Patch 1.5 Patch Notes - Page 4
Forum Index > SC2 General |
densha
United States797 Posts
| ||
gengka
Malaysia461 Posts
"what's the point of having tons of meetings and analysis to try balancing a game with big design flaws. Even if we did, when HOTS is out there will be tons of other problems surfacing and all the previous effort will be wasted." | ||
FinestHour
United States18466 Posts
| ||
sc2terran
United States61 Posts
On July 24 2012 17:51 gengka wrote: i have a feeling that there will be no more balance changes after this. Blizzard will probably let the players to adjust themselves and 'balance things up', and concentrate more on HOTS from now on. its like: "what's the point of having tons of meetings and analysis to try balancing a game with big design flaws. Even if we did, when HOTS is out there will tons of other problems surface and all the previous effort will be wasted." i agree, there is no way to balance warp gate and larva inject so why bother trying. | ||
fuzzz
267 Posts
| ||
PresenceSc2
Australia4032 Posts
| ||
Desert Fox
United States352 Posts
There shouldn't be any changes. Just because Blizzard has taken an active interest in patching this game and its units in a way that is radically different than their approach to SC Brood War doesn't mean every person with a keyboard needs to tap away at a silly message concerning their impressions of balance. Byun, a person no one even considered a good player was one turn around in the middle of the map away from being in the finals. Taeja has won a tournament. Terrans are exploring different methods of winning games. Mvp is still skinning and mounting nerds on his wall despite lacking interest in the game and suffering from an injury that prevents him from dominating at full strength. MKP is excellent, there are Kespa Terrans taking games off of very skilled zergs and there is an all Protoss final going on after a Terran won an MLG and a Zerg won the NASL. Some people are so out of touch with what's really going on that they need to just step back, take a breath and let the moment you're in flow away and have a bit of patience. | ||
urashimakt
United States1591 Posts
| ||
NeWeNiyaLord
Norway2474 Posts
| ||
13JackaL
United States577 Posts
| ||
Desert Fox
United States352 Posts
On July 24 2012 17:52 sc2terran wrote: i agree, there is no way to balance warp gate and larva inject so why bother trying. This is almost as idiotic as the people who thought all three spell casters--infestor, ghost and high templar--should be balanced in terms of range, ability and function. The point of warp gate, MULE and larva inject was to bring imbalance to each race. There can be imbalances within the whole so long as it evens out elsewhere. The Protoss players who whined about High Templar being incomparable to Ghosts are just as wrong in their approach to "fixing" these so-called issues. That's because they (and everyone else who engages in 'balance' discussion) really don't understand the type of game balance the designers are achieving and they should find something else to pretend to be knowledgeable of. They're the type of people who see Zerg macro as a 'cheat' and 'unfair'. They don't get it, they whine despite there being great players of each race who are successful (as of 2012, there are 4 terrans, 3 zergs and 3 protosses in the top 10 for SC earnings) and again, need to step back, take a breath and look at the whole rather than 'herp derp, 5 range queen'. | ||
PandaTank
South Africa255 Posts
User was warned for this post | ||
Ammanas
Slovakia2166 Posts
Also, glad no balance changes - imo Queen range doesnt have anything to do with Zerg dominance, even if they reverted it, it would be the same. Queens were always this strong, they just buffed them a little so Zerg players would actually use them and come up with strategies like 6 queens etc... The same thing they did previously, they insignificantly buffed underused strong unit to encourage players to use it. Now they should buff ravens and observer speed upgrade (seriously, why is no one getting that? They are getting like +air upgrades, but never observer speed, it just makes me sad). | ||
PresenceSc2
Australia4032 Posts
On July 24 2012 18:09 PandaTank wrote: So it looks like zerg will have it easy until the release of HOTS. Lovely. one word for you, VIPERS. | ||
TheRealFluid
United States501 Posts
| ||
Toastie.NL
Netherlands232 Posts
Has BLizzard said this is the definitive UI, as in, WoL UI will NOT ever change again/get redesigned/get additions? | ||
DrAbuse
Germany209 Posts
http://us.battle.net/sc2/en/forum/topic/5271506462 | ||
13JackaL
United States577 Posts
The state of the game is the most balanced I've seen ever. We're having a PvP GSL finals, a zerg winning Dreamhack, and a Terran winning MLG. it was closer to even before the patch though | ||
Kaos_StarCraft
Australia92 Posts
Not sure exactly what this means, but if I'm understanding it right it's a cool unintended "trick" which could be used to set traps? Oh excellent, now maybe they can patch broodwar to fix that silly hold lurker thing where they wouldn't attack when an enemy unit came into range. LOL NO. Blizzard (Y) | ||
Denzil
United Kingdom4193 Posts
On July 24 2012 18:14 TheRealFluid wrote: The state of the game is the most balanced I've seen ever. We're having a PvP GSL finals, a zerg winning Dreamhack, and a Terran winning MLG. But I lose all my bronze league games as Terran therefore the game the clearly imbalanced at the pro level and I shall make sure the forums know of this but seriously though, there's no problem at the pro level right now, Terrans are doing fine TvZ and to ^ no, comparing an empty bunker with units inside it to a hold position lurker is a stupid as all hell comparison. | ||
| ||