The answer I found to Yorick so far is only Nasus. Armor quints and yellows, 0/21/9. He was a standard yorick annoying the hell out in lane but I just shrugged off harass and farmed my Q. Opened regrowth and I got a little low at levels 1-2 which I potted, then just farmed near my tower, getting monsterous Q I think 522 at 20-30 mins in, can't remember at what time.
Neither of us can push down tower for other because I farm my Q and he farms his tears, and once near tower at later levels you just tank creeps for a bit so your tower doesn't take damage. Both of you are tanky guys so one gank most likely isn't going to kill you.
He needs to get some kind of nerf though, he really is immovable in lane. Later on... the scaling on his skills + his passive makes him a bitch to take down and annoying as hell, and dealing good damage.
I really don't think he needs a nerf. He's not blatently overpowered and being immovable in lane isn't intrinsically a bad thing. He is still susceptible to ganks and can be shut down.
when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
On October 14 2011 13:58 Brees wrote: when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
Reason you never saw Ori win was because you never played with someone who could play her at the same level as jiji. Reason you never see Yorick win is because he dominates early game, but needs a competent ad carry to ult in order to dominate late game.
On October 14 2011 11:35 UniversalSnip wrote: "being immovable in lane isn't intrinsically a bad thing". Lol what are you smoking.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
I agree it might not be a bad thing for the game but riot certainly thinks it's bad based on their track record.
On October 14 2011 11:35 UniversalSnip wrote: "being immovable in lane isn't intrinsically a bad thing". Lol what are you smoking.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
I agree it might not be a bad thing for the game but riot certainly thinks it's bad based on their track record.
Yes they say they think it's bad and that it contributes to passive play (not arguing that it doesn't being unharassible does promote passivity from your opponent) but they also say that they don't like team compositions built around babysitting / healing / shielding one champion all day and they just released Xerath, a champion who so easily fits into that role you might say he was designed for it.
On October 14 2011 12:33 Ryuu314 wrote: Yea, Riot has shown that they hate stuff that's immovable in lane. Healers, WW, Udyr would all like a word with you.
Riot saying they don't like it as a design philosophy and it being intrinsically bad are not the same thing.
The fact is if we have a champion that is immovable in lane, then the opposing jungler has only two lanes to focus on since he is largely useless when attempting to deal with that lane. This means the mistakes of your other lanes are amplified that much more since it is significantly more likely that the jungler will be in position to capitalize on your mistake with a successful gank.
I'm not saying everyone should have the ability to do it, but having a few (few, as in 3-4) champions that are sustainable enough that they can't be harassed out of lane is not necessarily a bad thing. It forces players to have to think about how they play their lanes a little bit more instead of doing almost the same exact thing in every MU.
eh, no. Half the champions in this game used to be immovable and every single one of them was an awful experience to play vs, it's unspeakably lame to have a character turn his lane into PvE every game.
On October 14 2011 13:58 Brees wrote: when I see yorick win a game ill think about him more deeply, he reminds me orianna. everyone called her crazy OP but I never saw her win a single game. Same thing happening for yorick.
I never saw orianna because she was insta ban every game prenerf so i think it's a different situation here. Yorick is more for team comps i thought
Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
I'd love to but I'd get made fun of for it. D:
Anyways, the two core items I always get every game, and get first off are manamune and then atmas. ATMAS BEFORE A SINGLE HEALTH ITEM YOU SAY?!?!? Yeah, every game. It started with a theorycraft and it actually turned out quite well in my opinion.
I began with thinking, "why doesn't everyone play this champion who's nearly unrivaled as far as lane presence, starting at level 1?" Most people are turned off of Yorick because his damage, compared to other top solos (Irelia, Nasus, you know who I'm talking about) isn't nearly as impressive. Early-mid game, where Yorick thrives, I like having as much damage as I can. I used to run manamune into triforce, but I honestly believe I can skip some steps in getting tanky enough in the mid-game if I just build triforce if the game promises to be really long and my team lacking damage.
Anyways, once I build my manamune + atmas, I make sure to build all the health and mana tanky items I can. Team of all autoattackers? Next item frozen heart. AoE damage team depending on Amumu/Galio ults? BV. You get the picture. Anyways, since Yorick has absolutely nothing in the realm of burst damage lategame, his crazy sustainability, when also built for durability, gives him a reason to no afk as soon as laning phase ends.
How about all my games pan out, even if I get ridiculously fed early on (which happens when you either outfarm their top by a gross margin, or they think they can keep up with your level of poke and die trying) I always assume the position of the tanky guy who just won't die. I do fine eating their pokes (using ghouls to block skillshots is hilarious), and if my team is with me I can sustain through enough damage to always be one of the last ones standing in a team fight, and with the amount of movement speed he can gain/take from opponents, he does decent at cleaning up.
Anyways, that's my mindset when playing Yorick, and it's not revolutionary or anything, but I can assure you not many people consider you sane if you build atmas right after a manamune. The AD from it is around 45, which puts my AD around 160ish at level 10-12, which is a lot higher when I have my 3 ghouls up. Anyways, I've really enjoyed the success of a build that I can really call my own.
On October 15 2011 07:29 Zdrastochye wrote: Most played champ in ranked 84% winrate. Have never been raped in my lane, ever, even with ganks. The WORST case scenario is going even farm, but despite everyone who thinks he drops off lategame, if you play him enough (and I have my own build that I've not seen anyone else use) you can definitely make him viable as the game goes later.
So, are you planning on sharing this super secret 84% winrate build that you have innovated all by yourself in the cold wee hours of the morning while you lived on nothing but saltines and ketchup packets ?
I'd love to but I'd get made fun of for it. D:
Anyways, the two core items I always get every game, and get first off are manamune and then atmas. ATMAS BEFORE A SINGLE HEALTH ITEM YOU SAY?!?!? Yeah, every game. It started with a theorycraft and it actually turned out quite well in my opinion.
I began with thinking, "why doesn't everyone play this champion who's nearly unrivaled as far as lane presence, starting at level 1?" Most people are turned off of Yorick because his damage, compared to other top solos (Irelia, Nasus, you know who I'm talking about) isn't nearly as impressive. Early-mid game, where Yorick thrives, I like having as much damage as I can. I used to run manamune into triforce, but I honestly believe I can skip some steps in getting tanky enough in the mid-game if I just build triforce if the game promises to be really long and my team lacking damage.
Anyways, once I build my manamune + atmas, I make sure to build all the health and mana tanky items I can. Team of all autoattackers? Next item frozen heart. AoE damage team depending on Amumu/Galio ults? BV. You get the picture. Anyways, since Yorick has absolutely nothing in the realm of burst damage lategame, his crazy sustainability, when also built for durability, gives him a reason to no afk as soon as laning phase ends.
How about all my games pan out, even if I get ridiculously fed early on (which happens when you either outfarm their top by a gross margin, or they think they can keep up with your level of poke and die trying) I always assume the position of the tanky guy who just won't die. I do fine eating their pokes (using ghouls to block skillshots is hilarious), and if my team is with me I can sustain through enough damage to always be one of the last ones standing in a team fight, and with the amount of movement speed he can gain/take from opponents, he does decent at cleaning up.
Anyways, that's my mindset when playing Yorick, and it's not revolutionary or anything, but I can assure you not many people consider you sane if you build atmas right after a manamune. The AD from it is around 45, which puts my AD around 160ish at level 10-12, which is a lot higher when I have my 3 ghouls up. Anyways, I've really enjoyed the success of a build that I can really call my own.
Not to rain on your parade or anything, but that build's pretty standard and is pretty much what every Yorick runs.
The difference between what most Yoricks do and what you do is that you rush Atmas before health items. It's a nice idea and if it works for you that's great. The thing is tho, most people grab warmogs before atmas because warmogs takes a while to charge up. However, if you go atmas first you get more immediate returns, albeit much smaller than if you went health items first.
I only began playing Yorick during this free week but I thought the standard build was manamune, merc treads/tabi, frozen heart, spirit visage, warmogs and lastly atma's. I felt that this build made me really strong in lane but really useless in the late-mid game before atmogs was completed but I'm not sure whether I should trade the tankiness and CDR for earlier dps or not.
Agreed, that build you listed is fairly standard. The Warmogs before Atama's debate is situational though. If you NEED damage output and the armor from Atama's is enough to keep you alive then you should get it first. But if you need the health to stay alive (95% of games) and can't just afk farm for another fifteen minutes then you should get at least the giant's belt first.
Honestly, I just go Manamune -> situational boots -> Force of Atmogs -> Sheen-> Triforce if game still hasn't ended. Never fails me.
If I feel fancy I'll throw in a SV and/or Frozen Heart instead of something listed above.
Health items are really strong on Yorick imo cause of his innate damage reduction from his passive. With any amount of CDR you can basically maitain at least 2 ghouls at all times for a total of 10% damage reduction. 20% damage reduction for most of the fight is easy with enough cdr. This innate tankiness makes health items more worth it imo.
On October 16 2011 05:09 Ryuu314 wrote: Honestly, I just go Manamune -> situational boots -> Force of Atmogs -> Sheen-> Triforce if game still hasn't ended. Never fails me.
If I feel fancy I'll throw in a SV and/or Frozen Heart instead of something listed above.
Health items are really strong on Yorick imo cause of his innate damage reduction from his passive. With any amount of CDR you can basically maitain at least 2 ghouls at all times for a total of 10% damage reduction. 20% damage reduction for most of the fight is easy with enough cdr. This innate tankiness makes health items more worth it imo.
damage reduction scales with your EHP. It doesnt matter how you build it.
Yeah I know every melee dps under the sun gets atmogs, but my long-winded post included why I believe atmas as a 2nd item to be more beneficial. With Yorick's lack of burst, it's quite easy to simply get away from him mid-game, and have no reason to fear his damage. Also when you have the atma's and before you get any health items you appear susceptible to kill, when in fact you put up your ghouls and go beastmode.