[A] Peepmode: New maps, new features, new video! - Page 8
Forum Index > SC2 Maps & Custom Games |
IcculusLizard
265 Posts
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Contragaming
16 Posts
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IcculusLizard
265 Posts
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Akira_fn
Denmark23 Posts
The metalopolis map | ||
Exarl25
1887 Posts
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IcculusLizard
265 Posts
UPDATE: * Lag should be much better in large matches (removed Unit Death log type) * Added simplified Avatar selection and tutorial screen * Added Personal Option "Advanced Avatar selection" to return to previous functionality * Added ability to kick players http://www.peepmode.com/changelog/ | ||
Primadog
United States4411 Posts
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IcculusLizard
265 Posts
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webvictim
United Kingdom3 Posts
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Vantastic
United States112 Posts
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Chill
Calgary25939 Posts
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NB
Netherlands12045 Posts
TL mod should also feature this thread to make it more popular. the current 1v1 obs is way too outdated | ||
SenorChang
Australia4729 Posts
Really love the Structure and Upgrades tabs. | ||
d9mmdi
Germany179 Posts
its soooooooooo goood i especially fancy the cinematic mode with only the minimap and playernames on! i can really see GSL using this if some parts of it get professional level graphics (the invaluable updates tab for instance) the face off at the beginning could be used for introduction of players in casting too such a good tool you deserve millions of $ and recognition and lots of girls =D=D Edit: you need a better name though, and quick =D dont pull a F@&% slasher =D | ||
NB
Netherlands12045 Posts
Suggestion: +make a toggle so that if i move my mouse over the name, it doesnt pop out the stat menu. I got this a lot by using mouse to move the screen up top. +sometime there is a peepmode text covering VS button? +add vote option to add neutral depo on ramp? +if i didnt sign up as a player from very beginning, i cant jump on later? +you should add chat channel 'peepmode' for games in the loading screen | ||
Wherewolf
United States353 Posts
The best I've played so far. | ||
Theovide
Sweden914 Posts
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NB
Netherlands12045 Posts
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XenoX101
Australia729 Posts
1. The UI seems a little bit too geared towards more 'technical' people, for instance the blizzard observer tabs (production, income, etc) are not immediately available and feature-wise you go by the philosophy of 'more the merrier'. I personally love this, but I think it may be a bit too intimidating or confusing for some players and perhaps the buttons/options could be simplified/categorized a bit more so as to not be as overwhelming. 2. The highlighted leaders in the advanced resource tab is a bit confusing since each property is a different colour, perhaps you should simply make all non-leading players grey and all leading players white, or all non-leading players white and all-leading players yellow, just a bit more consistency here would be great especially seeing as its probably the most important feature you've added to this map. 3a. I think you could improve avatars a bit in a few ways, firstly I think tier 1 units should be available to all players but every unit in later tiers after that should require unlocking (e.g.: stalker, roach, colossus, siege tank), this would add more meaning to the avatar since you could judge their betting success by how strong of a unit their avatar is. 3b. Secondly I think the 'advanced avatar selection' is actually not a good thing because it takes away from the significance of somebody's avatar, if they can be any unit they want every game then that unit holds no real value towards that player, it's just one of the 20 or so that they could've picked. Instead I think you should give people a set amount of avatar switches, and make future avatar switches cost betting chips, that way they are encouraged to keep their avatar for some time and have it associated with their player, which is largely the point of avatars. 3c. And just to go with 3b you should be able to select your avatar during games, since thats when you'll be thinking about it the most, there isn't much time before a game and if as mentioned you make avatars something with longevity and significance to a player they should have all the time in the world to make the decision. Thanks for making this and I'll definitely be using this map in the future for KOTH and observer matches . === EDIT === Just played it in a KOTH, awesome map everyone was really impressed, but there were a few bugs and there are few things I think could be improved. I'll try to be short this time ;p Bugs - Chat messages are always silent even when you uncheck the box - Building names are always on even when you uncheck the box - In replays building names dont disappear when buildings are built, instead they persist throughout the entire session even after that particular match is over Design Issues - Chat after the game goes to the very bottom and is a bit disorienting, in my opinion it should always stay in the middle so your eyes know where to look, and because everyone is used to it being in the middle - Second round betting screen a bit obnoxious, can interrupt engagements. I think the window should be much smaller and in the corner so that it doesn't cover the main part of the screen at any point. - Advanced Resource Stats is too small, hard to read at a glance, should be a bit bigger. - When Advanced Resource Stats is on, the Minerals, Gas & Supply should really be at the top and/or bigger than the other stats, since these are the most important and what players are most familiar with. The secondary stats such as income should be a bit smaller relatively speaking. - Blizzard Observer UI should be on by default. Players will always want to use this so it should be on by default, if they can't find the button I can imagine some being frustrated by not having this immediately available. - Ask players at start to assign their league. I found nobody was choosing what league they were in because they were never asked, a simple prompt at the start that they can cancel if they dont want to say would be the best way to do it in my opinion. Hope that helps, I'll try to let you know if I find anything more . | ||
IcculusLizard
265 Posts
UPDATE! * /dance and /cheer have been disabled * Multi-kick-vote issue fixed * Explosions at endmatch removed to improve performance NEW VIDEO: Commentator Mode | ||
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