[M] (2) CruX Metropolis - Page 3
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chadissilent
Canada1187 Posts
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MCDayC
United Kingdom14464 Posts
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ChriS-X
Malaysia1374 Posts
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RoboBob
United States798 Posts
Why not move the tumor closer to the center of map? I don't mind Zergs being able to take the island right away, as long as the creep can be cleared quickly. | ||
CycoDude
United States326 Posts
we'll see how it goes i guess... | ||
Yoshi Kirishima
United States10149 Posts
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Andreas
Norway214 Posts
On December 27 2011 20:31 RoboBob wrote: The creeped island is a cool idea. But the current tumor placement is bad. It will take too long for the creep to dissolve for either Protoss or Terran to take that base effectively. But Zerg can just Nydus one Drone there to kill the Tumor and plant the Hatchery immediately. Why not move the tumor closer to the center of map? I don't mind Zergs being able to take the island right away, as long as the creep can be cleared quickly. I completely disagree - the main problem with island expos is that zergs have the hardest time taking them. Terrans can just float a CC, Warp Prism is easily available in any standard Protoss tech path, while Zergs have to invest heavily in a nydus or drops to go there. I think this solution is great, and I wonder if we'll see any players for example open Banshees, fall back after a while and use a scan/get a Raven to take the tumor out early so they can expand there later on. Will be interesting. On December 27 2011 20:29 ChriS-X wrote: really hope close by ground spawns are disabled, otherwise it'll just be like the old metalopolis What? Is that a joke? It's a 2 player map... | ||
grs
Germany2339 Posts
On December 27 2011 20:52 Andreas wrote: What? Is that a joke? It's a 2 player map... The overview screen shot in the OP shows 4 spawn points for me. | ||
Yoshi Kirishima
United States10149 Posts
On December 27 2011 20:56 grs wrote: The overview screen shot in the OP shows 4 spawn points for me. Yes but that doesn't mean that all the spawn combinations are possible =O I hope you can't spawn close. The way they made the third (partially blocked by rocks) makes the path to the other side longer since it curves around the base, but even then I'm pretty sure it's not very long... or rather, it's still short xD. Also, I wonder if the creep tumor should be moved so it's not blocking. It seems like this map can be split easily like others say, so it may favor P and T against Zerg. Since Zerg usually gets mutas and air anyways, perhaps it would be better to give them the biggest advantage possible regarding the island expansions, so they have more bases/resources? The 2 bases in the middle of the map seem like they will always be hard for both P/T and Z to get, so it seems like the map will be split with the islands not favoring P/T (or T over P) over Z that much, if at all. | ||
Benjef
United Kingdom6921 Posts
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Mereel
Germany895 Posts
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Lixo
202 Posts
On December 27 2011 21:46 Mereel wrote: lol 5 free bases......what a terrible map is that. i predict a 100% terran winrate against both races "Suggest players 4" Means it's designed for 2vs2. | ||
Mereel
Germany895 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=298398 | ||
pdd
Australia9933 Posts
At least on Shakuras Plateau you had a choice of taking the third below or taking your pocket third, which would alter the flow of the game quite a bit. I just don't really get the idea behind this map to be honest. | ||
Zaphid
Czech Republic1860 Posts
On December 27 2011 21:57 Lixo wrote: "Suggest players 4" Means it's designed for 2vs2. uh...no. Not a big fan of this kind of map, rotational symmetry is way better imo. 4th+5th bases are really easy to get when you have to defend just 2 chokes + drops, but maybe it will play out just fine. | ||
Omsomsoms
Croatia194 Posts
I'd love to see something whacky like a 3 player map with all sorts of destructible objects and invisible lurker eggs like that one map in BW. | ||
Archvil3
Denmark989 Posts
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OkStyX
Canada1199 Posts
My practice partners when it is on NA | ||
thezanursic
5478 Posts
+ Show Spoiler + I love the asthetics | ||
totalpigeon
United Kingdom162 Posts
Maybe this is a further part of the initiative by the GSL to field maps that are favourable to Protoss?? Calm Before the Storm can be considered as a P map as the easily defended in base nat lends itself well to P games, this map seems similar due to the apparent ease of taking bases and pushing vs bio or zerg though the choked up middle. | ||
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