[M] (2) ESV Edge of Oblivion by prodiG - Page 2
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Turo
Canada333 Posts
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Sea_Food
Finland1612 Posts
Its so choky that engaging feels like a really bad idea unless you get a miracle surround which is only really possible for zerg, but really hard for them aswell. Thankfully there are so many paths that go to every side of every base that nobody really has to make an engagement on this map like ever. I dont know if I can find a situation playing as terran or protoss vs anyrace, that I wouldnt feel horrified leaving my easy 3 bases. I would just want sit around and close my eyes to the dangers the rest of the map provides. I dont think the map is so bad per say, but it physically scares me, and when ladder fear on normal maps is still a general problem, I dont think this map would fit the ladder map pool. I might seem crazy saying that, but its honestly the best way I can describe my feelings on this map. | ||
Cubeface
965 Posts
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Tazerenix
Australia340 Posts
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XRaDiiX
Canada1730 Posts
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IMSmooth
United States679 Posts
On October 31 2011 18:17 XRaDiiX wrote: As a Zerg it makes me cringe when i see this map that ramp at the natural What about the many entrances? edit: ooo i see, rocks to get in the back. didnt see em by the gold. interesting | ||
EvOr
France48 Posts
But as a protoss/terran player, I think the area to have vision of, to prevent a Nydus is far too big. It's mostly because of the backdoor alley towards the gold, but while it is very frightening for Zerg because nydus allow them to send their whole army into your base, I can also imagine it being a pain using medivac with tanks drop down there or early warp prism in PvZ/T. That means you can't fast expand easily on this map because of these kind of plays. I'm not fond of a map forcing me to stay longer on 1 base. Smaller main bases and easier to have control of back-alley and I'm sold | ||
LiLmagnet
United States5 Posts
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Krede
Denmark139 Posts
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Zelniq
United States7166 Posts
there are only 2 wide open areas on the map that aren't even key positions and are avoidable. | ||
Ragoo
Germany2773 Posts
I am a bit concerned about those gold bases, it just seems like Terran would take them as third aaall the time and then drop 1000 MULEs as always. That's more of a problem of balance tho and that Terran profits more from golds and is just way more flexible in every aspect. You just can't make a map shit for Terran unless it's as big as Tal'Darim I feel like. So I would say that's a bit of a problem but something Blizz has to fix and this map layout still looks amazing. Aesthetics are absolute top level as always. Someone finally bothered to cut out Typhon Bricks (I guess in this case the Zhakul'Das ones) correctly and not be blizz-lazy about it! Also I loove that you used the textures of Neo Enigma in the main again, imo the best looking mains I have seen in any Xel'Naga Cavern's like style. And that blue water in this theme is a joy to look at! All in all you come back to the scene just to create one of the favorites for TL contest/IPL contest, n1 edit: Btw can you (and other ESV members...yes I'm looking at you monitor) please start to post analyzer pictures? It's really one more minute of work and it helps semi-good mapmakers like me a lot to understand the map and learn from it. | ||
Theeakoz
United States1114 Posts
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Eccho
France2 Posts
I don't know if it's balanced or if it's good at a high level, but I'm so excited to test it. Is there any link so we can get the map? This is what makes SC2 go bigger everyday. You put in a lot of work. Congratz, and go ahead! | ||
Pandesal94
United States45 Posts
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Mojar
Australia185 Posts
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Serelitz
Netherlands2895 Posts
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digmouse
China6282 Posts
Also back door to the main and pathable low ground behind natural are really bad ideas. | ||
justinpal
United States3810 Posts
On October 31 2011 20:18 Eccho wrote: Ok, i never post on a thread normally but this is just fabulous I don't know if it's balanced or if it's good at a high level, but I'm so excited to test it. Is there any link so we can get the map? This is what makes SC2 go bigger everyday. You put in a lot of work. Congratz, and go ahead! Edit: If you go search the maps you can type ESV and it should come up. Not sure if he uploaded on EU as of yet! | ||
tapauly
United States16 Posts
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Khonsou
Dominican Republic275 Posts
There's no real way to spot if your enemy took its natural with an overlord. And finally it seems like without rocks in the backdoor, its pretty sensible to warp from a pylon (I like it as it is though). Nice map I'll try it when I can. | ||
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