Brood War Unit Voice Swap - Page 17
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adi1133
Romania109 Posts
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Teliko
Ireland1044 Posts
On July 29 2011 08:34 adi1133 wrote: hand pick sounds that fit properly from both vulture and firebat They sound completely different. That wouldn't really work. | ||
trickysnake
Colombia7 Posts
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zocktol
Germany1928 Posts
I'm lazy and it would make it easier for me because i am a bit scared to screw something up | ||
adi1133
Romania109 Posts
I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds | ||
101toss
3232 Posts
On July 29 2011 08:55 adi1133 wrote: btw teiko, you could do a SVN or something similar so the files update online... I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds Building sounds require some improv. What I have: Rax=academy Factory=machine shop Port=control tower Ghost academy=covert ops Orbital=Comsat Fusion core=phy lab Other buildings simply carry over | ||
p4NDemik
United States13896 Posts
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Teliko
Ireland1044 Posts
On July 29 2011 08:52 zocktol wrote: I have a question, which download, has all the recent additions together? I'm lazy and it would make it easier for me because i am a bit scared to screw something up The links in the OP will always be up to date. Each download has an explanation on what it's for. I can't really have a download that has everything together, because different parts of the download will need to be installed to different MPQs which'd just end up confusing people. Plus if I wanted to make any minor changes, it'd take me a year to upload with my beastly 20kb/s u/l speed. On July 29 2011 08:55 adi1133 wrote: btw teiko, you could do a SVN or something similar so the files update online... I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds I'll be taking care of buildings soon enough, I just want to make sure I fill in all the gaps I might've missed with the current work before I end up creating even more for myself. Also, I haven't got a clue how SVN works. Never even heard of it until now. I googled it and downloaded something from http://subversion.apache.org/ which then refused to install, then I tried finding relevant binaries and it just brought me to a bunch of links which I'm not terribly encouraged to understand at 2am D: On July 29 2011 09:42 p4NDemik wrote: Please no donation links. If you wish to do so please keep it off-site. Was about to remove it after the PM you sent, but I see you've taken the liberty of doing it for me Sorry again. | ||
Garmer
1286 Posts
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Rocksauce
Denmark26 Posts
As mentioned above bw music would be fantastic | ||
Mereel
Germany895 Posts
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101toss
3232 Posts
On July 29 2011 20:46 Mereel wrote: do i have to change it back whenever a new patch comes? Possibly, but patch 1.3.6 didn't require that | ||
Teliko
Ireland1044 Posts
On July 29 2011 20:06 Rocksauce wrote: Wow.. good job.. As mentioned above bw music would be fantastic BW music has already been added. Read the OP. On July 29 2011 20:46 Mereel wrote: do i have to change it back whenever a new patch comes? No. The only reason I can think of for this to stop working is if Blizz releases a patch that includes new audios. | ||
Existor
Russian Federation4295 Posts
http://www.mediafire.com/?jyjxj4utt7npvk3 If you need, I can upload MPQ archives with each voices in it. You will need only selected MPQ-archive into LibertyMulti folder. | ||
Teliko
Ireland1044 Posts
Go to SC2/Mods/Liberty.SC2Mod and open enGB.sc2assets with the MPQEditor. Navigate to LocalizedData/Sounds and drop the extracted download there. http://www.mediafire.com/download.php?as8fncjc6um8iug | ||
Mereel
Germany895 Posts
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Teliko
Ireland1044 Posts
On July 30 2011 05:37 Mereel wrote: short question....i added everything like u said in the op and now i have bw music and sc2 music at the same time Were you prompted to replace previous files when you added the download? | ||
Mereel
Germany895 Posts
things that i noticed at protoss: - stalker/fenix voice is not loud enough (zealot is alot louder) - same goes for immortal/dragoon voice - music should be louder......i have it on 100% and its only medium loud stuff thats missing(maybe u are working on that anyways): - original attack sounds for all protoss units - original death sounds for all protoss units - voices that the units make when they attack (zealot and archon) - observer sounds i had the feeling that quite a bit of those sounds are differently loud, maybe u can check that. thx for the effort...its really cool | ||
dronescout
Iceland246 Posts
Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus? | ||
FrayzZeUsher
United States225 Posts
i love that spitting sound the hydras make aha | ||
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