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On August 31 2011 04:06 Bibdy wrote:Show nested quote +On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious?
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.
User was warned for this post
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I cannot WAIT until this game is out. I'm as giddy as a school girl, lol
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On August 31 2011 04:44 Klaca wrote:Show nested quote +On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.
fr srs brah
Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.
User was warned for this post
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On August 31 2011 05:04 Bibdy wrote:Show nested quote +On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.
Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.
User was warned for this post
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On August 31 2011 05:29 Tag wrote:Show nested quote +On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.
Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.
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On August 31 2011 05:33 Bibdy wrote:Show nested quote +On August 31 2011 05:29 Tag wrote:On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites. Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. You sure told him bro
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On August 31 2011 05:41 Serpico wrote:Show nested quote +On August 31 2011 05:33 Bibdy wrote:On August 31 2011 05:29 Tag wrote:On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites. Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. You sure told him bro
I'm not trying to 'tell' anyone. Brah.
Pretty funny how upset y'all get over how other people play videogames.
He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?!
NOOOOOOOOOOOOOOOOOOOOOOOOOB!
User was temp banned for this post.
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In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)
Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).
Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).
Makes nearly every single MMO look like a joke in terms of grind factor.
But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.
(Also they're planning on increasing the level cap with each expansion like WoW).
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Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.
Dude this is a gaming forum. . .
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On August 31 2011 06:05 frontliner2 wrote:Show nested quote +Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. Dude this is a gaming forum. . .
Yes, it's filled with teenagers who are awesome and know everything. I know.
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On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW).
Your level, except getting an "early" 99 for your epeen didn't matter anyway.
Most chars good for MF'ing were like "outskilled" at lvl 70, every skill on top was "nice" but not needed at all. It was more important to get certain key Items which allowed you to do certain stuff "easyer/faster" (be it due to enough fast cast or whatever).
Ive found basically everythign there was to find in D2 (except runes) and well, none of my chars ever reached level 90i... I normally started MF'ing at lvl 70... And played a Summoner just for fun (i just cleared the whole throne most of the time, or ported via naj's staff (?) to baal). The only real diffrence between lvl ~70 to like 88 were i stopped: My Merc got better/baal died faster due to this... Well... That was it, all else came from items, instead of reloading when everything was full of souls i would just change the gear for max Lightningres...
Levels were really not that important for the "common" charbuilds...
But i still wonder how a Skelleton-Poisonnova-Necro would do :p... Which needs like lvl 99 to get all synergies and everything he NEEDS up (and i think you would still have missed the AI curses).
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On August 31 2011 05:42 Bibdy wrote:Show nested quote +On August 31 2011 05:41 Serpico wrote:On August 31 2011 05:33 Bibdy wrote:On August 31 2011 05:29 Tag wrote:On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites. Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. You sure told him bro I'm not trying to 'tell' anyone. Brah. Pretty funny how upset y'all get over how other people play videogames. He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?! NOOOOOOOOOOOOOOOOOOOOOOOOOB! You're the one getting flustered here. just saying you look ridiculous trying to tell people off for playing a game on a gaming forum.
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Bibdy didn't say anything very aggressive anyway... if you scroll to the top he was the one being made fun of without provocation. Either way, you guys should probably stop arguing and start talking about diablo 3.
WTB playing a witch doctor soon!
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On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW). Uhh guess again. LoD is a joke, getting lvl 99 is easy..
In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.
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On August 31 2011 06:29 Klaca wrote:Show nested quote +On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW). Uhh guess again. LoD is a joke, getting lvl 99 is easy.. In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.
Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make, stop shit talking plz =.=
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On August 31 2011 06:35 thOr6136 wrote:Show nested quote +On August 31 2011 06:29 Klaca wrote:On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW). Uhh guess again. LoD is a joke, getting lvl 99 is easy.. In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs. Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make. Just being real dude. Baal runs are so easy on LoD its a joke. You could be face smashed drunk barely conscious and be able to do them. Not so in classic CS runs, where you need complete focus, well coordinated team work, and no screw ups by any part of the team. And you need 10x more runs to complete task. This is important lesson for D3 devs to learn - dont make D3 endgame content a joke like LoD's is. And dont fuck up the item system to further worsen it.
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On August 31 2011 05:42 Bibdy wrote:Show nested quote +On August 31 2011 05:41 Serpico wrote:On August 31 2011 05:33 Bibdy wrote:On August 31 2011 05:29 Tag wrote:On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites. Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. You sure told him bro I'm not trying to 'tell' anyone. Brah. Pretty funny how upset y'all get over how other people play videogames. He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?! NOOOOOOOOOOOOOOOOOOOOOOOOOB!
You're the one claiming to have lost interest in classic Diablo 2 based on a clearly wrong assumption. It's like somebody claiming to have lost interest in SC2 because they thought they had to complete the single player campaign twice forwards and backwards on every difficulty before they could play multiplayer.
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On August 31 2011 06:58 andrewlt wrote:Show nested quote +On August 31 2011 05:42 Bibdy wrote:On August 31 2011 05:41 Serpico wrote:On August 31 2011 05:33 Bibdy wrote:On August 31 2011 05:29 Tag wrote:On August 31 2011 05:04 Bibdy wrote:On August 31 2011 04:44 Klaca wrote:On August 31 2011 04:06 Bibdy wrote:On August 31 2011 03:36 Klaca wrote:On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point. Serious? I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic. fr srs brah Not all of us are video-gaming cyborgs with nothing better to do than play one game to death. Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites. Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want. You sure told him bro I'm not trying to 'tell' anyone. Brah. Pretty funny how upset y'all get over how other people play videogames. He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?! NOOOOOOOOOOOOOOOOOOOOOOOOOB! You're the one claiming to have lost interest in classic Diablo 2 based on a clearly wrong assumption. It's like somebody claiming to have lost interest in SC2 because they thought they had to complete the single player campaign twice forwards and backwards on every difficulty before they could play multiplayer.
A clearly wrong assumption? Based on one guy being hardcore enough to get through all of Nightmare mode by level 28? You're kidding right? Being meticulous as holy hell on my way through the game, checking every nook and cranny, I was probably level 24, at best, on my run-of-the-mill Sorceress by the end of Act 4. I tried Nightmare mode and would get promptly 1-shot, or ran OOM too quickly bringing things down for it to be an enjoyable experience. So, it was either try to level up more by farming Act 4, or start over with different builds of the same character, or try different characters. I picked the latter option a few times until I got bored and found something else to do.
But, according to you guys, there was ONE way to play Diablo 2 Classic? Well crap. Must have missed that part of the manual. Such a shame I was too busy playing Unreal Tournament to join this elite squad of Diablo 2 Classic Players. If ONLY I was as amazing (read: obsessed) as them to keep playing a repetitive action RPG to get my way through the entire game. Woe is me.
Oh wait, LoD came out a couple years later and, combined with my experience of what builds sucked, made that part of the game a lot more enjoyable, allowing me to experience Hell-mode Baal runs et al without having to restart the same game over and and over again.
Seems like it was the right call to make, to me.
On August 31 2011 06:24 Serpico wrote:
You're the one getting flustered here. just saying you look ridiculous trying to tell people off for playing a game on a gaming forum.
Unless I'm mistaken, I believe it's you (since you're apparently siding with Klaca) trying to tell me off for playing in a manner that doesn't coincide with their own. That places you under that category.
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On August 31 2011 06:39 Klaca wrote:Show nested quote +On August 31 2011 06:35 thOr6136 wrote:On August 31 2011 06:29 Klaca wrote:On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW). Uhh guess again. LoD is a joke, getting lvl 99 is easy.. In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs. Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make. Just being real dude. Baal runs are so easy on LoD its a joke. You could be face smashed drunk barely conscious and be able to do them. Not so in classic CS runs, where you need complete focus, well coordinated team work, and no screw ups by any part of the team. And you need 10x more runs to complete task. This is important lesson for D3 devs to learn - dont make D3 endgame content a joke like LoD's is. And dont fuck up the item system to further worsen it.
To be honest, for almost every single person it does not make a difference at all if you need 5000 or 50000 runs. It's a lot of runs you won't do completely, it does not really matter if you miss 4800 runs or 49800 in the end.
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On August 31 2011 06:35 thOr6136 wrote:Show nested quote +On August 31 2011 06:29 Klaca wrote:On August 31 2011 05:59 Goldfish wrote:In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here) Start Level End Level Baal Runs Total Baal Runs % Complete 90 91 20 20 0.36% 91 92 30 50 0.90% 92 93 45 90 1.63% 93 94 60 155 2.61% 94 95 110 265 4.8% 95 96 210 475 8.6% 96 97 450 925 16.7% 97 98 1100 2025 36.6% 98 99 3500 5525 100%
So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day). Makes nearly every single MMO look like a joke in terms of grind factor. But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety. (Also they're planning on increasing the level cap with each expansion like WoW). Uhh guess again. LoD is a joke, getting lvl 99 is easy.. In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs. Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make, stop shit talking plz =.= I wouldn't call Diablo a joke although it's completely easy, it does take a lot of time to get 98-99. If each baal run lasted 2 minutes you'd definitely get r/d after a few games but runs take about 3 minutes assuming a full party and what not, this was in Hardcore too, but my friend was extremely fast at teleporting with no MH. Now that I think about it 5k baal runs is nothing when it's retarded easy to do over and over T_T Then again people just bot and afk until 99 T_____T make D3 sexy please.
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