Base Stats: Damage: 51.7 (+3.5 / per level) Health: 421 (+85 / per level) Mana: 235 (+35 / per level) Move Speed: 320 Armor: 15 (+3.6 / per level) Spell Block: 30 (+1.25 / per level) Health Regen: 1.4 (+0.14 / per level) Mana Regen: 1.2 (+0.09 / per level)
Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well. Bonus damage: 30 / 60 / 90 / 120 / 150 (+1.2 bonus physical damage) additional ghoul attack damage: 8 / 16 / 24 / 32 / 40 move speed bonus (both yorick and ghoul): 15% / 20% / 25% / 30% / 35% Cooldown: 9 / 8 / 7 / 6 / 5 sec Cost: 40 / 40 / 40 / 40 / 40 mana Range: 650 Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed. Damage: 60 / 95 / 130 / 165 / (+1.0 bonus magical damage) Initial slow: (1.5 sec) 20% / 25% / 30% / 35% / 40% Ongoing slow (while ghoul is alive which is 5 sec or until killed): 10% / 12.5% / 15% / 17.5% / 20% Cooldown: 12 sec Cost: 40 / 45 / 50 / 55 / 60 mana Range: 550 Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals. Damage: 55 / 80 / 115 / 145 / 175 (+1.0 bonus physical damage) Cooldown: 10 / 9 / 8 / 7 / 6 sec Cost: 55 / 60 / 65 / 70 / 75 mana Range: 550 Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance. revenant lasts 10 seconds or until dead revenant can be controlled by holding ALT (like Tibbers) revenants deal 45% / 60% / 75% of ally's attack damage Cooldown: 120 / 105 / 90 sec Cost: 100 / 100 / 100 mana Range: 850 Unholy Covenant (Passive): Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.
Patch Changes: November 29th, 2011 Patch 1.0.0.130 + Show Spoiler +
* Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer * Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target * Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated * Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer
Base armor of ghouls reduced to 10 from 20 Omen of Death damage percent reduced to 45/60/75% from 50/75/100% Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio Omen of Famine Heals for 40% of the damage dealt, down from 50% Range reduced to 550 from 650
Omen of War Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced. Omen of Pestilence Increased the cast range by 50 Improved the consistency of the AoE slow by increasing the radius and rate of application. Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70 Omen of Famine Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80 Omen of Death Updated the visual of Reanimated Champions to better show when a Champion has revived. Removed the health decay on the Revenant and Reanimated pets Fixed a bug with the interaction between Chronoshift and Revenants Fixed a bug with Heimerdinger's turrets and the Reanimated state Unholy Symbiosis Yorick now takes 5% reduced damage for each summon that is active. Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health Ghouls Ghouls are now immune to slows. Ghouls take 50% reduced damage from AoE abilities General Mana per level increased to 35 from 30 Health per level increased to 85 from 80 Armor per level increased to 3.6 from 3 Base Movement speed increased to 320 from 315 Slightly increased his base Attack Speed
Builds: Volibear Patch: Asdkmoga's Guide to Bottom Lane Dominion: + Show Spoiler +
Yorick is easily one of the strongest bottom lanes in Dominion at the moment, particularly because he can shut down many a heimer, who is currently quite typical.
i like taking promote Exhaust, to win 1v1's and pushing usually, but can toss in a ghost or ignite or whatever reallly.
Runes: 9 Armor Pen Reds 9 Attackspeed Yellows (or armor) 9 Attack Speed Blues (or magic resist) 3 Movement Speed Quints as well as going 21/0/9 in Masteries. W>Q>E>R/Q>W>E>R
I start off Prospectors blade, boots and 2 health bots. all of this is pretty aggressive, with runes and masteries so you can alternatively start off Chalice if you so perfer, and need the magic resist, like against a malzahar, but typically i find you can just right click someone, and with exhaust or a possible ignite theres almost nothing they can do early on. Start off hitting them with W and E and smack them with a Q, and if they dont immediately run your ghouls and you will usually do too much damage for them to handle, and will give you the side with the health bonus of the lane, (which is why i normally dont open up mana potions). if they are melee and you can get against them often max your Q first, but typically if they are range/have a root/push minions hard you can max W, and spam it against minions. although this is your spell that goes off AP and your going to go AD hard late game, i still find this to be the best choice as it harasses basicly the same as E early game but splashes minions and slows, a very nice spell. From here you can go Spirit Visage or the Non-heart-of-gold aspect of Randuins Omen if you need the armor. From here you will drop off slightly as you accumulate gold, unless you get some AD soon, which is why i go into Sanguine Blade, in which case instead you sky rocket. The lifesteal from E, and Sanguine Blade, combined with your Spirit Visage is nothing to look down upon, and in some cases, if you continously attack minions and keep your charges up, they cant really out DPS your life steal at this point in the game. Next options would probably be Zeal -> Trinity Force for movement speed, but Brutalizer -> tri or phage -> tri are also good options, brutalizer if you arnt being kited hard, and phage if you need the extra health and to be tankier... for AP heavy teams i'd get a FoN, AD heavy i'd get a Thorn Mail, Most games wont go this long, but if they do you can invest into a Quick Silver Sash to get rid of those nasty shut downs, or Infinity Edge, or really anything AD or Tanky, its all pretty solid on yorick tbh
Xerath Patch: STS17's Laning Top Summoner Rifts: + Show Spoiler +
Get Q at 2 against most (Stronger nuke in melee trades) and W against those who like to chill in the brush because you get a free face checker ability and the instant sight from it keeps your E from breaking off of the champ if they use the brush to escape. W also breaks Garen's passive so dropping it in a brush when he's hiding really kills his ability to sustain himself and you'll quickly push him out of lane if you aren't dumb enough to eat a full Q -> Spin combo.
The goal here is a good heavy tanky set-up without sacrificing early game harass. 15% MPen and 25 ArPen maximizes the healing and damage from your E which will be your primary sustain and harass tool in lane.
I have never really come across a lane where I lose (lose being defined as behind in farm compared to your opponent) and you can zone / outharass a good number of champions.
I'm also not afraid to change that set-up if I think my opponent will be heavily harassing me or if I have an aggressive jungler. For example, against an opponent who forces you to use your spells often (Garen, an aggressive AP Trynd, some Singed, etc.) you may want to consider MP5 runes and going deep enough into utility to grab MP5 there as well.
Your runes and masteries are fairly flexible and once you get your Tear it's almost impossible to push you out of the lane.
Explanation - Laning yorick just doesn't appeal to me. Jungle yorick doesn't have huge mana issues and is free to farm directly into his core items which come in useful pieces.
The Setup - Red: Flat AD Yellow: Flat Armor Blue:Flat MR Quints: Flat AD (I run 2 AD and 1 Apen cause I haven't bought a 3rd AD yet lolz)
Summoners - Flash + Smite
Masteries - 9/0/21
Skill Order - QEW -> R > E = Q > W I'm not 100% sure i'm happy with this skill order, but the reasoning behind this particular order is because leveling Q helps jungling speed and E for the heal. The reason W is saved for later is because leveling doesn't reduce cooldown. BUT IT DOESNT MATTER CAUSE YOU ARE JUNGLE YORRICK!!!
Route: Your blue -> wolves -> wraith etc. You can gank at 3 -> farm everything
Spirit Veil works so well on Yorick because no stats are wasted.
After this point you really are free to buy whatever you want/need. I like BR because you get AS + AD + Passive, but as long as you build something reasonable it doesn't matter ( READ: NO AP PREEZ)
Tactics - When ganking from jungle obviously you want to target lanes where the opponents over extended. Ideally you want to be able to walk out and combo them, BUT I've had to flash and W them in order successfully slow and gank so if you have to burn flash don't worry too much.
As jungle yorick you NEED BLUE 100% of the early to mid game to make sure your constant jungle farming + ganking doesn't stop. As long as you have blue you can spam E to refill in between pressuring lanes.
I really like pink warding dragon around level 6-7 to clear wards and grab a free dragon. Yorick has no trouble soloing dragon just remember to pop your R on yourself and spam WQEQWEQEWQEQEQWEQWEQEQEQWEQEWQ. Free dragons are extremely funny.
Yorick adds an +1 extra champion to whatever you do so remember that your ulti isn't something that will necessarily turn the fight around.
Example: If we are pushing a tower I like to ulti either the carry or the tank and use that champion to just attack the tower while everyone is poking. You get damage on the tower and if they attack the image instead of your teammates your team still comes out ahead because they get to poke freely.
Q GIVES SPEED BOOST! If you are running away, chasing, or kiting consider Q'ing a creep to get the free boost
REMEMBER TO CONTROL YOUR MINION. If you ulti your carry you can send the image after their carry/support while you pressure the other carry/support.
If you have not Ulti'd yourself DO NOT DIE BEFORE THE GHOST. Yorick's skillset allows him to contribute even though he standing directly next to the enemy AND if you do it right using W + E you can dance in and out of the fight while healing and slowing.
Currently Lane Yorick is one of the best solo's in the game and i would say rivals Udyr at this point
go 0/9/21, because of your soon manamune taking advantage of that 9 defensive is extra beneficial, and early mana sustain is vital, so we take utility over offensive
Summoners i like flash/teleport, but this is pretty open, ghost ignite exhaust can be put in there when it suites you
Runes 9 armor pen reds 9 flat armor yellows 9 flat magic resist blues 9 flat hp quints
Skill order: EWEQE R>E>W>Q, Your E is amazing for sustain in the lane and is quite good. Q is a very strong spell, but is melee reliant and thus is going to be trumped over your ranged harass.
Items: start with either a meki pendant potX2 or a dorans blade, if going dorans blade u can switch your flat hp quints with armor pen and be good. With this we are going to go for an early Tears -> Manamune with boots, and pretty much will every game. Manamune is a great item on yorick, and you'll notice even once you get Tears with ~22 mp5 your laning mana problems are no longer there, and you'll understand why you level E first, where you can push almost anyone out of the lane. Boots i perfer Merc treads If your getting kills or owning your lane hard, just jump into a Trinity Force and begin owning harder, if laning is going decent may want to get a Spirit Visage before the trinity. Yorick with his ghouls being part of his damage, and going off a percent of his health, going Warmogs Atma's although stereotypical of the classic faceroll, is even a bit more faceroll and should be considered. If your team is fine on tanks and you notice your self not taking alot of damage, you can go Blood Thirsters or Black Cleavers, with a few tank items, but if not, FoN and Frozen heart are next tank priorities
Laning: Your early game is decent, if dorans blading you will be mana deprived, and i would actually recondment going pendant 2 pot first, Meki going into your Tears will let you get it quicker, and 2 pots + more life stealing spam should last you til you can afford to get it and tele back. From here, this is your time, go bat shit on people. your mana regen + life steal and harass is very good, try to save up enough for a ward or two with your Tears because your going to be aggressive. Your Q is got at level 4 for speed boost purposes mostly, if being ganked you can slow down the jungler and use your Q to help get away a bit faster, but your speed from Q doesnt start til you get 1 autoattack in so if your ever fleeing/chasing hit a minion right quick. Also important to note one ulting your self and having your reminant tank turret while you dive is great, or use it just so it can autoattack turret with you lets you push really fast.
Runes 9x Flat AD Marks 9x Dodge Seals 9x Mres/lvl Glyphs 2x HP Quints 1x Flat AD Quint
Summoner Spells Any combination of Ghost, Ignite, Exhaust, and Flash. Heal/Rally for trolling.
Items Open Boots + 3 pot or Regrowth + 1 pot I always aim for Boots, Phage, Philo Stone, Chalice, and 2x Doran's Blade before any kind of mid-game team fights start happening. So far this is the most cost efficient way to not be completely useless in your lane and in team fights. I've had the most success in solo lanes against AP champs with little sustain or range, because it is very easy to make winning trades and position yourself with the speed boost from nimbleness. The Mres from chalice/merc treads help you continue to dominate your lane after they build some AP items. Consider Ninja Tabi or an earlier Chain Mail against physical or auto-attack champions.
My final item build is Merc Treads, Frozen Mallet, Atma's, Guardian Angel, Shurelya's, and Chalice. In team fights I generally ult myself (meepo style) or my most fed team mate and go straight for their squishiest champs, mashing QWE the whole way. After you kill their carries or otherwise take them out of the fight you don't contribute much, so use Shurelya's to help your allies if you haven't already to take down their carry. Playing in this way feels like a bad version of Mordekaiser, but it has gotten the job done in normals.
Skill Order E, Q, E, W, E ... R > E > Q > W
I've read other builds involving an early manamune and E > W > Q, but this doesn't seem very effective because of the nature of Yorick's skills being magic damage that scale off of your attack damage. If you build squishy and spam E and W from the back like a caster, you won't do any meaningful damage because of the lack of effective penetration items.
I personally found the spot lights combination of Runes/Masteries actually works pretty nicely early, so i recommend atleast trying that, but i also post what ive been doing before that
Masteries (0/21/9) or (11/0/19)
9X flat AD Marks, or Armor Pen 9X MP5/lvl Seals, or Flat armor 9X MP5/lvl Glyphs, or MR Glyphs 3X Flat HP Quints
His spells are kind of hard to decide what to put them into, cause i think it was best to go W E W Q W R>W>E>Q for more harassment and farming if they're pushing and kite, since Q would be useless unless i could actually catch them, but in bottom lane if they had someone i could actually melee then definitely go Q E Q W Q R R>Q>E>W, all really depends on how your fighting them
I like to go Regrowth +1 pot opener, and stay in lane until i can get a Philo and a HoG and maybe boots, obviously for the kickass goldper10 but also cause it helps transition anyways. I've seen Attackspeed boots as pretty common, but i like merc treads, so whatever floats your boat. Build a Sheen First -Trinity Force, into Spirit Visage and a Shurelya's, a lot of more quick HP+Cool down reduction and Shurelya's speed boost is awesome. You can turn your HoG into a Randuins at this point, or just jump into your Atma's Impaler.
If you are getting fed or dominating a lane and are worrying about not carrying hard enough, might be worth it to see how quickly you get an a Warmogs-sheen-atmas-trinity, and if your still doing well, i had fun going some Blood Thirsters, or with the already +crit in Tri and Atma, go Infinity Edge
Masteries: (9/0/21) Taking CDR and 15% MR reduc because W and E are magic damage.
Runes: Flat AD reds x9 (gives you early game damage and lets you take meki pendant at start for land) Flat Armor yellows x9 Flat MR Blues x9 Hp Quints let you be aggressive, Gold per 5 to farm out the game.
Summoners: If pushing, tele + exhast. Team fighting Flash +ignite/exhast
Skill Order: E,W,E,Q,E,R then R>E>W>Q
Core: Manamune, CDR Boots, Spirit Visage. (Start team fights here)
Solo lane: Harass your heart out. E's range is pretty ridiculous and costs not a terrible amount of mana. E can be used to last hit, but only if you couldn't melee it down. Once you hit level 2 E>W the enemy and just continue last hitting. Your ghouls don't pull aggro from minions for you so you can psudo zone them out by just making sure you keep landing W correctly. Your ghouls will ALWAYS go for champions if they are around. Even if you E a minion they will run head long into the champion regardless. If you take ignite you can get a kill at around 3 if you're good about your harass. When you have ~1k, back and get Tear + Boots 1 and a pot if you have the extra cash. Return to lane and spam the crap outta your abilities. By the time you start team fighting you want manamune + ~1.5k mana to really deal the damage needed to be noticed. Otherwise your just as UP as everyone says.
Team Fights: Find the carry and blow them up. If you get a chance use your ult right when the fight starts, it makes for 6v5s if you ult the carry, if not ult yourself and KEEP SPAMMING EVERYTHING.
End Game: You are an AMAZING pusher. If 35 minutes comes and goes, your damage begins to drop ALOT vs the enemy team. Push the shit outta some turrets instead. If your team is teamfighting however, spam as hard as you can followed by Ulting correctly. When you get Atma's + Frozen you can force carries outta fights by yourself and they won't get away without help so beat them down. Peel for your carries too if you can't get after the enemy carry.
Man I remember when the zombie dude in DotA (what was his name again?) was fucking OP and he would just place his fucking gravestone there make like 139494 zombies and not ever fucking die and always heal himself and also leech like 10% HP per second with his stupid aura.
Man, you guys are getting ridiculous. There's not even a spotlight out yet. Every [topic] before Orianna waited at least a day or two to get to know the char then make a guide, going into negative values here is funny.
On June 22 2011 19:12 TL Blazeraid wrote: Man, you guys are getting ridiculous. There's not even a spotlight out yet. Every [topic] before Orianna waited at least a day or two to get to know the char then make a guide, going into negative values here is funny.
On June 22 2011 19:12 TL Blazeraid wrote: Man, you guys are getting ridiculous. There's not even a spotlight out yet. Every [topic] before Orianna waited at least a day or two to get to know the char then make a guide, going into negative values here is funny.
I'll clean up this subforum... soon.
First order of business: Remove your TF and WW guides.
On June 22 2011 18:03 Woony wrote: Man I remember when the zombie dude in DotA (what was his name again?) was fucking OP and he would just place his fucking gravestone there make like 139494 zombies and not ever fucking die and always heal himself and also leech like 10% HP per second with his stupid aura.
Dirge. >_> And don't think he will be much like him lawl.
because it's Slash and regardless of whether you think Slash is an overrated guitarist, there's just something awesome about a biker look that rocks a top hat.
(W) "Omen of Pestilence" : Target area, medium range. Area affect damage to that area. Everything there is slowed. A ghoul is summoned in the target area that slows enemies nearby.
(E) "Omen of Famine" : Target unit takes damage and you are healed for 50% of that damage. A ghoul is summoned behind the target that attacks. The ghouls attacks heal you for 50% as well.
(R) "Omen of Death" : This is complicated. Read below.
revenant lasts 10 seconds or until dead from life ticking away revenant can be controlled by holding ALT (see: Tibbers!) revenants deal 50% / 75% / 100% of ally's attack damage cooldown 120 / 105 / 90 sec cost 100 mana
This champion is pathetic... in lane if he duos he is worthless as it is without a lvl adv.... his jungle is awful... and then his solo his only saving grace is plagued by mana issues and constraints that limit what he can do and thus cause him to either go oom or lose the lane... his abilities are lackluster and his w range is stupidly low making it impossible for him to catch anyone. And on to his biggest problem, you either play him tanky with like tri and etc... but you still barely do any damage. If you go full tank your useless besides your ult which is bad in itself and if yuo go balls out ad you die so fast that its funny, plus the damage output you have with the lack of survivability is pathetic. Tanky dps my ass he doesn't come close to anywhere near irelia, renek, jarvan, etc. at all. Inc buffs but i don't know how they will fix him with his fundamentally awful abilities.
On June 23 2011 10:08 yazu wrote: This champion is pathetic... in lane if he duos he is worthless as it is without a lvl adv.... his jungle is awful... and then his solo his only saving grace is plagued by mana issues and constraints that limit what he can do and thus cause him to either go oom or lose the lane... his abilities are lackluster and his w range is stupidly low making it impossible for him to catch anyone. And on to his biggest problem, you either play him tanky with like tri and etc... but you still barely do any damage. If you go full tank your useless besides your ult which is bad in itself and if yuo go balls out ad you die so fast that its funny, plus the damage output you have with the lack of survivability is pathetic. Tanky dps my ass he doesn't come close to anywhere near irelia, renek, jarvan, etc. at all. Inc buffs but i don't know how they will fix him with his fundamentally awful abilities.
Iunno no man...his ulti seems damn strong at lvl 3. Pop ur ult on ur AD carry and you get another Ashe/Trist/Corki/Vayne/MF/Cait dealing 100% of their dps, while being pretty much immune for as long as the revenant is alive or they just get rezzed.
kinda? i dont know how many games you played today with him to decide he is terrible in every single aspect of the game, but it must of been a lot to cover solo lanes, bottom comps, jungle while changing your build to the most extremes...
granted i havn't tried jungling with him, but i hear its doable, and i i've had success doing duo laning with people. using health quints/reds and manaper5perlevel blues and yellows, with dorans shield, i do decently well in a lane
theres no need to go FULL tank, cause half tank is REAAAALLLLLLY tanky anyways...
but also yeah he doesnt really compete against Irelia
On June 23 2011 11:16 Asdkmoga wrote: kinda? i dont know how many games you played today with him to decide he is terrible in every single aspect of the game, but it must of been a lot to cover solo lanes, bottom comps, jungle while changing your build to the most extremes...
granted i havn't tried jungling with him, but i hear its doable, and i i've had success doing duo laning with people. using health quints/reds and manaper5perlevel blues and yellows, with dorans shield, i do decently well in a lane
I must ask, success at what level? Trolling solo-q normals? Semi-high elo ranked? Not saying high-elo players are the end all be all, but none of them have looked good today.
On June 23 2011 11:16 Asdkmoga wrote: kinda? i dont know how many games you played today with him to decide he is terrible in every single aspect of the game, but it must of been a lot to cover solo lanes, bottom comps, jungle while changing your build to the most extremes...
granted i havn't tried jungling with him, but i hear its doable, and i i've had success doing duo laning with people. using health quints/reds and manaper5perlevel blues and yellows, with dorans shield, i do decently well in a lane
I must ask, success at what level? Trolling solo-q normals? Semi-high elo ranked? Not saying high-elo players are the end all be all, but none of them have looked good today.
can't look at my match history right now, but i believe ive played 8 games today with him and ive done good, or atleast solid for probably 7, and i know im not by any means within High level of playing by anyone's standards, as for troll solo queue norms i have over 900 normal games, yes solo queue norms, as for troll, ive experienced faaaaaaaaaaar more trolling in my ranked elo than i have any my normal games.
idk, maybe im just a straight baller XD, but i dont think hes THAT bad
I suspect he'll be buffed next patch or two, 'discovered' during that time, and become a reasonable pick. Current things to test: full AD jungle page, combo AD/HP jungle page.
The only game I've seen this hero do well is in a co-op versus AI game where I was trying out the new Udyr. He seems completely lackluster to other tanky DPS heroes in that he's super squishy and doesn't do any damage. If you want to revive somebody on your team play Zilean.
then i played my last solo queue game the yorick was like "i'm 8-2 with yorick today" and i'm thinking oh goodie i can see some good yorick skillz then he ends up going 1-7 in the first 20 and our team starts to fall apart i was top lane GP with 170 more creeps then the enemy annie, 5-1 while the team was 9-30
the yorick goes "9-2 aw yeah" and i was confused for a split second til i realized what he meant next team fight he ults me, i get a triple into a delayed penta thanks to his ghost. lmao. yorick might not do SHIT all game and the dude ended like 1-11-15 but holy shit he carried us so hard
Your goal is to get your Level 3 ulti, make sure your ranged DPS is farmed as fuck, and then you can have two MFs running around shooting the fuck out of everyone.
So how does one play this guy? He can't support at all on the bottom lane, so your strategy is going to be "feed a solo lane -> ulti your carry and win" ? Seems uhhh.... really hate one trick ponies especially when you do a role you're not designed for.
From what i have seen so far this guy is doing exactly what Riot did not want. Make the entire game around 1 carry that you just support/heal/shield/revive till victory.
On June 23 2011 15:14 gtrsrs wrote: so i was going to rant about how bad Yorick was
then i played my last solo queue game the yorick was like "i'm 8-2 with yorick today" and i'm thinking oh goodie i can see some good yorick skillz then he ends up going 1-7 in the first 20 and our team starts to fall apart i was top lane GP with 170 more creeps then the enemy annie, 5-1 while the team was 9-30
the yorick goes "9-2 aw yeah" and i was confused for a split second til i realized what he meant next team fight he ults me, i get a triple into a delayed penta thanks to his ghost. lmao. yorick might not do SHIT all game and the dude ended like 1-11-15 but holy shit he carried us so hard
Yorick #1 OP support champ
I didn't pick up yorick so i could support with him. I picked him up because riot told me he was a fucking tanky dps! THEY LIED TO ME! HE AIN'T NO WHERE NEAR CLOSE TO BEING ONE!
the only good thing about Yorick is his cast range is pretty long so characters who have short ranged abilities and weak early games can find laning against him frustrating as he is hard to trade with then.
but then 10 minutes later you decimate him with your first real item.
On June 23 2011 15:14 gtrsrs wrote: so i was going to rant about how bad Yorick was
then i played my last solo queue game the yorick was like "i'm 8-2 with yorick today" and i'm thinking oh goodie i can see some good yorick skillz then he ends up going 1-7 in the first 20 and our team starts to fall apart i was top lane GP with 170 more creeps then the enemy annie, 5-1 while the team was 9-30
the yorick goes "9-2 aw yeah" and i was confused for a split second til i realized what he meant next team fight he ults me, i get a triple into a delayed penta thanks to his ghost. lmao. yorick might not do SHIT all game and the dude ended like 1-11-15 but holy shit he carried us so hard
Yorick #1 OP support champ
I didn't pick up yorick so i could support with him. I picked him up because riot told me he was a fucking tanky dps! THEY LIED TO ME! HE AIN'T NO WHERE NEAR CLOSE TO BEING ONE!
Runes 9x Flat AD Marks 9x Dodge Seals 9x Mres/lvl Glyphs 2x HP Quints 1x Flat AD Quint
Summoner Spells Any combination of Ghost, Ignite, Exhaust, and Flash. Heal/Rally for trolling.
Items Open Boots + 3 pot or Regrowth + 1 pot I always aim for Boots, Phage, Philo Stone, Chalice, and 2x Doran's Blade before any kind of mid-game team fights start happening. So far this is the most cost efficient way to not be completely useless in your lane and in team fights. I've had the most success in solo lanes against AP champs with little sustain or range, because it is very easy to make winning trades and position yourself with the speed boost from nimbleness. The Mres from chalice/merc treads help you continue to dominate your lane after they build some AP items. Consider Ninja Tabi or an earlier Chain Mail against physical or auto-attack champions.
My final item build is Merc Treads, Frozen Mallet, Atma's, Guardian Angel, Shurelya's, and Chalice. In team fights I generally ult myself (meepo style) or my most fed team mate and go straight for their squishiest champs, mashing QWE the whole way. After you kill their carries or otherwise take them out of the fight you don't contribute much, so use Shurelya's to help your allies if you haven't already to take down their carry. Playing in this way feels like a bad version of Mordekaiser, but it has gotten the job done in normals.
Skill Order E, Q, E, W, E ... R > E > Q > W
I've read other builds involving an early manamune and E > W > Q, but this doesn't seem very effective because of the nature of Yorick's skills being magic damage that scale off of your attack damage. If you build squishy and spam E and W from the back like a caster, you won't do any meaningful damage because of the lack of effective penetration items.
EDIT: I've been playing with manamune... it's really strong on Yorick. If you are dominating you can go manamune -> trinity force and start stomping. Manamune + Brutalizer + Spirit Visage also seems very potent and allows you to get 40% CDR early on with proper runes/masteries. Also consider items like Aegis if your team needs it, or Stark's if you have a particularly fed ranged carry.
I've been doing quite well with him actually. In terms of skills, you really want to abuse that lifesteal and maybe slow, if you have the mana pool for it, if your opponent can't trade well with it. I figured out a really solid build where I end up having near 3.8khp and 360+ AD. I out-dmg the carry sometimes so it lets me run in and do crazy shit with my ult.
If you position properly and make some good trades, I've gone 14-2-13, 10-2-8, 10-3-10. Despite that though, I do think he could benefit from higher AD ratios, higher base damage on his skills or just increased tankiness in general.
On June 23 2011 15:14 gtrsrs wrote: so i was going to rant about how bad Yorick was
then i played my last solo queue game the yorick was like "i'm 8-2 with yorick today" and i'm thinking oh goodie i can see some good yorick skillz then he ends up going 1-7 in the first 20 and our team starts to fall apart i was top lane GP with 170 more creeps then the enemy annie, 5-1 while the team was 9-30
the yorick goes "9-2 aw yeah" and i was confused for a split second til i realized what he meant next team fight he ults me, i get a triple into a delayed penta thanks to his ghost. lmao. yorick might not do SHIT all game and the dude ended like 1-11-15 but holy shit he carried us so hard
Yorick #1 OP support champ
I didn't pick up yorick so i could support with him. I picked him up because riot told me he was a fucking tanky dps! THEY LIED TO ME! HE AIN'T NO WHERE NEAR CLOSE TO BEING ONE!
It will be interesting to see where riot goes with him. More supporty or cut the ulti down and give him damage. I kinda hope the former.
I really think manamune is his saving grace. He needs so much mana to support his stuff then i go warmogs -> atmas. Only build i have with semi dmg/health. I'm looking for new builds so please feel free to reply/disagree
I was really excited to purchase this one, had me thinking of the D2 necromancer. I was really disappointed, however yea it is easy to jungle. Just not worth it.
I don't think anything annoyed me so much in LoL as trying to figure out what all the "Jungle Yorick is easy" people were doing that I wasn't. For the love of Baron if I see someone post "how to jungle" for a new champion but leave out starting items, skill order, or runes again I will shoot them with mind bullets.
For reference, Phreak's method appears to be 19/0/11, WEWQ (R>W>E>Q), AD Quints/Marks, Armor Seals, Flat Mana Glyphs, Long Sword + Pot and Wolves/Wraiths/Golems recall Blue/Wolves/Wraiths etc.
Flat Mana is taken instead of regen or CDR because without it you run out of mana by the time you hit golems. It also works better with blue buff than regen runes.
This is just Phreak's method. There's probably refinements that can be made.
I've been playing around with Yorick all weekend and I've found that hes pretty solid in both a solo and duo bot lane with some sort of cc, even janna was really efficient at giving me early lane advantage. I've been playing him sorta as an AD caster ala Corki or Urgot to pretty decent success. 3-1 in ranked and 9-2 in 5v5 premade normals.
Masteries: (9/0/21) Taking CDR and 15% MR reduc because W and E are magic damage.
Runes: Flat AD reds x9 (gives you early game damage and lets you take meki pendant at start for land) Flat Armor yellows x9 Flat MR Blues x9 Hp Quints let you be aggressive, Gold per 5 to farm out the game.
Summoners: If pushing, tele + exhast. Team fighting Flash +ignite/exhast
Skill Order: E,W,E,Q,E,R then R>E>W>Q
Core: Manamune, CDR Boots, Spirit Visage. (Start team fights here)
Solo lane: Harass your heart out. E's range is pretty ridiculous and costs not a terrible amount of mana. E can be used to last hit, but only if you couldn't melee it down. Once you hit level 2 E>W the enemy and just continue last hitting. Your ghouls don't pull aggro from minions for you so you can psudo zone them out by just making sure you keep landing W correctly. Your ghouls will ALWAYS go for champions if they are around. Even if you E a minion they will run head long into the champion regardless. If you take ignite you can get a kill at around 3 if you're good about your harass. When you have ~1k, back and get Tear + Boots 1 and a pot if you have the extra cash. Return to lane and spam the crap outta your abilities. By the time you start team fighting you want manamune + ~1.5k mana to really deal the damage needed to be noticed. Otherwise your just as UP as everyone says.
Team Fights: Find the carry and blow them up. If you get a chance use your ult right when the fight starts, it makes for 6v5s if you ult the carry, if not ult yourself and KEEP SPAMMING EVERYTHING.
End Game: You are an AMAZING pusher. If 35 minutes comes and goes, your damage begins to drop ALOT vs the enemy team. Push the shit outta some turrets instead. If your team is teamfighting however, spam as hard as you can followed by Ulting correctly. When you get Atma's + Frozen you can force carries outta fights by yourself and they won't get away without help so beat them down. Peel for your carries too if you can't get after the enemy carry.
I did something similar but I did W>E for the snare, and did something like Tears -> Phage -> Mune -> Frozen and just became like this bizarro tank snare DPS push thing. He's not quite as bad as people make him out to be, he might need a bit of an mspd buff on his minions (would be my main beef) but otherwise he's pretty solid, esp in 2v2 lane with his ridic ranged harass.
Edit: Ran the defensive runeset obv, to offset his inability to buy defense items for a while.
I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other), has an AoE AD-scale snare, vlad's Q (E), and as a hero is designed to scale off of AD/HP. Get defensive non-item stuff, build HP/AD and profit, from ranged even.
On July 06 2011 23:28 Southlight wrote: I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other)
On July 06 2011 23:28 Southlight wrote: I think Yorick is pretty good too. He scales off AD, is one of two AD melee heroes that has a ranged AD poke (GP being the other), has an AoE AD-scale snare, vlad's Q (E), and as a hero is designed to scale off of AD/HP. Get defensive non-item stuff, build HP/AD and profit, from ranged even.
ANYWAY, I think you guys are silly gooses because Elementz said Yorrick is teh worst champ so eh must suck. Stop spreading false hope for a hopeless champ!.
E is a good poke, as it has long range and scales with AD. I just liked maxing W because it ensures chase control... but it does have the slowest CD so I'm not 100% sure there.
maxing E wins lane top vs pretty much anyone if you do it right. EW combo hits for like 500 and heals you for like 200 every couple seconds if you've got the mana for it.
Omen of War Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced. Omen of Pestilence Increased the cast range by 50 Improved the consistency of the AoE slow by increasing the radius and rate of application. Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70 Omen of Famine Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80 Omen of Death Updated the visual of Reanimated Champions to better show when a Champion has revived. Removed the health decay on the Revenant and Reanimated pets Fixed a bug with the interaction between Chronoshift and Revenants Fixed a bug with Heimerdinger's turrets and the Reanimated state Unholy Symbiosis Yorick now takes 5% reduced damage for each summon that is active. Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health Ghouls Ghouls are now immune to slows. Ghouls take 50% reduced damage from AoE abilities General Mana per level increased to 35 from 30 Health per level increased to 85 from 80 Armor per level increased to 3.6 from 3 Base Movement speed increased to 320 from 315 Slightly increased his base Attack Speed
Just tried Yorick for the first time. Initial thoughts:
1) Damage reduction on ghouls is pretty lulzy. Tower dived 1v2, got 2 kills, got out with half health left.
2) I still feel like he needs a lot of mana regen (possibly a Manamune). I was running mana regen yellows and a philo stone and could still burn dry pretty quickly if I was actually in a fight where I was spamming my skills.
I've been going EWEQ, R > E > W > Q. Atmog's -> Triforce -> Bloodthirster theoretically but I've yet to manage to finish the Triforce, much less buy a Bloodthirster. He feels REALLY strong right now ... I basically just E/W spam my opponent down to half and then tower dive them at will.
Yorick is always oom. Manamune is must imo. Also, his W and E are AD -_-.. they said magic but had a red number next to it so i couldnt really tell until i went AD.
I go R>E>W>Q, with at least 1 in everything by lvl 4, unless I'm playing really aggressive with my W+E harass. I start blue crystal + 2pot. Rush tear, then boots. Visage->mercs->finish manamune or build triforce if I'm fed or get some resistances if they're fed.
Have yet to lose in ranked with Yorick lol. His laning is pretty damn strong. He can W+E combo someone out of lane really easily.
EDIT: I'm gonna try replacing Visage with glacial shroud. Visage nerfs hurt quite a bit for the improved healing and I really only get for the CDR.
On July 10 2011 05:13 Kenpachi wrote: Yorick is always oom. Manamune is must imo. Also, his W and E are AD -_-.. they said magic but had a red number next to it so i couldnt really tell until i went AD.
They're AD-scaling abilities that do magic damage, just like Udyr's Tiger Stance active or Lee Sin's Tempest.
Played him today for the first time since he's free and I think hes pretty dumb. I mean he is like the old Sona, just spam shit whenever it's up, there is no thought process behind any of his skills except to slow shit thats in range with W and ult your best autoattacker.
On July 10 2011 05:45 ryanAnger wrote: I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with:
Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster
21/9/0 (taking MPen in Offense, and Hp5 in Defense)
AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS)
End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit.
Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame.
You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though.
Yorick's buffs made him stupid strong. His lane phase is now the best lane phase of any champion right now. Duo lane is retarded powerful, getting double kills is very common for me pre level 6. People still dodge me in ranked lol, so I haven't had one of those yet. I imagine that if it I get to I'll go on some sort of winning streak. The guide I wrote stays the same for me, though you can get Mercs over CDR and then just lay claim to blue at all times if you do.
Runes: I used 12 ArPen + rest ASpd reds/quints, armor yellows, and MR/lvl blues. I think the optimal setup though would be flat AD reds/quints plus the same defensive yellows/blues--because his W/E are AD-scaling magic damage, and his ghouls only scale off your AD, AD is pretty far and away the best of the 3 relevant offensive stats (AD, ArPen, ASpd) to rune for.
Masteries: 21/0/9 for sure. He sustains pretty well, so there's pretty much no reason to get any defensive, and I feel like he needs the speed in jungle too badly to go full utility. Using the above runes and these masteries, I could finish a full clear off cloth+5pot with 2-3 pots remaining in about 4:10-4:15--AD runes could probably reduce that time to just around 4 minutes.
Items: Cloth+5pot seems the way to start. I would love to start longsword, but his sustain seems just *a little* too fragile for that (needed at least 2 pots--using any less than that was too risky). Item-wise I was a little unsure on how to build him. Wriggles+Mercs seemed like a given. Between the 4 possible mana source options (Cata, Chalice, Tear, Philo), Cata and Philo didn't seem to do enough lategame, and he doesn't really need the health sustain (though I didn't ever get around to completing the philo build options--Eleisa's or Shurelya's might be better at providing the needed mana). I tried Chalice, but it felt really hard to keep a slot for it later on, so Manamune seems like the way to go for lack of a better option. Visage feels really good on him, as does Triforce (though I think it should also be compared to Mallet, since the Phage stats are way better for him than the Sheen/Zeal ones).
EDIT: Just watched Stonewall's runthrough--it seems he does a small jungle clear first so he can get away with Longsword, and gets one rank of everything to maximize the damage buff you get for having more ghouls up. Seems like it might be better than doing a full clear right from the start, even though his cooldowns/mana costs are such that having blue is significant speed boost for his jungling.
Okay so I've been rolling ranked with yorick. Here's what I've got so far.
9/21/0 for tenacity 'cause that + ghoul damage reduction makes you naturally tanky and this way you can afford to get that manamune opening with triforce
Right now I'm running Armor Quints/AD reds/Armor Yellows/Mres per level Blues. There's probably a better set, but it works for me so far.
Open blue crystal 2pot. Tear+boots first trip back. Then mercs with glacial shroud or spirit visage follow up depending on whether you need that extra armor or magic resist, if you're farmed/fed you can finish manamune first and just get a resist item. If not, finish manamune now. Then start building towards Triforce unless you really need more tanky, in which case just get chain vest/negatron.
I never got past Triforce, but I'd imagine a good follow through would be FoN or Banshees for mres and Frozen Heart or Atmas for armor. Your really don't need more than manamune and triforce to do tons of dps.
Playing style is constant harass with W+E whenever they're both down. I level R>E>W>Q. You can get 1 lvl of Q at lvl 4, but I prefer to just get W and E for max harass.
Picture for proof(?) of it working. I'm in the 1500s ELO range. + Show Spoiler +
On July 10 2011 05:45 ryanAnger wrote: I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with:
Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster
21/9/0 (taking MPen in Offense, and Hp5 in Defense)
AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS)
End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit.
Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame.
You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though.
Well, I've been going Tear>Boots>Manamune>Boots2>Sheen>Glacial Shroud>Negatron
Normally by then I have 120ish armor, and about 100 MRes, and I can dish out a lot of damage. I max E first as well, and that helps with survivability significantly. I admit, you have to be very careful when it comes to teamfights with positioning etc., but I can make it work almost all the time, assuming I have good tanks/support. Also, early-mid game is when his abilities hurt the most, and you really can just spam spam spam, so at this point in time you kinda just have to play more like a squishy AD Carry as opposed to Tanky DPS (which he turns into late game.)
Additionally, Yorick this way is a beast in lane, with ridiculous (safe) harrass, and sooooo much sustain, especially with SoS mastery. Early game Yorick should literally have NO issues (except maybe against a double stun lane.)
OK it turns out I totally underestimated the amount of damage his Q does. I think ideally I'd go something like EQQW, R > Q >= E > W, where you level E if you need more sustain and Q if you just want to deal damage.
ive been playing Yorick and honestly, hes so flexible right now. you can mash any AD items or any tank items together and you got a strong yorick.. seriously. my core items have been Bloodrazor and Manamune -_-
His early game is strong but it always was, it hasn't changed almost at all.
He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult.
He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that.
On July 10 2011 10:09 Shikyo wrote: o.O He still has his basic problems.
His early game is strong but it always was, it hasn't changed almost at all.
He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult.
He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that.
I dont know about that. His Q does some pretty nice damage and his W, while yes the cd is too long, you can get SV and FH to lower the cdr quite drastically and it becomes an amazing peeling/chasing tool. E is mostly only good for lane sustain and a ranged mini-nuke. His ult is pretty strong at lvl 3 though. They removed the decay on the ghost's hp, so now it's basically a Mordekaiser ulti for your teammate.
Right now, his laning is just retarded. Against ranged/AP champs, you just max E->W and you can pretty much outlast and outlane almost any champ. Against melee champs you go with Q->W or E->W and you're still pretty darn strong.
Maybe I've just been playing against terrible people, but I'm on a 7 game win streak with solo lane Yorick soooooo. He definitely doesn't have the late game presence that other melee dps have, but his early and mid game is pretty good.
On July 10 2011 10:09 Shikyo wrote: o.O He still has his basic problems.
His early game is strong but it always was, it hasn't changed almost at all.
He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult.
He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that.
I dont know about that. His Q does some pretty nice damage and his W, while yes the cd is too long, you can get SV and FH to lower the cdr quite drastically and it becomes an amazing peeling/chasing tool. E is mostly only good for lane sustain and a ranged mini-nuke. His ult is pretty strong at lvl 3 though. They removed the decay on the ghost's hp, so now it's basically a Mordekaiser ulti for your teammate.
Right now, his laning is just retarded. Against ranged/AP champs, you just max E->W and you can pretty much outlast and outlane almost any champ. Against melee champs you go with Q->W or E->W and you're still pretty darn strong.
Maybe I've just been playing against terrible people, but I'm on a 7 game win streak with solo lane Yorick soooooo. He definitely doesn't have the late game presence that other melee dps have, but his early and mid game is pretty good.
Q does some pretty nice damage? 120 bonus dmg is a joke, Nasus Q for instance far outclasses it. The Q minion is something like 50 dmg later on unless you build glass cannon. You do get the movespeed buff but only if you hit the opponent first, and W still has really short range so you're a terrible chaser.
The ulti still dies instantly whenever focused, Morde ulti is a thousand times more durable. His earlygame is solid sure, but that's the only thing he's good at and he's still really mana reliant and his harrass is owned by turrets. .
On July 10 2011 10:09 Shikyo wrote: o.O He still has his basic problems.
His early game is strong but it always was, it hasn't changed almost at all.
He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult.
He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that.
I dont know about that. His Q does some pretty nice damage and his W, while yes the cd is too long, you can get SV and FH to lower the cdr quite drastically and it becomes an amazing peeling/chasing tool. E is mostly only good for lane sustain and a ranged mini-nuke. His ult is pretty strong at lvl 3 though. They removed the decay on the ghost's hp, so now it's basically a Mordekaiser ulti for your teammate.
Right now, his laning is just retarded. Against ranged/AP champs, you just max E->W and you can pretty much outlast and outlane almost any champ. Against melee champs you go with Q->W or E->W and you're still pretty darn strong.
Maybe I've just been playing against terrible people, but I'm on a 7 game win streak with solo lane Yorick soooooo. He definitely doesn't have the late game presence that other melee dps have, but his early and mid game is pretty good.
Q does some pretty nice damage? 120 bonus dmg is a joke, Nasus Q for instance far outclasses it. The Q minion is something like 50 dmg later on unless you build glass cannon. You do get the movespeed buff but only if you hit the opponent first, and W still has really short range so you're a terrible chaser.
The ulti still dies instantly whenever focused, Morde ulti is a thousand times more durable. His earlygame is solid sure, but that's the only thing he's good at and he's still really mana reliant and his harrass is owned by turrets. .
Nasus Q harass only adds 110 bonus damage base. Nasus Q is different in that it builds throughout the game; his Q has the potential to outclass pretty much every single bonus on-hit skill in the game. You also can use the Q proc to hit a minion if the speed boost is what you really need. The ghoul does 35% of your damage + 40. The way I build Yorick, I easily have 190-200 AD via Manamune/Phage. That means the ghoul hits for roughly 110. Additionally, the CD on max lvl Q is 5 seconds, which means with cdr via FH or SV, you usually have it on 3 second cd, letting you maintain 2 of 'em at a time.
After the buff, W range isn't that short. It's roughly 600 cast range, which is equivalent to a lot of nukes in commonly used solo lanes. It also has a radius of about 200, which means you can hit shit 800 range away. That's not short -.-
Who the hell focuses your ulti anyways?!?!?!? After patch, your summons don't get owned by AoE spells nearly as much. Your ulti is definitely durable enough. At level 3, it gets 100% of your targets AD and HP, which makes it plenty durable. And besides, if they're focusing down your ulti that means they're not hitting your carry. My only real issue is that the ghost you summon (not the reanimation) duration is way too short. They should increase it's life time to like 20 seconds. I mean, Morde's ulti lasts for 30 seconds and is more powerful, albeit more conditional.
I have won everygame im (ElAlmirante) that I didnt have a leaver with the new Yorick Im hooked. Hes fucking awesome. I go with Armor pen Reds and quints, mana per level Blues, and Armor Yellows. I go 21-9-0 and go with exaust and ignite as SS. I start with a Tiamat (the two regen items first) and farm like a mofo. I usually spam my spells so Im harrassing like a mofo. Everyone seems squishy with Armor pen and tiamat. Then i go for wamogs and atmas. Then it depends. If my team needs more tankyness then Aegis, and FON if I need MR. But usually I end up carrying hard because of the TON of dmg yorick has. He still has some problems with kiteing and with his mana but nothing a bit of pacience and some wards cant fix. Hes my new favorite champ. I played a lot of champs. But i got to lvl 30 playing Mainly Garen and Nasus. Then I played a lot of Alistar and Malphite trying a lot of champs in between. Im not too fond of casters I need better runes for them, but Ive played with Brand and won a bit. So Im the Typical Tanky DPS man.
Yorick is pretty damn strong now tbh. he is an excellent kiter (i danced around an udyr with 10% hp and got him from 100% lol) and is really strong in solo lanes. he's got insane harass and is pretty beefy. he even jungles incredibly fast too! Feels borderline OP but i could have been playing noobs
How the hell do you beat this guy in lane? I have no idea how to counter him when he just runs up and casts his ghouls to force you back and he just farms.
On July 10 2011 22:47 TacToSs wrote: How the hell do you beat this guy in lane? I have no idea how to counter him when he just runs up and casts his ghouls to force you back and he just farms.
Well, during laning you can almost 1-shot his ghouls(after hitting them once they die to the next decay usually), but the thing is that he shouldn't be able to keep his harrass up nearly always because of the mana costs. He's going to run out of mana if he spams QWE so the best thing for him to do is usually to just E(which you can attack). The skills by themselves deal very tiny dmg in comparison to any mage or anything like that.
If you really are having trouble against him, remember that his lategame is really weak and that he's vulnerable to ganks. Tower hugging completely counters his harrass as the tower autotargets the ghouls and always 1-shots them. If you have someone who can tower hug and lasthit, you should be completely fine. Also remember that he has no proper escape method, so ganks are especially effective against him(No hard CC or blink).
Still, if you play as something sustainable(WW, Vlad, Udyr, etc) you should be fine. I guess you could try philo stone or philo stones depending on your champion.
You can outharrass him with most mages. Remember that it's really important to always focus the lifesteal golem because it gives him 100% of the dmg it deals(So when attacked by 3 always focus the lifesteal golem instantly).
He shouldn't outright lose the lane to anyone but his vulnerabilities are ganks and the opposing turret negating his ghouls, and the fact that him with 100 minions isn't as good as most other champions with 100 minions.
anybody got tips vs this guy in lane? He has quite a bit of sustain, had trouble with him, while I was Annie! -_- I won the lane score (cs + kills on him) by a bit, but he still just really put the pain on, zoned me a bit and im worried what will happen when i'm not playing op annie.
Harassing yorick back is a pretty hard thing to do, and hes a very immovable object from lane. Ask for ganks, create situations that force him to use his e for healing rather than damage. AND KILL HIS FUCKING GHOULS. Especially the red one. If you can just toss a low CD ability at it and kill it, the healing is reduced by quite a bit.
E ghoul heals for ~50 damage at level 1 from the spell, and then 30 PER HIT from the ghoul. The ghoul has 3 swings before it dies and any non aoe damage cuts that amount to 0 or 1 hits if he cast the ghoul on you.
DO. NOT. 1v1. YORICK. Unless you have ignite and a major health lead. He will rape you otherwise.
Explanation - Laning yorick just doesn't appeal to me. Jungle yorick doesn't have huge mana issues and is free to farm directly into his core items which come in useful pieces.
The Setup - Red: Flat AD Yellow: Flat Armor Blue:Flat MR Quints: Flat AD (I run 2 AD and 1 Apen cause I haven't bought a 3rd AD yet lolz)
Summoners - Flash + Smite
Masteries - 9/0/21
Skill Order - QEW -> R > E = Q > W I'm not 100% sure i'm happy with this skill order, but the reasoning behind this particular order is because leveling Q helps jungling speed and E for the heal. The reason W is saved for later is because leveling doesn't reduce cooldown. BUT IT DOESNT MATTER CAUSE YOU ARE JUNGLE YORRICK!!!
Route: Your blue -> wolves -> wraith etc. You can gank at 3 -> farm everything
Spirit Veil works so well on Yorick because no stats are wasted.
After this point you really are free to buy whatever you want/need. I like BR because you get AS + AD + Passive, but as long as you build something reasonable it doesn't matter ( READ: NO AP PREEZ)
Tactics - When ganking from jungle obviously you want to target lanes where the opponents over extended. Ideally you want to be able to walk out and combo them, BUT I've had to flash and W them in order successfully slow and gank so if you have to burn flash don't worry too much.
As jungle yorick you NEED BLUE 100% of the early to mid game to make sure your constant jungle farming + ganking doesn't stop. As long as you have blue you can spam E to refill in between pressuring lanes.
I really like pink warding dragon around level 6-7 to clear wards and grab a free dragon. Yorick has no trouble soloing dragon just remember to pop your R on yourself and spam WQEQWEQEWQEQEQWEQWEQEQEQWEQEWQ. Free dragons are extremely funny.
Yorick adds an +1 extra champion to whatever you do so remember that your ulti isn't something that will necessarily turn the fight around.
Example: If we are pushing a tower I like to ulti either the carry or the tank and use that champion to just attack the tower while everyone is poking. You get damage on the tower and if they attack the image instead of your teammates your team still comes out ahead because they get to poke freely.
Q GIVES SPEED BOOST! If you are running away, chasing, or kiting consider Q'ing a creep to get the free boost
REMEMBER TO CONTROL YOUR MINION. If you ulti your carry you can send the image after their carry/support while you pressure the other carry/support.
If you have not Ulti'd yourself DO NOT DIE BEFORE THE GHOST. Yorick's skillset allows him to contribute even though he standing directly next to the enemy AND if you do it right using W + E you can dance in and out of the fight while healing and slowing.
On July 13 2011 01:39 rwrzr wrote: Long jungling Yorick guide
I feel that jungling with Yorick is such a waste of Yorick's laning potential. Yorick has the ability to basically single handedly fuck over the other guy in lane while staying basically full hp the entire time. The only lanes that really pose any sort of problem to him are lanes in which the other guy has longer range harass than you that also keeps you from retaliating, like Kassadin or Urgot. Otherwise, the best the other guy can hope for is to draw and that's only if they're a super beastly sustained laner play defensive, like Udyr or Maokai.
On July 15 2011 04:59 Mogwai wrote: that's pretty standard psyonic, though I think most would prefer to run flat mitigation runes.
I don't think the flat mitigations are necessary, considering the ludicrous laning power Yorick has anyway. Why not take more power later?
Because even more power earlygame might allow you to shut the enemy down even harder and live through ganks, and considering that you're going to get plenty of farm anyways the small advantage lategame isn't going to mean as much as the difference earlygame.
Notice that this is just a blanket statement that applies SOMETIMES. I don't have enough experience with Yorick to tell if it's the case for him.
I think you have to consider 2 things when deciding to pick lane-yorick.
1) You are a melee "AD" spellcaster (AD Ratios -> Magic Damage) at the end of the day you are gonna have to go into melee range to do max damage. Your AD is essentially AP
2) Is 1 really farmed melee AD spellcaster (+1 Image) + 1 AD/AP Champion more useful in a teamfight OR Is 1 Melee AD Spellcaster + 1 AD/AP Champion (+1 Image) better?
Points of Difference: "But rwrzr I'm no scrub I can get really farmed AND ulti our AP/AD champion." Good luck living through any decent focus unless you ulti yourself. So you farmed to be a tank hokay. Your image of your Carry dies if you die before they do.
"But rwrzr I farm so hard that I get damage and defense items before anyone else does!" So you've spent forever farming? Go play mordekaiser and win in half the time/farm.
--------------------------------------------------------- 10.8 Extra MR @ 18 isn't worth it because if you lane with anyone with a Magic Dmg poke then they are gonna try trading pokes. Early MR + E Heals mean you have more EHP
As for armor its 11.6 Extra @ 18 which isn't even enough to mitigate ArmorPen marks and lol scaling takes to level 10. (Solo lane maybe, but duo lane lol good luck)
Solo lane you could consider scaling MR but armor always flat. Duo lane FLAT BRO.
Yorick was considered a bit on the UP side upon release ( Mana issues and ghosts/ult dropped dead ) Then came patch and fixed these issues and made him decent champ due to his immense sustain and decent dmg output during lane , besides ghoul range is long and he can continue harass even if enemy tower hugs.
Next patch nerfs him thus he's back where he started ( if not even worse ) This is how RIOT balances things ?
1) Why give his W ap ratio... is there some secret imba AP build on Yorick im not aware of ? I stoped lvling W in favour of Q as with manamune rush W doesn't pack a punch anymore and Q without lvls is on high CD. 2) E was considered to powerful as ppl tended to run from it instead of kill and thus giving ghoul full life leach. Now that sumoners know that it must be killed ASAP + it's heal nerf I found myself being unable to 1v1/2 encounters with E to survive. 3) I skipped lvling R usually as the increase of DMG wasn't so important as by lvl 11 you don't have insane carri yet anyways. R is good for tearing down towers or just providing meat shield etc . Nerf does affect end game as 100% dmg carri copy could wreck. 50% reduction is allot.
Yoricks strength was early-mid game with boss farm and harass , ppl hadn't developed play stile vs him and nerfs were dropped to fast ( RIOT should have observed him 1-2 more weeks same as Jarvan )
Played 4 games Y-day and realy felt that his early game omphhh is gone also transition to mid game was meh as i skipped W in favor of Q and couldnt aoe poke ppl when we pushed. Am I overreacting or Yorick indeed went back to average ?
I want to try a pure dps with him one time though, should be fun with enough AD.
it's great when you have fun with character ( That's what LoL should be about ) , but from competitive perspective building him pure dps after last nerf is suicide , since Yorick is melee mage and his AD ratio from w got switched for AP ratio ( 0 benefit from AD build ) His E got nerfed for 100 range so now to land it you need to enter range where all casters / ranged can retaliate / cc you . Also ult got nerfed so it gets less now from self ulting and using AD on Yorick .
Yoricks laning was and still is boss and being boss is always fun , but he falls of now even more end game and his mid game got hurt as he can't push towers with self ult and cant poke tower huggers with E safely and W poking is totally of as there is 0 scaling from AD
On August 29 2011 12:40 Morphx2 wrote: anyone else really enjoying Yorick?
He is so much fun to lane with.
I enjoy harassing so much and need to last hit more with him.
I am enjoying manamune + treads, then either trinity or spirit visage/glacial/warmogs/atma's
I want to try a pure dps with him one time though, should be fun with enough AD.
He really is a lot of fun. Bought him 2 days ago and played him for a bit, certainly one of the more fun champs out there.
Suprisingly good farmer. His atack animation is really solid, he has a Q to reset his atack to take down 2 minions going down at equall speed, he has AoE to push fash and you can even E hit from a distance if you want to be safe.
I used to be best at last hitting with Vlad but i think Yorick might take the cake.
Problems that i run into with him is that he's pretty strong right off the bat but i feel he drops off around the time people go back and pick up their 2nd items. I just feel he kinda falls into a bit of a ditch for a while. It's not horrible because he really climbs back with a vengeance but it makes for an intresting lane phase where you start out curb stomping nearly every champion, quikly followed a few levels later by being on the defensive.
Not entirely sure on how best to work with his skills though. For example how do people harass? I generally drop the W ghost on the enemy champ and follow with E if i only want to do damage. If i wanna get in their face i tend to suddenly drop a Q ghost on a minion and then rush their face.
Do people generally use the Q ghost when harassing? I know he's quik and he agros champs > anything but not sure if you can keep that up. So personally i just spam W-E for harass.
Finally i kinda have trouble making use of his ultimate. It just feels lackluster. It makes me deal good damage but only if the other guy plays along. If they decide to make a run for it i can't do a whole lot to stop them and people generally do take a run for it when they see me ghosting. Kind of like the Nasus ulti. It makes you super dangerous but it's also obvious that all the other guy has to do is ignore you for 10 seconds.
Ooh well, still trying to get the hang of him but he's certainly fun.
On August 29 2011 22:31 Morphx2 wrote: i think its better to make the ghost when you have a ranged AD
I tried making ghosts of melee AD (a few games we had no ranged), and it was hard for the ghost to catch up to them
For harassing, i mainly use E because it is a longer range. If they want to get close, I toss down a W.
Isn't W longer range then E?
I feel like i almost have to spawn W to get good harass from E. The slow from the ghost causes the other ghost to get more hits in. If i just spawn an E they tend to just kite it to death.
I've been playing Yorick and following the featured guide on SoloMid and having a lot of fun with him. I haven't noticed any issues with power dropping off as the game goes on though. Unless you're farming poorly or perhaps buying the wrong items I can't see how you'd start to fall behind in a lane after the second item though, I've never had any issues with it.
As for harassing, you have two (good) options. Either W -> E or Q a minion then W -> E. Anything else just does negligible damage, especially just using E. I normally use E for healing or for last hitting. Using it on a champ by itself is a waste imo.
He has massive sustainability in lane and is very good at surprising opponents in 1v1 fights with his heal and passive. I'm having a lot of fun and doing well unless I myself make a mistake. Had a bit of trouble laning vs Morde but I've only played against him once. Every other lane I've felt at least 50:50.
IMO the current go-to build on Yorick is Manamune sheen banshee heart -> triforce and then whatever's needed. Really need to build tanky but with this build the manamune gives you decent damage as well.
Meki -> Tear -> Manamune -> Giant's Belt -> Atma's -> Finish Warmogs -> SV/BV (depending on how much MR you need) gives you tons of damage while also making you neigh unkillable.
I've been playing him in ranked at just under 1400 elo and have yet to lose a game with him. You completely shit on almost all solo tops and can farm basically indefinitely as long as you don't stupidly spam your abilities and you are fairly gank-proof as long as you aren't foolish.
You have to be tanky enough to handle a lot of focus during teamfights and I just don't see Tri Force doing that for you.
He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
On September 25 2011 21:13 Trowa127 wrote: He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
This is wrong in my opinion. Yorick doesn't drop off late game if he's part of the right team comp.
What's the right team comp? Any strong late game AD. He shuts down his lane so much early on that his opponent is weaker late game. His damage late game is still very solid and more so it's consistant. He has the slow, a heal and run speed to keep annoying your target. Then all you have to do is press R, click on Ashe/Cait/Kog/Vayne etc and do 75% of their auto-attack damage on top of all your utility. Your ghost is very hard to stop and is often ignored. If they focus the ghost, your carry does lots of damage, if they hit the carry then the ghost is un-impeded and then the carry gets to come back up anyway. The ghost is very good at taking out their squishies for this reason and will often just be ignored and run through their team. Hell, if you're lucky it'll soak up some CC.
I can't understand the late-game complaints as Yorick when he makes a damn good tank later on and the better your carry does, the better you do.
On September 25 2011 21:13 Trowa127 wrote: He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
I also disagree with this. I have never had a game (though my experience is limited to about 20-25 games) where I feel like he drops off in the late game with the build I described. His abilities have so much hidden scaling in them (each ability does an extra .35 * AD * number of attacks the ghouls do scaling) and in the larger fights that occur during the late late game they have more and more time to do their damage while you are so beefy that if they focus you your team will wipe the floor with them and if they don't focus you then your revanent + you will do the same while you also ignore one of their kills on your team.
Your team only has to do mediocre for you to do really well as long as you don't lose the top lane (which you have to derp pretty hard to do) and your ultimate lets you push towers down like nobody's business, especially when you have someone on your team who is also good at pushing down towers.
By the way, the ultimate yorick-centered team is: Yorick solo top, zilean mid, trynd jungle, kayle + vayne bottom I'm not really sure how that team loses when playing properly.
You can't really beat him in lane, even with magic resist. If he can't heal off you he will heal off minions (with bonus healing off you if you are close by, else bonus healing off the minions). There are champions that can farm against him well enough against him but he hits pretty hard when you sit there and try to trade with him so generally you have to be somewhat passive against him.
I'm debating running 9/21/0 instead of 0/21/9 on him to get the 15% MPen for better harass in lane since you do a decent amount of magic damage that way.
The real trick I think is to try and avoid trading with him and just farm, if he's being overly aggressive trying to trade with you then that should be exposing him to ganks and pre-manamune will OOM him pretty quickly so just try and endure it until then.
There really isn't a "counter" to him insofar as being able to completely shut him down, but a decent array of champions can at least stay relatively even on farm.
What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
W him when he tries to run to you, level your Q second and hit creeps with it then let it run off and hit him. E to heal on creeps whenever its up, on garen if you can. As long as you get a chalice and not a tear you'll destroy garen and any other champ. I really have no idea how yorick can lose against anyone.
On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
W him when he tries to run to you, level your Q second and hit creeps with it then let it run off and hit him. E to heal on creeps whenever its up, on garen if you can. As long as you get a chalice and not a tear you'll destroy garen and any other champ. I really have no idea how yorick can lose against anyone.
You mention chalice and i also bet you get boots +1 vs Garen ... thus you need farm and money . Garen is notorious for his massive early game and zoning . Yoricks W doesn't apply full slow to Garen who spins not to mention Lv1 W slow isn't that great and lvling W over QE hurts Yoricks mid game.
Even if you manage to tie with Garen top , once teamfights start team with Garen is in advantage . aka why take Yorick top Vs Garen when you can pick Teemo and make life easy
On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
W him when he tries to run to you, level your Q second and hit creeps with it then let it run off and hit him. E to heal on creeps whenever its up, on garen if you can. As long as you get a chalice and not a tear you'll destroy garen and any other champ. I really have no idea how yorick can lose against anyone.
You mention chalice and i also bet you get boots +1 vs Garen ... thus you need farm and money . Garen is notorious for his massive early game and zoning . Yoricks W doesn't apply full slow to Garen who spins not to mention Lv1 W slow isn't that great and lvling W over QE hurts Yoricks mid game.
Even if you manage to tie with Garen top , once teamfights start team with Garen is in advantage . aka why take Yorick top Vs Garen when you can pick Teemo and make life easy
You don't W while he's spinning you W while he's running to you, he shouldn't get range for spin. I'm not sure why you think levelling W over QE will give you a weaker midgame either. As far as picking yorick against garen I wouldn't do it, but he can easily just turn the lane into a farm fest, and again I'm not sure why you think yorick will have a weak teamfight presence in midgame.
Due to W nerf . It doesn't scale anymore with bonus AD ( and Mnamune was/is one of top opening items ) and it's base dmg is low . You need Q and E to deal dmg .
For me Mid game was Ok when Yorick could build manamune , LvL W and E ( E had range of 650 ) entring mid game with 2 high dmg ranged pokes from witch one was AoE . You just join your ranged AD and poked down towers .
On September 26 2011 18:04 NightWalks wrote: Due to W nerf . It doesn't scale anymore with bonus AD ( and Mnamune was/is one of top opening items ) and it's base dmg is low . You need Q and E to deal dmg .
For me Mid game was Ok when Yorick could build manamune , LvL W and E ( E had range of 650 ) entring mid game with 2 high dmg ranged pokes from witch one was AoE . You just join your ranged AD and poked down towers .
The W ghoul still gets ad scaling on its autos and you only need one rank in E for its autos (Where most of the healing comes from anyway). The base damage on W is higher than on E and with the slow from levelling it first you can have all of your ghouls hitting the target with no chance of them getting away, which more than makes up for losing the bonus AD on E nuke.
Try Chalice > Spirit's Visage > Phage > Atma's or Chalice > Warmog's > Atma's with lucidity boots. Either of those will give you a strong midgame that only gets stronger the better your ad carry did.
On September 26 2011 18:04 NightWalks wrote: Due to W nerf . It doesn't scale anymore with bonus AD
Bad scaling is no reason not to level an ability. AD/AP Scaling is not tied to the rank of an ability (except for old spear shot).
Strictly speaking, it is a reason when one of the two spells in question scales their CD with rank as well--leveling the spell that scales off AD (in this case E) results in higher overall damage output.
On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
He spins to kill ghouls, but doesn't do damage to you big deal. He stands in brush you "facecheck" brush with W which breaks his passive so he can't heal. You know you're facing garen and have some basic level of competence so you have an armor rune page and defensive masteries.
Garen loses to Yorick 100% of the time.
Buying chalice over Manamune loses you the game FYI. Delays damage too long and limits your lategame potential. Manamune + Atma's Impaler means you get bonus damage from the health and mana portions of items like Banshee's Veil making them crazily efficient.
On September 26 2011 18:04 NightWalks wrote: Due to W nerf . It doesn't scale anymore with bonus AD ( and Mnamune was/is one of top opening items ) and it's base dmg is low . You need Q and E to deal dmg .
For me Mid game was Ok when Yorick could build manamune , LvL W and E ( E had range of 650 ) entring mid game with 2 high dmg ranged pokes from witch one was AoE . You just join your ranged AD and poked down towers .
The W ghoul still gets ad scaling on its autos and you only need one rank in E for its autos (Where most of the healing comes from anyway). The base damage on W is higher than on E and with the slow from levelling it first you can have all of your ghouls hitting the target with no chance of them getting away, which more than makes up for losing the bonus AD on E nuke.
Try Chalice > Spirit's Visage > Phage > Atma's or Chalice > Warmog's > Atma's with lucidity boots. Either of those will give you a strong midgame that only gets stronger the better your ad carry did.
Against a competent opponent they won't let your E auto attack for very long so you need the "burst healing" from higher ranks (and the lower cooldown) instead of a marginally better W.
On September 26 2011 02:42 SHr3DD3r wrote: Who really counters him? and who can deal with him in lane.
I know Swain can't
Tryndamere with AP Runes/Amp Tome can do very well, but it's one crazy war of attrition. On your end it's all about forcing Yorick to spend all his mana, because once that's gone he's dead in the water. You win damage trades by spinning away from ghouls (either by spinning onto Yorick if he tosses them on you at range, or by spinning away/into bushes if he tosses them on you in melee) and by reducing Yorick's damage through W (AD reduction works no matter where he's facing and effects ghouls by proxy). Even if you "lose" the damage trade Yorick has to spend mana to heal, and any time he uses ghouls on minions instead of you is an opportunity to initiate another damage trade.
Eventually it comes down to the fact that your ult actually keeps you from dying and his doesn't. He also won't have a very good way keeping you in ult range, so you can just spin away if he tries to burn you down with it.
Still, this is a tough enough match that it's pretty easy to lose if you (Tryndamere) mess up.
Trynd with AP runes and amp tome can deal with Yorick to the extent that both can farm. But he still needs a good bit of last hits / auto attacks to build the rage to heal properly while Yorick only needs a Tear to never have a mana issue again and therefore never have to worry about healing again.
Your ult can keep you alive in a fight with him but he can run away from you during that time as you will have used W already to reduce his damage so you really only have E to catch up with him and he can outrun you with a combination of his Q, W, exhaust, and flash and kill you a few moments later when you don't have your ult to keep you alive.
I've beaten a bad yorick with Nasus before; I think if the Yorick was competant I would have a less-than-desirable early game but with tanky runes and masteries you're only limited by your manapool which philo/chalice will solve. We both can't kill each other but I think Nasus is better for ganks/counter-ganks as well as scaling.
My experiences don't match up with the scenarios you describe, but it is possible that the Yoricks I fought were not the best or were simply not used to dealing with that setup on Trynd. I don't know what the Yoricks I faced were skilling first, but I can give you the following information:
During damage exchanges Yorick would use all three of his abilities.
Last-hitting ghouls gives a full 15 Fury.
Ghouls usually chase champions over minions.
Ghouls stop chasing champions if they lose sight of them in brush.
The AoE from W and the auto attacks from ghouls in general allowed me to do a fair amount of auto-attacking and build a creep advantage without pushing the lane much.
I was never in a position where I needed to ult during damage exchanges.
I didn't blindly use W to reduce Yorick's AD, but sometimes saved it to stop him from running.
I don't know how necessary it was for the Yoricks I faced to QWE every time, but that's largely how I ran them out of mana even after they grabbed Tear. I never ran out of health, so it was always only a matter of time before they ran out of mana.
I can't honestly say whether or not the Yoricks I faced were good or bad. I just know I had full control of the lane up until it was time to stop laning, which meant I farmed better than they did and even killed them.
I'm interested enough in your thoughts that if you want we could have a go at it tonight and see if it gives us any insights on both sides.
On September 26 2011 23:45 STS17 wrote: Buying chalice over Manamune loses you the game FYI. Delays damage too long and limits your lategame potential. Manamune + Atma's Impaler means you get bonus damage from the health and mana portions of items like Banshee's Veil making them crazily efficient.
The W ghoul still gets ad scaling on its autos and you only need one rank in E for its autos (Where most of the healing comes from anyway). The base damage on W is higher than on E and with the slow from levelling it first you can have all of your ghouls hitting the target with no chance of them getting away, which more than makes up for losing the bonus AD on E nuke.
Try Chalice > Spirit's Visage > Phage > Atma's or Chalice > Warmog's > Atma's with lucidity boots. Either of those will give you a strong midgame that only gets stronger the better your ad carry did.
Against a competent opponent they won't let your E auto attack for very long so you need the "burst healing" from higher ranks (and the lower cooldown) instead of a marginally better W.
Yorick's base damage is easily high enough to wait until you have atma's, not to mention the fact that with his ult he has huge team fight power even if he has 0 bonus AD. Building a manamune can be good against some lanes and will give you a better lategame but chalice will give an even more abusive laning phase and let you get other, more important items more quickly.
As for not letting your E auto them, if you've levelled W first then they're either moving into brush (So hit them when the come to last hit), using an ability or letting the ghouls auto them, they won't be getting away with that slow on them. Its not like you need your ghoul to get every auto over its duration to heal for enough, there are very few champs that can handle yorick's harass while being able to pressure him back enough for this to be an issue.
On September 27 2011 06:24 Seuss wrote: My experiences don't match up with the scenarios you describe, but it is possible that the Yoricks I fought were not the best or were simply not used to dealing with that setup on Trynd. I don't know what the Yoricks I faced were skilling first, but I can give you the following information:
During damage exchanges Yorick would use all three of his abilities.
Last-hitting ghouls gives a full 15 Fury.
Ghouls usually chase champions over minions.
Ghouls stop chasing champions if they lose sight of them in brush.
The AoE from W and the auto attacks from ghouls in general allowed me to do a fair amount of auto-attacking and build a creep advantage without pushing the lane much.
I was never in a position where I needed to ult during damage exchanges.
I didn't blindly use W to reduce Yorick's AD, but sometimes saved it to stop him from running.
I don't know how necessary it was for the Yoricks I faced to QWE every time, but that's largely how I ran them out of mana even after they grabbed Tear. I never ran out of health, so it was always only a matter of time before they ran out of mana.
I can't honestly say whether or not the Yoricks I faced were good or bad. I just know I had full control of the lane up until it was time to stop laning, which meant I farmed better than they did and even killed them.
I'm interested enough in your thoughts that if you want we could have a go at it tonight and see if it gives us any insights on both sides.
Sure I'll give it a go. I make no claims of being the best player around. I also have never personally faced "AP Trynd" with Yorick so what I was saying is mostly theorycraft. If you are interested in testing this I'm STS17 in game just look me up when I'm online.
Get Q at 2 against most (Stronger nuke in melee trades) and W against those who like to chill in the brush because you get a free face checker ability and the instant sight from it keeps your E from breaking off of the champ if they use the brush to escape. W also breaks Garen's passive so dropping it in a brush when he's hiding really kills his ability to sustain himself and you'll quickly push him out of lane if you aren't dumb enough to eat a full Q -> Spin combo.
The goal here is a good heavy tanky set-up without sacrificing early game harass. 15% MPen and 25 ArPen maximizes the healing and damage from your E which will be your primary sustain and harass tool in lane.
I have never really come across a lane where I lose (lose being defined as behind in farm compared to your opponent) and you can zone / outharass a good number of champions.
I'm also not afraid to change that set-up if I think my opponent will be heavily harassing me or if I have an aggressive jungler. For example, against an opponent who forces you to use your spells often (Garen, an aggressive AP Trynd, some Singed, etc.) you may want to consider MP5 runes and going deep enough into utility to grab MP5 there as well.
Your runes and masteries are fairly flexible and once you get your Tear it's almost impossible to push you out of the lane.
On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
He spins to kill ghouls, but doesn't do damage to you big deal. He stands in brush you "facecheck" brush with W which breaks his passive so he can't heal. You know you're facing garen and have some basic level of competence so you have an armor rune page and defensive masteries.
Garen loses to Yorick 100% of the time.
Buying chalice over Manamune loses you the game FYI. Delays damage too long and limits your lategame potential. Manamune + Atma's Impaler means you get bonus damage from the health and mana portions of items like Banshee's Veil making them crazily efficient.
On September 26 2011 18:04 NightWalks wrote: Due to W nerf . It doesn't scale anymore with bonus AD ( and Mnamune was/is one of top opening items ) and it's base dmg is low . You need Q and E to deal dmg .
For me Mid game was Ok when Yorick could build manamune , LvL W and E ( E had range of 650 ) entring mid game with 2 high dmg ranged pokes from witch one was AoE . You just join your ranged AD and poked down towers .
The W ghoul still gets ad scaling on its autos and you only need one rank in E for its autos (Where most of the healing comes from anyway). The base damage on W is higher than on E and with the slow from levelling it first you can have all of your ghouls hitting the target with no chance of them getting away, which more than makes up for losing the bonus AD on E nuke.
Try Chalice > Spirit's Visage > Phage > Atma's or Chalice > Warmog's > Atma's with lucidity boots. Either of those will give you a strong midgame that only gets stronger the better your ad carry did.
Against a competent opponent they won't let your E auto attack for very long so you need the "burst healing" from higher ranks (and the lower cooldown) instead of a marginally better W.
I have faced multiple yoricks top as garen and I still have yet to actually lose the lane. I usually have to bring a bunch of potions with me on my first time back, but what I ended up doing that seemed to work was just rushing out with q and as soon as he casts slow wraith I spin to cancel the slow and I still end up getting most of the spin onto him and sometimes the q attack after the spin finished. The exchanges usually don't go too far into either sides favor, but it did cause me to be able to be closer to the creeps most of the time and outfarm him. I feel like hes easily one of garens toughest top lanes, but the lane can go either way depending on the jungler and if one side gets a lead it's near impossible to come back.
just want to add in here that yorick completely destroys akali, it's not even a close matchup. even if akali manages to get a kill on you, you can be up by 30+ cs by the 10 minute mark. if the enemy team is taking akali, get your yorick on!
I played this hero for the first time just now, and he doesn't seem to be that powerful to me. I lost 1on1 pretty hard to a Riven. I think I understand him quite well, but his damage output is just not really up there.
On October 12 2011 01:00 Trizz wrote: I played this hero for the first time just now, and he doesn't seem to be that powerful to me. I lost 1on1 pretty hard to a Riven. I think I understand him quite well, but his damage output is just not really up there.
Not for nothing, but one game is not really a good basis to form an opinion on
On October 12 2011 01:00 Trizz wrote: I played this hero for the first time just now, and he doesn't seem to be that powerful to me. I lost 1on1 pretty hard to a Riven. I think I understand him quite well, but his damage output is just not really up there.
Not for nothing, but one game is not really a good basis to form an opinion on
Well as I said I understand him quite well, and I based my opinion on the damage I dished out on enemy heroes.
well if you look at his skills the damage numbers don't seem high
but when your ghouls are out, each does a third of your autoattack damage(the Q ghoul does more than that with a fixed amount), and you also get 15% extra damage (which feeds back into the ghouls' damage)
more or less you get a 2.5 multiplier on your autoattacks, which really demolishes people. I suggest testing this on dominion, yorick does ridiculous damage on the first lvl4 fight
If you're trying to straight up exchange blows in a protracted battle as Yorick against someone who's also full hp/full mana in lane you're doing it wrong.
The gayest thing about Yorick is that he can just stand back at levels 1-3. Spam E and W on you until you're like 50%. Then when he hits 4 he grabs Q and just runs to you and starts QWEQWEQWEQWE on you and rapes you because you have less HP than him and his passive is sick.
Yorick is a master of attrition. That doesn't mean you play like a retard and a-move faceroll into your opponent starting level 1 or 2 or even 3. It means you hang back, spam your shit and just wait til you have that HP edge then you go all kungfu on them.
Even if you can't straight up kill your opponent, E is both harass and sustain (not to mention ranged) put together. They are going in for a last hit? E them. It will keep them away from the creeps to allow you to free farm and possibly kill them if they really get greedy and want those last hits.
On October 12 2011 01:00 Trizz wrote: I played this hero for the first time just now, and he doesn't seem to be that powerful to me. I lost 1on1 pretty hard to a Riven. I think I understand him quite well, but his damage output is just not really up there.
Not for nothing, but one game is not really a good basis to form an opinion on
Well as I said I understand him quite well, and I based my opinion on the damage I dished out on enemy heroes.
My point is how can you say you understand a champion quite well having only played him once?
How did you build him? Runes/Masteries? Skilling Order?
is Yorick supposed to be just pretty tanky with not the greatest damage output? I'm not too impressed with his damage (let alone sustained damage) even with gunblade, trinity force and manamune.
Yorick is supposed to just be a dick in lane and be able to keep the other guy in lane from really being able to do anything, including farming.
R>E>Q>W or R>E>W>Q
Manamune is pretty core on him 'cause you need the mana pool and mana regen. Most people just go Atmogs after manamune, maybe a FoN or SV for mr. Triforce for more damage.
Yorick doesn't have the huge numbers and burst that some other solo tops have. What Yorick brings is the ability to be immovable in lane while being able to be a giant dick to his opponent. In teamfights, his ulti is really strong when used on your ranged carry. He's also a pretty strong diver as he's kinda hard to peel with his Q and W and once you get manamune atmogs his sustained whacking is pretty powerful.
Practicing Yorick tonight in Normals, I found Yorick's arch rival in a solo-top lane: a duo lane comprised of Yorick and TF. Haha. So that game sucked, but then played in the next game against Irelia. If it wasn't for the meddling Jungle Yi, I really would have had my way with her. I was afraid her regen would outlast me, and it just wasn't the case. I was really pushing her around in the lane. I was pleasantly surprised. Of course, game was 4v5 so it ended poorly, but I enjoyed Yorick so far. I do notice that I'm not getting boots quick enough. I was getting kited so badly. Not so much when I tried to escape, but when I was one hit from killing the enemy they just seemed to outrun me.
I played yorick for the first time today, in jungle, and it was so easy and fast I'm surprised he isn't ever really put in that slot. I guess the few people who actually enjoy playing him like to abuse his laning but frankly his jungle seems ridiculous too. Those W ganks are pretty strong.
On October 12 2011 17:39 UniversalSnip wrote: I played yorick for the first time today, in jungle, and it was so easy and fast I'm surprised he isn't ever really put in that slot. I guess the few people who actually enjoy playing him like to abuse his laning but frankly his jungle seems ridiculous too. Those W ganks are pretty strong.
Yorick jungle has been decent all along, it just got completely outshined by his god-tier laning after he got his big buff.
The biggest issue I had from testing Yorick jungle during his free week was how slow it was. He has near-Warwick level sustain, but his clear speed is way below par. But this was also before his everything got a buff, and I didn't have proper runes for it, so that's probably not an issue anymore.
he's slow and his cc is really bad, trynd destroys you it isn't even funny, still I enjoy playing him, its just some champs can really hardcounter you and makes you feel useless, specially early game, I guess thats why I like building him tanky
The answer I found to Yorick so far is only Nasus. Armor quints and yellows, 0/21/9. He was a standard yorick annoying the hell out in lane but I just shrugged off harass and farmed my Q. Opened regrowth and I got a little low at levels 1-2 which I potted, then just farmed near my tower, getting monsterous Q I think 522 at 20-30 mins in, can't remember at what time.
Neither of us can push down tower for other because I farm my Q and he farms his tears, and once near tower at later levels you just tank creeps for a bit so your tower doesn't take damage. Both of you are tanky guys so one gank most likely isn't going to kill you.
He needs to get some kind of nerf though, he really is immovable in lane. Later on... the scaling on his skills + his passive makes him a bitch to take down and annoying as hell, and dealing good damage.
I really don't think he needs a nerf. He's not blatently overpowered and being immovable in lane isn't intrinsically a bad thing. He is still susceptible to ganks and can be shut down.
when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
On October 14 2011 13:58 Brees wrote: when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
Reason you never saw Ori win was because you never played with someone who could play her at the same level as jiji. Reason you never see Yorick win is because he dominates early game, but needs a competent ad carry to ult in order to dominate late game.
On October 14 2011 11:35 UniversalSnip wrote: "being immovable in lane isn't intrinsically a bad thing". Lol what are you smoking.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
I agree it might not be a bad thing for the game but riot certainly thinks it's bad based on their track record.
On October 14 2011 11:35 UniversalSnip wrote: "being immovable in lane isn't intrinsically a bad thing". Lol what are you smoking.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
I agree it might not be a bad thing for the game but riot certainly thinks it's bad based on their track record.
Yes they say they think it's bad and that it contributes to passive play (not arguing that it doesn't being unharassible does promote passivity from your opponent) but they also say that they don't like team compositions built around babysitting / healing / shielding one champion all day and they just released Xerath, a champion who so easily fits into that role you might say he was designed for it.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
eh, no. Half the champions in this game used to be immovable and every single one of them was an awful experience to play vs, it's unspeakably lame to have a character turn his lane into PvE every game.
On October 14 2011 13:58 Brees wrote: when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
I never saw orianna because she was insta ban every game prenerf so i think it's a different situation here. Yorick is more for team comps i thought
Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
I'd love to but I'd get made fun of for it. D:
Anyways, the two core items I always get every game, and get first off are manamune and then atmas. ATMAS BEFORE A SINGLE HEALTH ITEM YOU SAY?!?!? Yeah, every game. It started with a theorycraft and it actually turned out quite well in my opinion.
I began with thinking, "why doesn't everyone play this champion who's nearly unrivaled as far as lane presence, starting at level 1?" Most people are turned off of Yorick because his damage, compared to other top solos (Irelia, Nasus, you know who I'm talking about) isn't nearly as impressive. Early-mid game, where Yorick thrives, I like having as much damage as I can. I used to run manamune into triforce, but I honestly believe I can skip some steps in getting tanky enough in the mid-game if I just build triforce if the game promises to be really long and my team lacking damage.
Anyways, once I build my manamune + atmas, I make sure to build all the health and mana tanky items I can. Team of all autoattackers? Next item frozen heart. AoE damage team depending on Amumu/Galio ults? BV. You get the picture. Anyways, since Yorick has absolutely nothing in the realm of burst damage lategame, his crazy sustainability, when also built for durability, gives him a reason to no afk as soon as laning phase ends.
How about all my games pan out, even if I get ridiculously fed early on (which happens when you either outfarm their top by a gross margin, or they think they can keep up with your level of poke and die trying) I always assume the position of the tanky guy who just won't die. I do fine eating their pokes (using ghouls to block skillshots is hilarious), and if my team is with me I can sustain through enough damage to always be one of the last ones standing in a team fight, and with the amount of movement speed he can gain/take from opponents, he does decent at cleaning up.
Anyways, that's my mindset when playing Yorick, and it's not revolutionary or anything, but I can assure you not many people consider you sane if you build atmas right after a manamune. The AD from it is around 45, which puts my AD around 160ish at level 10-12, which is a lot higher when I have my 3 ghouls up. Anyways, I've really enjoyed the success of a build that I can really call my own.
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
I'd love to but I'd get made fun of for it. D:
Anyways, the two core items I always get every game, and get first off are manamune and then atmas. ATMAS BEFORE A SINGLE HEALTH ITEM YOU SAY?!?!? Yeah, every game. It started with a theorycraft and it actually turned out quite well in my opinion.
I began with thinking, "why doesn't everyone play this champion who's nearly unrivaled as far as lane presence, starting at level 1?" Most people are turned off of Yorick because his damage, compared to other top solos (Irelia, Nasus, you know who I'm talking about) isn't nearly as impressive. Early-mid game, where Yorick thrives, I like having as much damage as I can. I used to run manamune into triforce, but I honestly believe I can skip some steps in getting tanky enough in the mid-game if I just build triforce if the game promises to be really long and my team lacking damage.
Anyways, once I build my manamune + atmas, I make sure to build all the health and mana tanky items I can. Team of all autoattackers? Next item frozen heart. AoE damage team depending on Amumu/Galio ults? BV. You get the picture. Anyways, since Yorick has absolutely nothing in the realm of burst damage lategame, his crazy sustainability, when also built for durability, gives him a reason to no afk as soon as laning phase ends.
How about all my games pan out, even if I get ridiculously fed early on (which happens when you either outfarm their top by a gross margin, or they think they can keep up with your level of poke and die trying) I always assume the position of the tanky guy who just won't die. I do fine eating their pokes (using ghouls to block skillshots is hilarious), and if my team is with me I can sustain through enough damage to always be one of the last ones standing in a team fight, and with the amount of movement speed he can gain/take from opponents, he does decent at cleaning up.
Anyways, that's my mindset when playing Yorick, and it's not revolutionary or anything, but I can assure you not many people consider you sane if you build atmas right after a manamune. The AD from it is around 45, which puts my AD around 160ish at level 10-12, which is a lot higher when I have my 3 ghouls up. Anyways, I've really enjoyed the success of a build that I can really call my own.
Not to rain on your parade or anything, but that build's pretty standard and is pretty much what every Yorick runs.
The difference between what most Yoricks do and what you do is that you rush Atmas before health items. It's a nice idea and if it works for you that's great. The thing is tho, most people grab warmogs before atmas because warmogs takes a while to charge up. However, if you go atmas first you get more immediate returns, albeit much smaller than if you went health items first.
I only began playing Yorick during this free week but I thought the standard build was manamune, merc treads/tabi, frozen heart, spirit visage, warmogs and lastly atma's. I felt that this build made me really strong in lane but really useless in the late-mid game before atmogs was completed but I'm not sure whether I should trade the tankiness and CDR for earlier dps or not.
Agreed, that build you listed is fairly standard. The Warmogs before Atama's debate is situational though. If you NEED damage output and the armor from Atama's is enough to keep you alive then you should get it first. But if you need the health to stay alive (95% of games) and can't just afk farm for another fifteen minutes then you should get at least the giant's belt first.
Honestly, I just go Manamune -> situational boots -> Force of Atmogs -> Sheen-> Triforce if game still hasn't ended. Never fails me.
If I feel fancy I'll throw in a SV and/or Frozen Heart instead of something listed above.
Health items are really strong on Yorick imo cause of his innate damage reduction from his passive. With any amount of CDR you can basically maitain at least 2 ghouls at all times for a total of 10% damage reduction. 20% damage reduction for most of the fight is easy with enough cdr. This innate tankiness makes health items more worth it imo.
On October 16 2011 05:09 Ryuu314 wrote: Honestly, I just go Manamune -> situational boots -> Force of Atmogs -> Sheen-> Triforce if game still hasn't ended. Never fails me.
If I feel fancy I'll throw in a SV and/or Frozen Heart instead of something listed above.
Health items are really strong on Yorick imo cause of his innate damage reduction from his passive. With any amount of CDR you can basically maitain at least 2 ghouls at all times for a total of 10% damage reduction. 20% damage reduction for most of the fight is easy with enough cdr. This innate tankiness makes health items more worth it imo.
damage reduction scales with your EHP. It doesnt matter how you build it.
Yeah I know every melee dps under the sun gets atmogs, but my long-winded post included why I believe atmas as a 2nd item to be more beneficial. With Yorick's lack of burst, it's quite easy to simply get away from him mid-game, and have no reason to fear his damage. Also when you have the atma's and before you get any health items you appear susceptible to kill, when in fact you put up your ghouls and go beastmode.
I've been trying out Yorick recently and after experimenting with various builds, I'm gradually moving towards something like this: tear, boots, hexdrinker (which gives early mr and dmg allowing for scrappy fights with the enemy ap champs if necessary), then work towards atmogs, possibly upgrading tear to manamune somewhere along the way if more dmg is required. 6th item is situational (usually frozen heart / fon / banshees / ga) and I might also sell hexdrinker late game for another one. I'm wondering why no guide ever suggests the early-mid hexdrinker, although some might suggest spirit visage at around that time. Both give mr, but hex gives dmg whereas sv gives health which we won't need if we're working on warmogs soon after.
Why would you make hexdrinker part of the core when
a) 75% of top lanes are AD b) If you wanted damage with some survivability you could make other items that you wouldn't need to sell later on (aka Phage, Atmas, etc) c) If you just want damage, manamune earlier?
Seems REALLY situational. I'd probably never go for it unless I was facing the best Cho in the world top and if they had a Karthus mid I guess.
On October 16 2011 21:32 pschiu wrote: I've been trying out Yorick recently and after experimenting with various builds, I'm gradually moving towards something like this: tear, boots, hexdrinker (which gives early mr and dmg allowing for scrappy fights with the enemy ap champs if necessary), then work towards atmogs, possibly upgrading tear to manamune somewhere along the way if more dmg is required. 6th item is situational (usually frozen heart / fon / banshees / ga) and I might also sell hexdrinker late game for another one. I'm wondering why no guide ever suggests the early-mid hexdrinker, although some might suggest spirit visage at around that time. Both give mr, but hex gives dmg whereas sv gives health which we won't need if we're working on warmogs soon after.
If you need Damage rush Manamune.
If you need Magic resists, getting Merc treads + Spirit visage before finishing Manamune is a lot better than getting Hexdrinker.
The extra healing/regen you get from Spirit Visage will be more than the sheild from Hexdrinker.
The HP benefits you and your ghouls.
The cooldowns are just brilliant on Yorick. SPAM SPAM SPAM!
The conundrum I usually face is when I have a tear and a mercs. At this point if I rush atmogs I feel very weak and can't participate well in any of those early-mid skirmishes. Sometimes afk-farm doesn't cut it when you need to go help defend mid-push or help in a dragon fight. So I feel like I want some dmg and mr as most early fights involve higher dmg from ap champs. If I complete manamune and get spirit visage though, that takes about 2.6k compared to a hexdrinker at 1.8k gold. Psychologically if I intend to get atmogs I always feel like I have to rush rush rush it and that extra 800 gold feels alot.
But I'll try both more and see which one feels better.
On October 16 2011 21:46 Zdrastochye wrote: Why would you make hexdrinker part of the core when
a) 75% of top lanes are AD b) If you wanted damage with some survivability you could make other items that you wouldn't need to sell later on (aka Phage, Atmas, etc) c) If you just want damage, manamune earlier?
Seems REALLY situational. I'd probably never go for it unless I was facing the best Cho in the world top and if they had a Karthus mid I guess.
To clarify, my problem is often not facing up to my lane opponent. In my (low elo) games, the laning phase often breaks down quite fast and we get alot of early-mid scrappy fights.
I've been experimenting alot with early phage though. But I'm not sure what it would build into later. A frozen mallet, to replace warmogs? That seems to be ok actually. Or a 6th-item triforce? Triforce seems to really "grease the joints" so to speak, but atm I'm not so sure I'd want to get it over things like fon/frozen heart.
The reason why I thought of hexdrinker was mainly that it gave me exactly what I felt I needed at a rather cheap price. But maybe I'm trying to solve the wrong problem.
On October 16 2011 21:46 Zdrastochye wrote: Why would you make hexdrinker part of the core when
a) 75% of top lanes are AD b) If you wanted damage with some survivability you could make other items that you wouldn't need to sell later on (aka Phage, Atmas, etc) c) If you just want damage, manamune earlier?
Seems REALLY situational. I'd probably never go for it unless I was facing the best Cho in the world top and if they had a Karthus mid I guess.
To clarify, my problem is often not facing up to my lane opponent. In my (low elo) games, the laning phase often breaks down quite fast and we get alot of early-mid scrappy fights.
I've been experimenting alot with early phage though. But I'm not sure what it would build into later. A frozen mallet, to replace warmogs? That seems to be ok actually. Or a 6th-item triforce? Triforce seems to really "grease the joints" so to speak, but atm I'm not so sure I'd want to get it over things like fon/frozen heart.
The reason why I thought of hexdrinker was mainly that it gave me exactly what I felt I needed at a rather cheap price. But maybe I'm trying to solve the wrong problem.
Spirit Visage is still superior to Hexdrinker on Yorick when it comes to cheap magic-survivability and damage increase. The CDR you get from Spirit Visage increases your damage by more than the little bit of AD that is on Hexdrinker, and scales much better as the game goes later.
Heya, so I've been playing some Yorick support bot lately as I heard it was really good when people ban/pick my main or I'm lastpick. It's pretty darned amazing and working really well at 1.7k elo going pendant ward and having your mate go boots pots. Sick sick deny and sustain, go tear then boots then manamune or such into full support role/tankyish with a sick sick endgame ulti and early deny gank ulti, need to experiment with gold/5 though. Anyhow the basic point is that I suck and never played support ever before and it's working pretty darned amazing.
My question though is, how do I use the ultimate effectively? If we are 2 people bot, do I use it on my mate directly, after the mate took some damage? Or do I rush in kinda, tank a bit then ulti myself so that I revive when I die or still use it on my mate that does the damage even though the mate won't die? Lategame do you use it on your carry directly or only if the person is about to die and if not on another lets say ap mid champion that is about to die?
(Also I might be a total noob, but is it possible to steer the ultied 2nd person (myself or the other) to go tank, attack or such while I run away or is it just that it does what I do? Since I want the 2nd myself to attack while I run away or stay in the back casting spells or such or the teammate one to do that)
I'd love to get some hints just how to manage it overall for most effective results as it is pretty costly to try out ingame if you fail as I have many many times if anyone could ellaborate on the whole Yorick ulti I'd love to hear it!
On November 02 2011 12:50 eagle wrote: manamune boots 1 warmog atma all day every day then u win the game
Don't know if this was a response to my question or not but it felt strange someone would answer like that just after I brought the thread up. However, if it was a response I have a very hard time getting those items as being support bot where I struggle to even afford a Frozen Heart far into the game :D
Yes, it's possible to steer the ulti ghost with... I think it's alt+click or alt+rightclick, which will give the pet a move order and tell it to attack things (can do the same thing with annie's tibbers).
If you're support Yorick you'd never ult yourself. You'd ult someone who is actually a threat and tell the ghost to go to down on whoever is a good focus target.
Ideally you want to ult your biggest damage dealer (whether melee or ranged) and have them die right before the ghost duration ends, as that gives the full effect, but that's merely the ideal. Depending on your comp I think ulting both a significant tanky DPS threat that's a good chaser with CC (so they can go suicidal) and ulting your ranged DPS (so they do nearly double damage) are good options, but ulting yourself or someone on your team who is behind in farm is merely gimping the ulti because it has % scaling. And if you try to Zilean save someone who's out of position my experience is that your team can't (or just doesn't) capitalize on their resurrection so the enemy team just runs away with a free kill..
On November 02 2011 12:31 Yttrasil wrote: Heya, so I've been playing some Yorick support bot lately as I heard it was really good when people ban/pick my main or I'm lastpick. It's pretty darned amazing and working really well at 1.7k elo going pendant ward and having your mate go boots pots. Sick sick deny and sustain, go tear then boots then manamune or such into full support role/tankyish with a sick sick endgame ulti and early deny gank ulti, need to experiment with gold/5 though. Anyhow the basic point is that I suck and never played support ever before and it's working pretty darned amazing.
Yorick is one of those champs that's kinda good anywhere, in any lane. If you play him more and like him, take him solo top or be an asshole and take him mid if you have an AP on your team that can handle solo top. Most AP mids can't handle Yorick with an MRes page in the slightest and you force them to build defensively or get zoned / killed since they're so much squishier then the guys top and that cripples them for the mid and late game. Be prepared to lane switch with your top if they do as well.
My question though is, how do I use the ultimate effectively? If we are 2 people bot, do I use it on my mate directly, after the mate took some damage? Or do I rush in kinda, tank a bit then ulti myself so that I revive when I die or still use it on my mate that does the damage even though the mate won't die? Lategame do you use it on your carry directly or only if the person is about to die and if not on another lets say ap mid champion that is about to die?
There are two ways to use your ultimate effectively in a support role, and I think the proper use of it depends as much on your team as it does on your opponents team.
Half assed Zilean Ult: Using it this way you hold off on the ult until your teammate is about to die then ult them so they resurrect and can keep fighting. It's usually best to do this when your ad carry derps and gets caught out of position but your team is set up to engage the fight (so the ult isn't wasted) or on an AP carry to let them get another rotation or two off on their cooldowns (this is often overlooked as a viable use of the ult, especially when your ap carry got fed).
"Standard" ulting: This is the more standard way of using the ult which is to ult the highest damage AD you have as soon as the fight is committed and let them roll over everything with effectively two lives. Normally this works really well as tanky (solo top) yorick because they can't really kill you so they're stuck killing the AD twice. However, in the significantly squishier support role, it is much easier to just focus you down as soon as you cast your ult and then your ult poofs away. In a support role, I would advise doing it this way as often as possible and trying to keep yourself as safe as possible to prevent this from happening.
(Also I might be a total noob, but is it possible to steer the ultied 2nd person (myself or the other) to go tank, attack or such while I run away or is it just that it does what I do? Since I want the 2nd myself to attack while I run away or stay in the back casting spells or such or the teammate one to do that)
Yes you can control the ghost with the pet control commands as it registers as a pet just like tibbers and mordekaiser's ghost. Do remember there is a max range on it but so you can't send it too far away but it is your job to properly control it until the ulted target dies and control transfers to them.
Both of you above, I loved that input and put together they were pretty much the perfect answer, pet control will help alot haha. Do you guys think that we will see more support Yorick in the future or that it's just a gimmick? I cannot personally imagine a more useful support lategame..
What are your opinions on gp/5, I personally think it's almost a waste of money early on as it doesn't really fit any build and the damage and sustainability you gain by completing e.g. manamune alot earlier will actually mean you gain more gold in the long run by having better fights and such. From a nessesarry tear to manamune is not too far and well worth the money and a GP/5 after tear will take too long for it to turn into a gold benefit.
Btw, I might be an idiot but if I understood it correctly your ulti if you use it on someone else will die as soon as you die but when used on yourself you will reincarnate instead?
On November 03 2011 10:34 Yttrasil wrote: Both of you above, I loved that input and put together they were pretty much the perfect answer, pet control will help alot haha. Do you guys think that we will see more support Yorick in the future or that it's just a gimmick? I cannot personally imagine a more useful support lategame..
What are your opinions on gp/5, I personally think it's almost a waste of money early on as it doesn't really fit any build and the damage and sustainability you gain by completing e.g. manamune alot earlier will actually mean you gain more gold in the long run by having better fights and such. From a nessesarry tear to manamune is not too far and well worth the money and a GP/5 after tear will take too long for it to turn into a gold benefit.
Btw, I might be an idiot but if I understood it correctly your ulti if you use it on someone else will die as soon as you die but when used on yourself you will reincarnate instead?
Running (farmless) support I would recommend getting at minimum HoG to help pay the ward bills and make you not die immediately in teamfights (so your ult is useful). However, I honestly believe support Yorick is a gimmick and should only serve as a fall back when zilean is banned. Late game he does little that zilean doesn't do (in terms of supporting) and is on a longer cooldown.
IMO, Yorick is much better when put in a different lane instead of supporting as his damage and tankyness is considerable as is his pushing power when farmed and there are much better in-lane supports while your "late game support" abilities are actually enhanced when farmed because now not only can you ult (i.e. support) the scariest member of your team but you can also soak up an unholy (bad pun right there) amount of damage while contributing a respectable amount of damage yourself.
I know defensive masteries aren't that cost effective, but damn 9/21/0 is so good on him. I tried out some weird shit, getting havoc, meditation and veteran scars, with ghost/tp however i seem to like ghost+cleanse alot more.
On November 18 2011 22:19 Sponkz wrote: I know defensive masteries aren't that cost effective, but damn 9/21/0 is so good on him. I tried out some weird shit, getting havoc, meditation and veteran scars, with ghost/tp however i seem to like ghost+cleanse alot more.
I haven't had too much time to test this out since the mastery change (overloaded class schedule) but I still believe that 9/21/0 is still the core set-up for him. It's not as strong in it's purest form (%mpen, designed to help prevent opponent from itemizing to counter your sustain) but you do have the opportunity to get %arpen instead now which makes your sustain weaker against people who know to just kill your ghouls but you deal more damage yourself in teamfights since the majority of your damage is physical.
0/21/9 is something to consider in tougher matchups to get the extra mana and mana regeneration for the laning phase.
I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Basically anyone who gets benefit from killing the ghouls or having the ghouls die around them. You mentioned Nasus since he can just Q your ghouls to stop your harass and get bonus damage on it. Trundle can outlast Yorick with his passive, since it gives him heals every time an enemy dies near him. Tryndamere could probably do well since he could get free hits on the ghouls for more Fury. I haven't laned against one but I'm told that Jarvan is a really good matchup against Yorick.
But most champions you can just harass at will since Tear of the Goddess/Manamune will give you infinite mana and sustain. :3
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Basically anyone who gets benefit from killing the ghouls or having the ghouls die around them. You mentioned Nasus since he can just Q your ghouls to stop your harass and get bonus damage on it. Trundle can outlast Yorick with his passive, since it gives him heals every time an enemy dies near him. Tryndamere could probably do well since he could get free hits on the ghouls for more Fury. I haven't laned against one but I'm told that Jarvan is a really good matchup against Yorick.
But most champions you can just harass at will since Tear of the Goddess/Manamune will give you infinite mana and sustain. :3
Played Trundle top vs a Yorick yesterday and had quite some problems. Your passive gives you ~20hp once a ghoul dies. But you have to go in to lasthit, so Yorick can harass you quite well, while you can't properly go in to apply your Q on him. But I used scaling MR instead of Flat MR, so his E and W hit me quite hard for a long time. Quite possible that I misplayed that match up, haven't played Trundle in quite a while.
And yeah, Yorick is a beast once you have tear. I don't have that much trouble before I get tear either and I don't run mana reg runes or masteries.
I've seen cruzer completely dominate Yoricks as Tryndamere, as you can trade damage more effectively as Tryn, the ghosts give you rage and pre-spirit visage on Yorick, your Q heals for more than his E.
I'd put Yorick at about even with Nasus, about even/maybe a bit lower than Irelia, beats the crap out of Nidalee and can stand toe to toe with GP. Seriously top tier solo top with great damage, tanky as hell and useful ult. A great pickup, tbh.
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Well can only speak for Rumble, you will basically win the matchup because Yorick is very easy to play vs Rumble while rumble needs lots of skill to win the matchup, if you play on 1.7k elo and up you might lose vs a Rumble, lower, you won't if you don't take stupid risks.
However, if you both are really good players a Rumble will basically win the fight but I'm sure you won't have any real trouble tbh.
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Well can only speak for Rumble, you will basically win the matchup because Yorick is very easy to play vs Rumble while rumble needs lots of skill to win the matchup, if you play on 1.7k elo and up you might lose vs a Rumble, lower, you won't if you don't take stupid risks.
However, if you both are really good players a Rumble will basically win the fight but I'm sure you won't have any real trouble tbh.
A rumble has to commit to trade damage with a Yorick, but in terms of harassment, Yorick wins because Rumble's Q damage gets healed right out.
However, a good rumble is hard to deal with as anyone tbh. He has a high skill cap but he's a solid solo top.
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Well can only speak for Rumble, you will basically win the matchup because Yorick is very easy to play vs Rumble while rumble needs lots of skill to win the matchup, if you play on 1.7k elo and up you might lose vs a Rumble, lower, you won't if you don't take stupid risks.
However, if you both are really good players a Rumble will basically win the fight but I'm sure you won't have any real trouble tbh.
A rumble has to commit to trade damage with a Yorick, but in terms of harassment, Yorick wins because Rumble's Q damage gets healed right out.
However, a good rumble is hard to deal with as anyone tbh. He has a high skill cap but he's a solid solo top.
Yep yep, that is exactly how it works in this matchup =) A Rumble has to commit to a real fight to death at lvl 4-5 to just go all out and outdamage a Yorick and have enough health at that point to manage to win by not trying to trade earlier a really good Yorick should be aware of this.
Hence my guess is that Yorick vs Rumble in high elo should harass and push and get cs until lvl 4 where Rumble cannot do too much and be pushed to tower, after he should be more safe and just lasthit with his spells and since Rumble will lose out on cs early game Yorick can win in the long run if ganks are present. Yorick is hard to gank after lvl 6 even with a jungler so it is an interesting matchup I think.
On November 18 2011 22:19 Sponkz wrote: I know defensive masteries aren't that cost effective, but damn 9/21/0 is so good on him. I tried out some weird shit, getting havoc, meditation and veteran scars, with ghost/tp however i seem to like ghost+cleanse alot more.
I haven't had too much time to test this out since the mastery change (overloaded class schedule) but I still believe that 9/21/0 is still the core set-up for him. It's not as strong in it's purest form (%mpen, designed to help prevent opponent from itemizing to counter your sustain) but you do have the opportunity to get %arpen instead now which makes your sustain weaker against people who know to just kill your ghouls but you deal more damage yourself in teamfights since the majority of your damage is physical.
0/21/9 is something to consider in tougher matchups to get the extra mana and mana regeneration for the laning phase.
I've been running 9/15/6 on Yorick and it's been quite good. I'm liking the AD, CDR, and MagPen in Offense too much as well as the extra Mana from Utility. 21 Points in Defense I'm finding just isn't worth sacrificing the early Offense and Utility trees for Yoricks early and mid game.
On November 18 2011 22:19 Sponkz wrote: I know defensive masteries aren't that cost effective, but damn 9/21/0 is so good on him. I tried out some weird shit, getting havoc, meditation and veteran scars, with ghost/tp however i seem to like ghost+cleanse alot more.
I haven't had too much time to test this out since the mastery change (overloaded class schedule) but I still believe that 9/21/0 is still the core set-up for him. It's not as strong in it's purest form (%mpen, designed to help prevent opponent from itemizing to counter your sustain) but you do have the opportunity to get %arpen instead now which makes your sustain weaker against people who know to just kill your ghouls but you deal more damage yourself in teamfights since the majority of your damage is physical.
0/21/9 is something to consider in tougher matchups to get the extra mana and mana regeneration for the laning phase.
I've been running 9/15/6 on Yorick and it's been quite good. I'm liking the AD, CDR, and MagPen in Offense too much as well as the extra Mana from Utility. 21 Points in Defense I'm finding just isn't worth sacrificing the early Offense and Utility trees for Yoricks early and mid game.
The problem is that all the masteries are good. 21 defense makes it harder to shut you down in team fights because of the extra CC redux and health while the extra health (even if marginally so) makes your ghouls more durable in lane and thus harder to just kill off when you're harassing your opponent.
In many lanes you don't need the extra mana regen so I prefer the more defensive set up there as it gives you more of stats you can make use of. In some of the harder lanes yorick has you definitely need that extra mana regen but generally you need that extra regen in order to help your sustain because your opponent can also harass you effectively (i.e. trynd) so I choose not to sacrifice defense (meaning you take more damage) in those situations.
I don't believe either build is strictly better or worse then the other however.
On November 18 2011 22:19 Sponkz wrote: I know defensive masteries aren't that cost effective, but damn 9/21/0 is so good on him. I tried out some weird shit, getting havoc, meditation and veteran scars, with ghost/tp however i seem to like ghost+cleanse alot more.
I haven't had too much time to test this out since the mastery change (overloaded class schedule) but I still believe that 9/21/0 is still the core set-up for him. It's not as strong in it's purest form (%mpen, designed to help prevent opponent from itemizing to counter your sustain) but you do have the opportunity to get %arpen instead now which makes your sustain weaker against people who know to just kill your ghouls but you deal more damage yourself in teamfights since the majority of your damage is physical.
0/21/9 is something to consider in tougher matchups to get the extra mana and mana regeneration for the laning phase.
I've been running 9/15/6 on Yorick and it's been quite good. I'm liking the AD, CDR, and MagPen in Offense too much as well as the extra Mana from Utility. 21 Points in Defense I'm finding just isn't worth sacrificing the early Offense and Utility trees for Yoricks early and mid game.
The problem is that all the masteries are good. 21 defense makes it harder to shut you down in team fights because of the extra CC redux and health while the extra health (even if marginally so) makes your ghouls more durable in lane and thus harder to just kill off when you're harassing your opponent.
In many lanes you don't need the extra mana regen so I prefer the more defensive set up there as it gives you more of stats you can make use of. In some of the harder lanes yorick has you definitely need that extra mana regen but generally you need that extra regen in order to help your sustain because your opponent can also harass you effectively (i.e. trynd) so I choose not to sacrifice defense (meaning you take more damage) in those situations.
I don't believe either build is strictly better or worse then the other however.
Initiator, Honor Guard, and Mercenary beg to differ. Stopping at 15 defense makes a lot of sense to me. Yorick isn't really the type of front-liner that really needs Juggernaut, either.
I've actually been running 9/0/21, Ignite/Ghost, AD/Mp5/Mp5/Armor, and starting Meki Pendant + x3 Health Pots lately with some pretty interesting results. It's meant to give me an excessive 25 Mp5 at level one which is over of tripling his regular mana regeneration. The entire point to Yorick for me is just absolutely shutting down your opponent in top lane and this build just goes to the extreme to be able to accomplish that. When you use Omen of Famine, you are regenerating the majority of the mana before it's cooldown is even up. The early game for Yorick used to be try to pressure them out, but the mana regeneration puts a significant halt on your harass until you get the Tear. This meant you'd have to always trade effectively with your opponent if you are harassing and focus on your defense. Just imagine being able to keep up the pressure the entire time, even those early levels. I even went the extremes beyond the early game and end up picking up a Reverie right after the Manamune. At level 13 (with Manamune, Reverie) you have nearly 50 Mp5 (and Hp5) and I'd pity any soul that is up in that top lane with you without excessive jungle help. Not to mention that Manamune is charged extraordinarily quickly and you can get a stronger mid game.
The downsides to this? You have to win the lane hard or you suck. It's similar to LeBlanc, except instead of winning in pure trades and burst you'd win via the harass and sustain because it'd be endless. I've been considering going back to the 9/15/6 masteries and seeing how it feels while keeping everything else the same. I'm essentially trading 15 points in Defense for Greed, 2% consistent movement speed, 3 Mp5 at level one, Sage, an extra starting Hp Pot, and the 15% faster summoners. In Defense I'd pick up the extra 6 Armor, ~2 Hp5, -2 Minion Damage, -2 Damage, and 3% movement speed when healthy. It's a question of whether my sustain can overcome the lost defense, since if you are able to sustain yourself at full while harassing then you didn't need the defense. Since no one else runs utility masteries anymore, your summoners will always be up quicker then theirs and it's possible you can exploit that as well. I have been going into the Perseverance mastery as well, instead of Intelligence, just to get a feel of how extreme the max level one Mp5 could be and it's possible I could switch that around if I stick with Utility. I could also run Mp5 Quints instead of Armor Quints to get as much Mp5 as humanly possible... although I think I'm way too low on Armor already without the Defensive Masteries.
It likely needs to be refined and it could be I'm just lucky with the few games I've tried it. I truly miss the defensive masteries and runes sometimes, because a smart opponent can try to trade with you 100-0 in minions with their defensive masteries and high armor to come out way ahead. Then again just a little smart play can by far out sustain anyone else in top lane period and so far I've evaded any trouble in that regard. I love going Warmogs, FoN, Atma, and Trinity later, but this build doesn't work best with that. Instead I end up going Reverie, Visage, Atma, and Trinity. While the CDR and Utility is awesome, you just arn't the beast you are with Atmogs. Then again, I've (so far) much more reliably made the opponent I'm up against in top lane end the game with a quarter of my own farm and essentially deleted their existence in the team fights. Is it too much? Maybe. Is it effective at doing what I feel Yorick is supposed to do, shut down the opponent in top lane? Seems that way.
Defensive masteries help in lane, but I believe the primary reason for taking them is their immense benefit in teamfights compared to not having them. Sure the MP5 is great to have in lane but once the "real game" starts it's largely meaningless since the fights should not be going on anywhere near long enough to exhaust your mana supply. More importantly, the defensive masteries help keep you alive which is extremely important when you are ulting someone else as the ult disappears when you die which can completely fuck over your carry / team's damage potential.
On November 21 2011 16:49 disformation wrote: I was thinking of when I should pick yorick and when I should pick another top laner... basically I came to the conclusion that I should always pick him, if he is not banned...
Does Yorick have any really bad match ups? I have been playing him for a while, but I haven't met anyone that really put the hurt on me.
Nasus gets bad later on, when his Q cd is low enough so that he can simply stack on your ghouls. But you can still boss him around till he gets levels/items.
(keep in mind that I am fairly low elo[11xx], so my opponents could just have played badly.)
Though I haven't played vs Rumble, Renekton and Fizz so far... how are their match ups vs Yorick? I also can see Ryze being kinda bad for Yori... anyone else I should be wary of?
Basically anyone who gets benefit from killing the ghouls or having the ghouls die around them. You mentioned Nasus since he can just Q your ghouls to stop your harass and get bonus damage on it. Trundle can outlast Yorick with his passive, since it gives him heals every time an enemy dies near him. Tryndamere could probably do well since he could get free hits on the ghouls for more Fury. I haven't laned against one but I'm told that Jarvan is a really good matchup against Yorick.
But most champions you can just harass at will since Tear of the Goddess/Manamune will give you infinite mana and sustain. :3
I played against a Jarvan today and it was a pain in the ass. Like, there was little Jarvan could do to really stop me, but with his shield soaking up my harass damage and ulti (since I was running standard Ghost+TP), jungle ganks were a nightmare. Like, I warded top constantly to try and prevent it but died multiple times to Jarvan + Lee Sin because of his ulti, even after getting back to my turret. I had no problems outfarming him though, and it may have gone better with a less mobile jungler.
I find Rumble to be a fairly easy matchup for Yorick, since with W you can negate a lot of his stupid annoying Flamethrower damage, keep harassing him and punish him if he overheats.
Someone care to give some insight towards Yorick vs Irelia/Galio?
I feel Irelia and Yorick are in a war of attrition and a farming contest at the same time. We both heal off of minions/each other, except Irelia doesn't cost mana to heal. It just seems like a fairly even matchup to me. If Yorick runs out of mana, Irelia just needs to pound on him and push. Thats how I feel about it.
I have no clue Galio v Yorick. Ghouls help Galio sustain himself, so idk how Yorick can expect to do much damage.
Yorick doesn't "need" to beat these guys into the ground, he just needs to not lose farm. The fact its that Yorick has a ton of hidden scaling in teamfights (bonus auto attacks from his ghouls doubling his attack damage) and his ult is still a fantastic addition to any team with a hard scaling carry.
Against those two in particular, I haven't had large troubles against Irelia if you manage your mana properly (i.e. don't let it run out). Harassing Irelia is largely useless (true for 95% of champions anyways) so just farm knowing she can't do anything to you and that you do in fact outscale her in terms of damage. You win damage trades with her if she commits, though you shouldn't be forcing these except to put her ult on cooldown prior to a jungle gank because she can heal it back up.
Galio's shield is on a fairly long cooldown so you should still be able to outharass it pretty easily (requires more commitment then just E spam) while also forcing his bulwarks interferes with his ability to instantly clear waves (mana problems) or to buy mana regeneration which may or may not delay his actual items.
Just take tp vs irelia and push her into tower with wave control -> timing spam push imo. ult yourself and dmg her tower when ur wave is big.
vs galio just farm and force him to stay in lane and don't die to ganks and skip glacial shroud for something more dps oriented like bruta/sheen after tear/visage. upgrade manamune and evaluate game. GA good utility item.
I've been thinking about trying something besides 9/21/0 but you are sooooo tanky with it and the cooldown mastery up the defense tree is pretty clutch.
On December 19 2011 02:38 dogen wrote: nasus does pretty bad vs yorick once yorick hits lvl 4-5
Nasus does get pooped on by Yorick for the early levels. Once Nasus gets his rank 2 passive and hits around lvl 7+, he can out-sustain most of Yorick's harass. In fact, Nasus is considered among the hardest counters to Yorick 'cause you can get a crapload of Q stacks off of his ghouls.
On December 19 2011 02:38 dogen wrote: nasus does pretty bad vs yorick once yorick hits lvl 4-5
Nasus does get pooped on by Yorick for the early levels. Once Nasus gets his rank 2 passive and hits around lvl 7+, he can out-sustain most of Yorick's harass. In fact, Nasus is considered among the hardest counters to Yorick 'cause you can get a crapload of Q stacks off of his ghouls.
ya nasus one of the most annoying to lane against as yorick. rumble not too bad. nid is can sustain once she gets wriggles.
On December 19 2011 02:38 dogen wrote: nasus does pretty bad vs yorick once yorick hits lvl 4-5
Nasus does get pooped on by Yorick for the early levels. Once Nasus gets his rank 2 passive and hits around lvl 7+, he can out-sustain most of Yorick's harass. In fact, Nasus is considered among the hardest counters to Yorick 'cause you can get a crapload of Q stacks off of his ghouls.
Go ahead and get your precious Q stacks off of ghouls. You still are getting your items much later because you are missing out on CS that way while yorick is farming just fine.
Seriously, I don't understand the notion that nasus > yorick, I have never lost to one when I play that MU.
On December 19 2011 02:38 dogen wrote: nasus does pretty bad vs yorick once yorick hits lvl 4-5
Nasus does get pooped on by Yorick for the early levels. Once Nasus gets his rank 2 passive and hits around lvl 7+, he can out-sustain most of Yorick's harass. In fact, Nasus is considered among the hardest counters to Yorick 'cause you can get a crapload of Q stacks off of his ghouls.
Go ahead and get your precious Q stacks off of ghouls. You still are getting your items much later because you are missing out on CS that way while yorick is farming just fine.
Seriously, I don't understand the notion that nasus > yorick, I have never lost to one when I play that MU.
I've played both sides of the matchup and is Nasus plays safe he can definitely "win" his lane. He won't be pushing Yorick out of lane or even outfarming him unless the Yorick is godawful. But it's okay for Nasus to be 10-20 cs behind Yorick and catch up after laning because Nasus scales much harder than Yorick the later the game goes. All you really need is cloth, maybe some gp/10 (philo+hog) and you will be fine. If the nasus doesn't build right or plays overly aggressive Yorick can facestomp the Nasus, but if the Nasus plays safe and only takes what he can get until he hits lvl 7 ish he will be fine.
Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
If your ad carry isn't taking cleanse against nasus then your carry is bad.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
I'm not quite sure that Spirit Fire + Wither is better for team fights than Yorick's ult. Nasus himself obviously way out damages Yorick, but you can also shut down a lot of Nasus' damage by kiting him//CCing him. Once Yorick ghosts your carry it's not like you're going to blow your CC on the ghost, meanwhile Yorick can much more easily keep himself in the fight even if all he's allowed to do is spam ghouls at range.
I have no idea why STS17 would ever argue that Nasus DOESN'T outscale Yorick, as Nasus with farm is farrrr more deadly than Yorick with farm. Hell, Yorick could be underfarmed and underleveled as shit, as long as he ghosts his carry (and they're fed) he's worth having on the team. If Yorick didn't crush 90% of his lanes he wouldn't even be worth playing, and he's my most played champion (I play him 2/3 of all my ranked games, lol).
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
If your ad carry isn't taking cleanse against nasus then your carry is bad.
Nasus is likely going to have max or near max cdr. Wither's going to be on a ~6 second cooldown so if the AD carry cleanses the first wither it's not a big deal. Not only that, but you're probably also going to have the Triforce slow to slow the AD carry so Nasus can stick to them. Nasus won't have a problem sticking to people.
Besides, no one said you have to whither the AD carry. You can whither enemy bruisers to peel for your own AD carry and let them rip the other team apart. Note I said AD champ not carry.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
I'm not quite sure that Spirit Fire + Wither is better for team fights than Yorick's ult. Nasus himself obviously way out damages Yorick, but you can also shut down a lot of Nasus' damage by kiting him//CCing him. Once Yorick ghosts your carry it's not like you're going to blow your CC on the ghost, meanwhile Yorick can much more easily keep himself in the fight even if all he's allowed to do is spam ghouls at range.
I have no idea why STS17 would ever argue that Nasus DOESN'T outscale Yorick, as Nasus with farm is farrrr more deadly than Yorick with farm. Hell, Yorick could be underfarmed and underleveled as shit, as long as he ghosts his carry (and they're fed) he's worth having on the team. If Yorick didn't crush 90% of his lanes he wouldn't even be worth playing, and he's my most played champion (I play him 2/3 of all my ranked games, lol).
I'm not saying Spirit Fire+Wither is necessarily better than Yorick's ult. If your team's AD carry is super fed, then obviously Yorick ult is better. Both Yorick and Nasus can be carried ad infinitum. The difference is Nasus has more potential for disruption than Yorick. A Nasus forces the enemy team to blow cc on him, whereas a Yorick is more or less ignorable (relative to Nasus) after he ults. A blown CC on the Nasus means one less CC blown on your team. Nasus is also a tank, it's fine for him to eat CC. Obviously it's ideal if he doesn't get CC'd but it's not necessarily a bad thing either.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
If your ad carry isn't taking cleanse against nasus then your carry is bad.
Nasus is likely going to have max or near max cdr. Wither's going to be on a ~6 second cooldown so if the AD carry cleanses the first wither it's not a big deal. Not only that, but you're probably also going to have the Triforce slow to slow the AD carry so Nasus can stick to them. Nasus won't have a problem sticking to people.
Besides, no one said you have to whither the AD carry. You can whither enemy bruisers to peel for your own AD carry and let them rip the other team apart. Note I said AD champ not carry.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
I'm not quite sure that Spirit Fire + Wither is better for team fights than Yorick's ult. Nasus himself obviously way out damages Yorick, but you can also shut down a lot of Nasus' damage by kiting him//CCing him. Once Yorick ghosts your carry it's not like you're going to blow your CC on the ghost, meanwhile Yorick can much more easily keep himself in the fight even if all he's allowed to do is spam ghouls at range.
I have no idea why STS17 would ever argue that Nasus DOESN'T outscale Yorick, as Nasus with farm is farrrr more deadly than Yorick with farm. Hell, Yorick could be underfarmed and underleveled as shit, as long as he ghosts his carry (and they're fed) he's worth having on the team. If Yorick didn't crush 90% of his lanes he wouldn't even be worth playing, and he's my most played champion (I play him 2/3 of all my ranked games, lol).
I'm not saying Spirit Fire+Wither is necessarily better than Yorick's ult. If your team's AD carry is super fed, then obviously Yorick ult is better. Both Yorick and Nasus can be carried ad infinitum. The difference is Nasus has more potential for disruption than Yorick. A Nasus forces the enemy team to blow cc on him, whereas a Yorick is more or less ignorable (relative to Nasus) after he ults. A blown CC on the Nasus means one less CC blown on your team. Nasus is also a tank, it's fine for him to eat CC. Obviously it's ideal if he doesn't get CC'd but it's not necessarily a bad thing either.
You sound like you don't play Yorick. Nasus is a tank and Yorick is not? I never have a Yorick game where I'm under 100 armor/mr once we start team fighting. Yorick's damage is at neglectable as Mord's damage. Seriously, if you ignore Yorick entirely he WILL destroy the squishies with ease.
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
If your ad carry isn't taking cleanse against nasus then your carry is bad.
Nasus is likely going to have max or near max cdr. Wither's going to be on a ~6 second cooldown so if the AD carry cleanses the first wither it's not a big deal. Not only that, but you're probably also going to have the Triforce slow to slow the AD carry so Nasus can stick to them. Nasus won't have a problem sticking to people.
Besides, no one said you have to whither the AD carry. You can whither enemy bruisers to peel for your own AD carry and let them rip the other team apart. Note I said AD champ not carry.
On December 19 2011 08:21 Zdrastochye wrote:
On December 19 2011 08:14 Ryuu314 wrote:
On December 19 2011 08:08 STS17 wrote: Meh, I disagree with the whole Nasus outscales Yorick assertion. In terms of ability to tank damage they are fairly equal while Yorick brings arguably more teamfight utility than a nasus does. Lategame both are capable of taking down towers quickly (though obviously nasus takes the cake here) while Yorick is much less susceptible to being kited than Nasus.
Yorick has his ulti, which is amazing. Other than that, he doesn't have much utiltiy. Sure, he has an aoe slow, but it's not that strong and easy to get rid of. His Q and E don't have much teamfight utility. Nasus has more much more damage, an aoe armor shred, aoe %hp drain, and a single-target slow that essentially shuts down any AD champ for its duration. You're going to have a really hard time convincing people Yorick > Nasus lategame. Nasus isn't that kited harder than Yorick. Wither guarantees you can stick to a target np.
I'm not quite sure that Spirit Fire + Wither is better for team fights than Yorick's ult. Nasus himself obviously way out damages Yorick, but you can also shut down a lot of Nasus' damage by kiting him//CCing him. Once Yorick ghosts your carry it's not like you're going to blow your CC on the ghost, meanwhile Yorick can much more easily keep himself in the fight even if all he's allowed to do is spam ghouls at range.
I have no idea why STS17 would ever argue that Nasus DOESN'T outscale Yorick, as Nasus with farm is farrrr more deadly than Yorick with farm. Hell, Yorick could be underfarmed and underleveled as shit, as long as he ghosts his carry (and they're fed) he's worth having on the team. If Yorick didn't crush 90% of his lanes he wouldn't even be worth playing, and he's my most played champion (I play him 2/3 of all my ranked games, lol).
I'm not saying Spirit Fire+Wither is necessarily better than Yorick's ult. If your team's AD carry is super fed, then obviously Yorick ult is better. Both Yorick and Nasus can be carried ad infinitum. The difference is Nasus has more potential for disruption than Yorick. A Nasus forces the enemy team to blow cc on him, whereas a Yorick is more or less ignorable (relative to Nasus) after he ults. A blown CC on the Nasus means one less CC blown on your team. Nasus is also a tank, it's fine for him to eat CC. Obviously it's ideal if he doesn't get CC'd but it's not necessarily a bad thing either.
You sound like you don't play Yorick. Nasus is a tank and Yorick is not? I never have a Yorick game where I'm under 100 armor/mr once we start team fighting. Yorick's damage is at neglectable as Mord's damage. Seriously, if you ignore Yorick entirely he WILL destroy the squishies with ease.
I never said Yorick isn't a tank. And I also said Yorick is ignorable relative to Nasus. Nasus presents a much higher threat than Yorick does. Simply put, who would you rather face? A fed/farmed Nasus or a fed/farmed Yorick?
Yorick can kill squishies, but his threat level is much much lower than that of Nasus. Nasus can literally 2-shot squishies in later stages of the game, whereas Yorick doesn't do nearly as much damage.
People pick Nasus for his monstrous lategame. People pick Yorick for his ability to dick the other guy in lane and for his ultimate. Alone, Yorick isn't very strong lategame. Yorick's strength in teamfights comes from his ability to amplify his AD carry's damage by 75%.
So I've been running Armor yellows, Mres blues, heath quints and ad marks, with 8/21/1 and flash/exhaust. Opening dorans blade x 2 > boots1 > sheen > phage > cdr boors > trinity force -> atmog's & situational items, etc.
Destroys solo top, and mid game engagements. Don't know why people are rushing tear/manamue yorick really doesn't need it as much as more damage early game and its not worth the sacrifice imo.
That build would make you pretty squishy until late game though, which is exactly why Yorick isn't supposed to be. I've never understood Triforce rushes.
On January 03 2012 17:03 Ferrose wrote: That build would make you pretty squishy until late game though, which is exactly why Yorick isn't supposed to be. I've never understood Triforce rushes.
Two dorans and a phage isnt exactly squishy especially with his heal and his passive, and my runes/masteries, and depending on the lane I swap Cdr boots with mercs/ninja tabi but he is still really tanky without them, if i really need the extra health (like nassus lane) i grab belt after phage before completing trinity. It just seams like there is no damage at all if you waste cash on tear, or open lantern instead.
With that build wouldn't u go oom really really really fast? A Yorick with no mana is a sitting duck. You get tear/manamune because it helps your extreme mana consumption. The AD is a bonus tbh.
On January 03 2012 18:39 Ryuu314 wrote: With that build wouldn't u go oom really really really fast? A Yorick with no mana is a sitting duck. You get tear/manamune because it helps your extreme mana consumption. The AD is a bonus tbh.
Idk I honestly am not having mana problems on him all three of his ghouls have relativity low mana costs and sheen gives bonus mana, early game its all about maximizing your sheen procs on opponents and not spamming you abilities to harrass. Late game mana isnt really an issue any way.
On January 03 2012 18:39 Ryuu314 wrote: With that build wouldn't u go oom really really really fast? A Yorick with no mana is a sitting duck. You get tear/manamune because it helps your extreme mana consumption. The AD is a bonus tbh.
Idk I honestly am not having mana problems on him all three of his ghouls have relativity low mana costs and sheen gives bonus mana, early game its all about maximizing your sheen procs on opponents and not spamming you abilities to harrass. Late game mana isnt really an issue any way.
I disagree...Yorick's early game is all about harassment. With a select few matchups as exceptions, Yorick can harass and push/zone people really really easily early on before they get sustain items like wriggles. If you're going to completely ignore Yorick's really strong early game laning then you're probably better off playing something else imo.
On January 03 2012 18:39 Ryuu314 wrote: With that build wouldn't u go oom really really really fast? A Yorick with no mana is a sitting duck. You get tear/manamune because it helps your extreme mana consumption. The AD is a bonus tbh.
Idk I honestly am not having mana problems on him all three of his ghouls have relativity low mana costs and sheen gives bonus mana, early game its all about maximizing your sheen procs on opponents and not spamming you abilities to harrass. Late game mana isnt really an issue any way.
I disagree...Yorick's early game is all about harassment. With a select few matchups as exceptions, Yorick can harass and push/zone people really really easily early on before they get sustain items like wriggles. If you're going to completely ignore Yorick's really strong early game laning then you're probably better off playing something else imo.
Well I never said not to harras, jut not spam you ranged abilities in lane early game, going in for q pokes with sheen are low on mana and way more damaging then the ranged ones anyway. Dont need to cast E as much to heal too as the lifesteal from dorans keeps you healed nice.
So a bit more playing around with the build today and I'm finding getting warmogs immidiatly after sheen and phage, before completing trinity force, allows you to be way more aggressive into the midgame. After triforce, it either frozen heart or force of nature, depending on enemy team composition.
Is there any standart bo ? I tend to go boot +3 > Manamune and then i'm a bit lost. Most of the time I buy a FH or a SV but I don't think it's optimal.
On March 10 2012 05:51 Erasme wrote: Is there any standart bo ? I tend to go boot +3 > Manamune and then i'm a bit lost. Most of the time I buy a FH or a SV but I don't think it's optimal.
boots+3 into Tear. Upgrade to manamune whenever you want; it's not necessary to upgrade immediately. You can follow up with spirit visage if you plan on laning for a long time or if they are heavy magic damage. SV is a situational niche item; it shouldn't be core. Frozen heart is a good item for Yorick. You can never go wrong with Atmogs. FoN is nice if you need magic resist. Triforce for more damage.
Alright, so I bought Yorick when he was on sale (if you can't beat them, join them), and I've been playing him a ton, trying different builds and such.
I really feel like going Tear first is the wrong decision with this champion. Yorick has a very powerful early game with huge damage, sustain, harass and chasing ability. He also has very low cost spells.
Why on earth would you rush for a 1000g item that gives no damage or defence whatsoever? It makes as much sense to me as rushing a Tear on Pantheon. Honestly, he doesn't even remotely need a Tear. Mana regen blues, utility tree, Philo Stone. Pick two of the above and you should have no mana problems at all, just don't be dumb with your spells. You don't need to spam everything on CD to zone your opponent. Once you stop spending 1000g on a blue paperweight, you can get useful items earlier instead, like Wriggle's, Philo, Phage and Sheen. These allow you to actually fight them head on instead of being an annoying bastard.
Also, skill order. By far the most damaging spell (and the cheapest mana-wise) is Q. By getting Wriggle's you aren't dependent on E for sustain, so you can level Q instead and do real damage.
My overall feeling is that going Tear lets you be an annoying bastard in lane, but it also makes you a useless bastard after 15 minutes.
i think the idea is that you can farm so quickly and safely on yorick you can quickly charge up a tear, and your skill set, while annoying isnt really aimed to kill people early, more zone them out, so going for a super agro opening doesnt really achieve much. it also translates to about 15 free ad if you build trinity and frozen heart later on :D
Tear is such a huge core item IMO because you already win trades/completely zone certain champs so hard with just AD runes that zoning them harder or trading even better isn't as big of a deal as having the mana to do so. The other options are viable, but unlike, say, Pantheon, who wants dblades to kill people, Yorick's game isn't so reliant on snowballing into an early lategame, so tear is fine. If you think you need the extra damage or armor or whatever, sure, skip tear, but I don't see the point in not getting it when it's so insane at keeping you doing what you do best.
On March 14 2012 14:45 De4ngus wrote: i dont like tear on yorick anymore. chalice or glacial shroud much better ^^
Cept they don't give you offensive stats. Manamune makes him actually do damage.
If you want to be all tanky never die spam ghouls that's fine and all, but if you're gonna get frozen heart/bv anyways why not get a manamune?
manamune doesnt give that much dmg, tbh. I really like tear, so I usually end up getting it on yorick anyways, but it's not for the dmg. If there were a defensive tear item, I would take it in a heartbeat
On March 20 2012 11:24 Praetorial wrote: Bump. Is it just me, or does Xerath hardcounter Yorick top lane(I know, Xerath top lane, I'm not 30 yet)?
Just Locus-Chains-Pulse at level 4 takes out a huge amount of health, and even with E at 3 I can't sustain.
there are a couple of ap champs that just trash all melee champs. kennen and swain certainly number among them, and wouldn't be surprised if xerath did too. 100% certain there are some more but no1 is really interested in deviating from standard AP mids.
On March 14 2012 14:45 De4ngus wrote: i dont like tear on yorick anymore. chalice or glacial shroud much better ^^
Cept they don't give you offensive stats. Manamune makes him actually do damage.
If you want to be all tanky never die spam ghouls that's fine and all, but if you're gonna get frozen heart/bv anyways why not get a manamune?
manamune doesnt give that much dmg, tbh. I really like tear, so I usually end up getting it on yorick anyways, but it's not for the dmg. If there were a defensive tear item, I would take it in a heartbeat
Since Yorick gets FH and veil as defensive items he should have like 3.5k mana. With manamune that's like 20+(0.02*3.5k)=90AD. That's pretty decent.
I think Manamune is a great item on Yorick but a mistake I've been seeing on a lot of Yoricks during this free week is that they rush it after getting tears. Upgrading it too early isn't a great use of gold because you don't get much AD if it isn't sufficiently charged, and most of the time it's better to build a glacial or whatever situational item the lane calls for. But then again, I suppose this is just a more particular part of the whole "I have no idea wtf I'm doing with items in lane" where people build retarded things like wriggles against AP champs or rushing trinity when you're severely behind in lane.
On April 14 2012 02:16 koreasilver wrote: I think Manamune is a great item on Yorick but a mistake I've been seeing on a lot of Yoricks during this free week is that they rush it after getting tears. Upgrading it too early isn't a great use of gold because you don't get much AD if it isn't sufficiently charged, and most of the time it's better to build a glacial or whatever situational item the lane calls for. But then again, I suppose this is just a more particular part of the whole "I have no idea wtf I'm doing with items in lane" where people build retarded things like wriggles against AP champs or rushing trinity when you're severely behind in lane.
i saw the same thing with urgot. The simple fact is that manamune as a first item is just garbage. It's basically like rushing atmas. Tear into [insert 1 or 2 items] into manamune is simply superior in every respect. The amount of difference i felt between tear -> bruta -> manamune and manamune rush on urgot was enormous, and is likely a similar situation with yorick.
just bought him. Played like 5 games, all jungles. I wonder if anyone considers Yorick too strong, or is it because I play on low levels. Sometimes I have a bad start (like 0/4/1) but then I stomp them in mid-lagegame like nothing happened. And I don't have any particular build order or strategy. Buy anything that has a little defense (phage, mallet, trinity, manamune, atmogs, bloodrazor or anything in random order) and spam all spells.
I always used to consider yorick more of an early game champion who fell off hard late game. Now I'm not so sure. I mean his spells don't do a lot of damage straight away, but his ghouls have 35% of his AD and can hit up to 3 times before dieing. That's a lot of damage when yorick builds AD. Combined with him ulting his AD carry and he outputs some serious single target dps.
I just watch yoricks do lots of damage into mid game.
His passive is deceptively strong, I find. I just don't think there's anything that bad with his lategame. He can stick well, he can peel well, he has his ult, his passive gives him both tankiness and damage, etc.
Banned almost every game at PAX. Riot answered a question there about Yorick, and they acknowledge that he is very strong right now, and that they are working on him. He is so frustrating to play against T_T
I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Only problem i have with yorick is his first 5 lvl's .... if enemy jungler decides to camp/kill you. Yorick's power comes from free farm top and deny enemy farm/lvl. Farming at tower without agression on enemy sets Yorick back.
Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
On September 09 2012 03:05 obesechicken13 wrote: Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
I very rarely ever see Yorick skilling like that. Even TRM(noted for his yorick obv) skills something like E W E Q E W E E R R
On September 03 2012 15:23 NeedsmoreCELLTECH wrote: I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Just want to preface this post by saying I don't even own Yorick. This is all theory crafting on my part.
Given that his kit includes a slow and a heal that scales off of AD on low cooldowns, wouldn't that make the slow and massive HP boost on Mallet less cost effective? Am I overvaluing his w and e in teamfight scenarios?
I'm really torn between FH and Trinity, both offer a great deal but just seem a tad off. Maybe the true answer is bloodthirster? lol
I'll probably end up buying him soon. The temptations of zoning a teemo and dropping ghouls on his shrooms is simply too great.
On September 09 2012 03:05 obesechicken13 wrote: Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
I very rarely ever see Yorick skilling like that. Even TRM(noted for his yorick obv) skills something like E W E Q E W E E R R
Vastly superior skilling that way imo
E W E Q E W E E R R isn't even possible. I think you have a typo since you can't get level a 5th point in E at level 8 or a 2nd and 3rd level of R at level 9,10
On September 03 2012 15:23 NeedsmoreCELLTECH wrote: I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Just want to preface this post by saying I don't even own Yorick. This is all theory crafting on my part.
Given that his kit includes a slow and a heal that scales off of AD on low cooldowns, wouldn't that make the slow and massive HP boost on Mallet less cost effective? Am I overvaluing his w and e in teamfight scenarios?
I'm really torn between FH and Trinity, both offer a great deal but just seem a tad off. Maybe the true answer is bloodthirster? lol
I'll probably end up buying him soon. The temptations of zoning a teemo and dropping ghouls on his shrooms is simply too great.
I had a game against a teemo like that today. Ended up losing because it was a 4v5. Halfway through I noticed he started dropping shrooms and I thought "hmm maybe I can just drop slow minions on his shrooms". It worked pretty well but you have to drop them exactly where the shroom is.
On September 09 2012 03:05 obesechicken13 wrote: Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
I very rarely ever see Yorick skilling like that. Even TRM(noted for his yorick obv) skills something like E W E Q E W E E R R
Vastly superior skilling that way imo
E W E Q E W E E R R isn't even possible. I think you have a typo since you can't get level a 5th point in E at level 8 or a 2nd and 3rd level of R at level 9,10
On September 03 2012 15:23 NeedsmoreCELLTECH wrote: I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Just want to preface this post by saying I don't even own Yorick. This is all theory crafting on my part.
Given that his kit includes a slow and a heal that scales off of AD on low cooldowns, wouldn't that make the slow and massive HP boost on Mallet less cost effective? Am I overvaluing his w and e in teamfight scenarios?
I'm really torn between FH and Trinity, both offer a great deal but just seem a tad off. Maybe the true answer is bloodthirster? lol
I'll probably end up buying him soon. The temptations of zoning a teemo and dropping ghouls on his shrooms is simply too great.
I had a game against a teemo like that today. Ended up losing because it was a 4v5. Halfway through I noticed he started dropping shrooms and I thought "hmm maybe I can just drop slow minions on his shrooms". It worked pretty well but you have to drop them exactly where the shroom is.
On September 09 2012 03:05 obesechicken13 wrote: Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
I very rarely ever see Yorick skilling like that. Even TRM(noted for his yorick obv) skills something like E W E Q E W E E R R
Vastly superior skilling that way imo
E W E Q E W E E R R isn't even possible. I think you have a typo since you can't get level a 5th point in E at level 8 or a 2nd and 3rd level of R at level 9,10
On September 09 2012 08:50 Saeglopur wrote:
On September 03 2012 15:23 NeedsmoreCELLTECH wrote: I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Just want to preface this post by saying I don't even own Yorick. This is all theory crafting on my part.
Given that his kit includes a slow and a heal that scales off of AD on low cooldowns, wouldn't that make the slow and massive HP boost on Mallet less cost effective? Am I overvaluing his w and e in teamfight scenarios?
I'm really torn between FH and Trinity, both offer a great deal but just seem a tad off. Maybe the true answer is bloodthirster? lol
I'll probably end up buying him soon. The temptations of zoning a teemo and dropping ghouls on his shrooms is simply too great.
I had a game against a teemo like that today. Ended up losing because it was a 4v5. Halfway through I noticed he started dropping shrooms and I thought "hmm maybe I can just drop slow minions on his shrooms". It worked pretty well but you have to drop them exactly where the shroom is.
Think i missed a number rofl one second.
Yeah I did the correct skill order would be
E W E Q E W E W E R R W W Q Q R Q Q
My bad.
Wait, people don't get R as soon as possible? I guess it's fine to have only a few points in W. It's mana costly for the damage but as long as you can drive people out of lane it's fine. Also yorick needs a lot of mana to farm quickly late game.
On September 09 2012 03:05 obesechicken13 wrote: Someone mentioned in GD that tear really doesn't offer any combat stats to yorick so you can't really engage on people. You have to kite them around.
Take for example two yoricks that are identical in runes, masteries, summoners, skilling sequence, and levels. They both go to the middle of the lane to beat each other up. One yorick has a tear, and the other has a negatron cloak. The one with the negatron cloak should win almost all the time. But if one yorick came to lane with a tear, and the other with a pickaxe, then as long as the yorick with tear never hard engaged on a trade, then eventually he'd win the lane through just having more mana.
For most lanes I just try to imagine my opponent is a yorick with a pickaxe.
Also I think it is a good idea to rush manamune if you're getting tear. Advanced/Legendary items tend to be more efficient than base items so the gold you spend to upgrade items gives you more than you'd get if you spent the same gold on a few sapphire crystals, meki pendants, and long swords. It doesn't matter that tear won't be fully charged. And with manamune, your mana will charge up faster with autoattacks.
Also, I don't think manamune is necessary to yorick. Yorick's skilling order is E W E Q E R E W That means he won't have a second mana efficient skill until level 8. Early harass comes almost entirely from E and if you blow all your mana on harassing with inefficient skills you'll run out of mana.
I very rarely ever see Yorick skilling like that. Even TRM(noted for his yorick obv) skills something like E W E Q E W E E R R
Vastly superior skilling that way imo
E W E Q E W E E R R isn't even possible. I think you have a typo since you can't get level a 5th point in E at level 8 or a 2nd and 3rd level of R at level 9,10
On September 09 2012 08:50 Saeglopur wrote:
On September 03 2012 15:23 NeedsmoreCELLTECH wrote: I've been crushing at 1750~ with boots-->tear-->Glacial-->NLM/mercs-->phage/manamune-->either the big MR cloak or finish core. Main difference between most Yorick's is my hardon for Frozen Mallet; makes you stick to whatever you want, and peel even harder.
Just want to preface this post by saying I don't even own Yorick. This is all theory crafting on my part.
Given that his kit includes a slow and a heal that scales off of AD on low cooldowns, wouldn't that make the slow and massive HP boost on Mallet less cost effective? Am I overvaluing his w and e in teamfight scenarios?
I'm really torn between FH and Trinity, both offer a great deal but just seem a tad off. Maybe the true answer is bloodthirster? lol
I'll probably end up buying him soon. The temptations of zoning a teemo and dropping ghouls on his shrooms is simply too great.
I had a game against a teemo like that today. Ended up losing because it was a 4v5. Halfway through I noticed he started dropping shrooms and I thought "hmm maybe I can just drop slow minions on his shrooms". It worked pretty well but you have to drop them exactly where the shroom is.
Think i missed a number rofl one second.
Yeah I did the correct skill order would be
E W E Q E W E W E R R W W Q Q R Q Q
My bad.
Wait, people don't get R as soon as possible? I guess it's fine to have only a few points in W. It's mana costly for the damage but as long as you can drive people out of lane it's fine. Also yorick needs a lot of mana to farm quickly late game.
I know Rain man doesnt on Yorick, and most of the Yoricks I see on the stream in the tv thing dont either.
Support Yorick is my new favorite thing. He just crushes the no-sustain super aggressive supports (Leona Blitz) with his high early harass and sustain, and most importantly his exceptional brawling. His persistent slow is great for elongating winning trades and disengaging from losing ones. And unlike top lane where his ultimate is apparently so lackluster pros don't get it until level 10, it is godlike bottom lane.
Anyone else played around with this? I win lane and then game pretty consistently with support Yorick paired with Ezreal or Vayne.
I go usual support opening + items. Faerie + Wards into Philo, Aegis/Zekes, Reverie
It's fun in scenarious you described - aka wining Try play support Yorick when team is on the back foot compared to standard Sona ult or Soraka / Taric base kit
What are your thoughts on getting Spirit Visage on Yorick top lane? I usually get Manamune, Mercs and Glacial before I get my giants belt for the HP. I feel like this is a bit late though.
On September 18 2012 08:03 NeedsmoreCELLTECH wrote: What are your thoughts on getting Spirit Visage on Yorick top lane? I usually get Manamune, Mercs and Glacial before I get my giants belt for the HP. I feel like this is a bit late though.
I've never seen the point. Yorick already has all the sustain he needs, and there are better choices for CDR. It only gives +6 MR so there are much better choices for that.
He's getting a nerf in pbe. Ghouls no longer block champions and the movement speed on ghouls is getting decreased at all levels. Yorick can't place ghouls behind his enemy so I guess preventing them from blocking allows people to catch up to yorick better. Decreasing ghouls movespeed decreases their chasing ability and therefore their damage to champions as well as yorick's sustain.
On September 18 2012 09:08 obesechicken13 wrote: He's getting a nerf in pbe. Ghouls no longer block champions and the movement speed on ghouls is getting decreased at all levels. Yorick can't place ghouls behind his enemy so I guess preventing them from blocking allows people to catch up to yorick better. Decreasing ghouls movespeed decreases their chasing ability and therefore their damage to champions as well as yorick's sustain.
Do they no longer block skillshots? or just not creep block champions?
On September 18 2012 09:08 obesechicken13 wrote: He's getting a nerf in pbe. Ghouls no longer block champions and the movement speed on ghouls is getting decreased at all levels. Yorick can't place ghouls behind his enemy so I guess preventing them from blocking allows people to catch up to yorick better. Decreasing ghouls movespeed decreases their chasing ability and therefore their damage to champions as well as yorick's sustain.
Do they no longer block skillshots? or just not creep block champions?
Do people still do support Yorick at all? I've never seen it in a game, but I was thinking about it last night, and it seemed like it could be pretty strong in lane.
Daydreamin used it a couple of times last LCS split for GGU/Coast. He ressed a fed Ryze for a huge teamfight win that secured them the game IIRC. Don't remember how the lane went down though.
I saw it the other day in solo Q. I wasn't in bot lane at the time but their lane went really well (I think 4 kills up on our bot lane when towers started going down).
I tried it out once and it worked really well, but they had a Diana support, so kinda tough to say for sure. I will definitely try it out more next time I'm supporting, though.
anyone know the proper skill build order for this champ?
R>E>W>Q? or R>W>E>Q R>W>Q>E
looking at the skills, maxing W first for kill potential seems to make the most sense, and then I would max Q after for most damage, leaving E for last (although E gives sustain) but looking at this thread people seem to max E first
you max e first for sustain and harass (that ghoul does damage after the cast) and its bonus's that it gives with y's passive means that you still can respond really strong with w q if they don't back off.
the problem is that his skills utility don't scale very well. his ult requres an adc that doesn't suck or an assasin mid
You've got ranged harass and extremely high sustain, you're tough to crack (because your passive makes you retardedly strong before you get outscaled, 10% damage reduction in itself is huge even at early levels), and said harass doesn't draw aggro (the main point). If you level W, you will push. Instead, maxing E and spamming it on your opponent on cooldown (hence the Tear) will whittle them down while topping you off, they'll take aggro if they try to answer (esp. melee champions; well Riven wouldn't, but she's going to kill the wave whenever she facerolls anyway). It lets you bully your lane opponent while retaining some control over the minion wave, if you max and spam W you will push hard and Yorick doesn't have any escape. Sure he can still get kills in 1v2s and mitigate damage by blocking skillshots with ghouls and maintaining the damage reduction, but he's vulnerable to ganks.
Thanks guys, especially alaric for explaining E>W. So is it max Q second and W last?
I took a look at invertedcomposers runes and masteries and he went for scaling cdr and 15 damage, and 21/9/0
some questions: 1. Why no Arpen? 2. Why not build spirit visage/iceborn gauntlet (also gives 20cdr and the passive on gauntlet seems nice, frozen heart/maw seems to give no HP) 3. Why 21/9/0 instead of 9/21/0? 4. I played against an AD nidalee top, who goes AD but does a lot of magic damage, whats the itemization against nidalee? (it makes sense now that i should have gone E first before W for sustain, but W first actually didn't push out my wave since she was constantly pushing)
On September 24 2014 00:43 saltywet wrote: Thanks guys, especially alaric for explaining E>W. So is it max Q second and W last?
I took a look at invertedcomposers runes and masteries and he went for scaling cdr and 15 damage, and 21/9/0
some questions: 1. Why no Arpen? 2. Why not build spirit visage/iceborn gauntlet (also gives 20cdr and the passive on gauntlet seems nice, frozen heart/maw seems to give no HP) 3. Why 21/9/0 instead of 9/21/0? 4. I played against an AD nidalee top, who goes AD but does a lot of magic damage, whats the itemization against nidalee? (it makes sense now that i should have gone E first before W for sustain, but W first actually didn't push out my wave since she was constantly pushing)
all your skills do magic damage despite scaling on ad. it might be temping to go sorc boots but don't beacuse you need the tenacity for jungle ganks. even the auto attacks that the ghoul does is magic. secret op was going sorc vamp as the ghouls (and your clone) would be able to heal you up past anyone in even a 1v2 fight.
The frozen heart/manamune/maw build is pretty good. yorick absolutely wrecks riven, and i had fun running away from 4 and killing 2 in the end lol
against a nasus though, hes impossible to kill. one thing that gets me is that yorick is pretty easy to kite if u arent already in melee range, and in this case his Q does no damage since u never get in range to hit the enemy
On September 24 2014 02:57 Sermokala wrote: all your skills do magic damage despite scaling on ad. it might be temping to go sorc boots but don't beacuse you need the tenacity for jungle ganks. even the auto attacks that the ghoul does is magic. secret op was going sorc vamp as the ghouls (and your clone) would be able to heal you up past anyone in even a 1v2 fight.
Doesn't his Q do physical damage? Late game your Q does the vast majority of his damage, and in any all in that Q is where the money is.
I also thought his ghouls did physical damage, because I remember them proccing black cleaver debuff.
I also thought his ult ghost did physical damage, our when controlled after someone died whatever skill type they used.
I checked wiki, it says it's how I have. Can you confirm?
On September 24 2014 02:57 Sermokala wrote: all your skills do magic damage despite scaling on ad. it might be temping to go sorc boots but don't beacuse you need the tenacity for jungle ganks. even the auto attacks that the ghoul does is magic. secret op was going sorc vamp as the ghouls (and your clone) would be able to heal you up past anyone in even a 1v2 fight.
Doesn't his Q do physical damage? Late game your Q does the vast majority of his damage, and in any all in that Q is where the money is.
I also thought his ghouls did physical damage, because I remember them proccing black cleaver debuff.
I also thought his ult ghost did physical damage, our when controlled after someone died whatever skill type they used.
I checked wiki, it says it's how I have. Can you confirm?
On September 24 2014 19:10 saltywet wrote: The frozen heart/manamune/maw build is pretty good. yorick absolutely wrecks riven, and i had fun running away from 4 and killing 2 in the end lol
against a nasus though, hes impossible to kill. one thing that gets me is that yorick is pretty easy to kite if u arent already in melee range, and in this case his Q does no damage since u never get in range to hit the enemy
Nah you can easily easily overpower Nasus as Yorick, don't think ive ever lost against him tbh