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I don't think anything annoyed me so much in LoL as trying to figure out what all the "Jungle Yorick is easy" people were doing that I wasn't. For the love of Baron if I see someone post "how to jungle" for a new champion but leave out starting items, skill order, or runes again I will shoot them with mind bullets.
For reference, Phreak's method appears to be 19/0/11, WEWQ (R>W>E>Q), AD Quints/Marks, Armor Seals, Flat Mana Glyphs, Long Sword + Pot and Wolves/Wraiths/Golems recall Blue/Wolves/Wraiths etc.
Flat Mana is taken instead of regen or CDR because without it you run out of mana by the time you hit golems. It also works better with blue buff than regen runes.
This is just Phreak's method. There's probably refinements that can be made.
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I've been playing around with Yorick all weekend and I've found that hes pretty solid in both a solo and duo bot lane with some sort of cc, even janna was really efficient at giving me early lane advantage. I've been playing him sorta as an AD caster ala Corki or Urgot to pretty decent success. 3-1 in ranked and 9-2 in 5v5 premade normals.
Masteries: (9/0/21) Taking CDR and 15% MR reduc because W and E are magic damage.
Runes: Flat AD reds x9 (gives you early game damage and lets you take meki pendant at start for land) Flat Armor yellows x9 Flat MR Blues x9 Hp Quints let you be aggressive, Gold per 5 to farm out the game.
Summoners: If pushing, tele + exhast. Team fighting Flash +ignite/exhast
Skill Order: E,W,E,Q,E,R then R>E>W>Q
Core: Manamune, CDR Boots, Spirit Visage. (Start team fights here)
End game: Core build + Atmas, Frozen Mallet, Situational Tanky Item (usually GA)
Start: Meki Pendant + 2 Hp Pots.
Solo lane: Harass your heart out. E's range is pretty ridiculous and costs not a terrible amount of mana. E can be used to last hit, but only if you couldn't melee it down. Once you hit level 2 E>W the enemy and just continue last hitting. Your ghouls don't pull aggro from minions for you so you can psudo zone them out by just making sure you keep landing W correctly. Your ghouls will ALWAYS go for champions if they are around. Even if you E a minion they will run head long into the champion regardless. If you take ignite you can get a kill at around 3 if you're good about your harass. When you have ~1k, back and get Tear + Boots 1 and a pot if you have the extra cash. Return to lane and spam the crap outta your abilities. By the time you start team fighting you want manamune + ~1.5k mana to really deal the damage needed to be noticed. Otherwise your just as UP as everyone says.
Team Fights: Find the carry and blow them up. If you get a chance use your ult right when the fight starts, it makes for 6v5s if you ult the carry, if not ult yourself and KEEP SPAMMING EVERYTHING.
End Game: You are an AMAZING pusher. If 35 minutes comes and goes, your damage begins to drop ALOT vs the enemy team. Push the shit outta some turrets instead. If your team is teamfighting however, spam as hard as you can followed by Ulting correctly. When you get Atma's + Frozen you can force carries outta fights by yourself and they won't get away without help so beat them down. Peel for your carries too if you can't get after the enemy carry.
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I did something similar but I did W>E for the snare, and did something like Tears -> Phage -> Mune -> Frozen and just became like this bizarro tank snare DPS push thing. He's not quite as bad as people make him out to be, he might need a bit of an mspd buff on his minions (would be my main beef) but otherwise he's pretty solid, esp in 2v2 lane with his ridic ranged harass.
Edit: Ran the defensive runeset obv, to offset his inability to buy defense items for a while.
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Fuckers in normals wont give me a chance to try Yorick against real enemies instead of bots.
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Blazeraid convinced me that Yorick is crazy good and he'll be OP next patch.
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I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other), has an AoE AD-scale snare, vlad's Q (E), and as a hero is designed to scale off of AD/HP. Get defensive non-item stuff, build HP/AD and profit, from ranged even.
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is awesome32250 Posts
On July 06 2011 23:28 Southlight wrote: I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other)
Lee sin
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On July 06 2011 23:28 Southlight wrote: I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other), has an AoE AD-scale snare, vlad's Q (E), and as a hero is designed to scale off of AD/HP. Get defensive non-item stuff, build HP/AD and profit, from ranged even. atmogs with zerkers makes Yorick OP!
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also pantheon... and jarman... >_<
ANYWAY, I think you guys are silly gooses because Elementz said Yorrick is teh worst champ so eh must suck. Stop spreading false hope for a hopeless champ!.
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Panth's ranged poke is more like suicide cuz it's shorter range than almost everything else :p
And I don't think Standard scales off AD does it...?
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Panth Q is 600 range, which is comparable to parrrrrrley (maybe a little less, idk the specifics on parrrrrley).
Flag doesn't scale with AD, but Dragon Strike does and Dragon Strike is like 700+ range, definitely longer than parrrrrrley.
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Marshall Islands3404 Posts
idk about W being a poke that shit has the shortest range...I max it last
Q is awesome and E is ok for laning/jungling
I build him like tryn and just go full offense and ult myself everytime. go nuts ---> die --->go nuts again
yorick es AD karthus
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E is a good poke, as it has long range and scales with AD. I just liked maxing W because it ensures chase control... but it does have the slowest CD so I'm not 100% sure there.
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the only real use i found for yorick is to troll ppl like rainman when their on my team
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On July 07 2011 00:24 locodoco wrote: the only real use i found for yorick is to troll ppl like rainman when their on my team
procodoco #1
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maxing E wins lane top vs pretty much anyone if you do it right. EW combo hits for like 500 and heals you for like 200 every couple seconds if you've got the mana for it.
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Which you won't if you want to not get your ass handed to you prior to those numbers getting to that point.
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Omen of War Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced. Omen of Pestilence Increased the cast range by 50 Improved the consistency of the AoE slow by increasing the radius and rate of application. Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70 Omen of Famine Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80 Omen of Death Updated the visual of Reanimated Champions to better show when a Champion has revived. Removed the health decay on the Revenant and Reanimated pets Fixed a bug with the interaction between Chronoshift and Revenants Fixed a bug with Heimerdinger's turrets and the Reanimated state Unholy Symbiosis Yorick now takes 5% reduced damage for each summon that is active. Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health Ghouls Ghouls are now immune to slows. Ghouls take 50% reduced damage from AoE abilities General Mana per level increased to 35 from 30 Health per level increased to 85 from 80 Armor per level increased to 3.6 from 3 Base Movement speed increased to 320 from 315 Slightly increased his base Attack Speed
Ohhhhhh man. This is just nuts.
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