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On July 28 2011 01:29 Teliko wrote:Show nested quote +On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!! The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)
this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?
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On July 28 2011 09:06 akalarry wrote:Show nested quote +On July 28 2011 01:29 Teliko wrote:On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!! The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them? i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens) this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets) also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong? Don't back up your MPQs within the sc directory, and don't rename them. Keep them safe in some other folder on your desktop or something.
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meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic
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On July 28 2011 09:28 akalarry wrote:meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic Were you running either the MPQEditor or SC while the other was already running? You were saying the sounds stop working when you opened base.sc2assets with the mpqeditor. Opening the file doesn't do anything, so that shouldn't even be possible :S
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Teliko, what skin/theme are you using for windows? Love the red-ness :D
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On July 28 2011 10:02 zoohairz wrote: Teliko, what skin/theme are you using for windows? Love the red-ness :D ♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ
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On July 28 2011 10:10 Teliko wrote:Show nested quote +On July 28 2011 10:02 zoohairz wrote: Teliko, what skin/theme are you using for windows? Love the red-ness :D ♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ Thanks dude, Keep up the good work :D
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the tone of the marine gauss rifle is too low, in comparison with other sounds
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God damn, hellions sound bad ass with the new attack sound ;o
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You sir Teliko, are a god among MPQ editor people. ♥
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On July 28 2011 22:04 Garmer wrote: the tone of the marine gauss rifle is too low, in comparison with other sounds I was afraid this was an issue, along with the zealot blades as well
Edit: when I have time I can increase the audio levels using soundforge
Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units
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love the sound of dying marines bw sounds <3 loving this mod
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for all: be aware there is a patch
On July 29 2011 01:34 101toss wrote:Show nested quote +On July 28 2011 22:04 Garmer wrote: the tone of the marine gauss rifle is too low, in comparison with other sounds I was afraid this was an issue, along with the zealot blades as well Edit: when I have time I can increase the audio levels using soundforge Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units
yeah, was clear that these sounds were lower
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On July 29 2011 04:50 Garmer wrote:for all: be aware there is a patch Show nested quote +On July 29 2011 01:34 101toss wrote:On July 28 2011 22:04 Garmer wrote: the tone of the marine gauss rifle is too low, in comparison with other sounds I was afraid this was an issue, along with the zealot blades as well Edit: when I have time I can increase the audio levels using soundforge Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units yeah, was clear that these sounds were lower Zealot/marine volume increase: http://www.mediafire.com/?79t134eidh34v51 Extract the sounds folder to the assets directory in the base file, overwrite and done!
Mpq works fine after the patch, no worries
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This is great! All I really want is the Vulture voice back though :D
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On July 29 2011 05:18 pandaminion wrote: This is great! All I really want is the Vulture voice back though :D Where would YOU insert the vulture voice?
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On July 29 2011 05:21 101toss wrote:Show nested quote +On July 29 2011 05:18 pandaminion wrote: This is great! All I really want is the Vulture voice back though :D Where would YOU insert the vulture voice?
I'm going to suggest the obvious one.
Hellion
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On July 29 2011 08:24 dronescout wrote:Show nested quote +On July 29 2011 05:21 101toss wrote:On July 29 2011 05:18 pandaminion wrote: This is great! All I really want is the Vulture voice back though :D Where would YOU insert the vulture voice? I'm going to suggest the obvious one. Hellion I was planning on making Hellion the Firebat seeing as he actually still talks about fire :/ I'll add a poll to the OP and do whatever the majority want.
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