the f and h key are working, but nor the wasd, nor the arrow keys work. there are a few placement errors, but that's it... anyone idea?
SC1 "Rebel Yell" campaign in SC2 - Page 10
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voltaic
1071 Posts
the f and h key are working, but nor the wasd, nor the arrow keys work. there are a few placement errors, but that's it... anyone idea? | ||
voltaic
1071 Posts
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GhostFall
United States830 Posts
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GhostFall
United States830 Posts
also, starcraft 1 zerglings would be overpowered in starcraft 2. | ||
Cokefreak
Finland8094 Posts
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tooPrime
United States245 Posts
On June 27 2011 12:46 GhostFall wrote: also holy fuck i forgot how paper thin marine bio was. also, starcraft 1 zerglings would be overpowered in starcraft 2. I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad, although not the imba marines we all now know and love/hate. | ||
tooPrime
United States245 Posts
On June 28 2011 08:07 tooPrime wrote: I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad in the original, although not the imba marines we all now know and love/hate. | ||
Probe1
United States17920 Posts
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GhostFall
United States830 Posts
On June 28 2011 08:07 tooPrime wrote: I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad, although not the imba marines we all now know and love/hate. 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. | ||
voltaic
1071 Posts
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KaRath_
Australia245 Posts
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Telenil
France484 Posts
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SuperYo1000
United States880 Posts
On June 28 2011 10:35 GhostFall wrote: 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. true but doesnt stim double rate of fire for the marine in sc1 instead of 1.5 times like in sc2? Talk about scary with the tight grouping that sc2 does | ||
Kuzmorgo
Hungary1058 Posts
On June 28 2011 10:35 GhostFall wrote: 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. The most important i think is the smart AI. Lings in SC1 was so stupid when you didn't controll them to surround. I love this Mod btw, its also much harder than the original one i feel. Still pretty easy, but not "i'm gonna go make some coffee until my scvs gather 5000 minerals" kinda easy | ||
the co1e train
4 Posts
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figq
12519 Posts
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Berna
Mexico1 Post
Just got a little problem probable because this was made before the newest patches, at the end of the missions it seems like all bugged, but i can live with that. Excelent maps. | ||
Ske1etonjelly
4 Posts
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Backpack93
15 Posts
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Aflixion
United States191 Posts
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