http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/pages/main/
SC1 "Rebel Yell" campaign in SC2
Forum Index > SC2 General |
Zeh
19 Posts
http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/pages/main/ | ||
Jumbled
1543 Posts
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Mikilatov
United States3897 Posts
One question though, how do these 'mod files' work? Basically what I need to know is, will it affect my install/normalgame in any way? | ||
Zeh
19 Posts
Nice little side benefit(?) is that you don't have to logon to battle.net when loading these maps. Might be nice for dirty thieving pirates. | ||
da_head
Canada3350 Posts
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Ryhn
United States509 Posts
Do you think you'll go on to make all of the campaigns from BW once this project is finished? I really hope so, because so far I've enjoyed this more than the main SC2 campaign by a longshot. | ||
dementus
Singapore1151 Posts
Edit: WOW. The production values on this are surprisingly solid. Voiceover, music and scripting are intact, and they even have those classic briefing segments. | ||
Yoshi Kirishima
United States10149 Posts
wow seriously this is... really great o.o | ||
YarNhoj
United States69 Posts
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Meldrath
United States620 Posts
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Lunchador
United States776 Posts
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s3raph
58 Posts
Like the 3rd to last one I think (first time you use Duke), you're instantly supply blocked, the control tower left over is bugged, and your CC is far from optimal on the mineral placements. It's nostalgic, though. =) | ||
Pewt
Canada201 Posts
On April 05 2011 13:38 s3raph wrote: Great work on the earlier missions, but some of the later ones seem a little ... rough.... >_> Like the 3rd to last one I think (first time you use Duke), you're instantly supply blocked, the control tower left over is bugged, and your CC is far from optimal on the mineral placements. It's nostalgic, though. =) Can't say I know if it's exactly the same as SC1, but the SC1 campaign missions weren't known for starting you off with good building placement and build orders. | ||
Dhalphir
Australia1305 Posts
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askTeivospy
1525 Posts
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Matkap
Spain627 Posts
I also saw a spanish modder who was making the wc3 campaign in sc2, and it looked awesome | ||
DNB
Finland995 Posts
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Qwyn
United States2778 Posts
EDIT: Ok, I just finished the tutorial and started "Wasteland..." and in the words of Akara, this campaign may have yet restored my faith in humanity. Wonderful, wonderful production values - the sense of nostalgia was there from the introduction. Brilliant! | ||
Ryhn
United States509 Posts
On April 05 2011 20:26 [5th]Sybaris wrote: I KNEW THIS WOULD HAPPEN! When SCII was announced, I couldn't stop talking about how some mod team would recreate the whole SCI campaign. I am so excited :D. So, so, so, so, so cool! EDIT: Ok, I just finished the tutorial and started "Wasteland..." and in the words of Akara, this campaign may have yet restored my faith in humanity. Wonderful, wonderful production values - the sense of nostalgia was there from the introduction. Brilliant! My thoughts exactly! It's too bad that few people seem to look at the Single-Player forum. This deserves Front-Page treatment - even if only for a day. | ||
DNB
Finland995 Posts
On April 05 2011 21:06 Ryhn wrote: My thoughts exactly! It's too bad that few people seem to look at the Single-Player forum. This deserves Front-Page treatment - even if only for a day. Agreed. Definitely needs to be moved to the SC2 general forum. I'm sure other people will find this awesome. | ||
Zeh
19 Posts
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Tschis
Brazil1511 Posts
On April 05 2011 21:06 Ryhn wrote: My thoughts exactly! It's too bad that few people seem to look at the Single-Player forum. This deserves Front-Page treatment - even if only for a day. Is the full campaign finished? Or just some missions? This totally deserves a lot of attention :} //tx | ||
Ryhn
United States509 Posts
On April 05 2011 23:26 Tschis wrote: Is the full campaign finished? Or just some missions? This totally deserves a lot of attention :} //tx The entire "Rebel Yell" Terran campaign is done, as well as the "Overmind" campaign for Zerg. Basically, 2 out of 3 campaigns from Starcraft have been redone with exceptional quality. | ||
Whitewing
United States7483 Posts
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Zeh
19 Posts
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MrArarat
Argentina132 Posts
Definitely installing tonite. | ||
Daniello
Poland127 Posts
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moochu
Australia374 Posts
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HeroMystic
United States1217 Posts
On April 05 2011 23:46 Whitewing wrote: The depleted Uranium shell upgrade is bugged. You can research it as many times as you want, but it doesn't actually do anything >_<. It does actually... it gives Combat Shields. >_> So does stim, apparently. | ||
Whitewing
United States7483 Posts
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Zeh
19 Posts
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thehitman
1105 Posts
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lazydino
Canada331 Posts
Edit: facpalm nvm i got it :D | ||
Thereisnosaurus
Australia1822 Posts
I really hope this turns into an iterated project, where people take what these guys have begun and add in polish, map tweaks, balance, new models, cinematics etc and in 3 years or so we have something almost as good as the new blizz stuff visual/gameplay wise As an afterthought, is anyone else blown away at the contrast of amazing narrative/storytelling + kind of mediocre gameplay design in the mod campaign to amazing gameplay design + kind of mediocre narrative in sc2? Having them both in the same engine really sets it off for me. | ||
Telenil
France484 Posts
I noticed the characters' portrait doesn't have she "speaking" movements during cinematics. Is it only on my computer, or is there a technical reason for this. Awesome job, looking forward to see The Fall! | ||
iPlaY.NettleS
Australia4254 Posts
This is Jimmy! | ||
EvilTeletubby
Baltimore, USA22222 Posts
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Mikilatov
United States3897 Posts
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Golgotha
Korea (South)8418 Posts
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warcralft
Singapore609 Posts
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IndridCold
United States385 Posts
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MangoTango
United States3670 Posts
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Matkap
Spain627 Posts
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Epsilon8
Canada173 Posts
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CheAse
Canada919 Posts
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JL_GG
Canada249 Posts
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DaBears57
United States300 Posts
On April 08 2011 02:57 JL_GG wrote: where is the zerg campaign? someone please link me http://www.sc2mapster.com/maps/sc1-episode-2-overmind/ | ||
theBlues
El Salvador638 Posts
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Mortician
Bulgaria2332 Posts
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Volka
Argentina379 Posts
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CynanMachae
Canada1459 Posts
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zKarp
United States10 Posts
I was expecting Blizzard to release redone missions for $ but <3 free community made ones. Keep up the great work! | ||
Chahta
United States148 Posts
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Atticus.axl
United States456 Posts
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xBillehx
United States1289 Posts
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Bhaalgorn
Slovenia214 Posts
On April 08 2011 03:09 TheBlueMeaner wrote: I'd love to play these but I get unable to load dependencies error, I followed the instructions (pasted the mod 1.2 into my mod folder in my install) and pasted the maps in the map folder and still no go ... You need to drag the map to the SC2.exe and drop it on the icon:. | ||
seba
Germany27 Posts
Scourges cost no minerals or gas at all. A pair of them only requires supply. Goliath Range doesnt actually increase the attack range. Though thats just from the look. Production quality is very high, really good remake thus far. And I love the old siege tank sound, so much more ROAR :> | ||
s3raph
58 Posts
There are little things like portraits not animating, etc, but man swarming with 1 supply Hydras is nostalgic! Correction: 1 supply Hydras that are actually good!! Kind of wish the difficulty was more consistent though. I went from just cruising through the mission before Eye for and Eye into 'wtf is this' difficulty imo. Weird progression. Its like how third-to-last in the Terran campaign was harder than the last one. -_- | ||
duckii
Germany1017 Posts
nice idea to spike things up | ||
Arkless
Canada1547 Posts
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Toastmold
Canada207 Posts
However I have a few criticisms about the retro-ness of the units. Part of me would prefer to just play with the modern starcraft 2 stats on the units. For example the firebats could be two supply and beefy etc. Also, it is annoying that you can't sink depots or do other fun things that starcraft 2 added. Since it is pretty much impossible to reproduce the damage/armor system of the original and you are adding things like medics to the entire campaign retrofitting everything half-way does not seem worth it. So to sum up, I think it would be more fun to play if it adapted the original campaign levels to SC2 gameplay rather than trying to frankenstein it into SC1. | ||
HeroMystic
United States1217 Posts
On April 08 2011 06:45 s3raph wrote:Its like how third-to-last in the Terran campaign was harder than the last one. -_- WAY harder as well. I do like the difficulty, demanding you to be very cost effective with your units and you can't just go mass marines and win like in the original version. Granted, I wish there was better consistency but there's only so much you can do with the game. Also, all range upgrades for Terran does not work at all. +1 Range for Terran gives Combat Shields instead, and Goliaths +3 Range doesn't work either. Valkyries also attack Wraiths regardless if they're cloaked or not. Also, music turns off if you restart a mission or continue to the next mission, though this problem goes away after mission 4. | ||
RuN
Brazil234 Posts
Thanks for posting this ! | ||
UruzuNine
Canada162 Posts
On April 08 2011 14:02 RuN wrote: As a person who did not have the patience to sit through and look at those ugly graphics (sorry its true) this will be awesome ! I've always wanted to beat BW single player. Thanks for posting this ! These are the SC1 vanilla missions, not the Brood War missions. | ||
s3raph
58 Posts
Muta imba in this campaign. Massing mutas is so good, especially in the penultimate level! | ||
Matkap
Spain627 Posts
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Count9
China10928 Posts
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DeathNTaxes
United States79 Posts
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Zeh
19 Posts
On April 08 2011 19:53 Count9 wrote: marine range doesn't upgrade T_T besides that very well done, it's slightly harder than SC1's campaign, hard enough that it'll keep your interest but never actually put you in danger of losing Doesn't put you in any danger of losing? That Terran mission near the end is harder than anything in SC2 except a few missions on brutal. | ||
ReaperX
Hong Kong1758 Posts
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HeroMystic
United States1217 Posts
On April 08 2011 19:28 Matkap wrote: as someone that has basically played NO sc1 (I played 5-6 lvls of the terran campaing when i was a I kid and thats it), I would really like this mod to have no mbs, no auto minning, and 12 units max in a group No you don't. The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal. | ||
Mortician
Bulgaria2332 Posts
On April 09 2011 02:55 HeroMystic wrote: No you don't. The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal. I wouldn't mind that, actually | ||
da_head
Canada3350 Posts
On April 08 2011 19:53 Count9 wrote: marine range doesn't upgrade T_T besides that very well done, it's slightly harder than SC1's campaign, hard enough that it'll keep your interest but never actually put you in danger of losing it does upgrade, but you gotta do it twice lol. anyone else having issues with level 4 (the fps one). my controls are fucking up. | ||
Gnial
Canada907 Posts
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Tschis
Brazil1511 Posts
Is "vanilla" a term used to refer to non-expansions versions? I'm a bit confused //tx | ||
HeroMystic
United States1217 Posts
On April 09 2011 05:00 Tschis wrote: What's StarCraft Vanilla? I've never heard of this o.O Is "vanilla" a term used to refer to non-expansions versions? I'm a bit confused //tx Yes. Vanilla = Original version. | ||
AeonStrife
United States918 Posts
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Falcon-sw
United States322 Posts
Spine crawlers are tons stronger than sunkens, wow. | ||
ZeroCartin
Costa Rica2390 Posts
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Zachrin
United States10 Posts
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ranma1202
Vietnam62 Posts
can you keep update when the new levels are out? There are 6 part in total for sc1, he made 2 so far | ||
sluggaslamoo
Australia4494 Posts
On April 09 2011 02:55 HeroMystic wrote: No you don't. The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal. Lol @ someone telling a person what he or she wants. You could always have options, silly. | ||
randomness
United States38 Posts
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jmols
New Zealand41 Posts
On April 09 2011 12:02 randomness wrote: I am quite sure the firebat had two attacks of 8 in BW. In this it has 1 of 16 so it does 15 to a zealot instead of 14. omgwtf so imba this whole thing is a treat thanks for posting | ||
Arkless
Canada1547 Posts
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Matkap
Spain627 Posts
On April 09 2011 02:55 HeroMystic wrote: No you don't. The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal. I havent played more so I could see the difficulty, only played 2-3 missions and they were easy. The 30 minutes deffend one they only broke one bunker. Not saying this is a pushover or anything, just anxious for a hard lvl! Make it sc1 on brutal then, a challenge would be fun! | ||
Steel
Japan2283 Posts
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Euronyme
Sweden3804 Posts
Guess I'll just have to open up sc1 lolz | ||
Kantutan
Canada1319 Posts
On April 09 2011 11:26 sluggaslamoo wrote: Lol @ someone telling a person what he or she wants. You could always have options, silly. There would be no point in doing a remake if they even changed the UI back to SC1. If they want to play the original campaign exactly as it was made, they can pay $5 or whatever it is for a cd key these days. | ||
wOlfLinG
United Kingdom19 Posts
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MavercK
Australia2181 Posts
On April 09 2011 12:02 randomness wrote: I am quite sure the firebat had two attacks of 8 in BW. In this it has 1 of 16 so it does 15 to a zealot instead of 14. fortunately in the weapon settings you can tweak how much damage is reduced for each armor point. 1 armor reduces firebat damage by 2. making it accurate. | ||
Shootemup.
United States1044 Posts
EDIT: It appears when you download the mod file, you have to hit the "download" button instead of hitting the filename, hope this helps anyone else with the same issue | ||
MajorityofOne
Canada2506 Posts
So so happy they did this. | ||
DNB
Finland995 Posts
Only downside is, why do the portraits keep their mouths shut while talking? And also, was it not possible to implement the original SC1 units sounds to SC2 units? Edit: I mean, the hero unit sounds are fine, but the marine/firebat/medic sounds are from SC2... It would add to the nostalgia value if they were original too | ||
meep
United States1699 Posts
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GTR
51137 Posts
On April 10 2011 17:42 DNB wrote: Amazing stuff good work. Only downside is, why do the portraits keep their mouths shut while talking? And also, was it not possible to implement the original SC1 units sounds to SC2 units? Edit: I mean, the hero unit sounds are fine, but the marine/firebat/medic sounds are from SC2... It would add to the nostalgia value if they were original too if you have 2d portraits enabled it will do that | ||
Slythape
Malaysia689 Posts
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Bocian
Poland259 Posts
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Telenil
France484 Posts
I thought "okay, screw the lore" and went medics :D Definitely feels like SC1 in Brutal. | ||
adso
718 Posts
Players "idly" commenting (bugggg...this or buggg that) should read before doing so: this has been stopped mid through.. of course it's not finished.. Ooh, this great piece of work has been around for 6 months or so.. maybe some people need to actually search before they go on about... "been waiting for this forever..." And for anyone wishing this could be "finished/continued"... advertise around you and ask nicely ... maybe some mapmakers will continue this long ass project. Again thank you all for your great work... starcraft reborn Oh and + Show Spoiler + brutal < insane (just the word itself.. i love getting creamed on both | ||
Arkless
Canada1547 Posts
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Euronyme
Sweden3804 Posts
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Frankinatank
Sweden7 Posts
Screenshots: The third one is to only to show how games are saved. | ||
Ballack
Norway821 Posts
Awesome job really managed to capture the sc1 feel to it. | ||
coolcor
520 Posts
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theBlues
El Salvador638 Posts
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MavercK
Australia2181 Posts
On April 11 2011 10:48 TheBlueMeaner wrote: AAAAAAAAAAAAGH I wanna plaaaaaaaaaaaaaaaaay , still getting the crappy error where I cant load dependecies... make sure you follow the instructions... | ||
HungShark
United States134 Posts
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Murdoink
Chile1219 Posts
can't wait for the protoss campaign | ||
Jones313
Finland161 Posts
Thanks for the support, everyone. I have to say I'm pretty overwhelmed by the amount of attention this remake is getting. To not come here and get all the credit, though, I want to just mention that the Terran campaign was originally made by Ultraling during the beta (he's working on the Protoss episode now), and the mod is in fact a slightly modified Starcraft 2 - Brood War by MavercK, which you may have heard of. Anyway, the U-238 Shells upgrade (and other possibly broken upgrades) is fixed in the latest version. Then again, the mod just seems to act different for everyone... I'm aware that some people are having issues such as music not playing, some images not showing, that kind of thing. I'd like to blame the Starcraft 2 localization or possibly Mac on those, but I'm not quite sure yet. To all the people who are "unable to launch map", to be perfectly honest I'm just as confused as you are. All I can do is quote Shootemup: On April 10 2011 12:45 Shootemup. wrote: I tried to load this up, but I get a "unable to load game" error, anyone know how to fix this? EDIT: It appears when you download the mod file, you have to hit the "download" button instead of hitting the filename, hope this helps anyone else with the same issue Sounds extremely random, but thanks for this. If anyone could confirm that this actually works, or in case anyone just happens to figure out what causes the problem, please let us know. | ||
Dreadmoon
Denmark1 Post
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Matkap
Spain627 Posts
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Matkap
Spain627 Posts
On April 11 2011 14:46 Jones313 wrote: the Terran campaign was originally made by Ultraling during the beta (he's working on the Protoss episode now). Yes yes yes! Thank You! | ||
Count9
China10928 Posts
nvm, fixed it, all you have to do is wait ~5 sec after press any button to continue before pressing the button rather than spam enter or w/e | ||
Crozzfire
Norway1 Post
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arb
Noobville17915 Posts
On April 12 2011 04:10 Crozzfire wrote: Do they have permission to make something like this?? Have Blizzard permitted it or have they already given permission for people to make stuff like this? Truthfully i really dont think Blizzard cares Also im gonna try this out pretty soon! | ||
collegeBored
United States1524 Posts
otherwise pretty amazing mod, had fun up to that mission. | ||
annul
United States2841 Posts
On April 09 2011 17:23 Matkap wrote: I havent played more so I could see the difficulty, only played 2-3 missions and they were easy. The 30 minutes deffend one they only broke one bunker. Not saying this is a pushover or anything, just anxious for a hard lvl! Make it sc1 on brutal then, a challenge would be fun! i would suggest playing onward. mission 7 and beyond are FUCKING DIFFICULT. i breezed through sc2 brutal, etc... and it takes me several (10+) restarts and reloads to even defeat mission 7. it's crazy. | ||
Arkless
Canada1547 Posts
On April 12 2011 07:23 annul wrote: i would suggest playing onward. mission 7 and beyond are FUCKING DIFFICULT. i breezed through sc2 brutal, etc... and it takes me several (10+) restarts and reloads to even defeat mission 7. it's crazy. first try, allah tanks+ valks | ||
Whitewing
United States7483 Posts
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Flameling
United States413 Posts
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Kelberot
Brazil364 Posts
[edit] I can hear the medic healing, but not any other attacks | ||
Duckvillelol
Australia1228 Posts
Just did a bit more digging - in mission 3 I don't have the portrait or the actual model (in game) for vultures. In mission 1 I didn't get the Jim Raynor model or potrait in the briefing. Any ideas? I've downloaded/installed exactly as per the instructions :S | ||
Bonham
Canada655 Posts
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PardonYou
United States1360 Posts
On April 12 2011 18:12 Duckvillelol wrote: For some reason I have no Jim Raynor :S Insta lose pretty much most of the missions. Just did a bit more digging - in mission 3 I don't have the portrait or the actual model (in game) for vultures. In mission 1 I didn't get the Jim Raynor model or potrait in the briefing. Any ideas? I've downloaded/installed exactly as per the instructions :S Add the mod file link. Put it in Mod file in sc2. Same thing happened to me. -still needs some work. I wish it was more like sc1 as possible since I play on Mac and after Lion is released I can't play legacy games anymore so this would be beneficial. | ||
251
United States1401 Posts
WTF | ||
Albrithe
Canada187 Posts
so much fun though :3 | ||
Duckvillelol
Australia1228 Posts
On April 13 2011 01:33 NexRex wrote: Add the mod file link. Put it in Mod file in sc2. Same thing happened to me. -still needs some work. I wish it was more like sc1 as possible since I play on Mac and after Lion is released I can't play legacy games anymore so this would be beneficial. Sorry what do you mean 'add the mod file link' - I've downloaded it and put it in the SC2 mods directory as instructed, if that's what you mean :S | ||
Jones313
Finland161 Posts
+ Show Spoiler + ATTENTION: To all those who are having problems with launching the game! I have had the same problem for the past 2 days. Somehow JUST fixed it. Follow these steps and see if it fixes yours as well. Step 1: Click Rebel Yell v1.03 UNDER RECENT FILES this is a must and download it. Save to Desktop. Step 2: Once download is complete, extract to your maps folder in your starcraft 2 folder. The one located in program files. Replace all existing Rebel Yell maps. Make sure when you click on "Maps" folder that a sub folder called "Rebel Yell" is there. In that folder should be only the maps and no other folders. Step 3: Once again under RECENT FILES. Click and download the "SC1 Mod v1.02" download and save to your starcraft 2 "Mods" folder, DO NOT CREATE A FOLDER CALLED SC1MOD, just simply save that file to the mods folder that should already be there. Replace previous mod with this one. Step 4: You should be able to play the maps by Dragging the map on to the starcraft 2 shortcut. Enjoy. Side notes: For some reason the only way I got this to work was by grabbing the maps and mod under the "Recent Files" located to the right of this page. If you downloaded it by clicking under "Download & How to play" it simply did not work. I also only got the maps to properly extract by saving the folder to my desktop first and then extracting it after to the maps folder. I hope this solves everyones problem! This is... confusing to me. Apparently the mod file gets easily corrupted during the download, or something. Also: On April 12 2011 01:14 Count9 wrote: I get an error where I can load half the maps but the other half I get stuck on mission briefing screen with nothing nappening =( nvm, fixed it, all you have to do is wait ~5 sec after press any button to continue before pressing the button rather than spam enter or w/e Thanks Count, that should help a bunch of people. I always wait a few seconds by default before launching the game. The map starts could probably be smoothed out a little... I could also make a half-assed troubleshooting guide I guess. Kelberot: That's definitely not normal, and a new one for me. Sorry. Duckvillelol: See the above guide. Albrithe: Heh. Working as intended. | ||
Nethermind
New Zealand445 Posts
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Bocian
Poland259 Posts
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Dragar
United Kingdom971 Posts
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Bocian
Poland259 Posts
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zTz
United States476 Posts
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Duckvillelol
Australia1228 Posts
On April 13 2011 06:29 Jones313 wrote: More weird troubleshooting courtesy of Corbo09: + Show Spoiler + ATTENTION: To all those who are having problems with launching the game! I have had the same problem for the past 2 days. Somehow JUST fixed it. Follow these steps and see if it fixes yours as well. Step 1: Click Rebel Yell v1.03 UNDER RECENT FILES this is a must and download it. Save to Desktop. Step 2: Once download is complete, extract to your maps folder in your starcraft 2 folder. The one located in program files. Replace all existing Rebel Yell maps. Make sure when you click on "Maps" folder that a sub folder called "Rebel Yell" is there. In that folder should be only the maps and no other folders. Step 3: Once again under RECENT FILES. Click and download the "SC1 Mod v1.02" download and save to your starcraft 2 "Mods" folder, DO NOT CREATE A FOLDER CALLED SC1MOD, just simply save that file to the mods folder that should already be there. Replace previous mod with this one. Step 4: You should be able to play the maps by Dragging the map on to the starcraft 2 shortcut. Enjoy. Side notes: For some reason the only way I got this to work was by grabbing the maps and mod under the "Recent Files" located to the right of this page. If you downloaded it by clicking under "Download & How to play" it simply did not work. I also only got the maps to properly extract by saving the folder to my desktop first and then extracting it after to the maps folder. I hope this solves everyones problem! This is... confusing to me. Apparently the mod file gets easily corrupted during the download, or something. Also: Thanks Count, that should help a bunch of people. I always wait a few seconds by default before launching the game. The map starts could probably be smoothed out a little... I could also make a half-assed troubleshooting guide I guess. Kelberot: That's definitely not normal, and a new one for me. Sorry. Duckvillelol: See the above guide. Albrithe: Heh. Working as intended. This fix doesn't work for me. If I don't make the SC1MOD folder in the mods directory; I get the "Unable to load" error. When I create the SC1mod folder, I can get into the game and get into the first map, but still no Jim Raynor, so instant-loss. (I redownloaded the files as specified above to test all of this FYI) | ||
KOtical
Germany451 Posts
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Smoothie
18 Posts
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Matkap
Spain627 Posts
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Telenil
France484 Posts
It is not game-breaking in the zerg campaign, but I noticed it immediately in the second zerg mission, they are far more powerful against zerglings/hydralisks. | ||
Raavi
Denmark156 Posts
Tried different tactics, but cant find something that actually works. Anyone got some tips on this one? | ||
Simberto
Germany11032 Posts
You can get an expansion in the top middle from the top left, and one the right. Both have a cannon and some protoss guys in them, though. For the first few two waves, it helps, if you spot them in time, to nydus kerrigan, her two ultras, and her two hydras there. Also, you can produce drones from all three hatcheries in the beginning to jumpstart your economy. I would advice you not to use mass crawlers, because, while it works in the beginning, at some time they will kill you, and you can not do a lot of other stuff while massing these crawlers. If you somehow manage to get a good bunch of mutas, they destroy everything too. But this probably only happens after you killed at least one or two of the protoss bases with lings. Which is very easy, if you pay very close attention to the reavers. If you manage to absorb the first reaver shot with a single ling, and then focus it manually, your lings kill everything else. Sadly, if you don't focus the reaver, it is the last thing your lings will attack. Edit: Also, i forgot to say that this whole campaign project rocks. A lot. | ||
ppdealer
Canada161 Posts
On April 17 2011 05:52 Telenil wrote: I suppose I can use this thread to make a quick "bug" report: the protoss photon cannons in this campaign have damage 20, while in the original game, they dealt explosive damage (reduced vs light/medium). It is not game-breaking in the zerg campaign, but I noticed it immediately in the second zerg mission, they are far more powerful against zerglings/hydralisks. According to Liquipedia the damage type of Photon Cannon is Normal: http://wiki.teamliquid.net/starcraft/Photon_Cannon | ||
Telenil
France484 Posts
About the campaign: on my computer, the IA doesn't react to guardian attacks. The unit just stands at the same place until it dies, unless the guardian gets really close. Anyone has the same issue? | ||
HaXXspetten
Sweden15718 Posts
On April 19 2011 06:50 Raavi wrote: Wow, im getting destroyed in mission 8, zerg campaign :o Tried different tactics, but cant find something that actually works. Anyone got some tips on this one? I had a little trouble at first, but then I restarded the mission, and for whatever reason, 90% of the attacks came to my main/top right canyon... ez mode from there. Can't say for sure if this would have been the hardest otherwise, but I personally found the next one to be. (Z9) Whenever he pushes with like 10 zealots, 6 dragoons, 2 archons, 1 reaver, 8 scouts, 2 arbiters, and 2 carriers, all with 3/3/3, I kind of felt it to be a little bit of a problem. Then I found out you could make devourers as well >.<. Oh, by the way, scourge are free units and costs only supply. They seem to be pretty buggy in behaviour though and aren't all THAT useful. Love both campaigns so far anyway, especially episode 2. Looking forward to ep.3 | ||
Telenil
France484 Posts
Tried different tactics, but cant find something that actually works. Anyone got some tips on this one? First I tried to do it without using Brood War tech, but it was so hard to keep the phalanges of zealots at bay with split forces that I eventually tried the lurkers, and the mission was suddenly a LOT easier.Tech to lurkers, burrow three of them in each canyon and a couple more in your base, and you'll be relatively safe against all breakthrough attempts if you have a few zerglings to soak damage and hydralisks to deal with the scouts. Then I used a ball of mutalisks to wipe the map, as I did in many previous levels. The Invasion of Aiur was a challening but very enjoyable level. Mutas deathcloud or guardian carpet-bombing don't work well due to the IA's templars/archons and scout/carriers strategies. This level was more of a macro game, and I had to make a good mix of units to deal withthe various threats. One my favorite levels so far. I haven't try Full Circle yet, but I'm looking forward to it. | ||
Lobotomist
United States1541 Posts
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mierin
United States4938 Posts
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Faranth
933 Posts
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Telenil
France484 Posts
The developpers said they might introduce lower difficulty levels at some point, but for now you'll have to deal with it. Pretty much, in any mission when you could get 2 gases, I just dumped all my gas into mutas, built a million lings with upgrades and rolled. I feel like the adrenal gland upgrade is monstrous also. Wait until mission 9 and 10. Suffice to say: archons/reavers/scouts. | ||
GTR
51137 Posts
i gotta dedicate some more time to it later in the week. | ||
Arrowsun
United States55 Posts
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Taiyoken
Canada130 Posts
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Arrowsun
United States55 Posts
On April 19 2011 06:50 Raavi wrote: Wow, im getting destroyed in mission 8, zerg campaign :o Tried different tactics, but cant find something that actually works. Anyone got some tips on this one? Someone posted a youtube on mission 8 for the zerg campaign. http://www.youtube.com/user/Knatteltattel#p/a/u/0/wBIDvD-kkx0 Knatteltattel does all the zerg missions up to 8, and he does a great job of keeping up on his macro. Really worth a look if you have trouble. | ||
Taiyoken
Canada130 Posts
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Gara
Canada435 Posts
I can understand why Terran 8 has been giving so many people difficulty... go heavy, heavy mech with at least 6 factories and crank out tanks and goliaths... a couple of early nukes really helps in pushing out of your base, and then turreting up the entire right side of the enemy base once you control it. Also, move your production buildings up the map - don't be a nub like me and lose a constant stream of rallied tanks and marines to the enemies' wraith and BC forces. Terran 10 can also be hard - easiest strat is probably to tank and turret up the middle of the map between the two enemy bases, take the far right expansion and mass BCs to clean out red, then go for the ion cannon. The zerg campaign was much harder for me than the terran one... I had to restart zerg 4 several times because the early drops kept destroying me before I could get mutas up; build massive numbers of spines to secure your base, but once you have mutas, it gets much easier. Zerg 9 was quite brutal, you really have to balance your unit mix, and getting scourge against the carriers really helps. Also, try to clean out at least the midrange bases (beneath the cannon ridges) before mining the crystal, as otherwise the protoss attack waves are basically unstoppable. For zerg 10, you can just take the bottom bases mass up about a hundred cracklings, clean out everything in front of the temple then macro up another wave of cracklings to destroy the actual temple. Actually, mass cracklings are pretty effective on zerg 7 as well, since all the enemy has is a couple of brood lords and ultras. Zerg 8: Lurkers. That is all. Well, large defensive groups of hydras can work too, but they get chewed up by the occasional reaver. Overall, really awesome. The only beef I have is that sometimes, the maps had unbuildable expansions due to mineral placement or doodads (terran 8 comes to mind, you can't build a command center in the top left expansion due to mineral placement. Can't wait for the protoss campaign! (And hopefully eventually the BW ones, if we're so lucky! Can't wait to see what the last mission of the zerg BW campaign will be like in SC2 - it was difficult enough before, it must be totally brutal with an SCII AI backing it up.) | ||
Izukue
Canada101 Posts
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DocNemesis
Philippines446 Posts
Speaking of which, will you reckon that they will remake the Starcraft 1 expansions aside from Brood War. I heard Insurrection and Resurrection are the rarest expansions (even though they were poorly received somewhat) and it would be nice to relive them a little bit. | ||
DocNemesis
Philippines446 Posts
On May 19 2011 01:40 Izukue wrote: This was amazing :3 I just finished Terran and I can't wait to play zerg and protoss (when it comes out)! Thank you so much for remaking this :D The Zerg campaign has been released, dude. Look for SC1-Overmind | ||
Simberto
Germany11032 Posts
In which case it is absolutely correct. | ||
KaasZerg
Netherlands927 Posts
Beside the original and broodwar there were a lot fanmade missions for broodwar. Most of them sucked but there were some true gems. Some of them I could only complete by slowing down the gamespeed. I don't know if those are still available. | ||
Retgery
Canada1229 Posts
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Telenil
France484 Posts
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Retgery
Canada1229 Posts
On May 26 2011 05:48 Telenil wrote: You mean the folder in which you have to put the downloadable mod file? That's just in Starcraft 2\Mods ya I can't find it | ||
ELA
Denmark4608 Posts
Just make a new folder in your SC2 directory and name it Mods | ||
MavercK
Australia2181 Posts
you are looking in the wrong place if you can't find it | ||
Stratos_speAr
United States6959 Posts
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Bear4188
United States1797 Posts
I suppose I could try to tweak it on my own. Seems like it should be simple. | ||
Telenil
France484 Posts
Any word on when the Protoss campaign will be released? They didn't give any date, though one of the guys mentionned 10 days ago that there was at least one month of work left.So I wouldn't expect it before the end of June, and even then, no guarantee. They do this during their free time after all. | ||
OminouS
Sweden1343 Posts
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Telenil
France484 Posts
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.Mthex-
United States168 Posts
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Probe1
United States17920 Posts
Not to spoil it for anyone but holy hell. Some of the aspects are so brutal it takes a second attempt once you know what is coming for you. On the other hand (You have 5 different fingers) the Overmind campaign [Remake of Zerg SC campaign] is relatively easy, even easier than the original since managing a swarm with 255 unit selection and multiple hatcherys on one hotkey changes the amount of things you can do at once or even casually. But holy hell. Some of those Rebel Yell missions. Its like the UPS guy shows up, knocks on your door; You open up and he shouts Surprise! And punches you in the crotch. | ||
Mithrandror
Belgium85 Posts
1. Kerrigan (terran) form is completely useless and is more of a hassle than a benefit. The AI is so good that when she cloacks she gets scanned (or 'observed') immediatly making her die in seconds. It's really not fun that you have to babysit and guard her in the middle of your base so you don't let her get killed accidently. Especially in mission 8 she died a couple of times which made me lose a lot of time. 2. This is more optional, make supply depos able to burrow, its really annoying that you can't. (incomming nostalgia flame!) Again thank you for your effort, best custom map by far! | ||
Aflixion
United States191 Posts
I'd also like to state that I hate Zerg mission 8. They send a huge force with ONE dark templar to attack my top left base and before I can respond to it, the dt has run by all my units there (they were attacking the zealots I think) and caused me to lose... grrrrrrrr >_< | ||
Selendis
Australia509 Posts
After getting increasingly frustrated at how I couldn't add all my barracks to the one control group and the different hotkeys, I gave up. TL;DR: I can't play the sc1 campaign in sc2 due to lack of cinematics and I can't play the sc1 campaign because it's too frustrating to play starcraft without sc2 macro mechanics | ||
Voltaire
United States1485 Posts
On June 08 2011 09:44 Selendis wrote: So I started playing through these but stopped after the third mission because i was growing nostalgic and I missed the sc1 cinematics. So I went back to my old copy of brood war and started playing the original campaign. After getting increasingly frustrated at how I couldn't add all my barracks to the one control group and the different hotkeys, I gave up. TL;DR: I can't play the sc1 campaign in sc2 due to lack of cinematics and I can't play the sc1 campaign because it's too frustrating to play starcraft without sc2 macro mechanics Well you give up too easily if you can't deal with that. | ||
Malderon
Netherlands136 Posts
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Probe1
United States17920 Posts
Oh how I wish I could go back. But instead I must wait patiently. | ||
SuperYo1000
United States880 Posts
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Probe1
United States17920 Posts
Here | ||
voltaic
1071 Posts
the f and h key are working, but nor the wasd, nor the arrow keys work. there are a few placement errors, but that's it... anyone idea? | ||
voltaic
1071 Posts
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GhostFall
United States830 Posts
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GhostFall
United States830 Posts
also, starcraft 1 zerglings would be overpowered in starcraft 2. | ||
Cokefreak
Finland8094 Posts
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tooPrime
United States245 Posts
On June 27 2011 12:46 GhostFall wrote: also holy fuck i forgot how paper thin marine bio was. also, starcraft 1 zerglings would be overpowered in starcraft 2. I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad, although not the imba marines we all now know and love/hate. | ||
tooPrime
United States245 Posts
On June 28 2011 08:07 tooPrime wrote: I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad in the original, although not the imba marines we all now know and love/hate. | ||
Probe1
United States17920 Posts
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GhostFall
United States830 Posts
On June 28 2011 08:07 tooPrime wrote: I was playing some starcraft 1 and for some reason with the same stats starcraft 1 marines in the starcraft 2 engine are weaker i feel. they aren't that bad, although not the imba marines we all now know and love/hate. 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. | ||
voltaic
1071 Posts
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KaRath_
Australia245 Posts
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Telenil
France484 Posts
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SuperYo1000
United States880 Posts
On June 28 2011 10:35 GhostFall wrote: 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. true but doesnt stim double rate of fire for the marine in sc1 instead of 1.5 times like in sc2? Talk about scary with the tight grouping that sc2 does | ||
Kuzmorgo
Hungary1058 Posts
On June 28 2011 10:35 GhostFall wrote: 5 less hp, 4 range, and the zealots with 10 extra shields, and zerglings with their original attack speed. oh god the zerglings. The most important i think is the smart AI. Lings in SC1 was so stupid when you didn't controll them to surround. I love this Mod btw, its also much harder than the original one i feel. Still pretty easy, but not "i'm gonna go make some coffee until my scvs gather 5000 minerals" kinda easy | ||
the co1e train
4 Posts
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figq
12519 Posts
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Berna
Mexico1 Post
Just got a little problem probable because this was made before the newest patches, at the end of the missions it seems like all bugged, but i can live with that. Excelent maps. | ||
Ske1etonjelly
4 Posts
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Backpack93
15 Posts
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Aflixion
United States191 Posts
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da_head
Canada3350 Posts
On July 12 2011 12:53 Ske1etonjelly wrote: This is awesome. SC1 no longer works on my computer, and I imagine its the same for Vista 64 bit/ Windows 7 people. Can't wait to play through this, and hoping for Protoss/BW works fine for me (windows 7 ultimate 64 bit). what problems are you having? | ||
killamane
United States138 Posts
On July 13 2011 16:51 da_head wrote: works fine for me (windows 7 ultimate 64 bit). what problems are you having? i have vista 64 bit and it works fine for me going to check out this campaign now | ||
exilemic
Philippines34 Posts
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Ventil
Sweden414 Posts
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Simberto
Germany11032 Posts
"Artistic License" (some notable differences from the original campaign) Medics! There were no medics in the original campaign, but where's the fun in that? Your marines need 'em Kerrigan has the snipe ability (along with the original ghost abilities) because it's just too cool Mission 4 "The Jacobs Installation" - you'll see Difficulty level should be harder and actually keep you busy towards the end. Don't worry, I've tested it and I'm not that great. The final maps should give you a decent challenge though. | ||
TheFrankOne
United States667 Posts
Christdaugherty has completed the first five missions of the protoss campaign. They are close to as difficult as the original, not like the first two campaigns but still awesome. | ||
HaXXspetten
Sweden15718 Posts
On September 27 2011 22:04 TheFrankOne wrote: http://www.sc2mapster.com/maps/fall-protoss-legacy-sc1-campaign/ Christdaugherty has completed the first five missions of the protoss campaign. They are close to as difficult as the original, not like the first two campaigns but still awesome. Really loved the first two remakes, will play episode 3 for sure, but I think I'll wait until all the missions are ready, otherwise I know I'll just be annoyed waiting for the rest when I'm halfway done | ||
Incandenza
United States56 Posts
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scFoX
France454 Posts
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Billy_
461 Posts
On July 16 2011 22:54 Simberto wrote: If you read the site where you downloaded it, you would have noticed this: If it were up to me I'd keep it as vanilla SC as possible. Remake is nice and all, but then Blizzard can't offer to buy the modules off of the creator for profit because since it's more than just a HD remake now. | ||
Incandenza
United States56 Posts
On September 28 2011 16:20 scFoX wrote: it works fine on a Mac; just right click the map file and "open with" starcraft II. Loading the first mission for each campaign allows to play through the whole thing -- or alternately, you can load any mission you want this way. Except on my system Starcraft II is grayed out as an option to open. In the Starcraft Folder, only the map editor is available to open it. I don't know if this has to do with the settings in the editor, but I have never opened it before. | ||
scFoX
France454 Posts
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Boomer72011
United States1 Post
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Incandenza
United States56 Posts
On September 29 2011 00:12 scFoX wrote: Hmm. Have you tried to put the option "all applications" when browsing for Starcraft II instead of just "recommended applications" ? It's effectively greyed out if you selected the latter. This fixed it. Thanks Fox. | ||
scFoX
France454 Posts
No problem. Glad I could help. | ||
Connor987
United Kingdom103 Posts
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Azure Sky
United States52 Posts
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Telenil
France484 Posts
I completed WoL in Brutal and Jones' remakes, and I tend to like high difficulty in single player, but that was really too much. | ||
qwertzi
111 Posts
wow its been like .. WOW 13 years :D | ||
Ammoth
Sweden391 Posts
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Thebbeuttiffulland
Brazil288 Posts
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NeThZOR
South Africa7387 Posts
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Telenil
France484 Posts
On October 19 2011 05:35 Ammoth wrote: Anyone knows if they are planning to finish the protoss part? Yes they are. The author said he hoped to finish the last five maps by the end of the year. | ||
Probe1
United States17920 Posts
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HaXXspetten
Sweden15718 Posts
On October 20 2011 19:56 Telenil wrote: Yes they are. The author said he hoped to finish the last five maps by the end of the year. That long? :/ I've skipped downloading the first half of The Fall since I wanted to do them all at once... and although I can wait 2 months more I guess, by then I'll be completely occupied with Skyrim so :/ | ||
Whitewing
United States7483 Posts
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CookieMaker
Canada880 Posts
When I drag a map file onto the "SC2" application, a little red circle with a line through it (the universal symbol for anti- or cancel) appears below and the map file simply refuses to be dropped into Sc2. When I open the maps on their own, they simply open in editor. C'est que le fluck? | ||
Whitewing
United States7483 Posts
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Captain Mayhem
Sweden774 Posts
On December 24 2011 01:41 Whitewing wrote: Any news on the Protoss missions? Postponed to January because of personal issues. His cat died, and some other stuff happened, you can read it in the comments on the webpage. | ||
Telenil
France484 Posts
The terran and zerg campaigns were also updated in the meantime, with an easy difficulty for mor casual players. Note that when the protoss campaign is released, the levels should be very easy. A Hard difficulty will probably be added shortly after the release. | ||
Grendel
Belgium126 Posts
On January 07 2012 07:29 Telenil wrote: To be more specific, we did quite a lot of work on the mod, including bug fixing. The next version of the mod should include comsat stations and nuclear silos - hopefully, we still have some issues with the IA not scanning properly. The terran and zerg campaigns were also updated in the meantime, with an easy difficulty for mor casual players. Note that when the protoss campaign is released, the levels should be very easy. A Hard difficulty will probably be added shortly after the release. Ok nice. As an oldschool SC:BW player who made a switch to SC2, I'd really love to see the campaign at a much higher difficulty. I always thought it was a bit too easy. | ||
Xeln4g4
Italy1195 Posts
HUGE! | ||
Damngood
16 Posts
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fezvez
France3021 Posts
On January 03 2016 12:04 Xeln4g4 wrote: I would like to advice this mod to anyone, it's a HUGE job really and a wonderful one. Thank you to the guys who made this possible!! I had so much fun, went through the original SC campaign playing 3 days non stop and now it's BW time! HUGE! Holy mother of necro a 2012 thread You may want to redirect your thanks to this thread | ||
Xeln4g4
Italy1195 Posts
On January 06 2016 05:07 fezvez wrote: Holy mother of necro a 2012 thread You may want to redirect your thanks to this thread thank you, i will! | ||
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