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On July 15 2011 04:59 Mogwai wrote: that's pretty standard psyonic, though I think most would prefer to run flat mitigation runes.
I don't think the flat mitigations are necessary, considering the ludicrous laning power Yorick has anyway. Why not take more power later?
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On July 15 2011 16:52 Odds wrote:Show nested quote +On July 15 2011 04:59 Mogwai wrote: that's pretty standard psyonic, though I think most would prefer to run flat mitigation runes. I don't think the flat mitigations are necessary, considering the ludicrous laning power Yorick has anyway. Why not take more power later? Because even more power earlygame might allow you to shut the enemy down even harder and live through ganks, and considering that you're going to get plenty of farm anyways the small advantage lategame isn't going to mean as much as the difference earlygame.
Notice that this is just a blanket statement that applies SOMETIMES. I don't have enough experience with Yorick to tell if it's the case for him.
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I think you have to consider 2 things when deciding to pick lane-yorick.
1) You are a melee "AD" spellcaster (AD Ratios -> Magic Damage) at the end of the day you are gonna have to go into melee range to do max damage. Your AD is essentially AP
2) Is 1 really farmed melee AD spellcaster (+1 Image) + 1 AD/AP Champion more useful in a teamfight OR Is 1 Melee AD Spellcaster + 1 AD/AP Champion (+1 Image) better?
Points of Difference: "But rwrzr I'm no scrub I can get really farmed AND ulti our AP/AD champion." Good luck living through any decent focus unless you ulti yourself. So you farmed to be a tank hokay. Your image of your Carry dies if you die before they do.
"But rwrzr I farm so hard that I get damage and defense items before anyone else does!" So you've spent forever farming? Go play mordekaiser and win in half the time/farm.
--------------------------------------------------------- 10.8 Extra MR @ 18 isn't worth it because if you lane with anyone with a Magic Dmg poke then they are gonna try trading pokes. Early MR + E Heals mean you have more EHP
As for armor its 11.6 Extra @ 18 which isn't even enough to mitigate ArmorPen marks and lol scaling takes to level 10. (Solo lane maybe, but duo lane lol good luck)
Solo lane you could consider scaling MR but armor always flat. Duo lane FLAT BRO.
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Yorick was considered a bit on the UP side upon release ( Mana issues and ghosts/ult dropped dead ) Then came patch and fixed these issues and made him decent champ due to his immense sustain and decent dmg output during lane , besides ghoul range is long and he can continue harass even if enemy tower hugs.
Next patch nerfs him thus he's back where he started ( if not even worse ) This is how RIOT balances things ?
1) Why give his W ap ratio... is there some secret imba AP build on Yorick im not aware of ? I stoped lvling W in favour of Q as with manamune rush W doesn't pack a punch anymore and Q without lvls is on high CD. 2) E was considered to powerful as ppl tended to run from it instead of kill and thus giving ghoul full life leach. Now that sumoners know that it must be killed ASAP + it's heal nerf I found myself being unable to 1v1/2 encounters with E to survive. 3) I skipped lvling R usually as the increase of DMG wasn't so important as by lvl 11 you don't have insane carri yet anyways. R is good for tearing down towers or just providing meat shield etc . Nerf does affect end game as 100% dmg carri copy could wreck. 50% reduction is allot.
Yoricks strength was early-mid game with boss farm and harass , ppl hadn't developed play stile vs him and nerfs were dropped to fast ( RIOT should have observed him 1-2 more weeks same as Jarvan )
Played 4 games Y-day and realy felt that his early game omphhh is gone also transition to mid game was meh as i skipped W in favor of Q and couldnt aoe poke ppl when we pushed. Am I overreacting or Yorick indeed went back to average ?
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anyone else really enjoying Yorick?
He is so much fun to lane with.
I enjoy harassing so much and need to last hit more with him.
I am enjoying manamune + treads, then either trinity or spirit visage/glacial/warmogs/atma's
I want to try a pure dps with him one time though, should be fun with enough AD.
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I want to try a pure dps with him one time though, should be fun with enough AD.
it's great when you have fun with character ( That's what LoL should be about ) , but from competitive perspective building him pure dps after last nerf is suicide , since Yorick is melee mage and his AD ratio from w got switched for AP ratio ( 0 benefit from AD build ) His E got nerfed for 100 range so now to land it you need to enter range where all casters / ranged can retaliate / cc you . Also ult got nerfed so it gets less now from self ulting and using AD on Yorick .
Yoricks laning was and still is boss and being boss is always fun , but he falls of now even more end game and his mid game got hurt as he can't push towers with self ult and cant poke tower huggers with E safely and W poking is totally of as there is 0 scaling from AD
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On August 29 2011 12:40 Morphx2 wrote: anyone else really enjoying Yorick?
He is so much fun to lane with.
I enjoy harassing so much and need to last hit more with him.
I am enjoying manamune + treads, then either trinity or spirit visage/glacial/warmogs/atma's
I want to try a pure dps with him one time though, should be fun with enough AD.
He really is a lot of fun. Bought him 2 days ago and played him for a bit, certainly one of the more fun champs out there.
Suprisingly good farmer. His atack animation is really solid, he has a Q to reset his atack to take down 2 minions going down at equall speed, he has AoE to push fash and you can even E hit from a distance if you want to be safe.
I used to be best at last hitting with Vlad but i think Yorick might take the cake.
Problems that i run into with him is that he's pretty strong right off the bat but i feel he drops off around the time people go back and pick up their 2nd items. I just feel he kinda falls into a bit of a ditch for a while. It's not horrible because he really climbs back with a vengeance but it makes for an intresting lane phase where you start out curb stomping nearly every champion, quikly followed a few levels later by being on the defensive.
Not entirely sure on how best to work with his skills though. For example how do people harass? I generally drop the W ghost on the enemy champ and follow with E if i only want to do damage. If i wanna get in their face i tend to suddenly drop a Q ghost on a minion and then rush their face.
Do people generally use the Q ghost when harassing? I know he's quik and he agros champs > anything but not sure if you can keep that up. So personally i just spam W-E for harass.
Finally i kinda have trouble making use of his ultimate. It just feels lackluster. It makes me deal good damage but only if the other guy plays along. If they decide to make a run for it i can't do a whole lot to stop them and people generally do take a run for it when they see me ghosting. Kind of like the Nasus ulti. It makes you super dangerous but it's also obvious that all the other guy has to do is ignore you for 10 seconds.
Ooh well, still trying to get the hang of him but he's certainly fun.
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i think its better to make the ghost when you have a ranged AD
I tried making ghosts of melee AD (a few games we had no ranged), and it was hard for the ghost to catch up to them
For harassing, i mainly use E because it is a longer range. If they want to get close, I toss down a W.
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On August 29 2011 22:31 Morphx2 wrote: i think its better to make the ghost when you have a ranged AD
I tried making ghosts of melee AD (a few games we had no ranged), and it was hard for the ghost to catch up to them
For harassing, i mainly use E because it is a longer range. If they want to get close, I toss down a W.
Isn't W longer range then E?
I feel like i almost have to spawn W to get good harass from E. The slow from the ghost causes the other ghost to get more hits in. If i just spawn an E they tend to just kite it to death.
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England2649 Posts
I've been playing Yorick and following the featured guide on SoloMid and having a lot of fun with him. I haven't noticed any issues with power dropping off as the game goes on though. Unless you're farming poorly or perhaps buying the wrong items I can't see how you'd start to fall behind in a lane after the second item though, I've never had any issues with it.
As for harassing, you have two (good) options. Either W -> E or Q a minion then W -> E. Anything else just does negligible damage, especially just using E. I normally use E for healing or for last hitting. Using it on a champ by itself is a waste imo.
He has massive sustainability in lane and is very good at surprising opponents in 1v1 fights with his heal and passive. I'm having a lot of fun and doing well unless I myself make a mistake. Had a bit of trouble laning vs Morde but I've only played against him once. Every other lane I've felt at least 50:50.
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IMO the current go-to build on Yorick is Manamune sheen banshee heart -> triforce and then whatever's needed. Really need to build tanky but with this build the manamune gives you decent damage as well.
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I disagree with Tri Force in favor of Atmogs.
Meki -> Tear -> Manamune -> Giant's Belt -> Atma's -> Finish Warmogs -> SV/BV (depending on how much MR you need) gives you tons of damage while also making you neigh unkillable.
I've been playing him in ranked at just under 1400 elo and have yet to lose a game with him. You completely shit on almost all solo tops and can farm basically indefinitely as long as you don't stupidly spam your abilities and you are fairly gank-proof as long as you aren't foolish.
You have to be tanky enough to handle a lot of focus during teamfights and I just don't see Tri Force doing that for you.
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He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
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England2649 Posts
On September 25 2011 21:13 Trowa127 wrote: He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
This is wrong in my opinion. Yorick doesn't drop off late game if he's part of the right team comp.
What's the right team comp? Any strong late game AD. He shuts down his lane so much early on that his opponent is weaker late game. His damage late game is still very solid and more so it's consistant. He has the slow, a heal and run speed to keep annoying your target. Then all you have to do is press R, click on Ashe/Cait/Kog/Vayne etc and do 75% of their auto-attack damage on top of all your utility. Your ghost is very hard to stop and is often ignored. If they focus the ghost, your carry does lots of damage, if they hit the carry then the ghost is un-impeded and then the carry gets to come back up anyway. The ghost is very good at taking out their squishies for this reason and will often just be ignored and run through their team. Hell, if you're lucky it'll soak up some CC.
I can't understand the late-game complaints as Yorick when he makes a damn good tank later on and the better your carry does, the better you do.
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On September 25 2011 21:13 Trowa127 wrote: He is a strong character in lane, but as the game progresses he gets gradually weaker unless hes insanely geared. Even with a crazy farm its very hard to justify picking him when you could pick Talon and rofl pwn.
I also disagree with this. I have never had a game (though my experience is limited to about 20-25 games) where I feel like he drops off in the late game with the build I described. His abilities have so much hidden scaling in them (each ability does an extra .35 * AD * number of attacks the ghouls do scaling) and in the larger fights that occur during the late late game they have more and more time to do their damage while you are so beefy that if they focus you your team will wipe the floor with them and if they don't focus you then your revanent + you will do the same while you also ignore one of their kills on your team.
Your team only has to do mediocre for you to do really well as long as you don't lose the top lane (which you have to derp pretty hard to do) and your ultimate lets you push towers down like nobody's business, especially when you have someone on your team who is also good at pushing down towers.
By the way, the ultimate yorick-centered team is: Yorick solo top, zilean mid, trynd jungle, kayle + vayne bottom I'm not really sure how that team loses when playing properly.
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Who really counters him? and who can deal with him in lane.
I know Swain can't
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Anyone with magic resist and sustain?
I think hotshot lost to chongshens renek but nearly all champs can't beat him in lane but can farm to some extent.
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You can't really beat him in lane, even with magic resist. If he can't heal off you he will heal off minions (with bonus healing off you if you are close by, else bonus healing off the minions). There are champions that can farm against him well enough against him but he hits pretty hard when you sit there and try to trade with him so generally you have to be somewhat passive against him.
I'm debating running 9/21/0 instead of 0/21/9 on him to get the 15% MPen for better harass in lane since you do a decent amount of magic damage that way.
The real trick I think is to try and avoid trading with him and just farm, if he's being overly aggressive trying to trade with you then that should be exposing him to ganks and pre-manamune will OOM him pretty quickly so just try and endure it until then.
There really isn't a "counter" to him insofar as being able to completely shut him down, but a decent array of champions can at least stay relatively even on farm.
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What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
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On September 26 2011 15:30 NightWalks wrote: What about Garen ? He spin 2 win and destroys all ghouls you place on him then just stand in bush and regen all health . His w passive provides armor / mres and abilities cost no mana .
W him when he tries to run to you, level your Q second and hit creeps with it then let it run off and hit him. E to heal on creeps whenever its up, on garen if you can. As long as you get a chalice and not a tear you'll destroy garen and any other champ. I really have no idea how yorick can lose against anyone.
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