(yorick OP)
[Champion] Yorick - Page 6
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Kenpachi
United States9908 Posts
(yorick OP) | ||
Shikyo
Finland33997 Posts
His early game is strong but it always was, it hasn't changed almost at all. He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult. He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that. | ||
KaoReal
Canada340 Posts
http://leaguecraft.com/strategies/guide/17177-3v3-approved-yorick-mori.xhtml | ||
Ryuu314
United States12679 Posts
On July 10 2011 10:09 Shikyo wrote: o.O He still has his basic problems. His early game is strong but it always was, it hasn't changed almost at all. He doesn't have an escape mechanism or a proper farming tool, and his only useful ability, W, has too long cooldown. He's a free kill to any junglegank. He still has no ult. He's nowhere near being OP, maybe he's going to be a viable solo top but his late game is such trash that I'd doubt that. I dont know about that. His Q does some pretty nice damage and his W, while yes the cd is too long, you can get SV and FH to lower the cdr quite drastically and it becomes an amazing peeling/chasing tool. E is mostly only good for lane sustain and a ranged mini-nuke. His ult is pretty strong at lvl 3 though. They removed the decay on the ghost's hp, so now it's basically a Mordekaiser ulti for your teammate. Right now, his laning is just retarded. Against ranged/AP champs, you just max E->W and you can pretty much outlast and outlane almost any champ. Against melee champs you go with Q->W or E->W and you're still pretty darn strong. Maybe I've just been playing against terrible people, but I'm on a 7 game win streak with solo lane Yorick soooooo. He definitely doesn't have the late game presence that other melee dps have, but his early and mid game is pretty good. | ||
Shikyo
Finland33997 Posts
On July 10 2011 10:37 Ryuu314 wrote: I dont know about that. His Q does some pretty nice damage and his W, while yes the cd is too long, you can get SV and FH to lower the cdr quite drastically and it becomes an amazing peeling/chasing tool. E is mostly only good for lane sustain and a ranged mini-nuke. His ult is pretty strong at lvl 3 though. They removed the decay on the ghost's hp, so now it's basically a Mordekaiser ulti for your teammate. Right now, his laning is just retarded. Against ranged/AP champs, you just max E->W and you can pretty much outlast and outlane almost any champ. Against melee champs you go with Q->W or E->W and you're still pretty darn strong. Maybe I've just been playing against terrible people, but I'm on a 7 game win streak with solo lane Yorick soooooo. He definitely doesn't have the late game presence that other melee dps have, but his early and mid game is pretty good. Q does some pretty nice damage? 120 bonus dmg is a joke, Nasus Q for instance far outclasses it. The Q minion is something like 50 dmg later on unless you build glass cannon. You do get the movespeed buff but only if you hit the opponent first, and W still has really short range so you're a terrible chaser. The ulti still dies instantly whenever focused, Morde ulti is a thousand times more durable. His earlygame is solid sure, but that's the only thing he's good at and he's still really mana reliant and his harrass is owned by turrets. . | ||
Ryuu314
United States12679 Posts
On July 10 2011 10:47 Shikyo wrote: Q does some pretty nice damage? 120 bonus dmg is a joke, Nasus Q for instance far outclasses it. The Q minion is something like 50 dmg later on unless you build glass cannon. You do get the movespeed buff but only if you hit the opponent first, and W still has really short range so you're a terrible chaser. The ulti still dies instantly whenever focused, Morde ulti is a thousand times more durable. His earlygame is solid sure, but that's the only thing he's good at and he's still really mana reliant and his harrass is owned by turrets. . Nasus Q harass only adds 110 bonus damage base. Nasus Q is different in that it builds throughout the game; his Q has the potential to outclass pretty much every single bonus on-hit skill in the game. You also can use the Q proc to hit a minion if the speed boost is what you really need. The ghoul does 35% of your damage + 40. The way I build Yorick, I easily have 190-200 AD via Manamune/Phage. That means the ghoul hits for roughly 110. Additionally, the CD on max lvl Q is 5 seconds, which means with cdr via FH or SV, you usually have it on 3 second cd, letting you maintain 2 of 'em at a time. After the buff, W range isn't that short. It's roughly 600 cast range, which is equivalent to a lot of nukes in commonly used solo lanes. It also has a radius of about 200, which means you can hit shit 800 range away. That's not short -.- Who the hell focuses your ulti anyways?!?!?!? After patch, your summons don't get owned by AoE spells nearly as much. Your ulti is definitely durable enough. At level 3, it gets 100% of your targets AD and HP, which makes it plenty durable. And besides, if they're focusing down your ulti that means they're not hitting your carry. My only real issue is that the ghost you summon (not the reanimation) duration is way too short. They should increase it's life time to like 20 seconds. I mean, Morde's ulti lasts for 30 seconds and is more powerful, albeit more conditional. | ||
HeadhunteR
Argentina1258 Posts
I go 21-9-0 and go with exaust and ignite as SS. I start with a Tiamat (the two regen items first) and farm like a mofo. I usually spam my spells so Im harrassing like a mofo. Everyone seems squishy with Armor pen and tiamat. Then i go for wamogs and atmas. Then it depends. If my team needs more tankyness then Aegis, and FON if I need MR. But usually I end up carrying hard because of the TON of dmg yorick has. He still has some problems with kiteing and with his mana but nothing a bit of pacience and some wards cant fix. Hes my new favorite champ. I played a lot of champs. But i got to lvl 30 playing Mainly Garen and Nasus. Then I played a lot of Alistar and Malphite trying a lot of champs in between. Im not too fond of casters I need better runes for them, but Ive played with Brand and won a bit. So Im the Typical Tanky DPS man. | ||
wussleeQ
United States3130 Posts
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TacToSs
Australia330 Posts
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Shikyo
Finland33997 Posts
On July 10 2011 22:47 TacToSs wrote: How the hell do you beat this guy in lane? I have no idea how to counter him when he just runs up and casts his ghouls to force you back and he just farms. Well, during laning you can almost 1-shot his ghouls(after hitting them once they die to the next decay usually), but the thing is that he shouldn't be able to keep his harrass up nearly always because of the mana costs. He's going to run out of mana if he spams QWE so the best thing for him to do is usually to just E(which you can attack). The skills by themselves deal very tiny dmg in comparison to any mage or anything like that. If you really are having trouble against him, remember that his lategame is really weak and that he's vulnerable to ganks. Tower hugging completely counters his harrass as the tower autotargets the ghouls and always 1-shots them. If you have someone who can tower hug and lasthit, you should be completely fine. Also remember that he has no proper escape method, so ganks are especially effective against him(No hard CC or blink). Still, if you play as something sustainable(WW, Vlad, Udyr, etc) you should be fine. I guess you could try philo stone or philo stones depending on your champion. You can outharrass him with most mages. Remember that it's really important to always focus the lifesteal golem because it gives him 100% of the dmg it deals(So when attacked by 3 always focus the lifesteal golem instantly). He shouldn't outright lose the lane to anyone but his vulnerabilities are ganks and the opposing turret negating his ghouls, and the fact that him with 100 minions isn't as good as most other champions with 100 minions. | ||
BlueBird.
United States3889 Posts
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Cixah
United States11285 Posts
E ghoul heals for ~50 damage at level 1 from the spell, and then 30 PER HIT from the ghoul. The ghoul has 3 swings before it dies and any non aoe damage cuts that amount to 0 or 1 hits if he cast the ghoul on you. DO. NOT. 1v1. YORICK. Unless you have ignite and a major health lead. He will rape you otherwise. | ||
rwrzr
United States1980 Posts
more details after sleep i'll write up a guide with detailed instructions on how to win. | ||
Asdkmoga
United States496 Posts
im having fun 2v2 bot lane with my bro on soraka lol, shits dumb mainly going Tri into BF | ||
rwrzr
United States1980 Posts
Laning yorick just doesn't appeal to me. Jungle yorick doesn't have huge mana issues and is free to farm directly into his core items which come in useful pieces. The Setup - Red: Flat AD Yellow: Flat Armor Blue:Flat MR Quints: Flat AD (I run 2 AD and 1 Apen cause I haven't bought a 3rd AD yet lolz) Summoners - Flash + Smite Masteries - 9/0/21 Skill Order - QEW -> R > E = Q > W I'm not 100% sure i'm happy with this skill order, but the reasoning behind this particular order is because leveling Q helps jungling speed and E for the heal. The reason W is saved for later is because leveling doesn't reduce cooldown. BUT IT DOESNT MATTER CAUSE YOU ARE JUNGLE YORRICK!!! Route: Your blue -> wolves -> wraith etc. You can gank at 3 -> farm everything Item Build - Cloth 5 -> Razor + Boots 1 + MR cloak -> Latern (Or stay razor if going BR) + Spirit Veil + Merctreads Spirit Veil works so well on Yorick because no stats are wasted. After this point you really are free to buy whatever you want/need. I like BR because you get AS + AD + Passive, but as long as you build something reasonable it doesn't matter ( READ: NO AP PREEZ) Tactics - When ganking from jungle obviously you want to target lanes where the opponents over extended. Ideally you want to be able to walk out and combo them, BUT I've had to flash and W them in order successfully slow and gank so if you have to burn flash don't worry too much. As jungle yorick you NEED BLUE 100% of the early to mid game to make sure your constant jungle farming + ganking doesn't stop. As long as you have blue you can spam E to refill in between pressuring lanes. I really like pink warding dragon around level 6-7 to clear wards and grab a free dragon. Yorick has no trouble soloing dragon just remember to pop your R on yourself and spam WQEQWEQEWQEQEQWEQWEQEQEQWEQEWQ. Free dragons are extremely funny. Yorick adds an +1 extra champion to whatever you do so remember that your ulti isn't something that will necessarily turn the fight around. Example: If we are pushing a tower I like to ulti either the carry or the tank and use that champion to just attack the tower while everyone is poking. You get damage on the tower and if they attack the image instead of your teammates your team still comes out ahead because they get to poke freely. Q GIVES SPEED BOOST! If you are running away, chasing, or kiting consider Q'ing a creep to get the free boost REMEMBER TO CONTROL YOUR MINION. If you ulti your carry you can send the image after their carry/support while you pressure the other carry/support. If you have not Ulti'd yourself DO NOT DIE BEFORE THE GHOST. Yorick's skillset allows him to contribute even though he standing directly next to the enemy AND if you do it right using W + E you can dance in and out of the fight while healing and slowing. I'll post some replays later | ||
Psyonic_Reaver
United States4320 Posts
Manamune first into mercs. Warmogs. FoN. Sheen. Atams. Triforce. 0/21/9 Armor pen red Armor per lvl yellow MR per lvl blue Armor per lvl Quint. Rape rape rape. | ||
Mogwai
United States13274 Posts
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Ryuu314
United States12679 Posts
On July 13 2011 01:39 rwrzr wrote: Long jungling Yorick guide I feel that jungling with Yorick is such a waste of Yorick's laning potential. Yorick has the ability to basically single handedly fuck over the other guy in lane while staying basically full hp the entire time. The only lanes that really pose any sort of problem to him are lanes in which the other guy has longer range harass than you that also keeps you from retaliating, like Kassadin or Urgot. Otherwise, the best the other guy can hope for is to draw and that's only if they're a super beastly sustained laner play defensive, like Udyr or Maokai. Jungling works, just not optimal imo | ||
Brambled
United States750 Posts
SV and TF are great on him. I don't like how long it takes to build TF though. ad red/quints helped a lot. Read armpen not the great on him since his skills deal magic dmg. | ||
Psyonic_Reaver
United States4320 Posts
On July 15 2011 13:28 Brambled wrote: Read armpen not the great on him since his skills deal magic dmg. Uh... they do? Are you sure? I know W does but who cares? | ||
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