Would island maps really be that imbalanced? - Page 9
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Artlu
8 Posts
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Kyhol
Canada2574 Posts
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Alzadar
Canada5005 Posts
People seem to have images in their head of Lost Temple or Scrap Station-esque ridiculously small island where one turret in the middle covers the whole area. You could easily make islands have "beaches", areas on the edges of the island that are unbuildable and would allow for drops to land safely. One thing I also thought about was neutral hostile Turrets and Planetaries blocking regions of the map, ensuring that you need a sizable force before claiming the area. You could have block paths with neutral Spine Crawlers - the off-creep mechanic would make them die over time, but they would block early game movement. Destructible bridges is the most interesting option to me, since it creates a perfectly normal early game that transforms into island play as soon as one player decides to destroy the bridge(s). On August 28 2011 17:34 DarKcS wrote: OP, how long have you been playing Starcraft? Did you not see the crappy island liftoff time wasters in beta/post-release lost temple? I've been playing StarCraft 2 since about half-way through beta and Brood War for years before that (albeit I blow at BW! ). I never really had trouble with stuff like that, and as I say you can design the map to not have such easily defended positions. | ||
wattabeast
United States957 Posts
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noobcakes
United States526 Posts
Terran has the ability to lift off, and medivacs are really useful even without islands. Zerg has nydus, and their overlords will be actually useful instead of just being scouters and sacrifices. All Protoss really have is mothership with it's recall ability which barely counts suggesting how slow it is, and warp prism. Warp prism is really strong with its warpgate play, but they are so much more vulnerable compared to medivac and overlord, because it has to stay still to have warpgates summoned | ||
Gigaudas
Sweden1213 Posts
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lindn
Sweden833 Posts
so marines aren't better? | ||
Staboteur
Canada1873 Posts
...except protoss would fare so poorly that they'd almost have to mass void ray every time. Their two most potent and common units, sentries and colossus, would have little place in either defending or attacking, I'm not sure what they'd use, but ultimately protoss air is not often considered the strongest and I feel like we'd end up seeing a giant wall of void rays, like you often do in team games. Though I laugh at people that say TERRAN JUST DOUBLE CC FIRST LOAD UP SCVS NO PROBLEM. If the main "island" you start on has two bases, both Protoss and Zerg would have fine opportunity to expand first and use their macro mechanics to secure crazyfast economies, while still having plenty of time to tech out to either secure a third or attack off two bases. Though terran could CC first, then rax (4 TEH OBRITALZ), then CC again, I feel like this would be getting into a timing where a protoss or zerg attack could be coming on to their island pretty quick, making that third CC really risky to take. Yeah. It'd be really interesting to see. In fact, it makes me wonder if someone could convince a pair of CoL dudes to play a best-of-five in-house on one or several of the "practice" maps that starts with rocks everywhere preventing rushes, and make a rule that you're not actually allowed to knock down those rocks ever. It'd simulate an island map without having anyone actually make an island map. It would be cool to see the build orders that progress, and how players choose to play knowing that no zerglings/marines/stalkers are going to smash into their base until they have a way to get there. | ||
SheaR619
United States2399 Posts
From here it could be anything but I think a logical island map would follow these description. | ||
TedJustice
Canada1324 Posts
Also, Protoss would probably resort to something like colossus or sentry drops. Those units wouldn't be useless. Even if they were just used for defense on your own island, you'd still need to have them. | ||
HardlyNever
United States1258 Posts
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Ninety-Three
United States68 Posts
On August 29 2011 02:58 lindn wrote: "-Queens are pretty much the best early game anti-air" so marines aren't better? They are certainly worse anti-air than queens! But you can definitely make a lot more marines than queens can be produced. Queens are the most efficient anti-air in the game, I think. | ||
Geovu
Estonia1344 Posts
Seriously, if you haven't even played an island map 1v1 at least ONCE in Starcraft 2, you are in absolutely no position to comment on balance on such a map. That is essentially worse than a bronze player with 2 1v1s under his belt to say 'vikings are OP, they can LAND AND THEN ATTACK GROUND AS WELL?? wtf this game is shit'. People using Scrap Station and Lost Temple as the basis of their knowledge? Lol, if you can worker rush your opponent then it isn't an island map. | ||
blabber
United States4448 Posts
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PowerDes
United States520 Posts
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REDBLUEGREEN
Germany1903 Posts
On August 29 2011 03:29 blabber wrote: seriously, all this theorycrafting can be settled with some actual games being played. i'm of the opinion that island maps should have been given at least a chance instead of just immediately be regarded as "imbalanced" from the get-go I agree. Anyone know the name of a decent island map? And anyone up to try playing them? EU master zerg here, PM me. | ||
blabber
United States4448 Posts
On August 29 2011 03:39 REDBLUEGREEN wrote: I agree. Anyone know the name of a decent island map? And anyone up to try playing them? EU master zerg here, PM me. I know some of the Blizzard maps are island maps. But you wanted "decent." "Blizzard map" and "decent" don't belong in the same sentence. | ||
Volka
Argentina379 Posts
The first poll says that most think that Terran would be imbalanced, but the second says that it'd worth experimenting with, isn't that contradictory? | ||
Whitewing
United States7483 Posts
On August 29 2011 04:09 Volka wrote: Haha what's this? The first poll says that most think that Terran would be imbalanced, but the second says that it'd worth experimenting with, isn't that contradictory? Not at all, people have an expectation, but they don't know for sure so it's worth testing to see if the expectation would be confirmed. Contradictory would be if the first poll said terran would be overpowered and the second said terran would be underpowered. | ||
aebriol
Norway2066 Posts
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