seriously doubt that. From my experience they are the most willing to try new things. Good luck getting the GSL on board with that however. | ||
tsango
Australia214 Posts
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Tektos
Australia1321 Posts
On August 29 2011 13:12 Bippzy wrote: Whats interesting about your claim is that you think everyone will go air. Im pretty positive toss would have to worry about roach drop rushes, which would be hard to defend even with overlords. Also, carriers vs zerg isnt that good. Voids are much better. What really makes toss overpowered is that they could get storm and turtle until they have a massive army. Thats what the phoenix are for... if they go roach you kill every overlord that moves away from their island. Because they are on an island you're doing an aerial contain. I did not once assume everyone would go air, it is just that by protoss going air that is the best way to keep their ground army contained to their island. What units don't carriers do well against? Corruptors are probably the best, thats why you mix in a few voids. Mass void/carrier beats mass corruptor, I'm pretty sure. | ||
Sworn
Canada920 Posts
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oxxo
988 Posts
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lorkac
United States2297 Posts
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Azera
3800 Posts
On August 29 2011 12:27 Terranist wrote: yeah, we had desert oasis. result? fruitdealer wins the first starleague. What role did Deset Oasis play? Fruitdealer won by taking huge insane risks which paid off. | ||
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