Why go Hardcore? - Page 8
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HaXXspetten
Sweden15718 Posts
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richard88
Canada2 Posts
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NuKedUFirst
Canada3139 Posts
On January 29 2012 18:59 Technique wrote: Because pk'ing an duelling in hardcore is fun... Unlike softcore where you can kill some1 50 times in row and they keep trash talking and coming back for more . Pvm wise you should never die anyway, so no change there. Isn't PVP out though? They are just doing stupid arenas.. similar to WoW :S | ||
Arch00
United States233 Posts
Nothing beats HC! | ||
Sek-Kuar
Czech Republic593 Posts
Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL. Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death. Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people. | ||
Treehead
999 Posts
On February 01 2012 06:52 Sek-Kuar wrote: I wonder why people want Diablo HC. Why dont they pick any competitive game, Diablo is relatively non-competitive for it to have any real meaning. Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL. Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death. Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people. It's an excellent simulation of real life, I agree. Personally, I often find it hard to type because I spend all my time at work whirlwinding through piles of zombies that have crawled up through the ground. I find being alright with losing things you spent a long time working to find because you had fun with them while they lasted a very healthy emotional state (even if you get a little frustrated right when it happens). And if a person finds that they are unable to attain this state and continue to be mad and hold a grudge against the game for it, I'd say that's attributable to a lack of emotional health by the player - not something about the game which is designed to make a person angry and hateful. Loss is a part of life. How can playing a game which forces you to accept occasional losses, even in leisure time activities, be "unhealthy"? And how does playing diablo on HC even compare at all to playing SC? They're completely different skillsets, genres and have completely different feels to them. | ||
W2
United States1177 Posts
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Sek-Kuar
Czech Republic593 Posts
On February 01 2012 07:26 Treehead wrote: It's an excellent simulation of real life, I agree. Personally, I often find it hard to type because I spend all my time at work whirlwinding through piles of zombies that have crawled up through the ground. I find being alright with losing things you spent a long time working to find because you had fun with them while they lasted a very healthy emotional state (even if you get a little frustrated right when it happens). And if a person finds that they are unable to attain this state and continue to be mad and hold a grudge against the game for it, I'd say that's attributable to a lack of emotional health by the player - not something about the game which is designed to make a person angry and hateful. Loss is a part of life. How can playing a game which forces you to accept occasional losses, even in leisure time activities, be "unhealthy"? And how does playing diablo on HC even compare at all to playing SC? They're completely different skillsets, genres and have completely different feels to them. Thats the wrong question, correct one is: how can it be healthy if someone requires such a big stimulus to enjoy something? I know people who can go to party and have great time without single drop of alcohol, but other people need cocaine to even start feeling something. Some people are artists simply enjoying painting, some people want to do illegal graffiti for sake of adrenalin of being caught. And this is actually quite soft example, I could go harder and say that some sick bastards really need to rape a women to enjoy sex. Its just that SC offers great deal of fun, HC doeesnt add anything at all except one stimulus. If you need HC to enjoy game, it doesnt mean that there is more - just that you are incapable of being excited from less. | ||
ShadowDrgn
United States2497 Posts
On February 01 2012 05:53 HaXXspetten wrote: For me it's generally like: I can perfectly understand and agree on the fact that HC is funnier, and more thrilling experience, but it's just not enough to outway the fact that in a split second, it will all be for naught. Guess it's just a matter of perspective in the end really. Everyone has their own opinion, and there is no right or wrong as far as this selection goes imo. Yeah, I think the issue is that we play the game for different reasons. For example, in an MMORPG, I play to see new content and kill bosses; my character is simply a tool that allows me to achieve those goals. For others, they play to level up their character and collect new gear; the quests and bosses are just a means to that end. So it seems to me that people who don't like hardcore are ones that tie their enjoyment of the game into building up their characters. If those characters are erased, their enjoyment is erased along with them. From this perspective, I can see why you think it's pathological to risk losing your characters permanently, but many of us derive pleasure simply from playing the game and have little emotional attachment to the character we're playing. From my online gaming experience, the vast majority of players are like you, and those of us that play for the experience of playing are uncommon. It's why every online game in existence now has some type of RPG-style meta-gaming to give players a sense of permanent accomplishment (the SC2 league/ladder system essentially fills this role too). | ||
appe
Sweden149 Posts
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ztranger
Sweden57 Posts
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Cyber_Cheese
Australia3615 Posts
On January 31 2012 15:22 Bosu wrote: See, that doesn't sound HC to me. That sounds retarded. Disconnecting from a game to not die is not hardcore. I'm going to agree. If you were in a situation where alt+f4 saved you, you should have died, and letting you live just makes you and the programmers look bad really. HC is awesome when you aren't a pansy about it. | ||
phodacbiet
United States1734 Posts
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rezoacken
Canada2719 Posts
End of story really. You can argue as to why people seek a bigger challenge or one that challenging. Human nature and a winner mentality. | ||
skipdog172
United States331 Posts
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Gwaltgw
United States44 Posts
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Dfgj
Singapore5922 Posts
On February 01 2012 07:51 Sek-Kuar wrote: Its just that SC offers great deal of fun, HC doeesnt add anything at all except one stimulus. If you need HC to enjoy game, it doesnt mean that there is more - just that you are incapable of being excited from less. We could extend your logic to say playing video games to enjoy life is a problem, people should be fine with weaving baskets quietly or w/e | ||
nuclear_nub
65 Posts
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dAPhREAk
Nauru12397 Posts
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BOOSE.867
United States32 Posts
Hardcore mode in D2, for me, reminded me of that time and the fun (read: mental anguish) of those days where games like Battletoads and Ninja Gaiden would make me so pissed I would try (feebly) to snap the controller in half or throw something or break a random toy cause I was pissed. After a few years I had again completely forgotten what this felt like, until I picked up SC2. 1v1 can make my blood boil like no game since. These days, most games don't even the slightest emotional reaction out of me. But Blizzard somehow keeps doing it and I have to say this is what impresses me most about their games. At times they just frustrate me like nothing else yet I can't stop playing them. In short, Hardcore mode is fun to me mostly cause lots of game developers these days seem to think that dying shouldn't be anything meaningful. | ||
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