GSL maps for season 7 - Vote! - Page 3
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a176
Canada6688 Posts
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Alacast
United States205 Posts
I don't think I've ever seen a base trade on daybreak. Can you point one out? The third that you removed is fine, leave it as it is. You could take the third at the front and achieve that same defenders advantage, where defending the third would also defend the nat. Then the base you cut could be more like a free fourth. I think that's the best way to expand, and the zergs that rush to taking the third in the back should do so knowing that it's actually harder to defend than the one in the front with less minerals. GSL Code A, Round3, Day2, Match1, oGsSuperNova vs. SlayersRyung watchable here:http://www.gomtv.net/2012gsls1/vod/66882 Enjoy! | ||
Gl!tch
United States573 Posts
IronMan posted nearly the same thread anywayz, hope the map doesn't get changed. | ||
The_Templar
your Country52796 Posts
On February 29 2012 17:41 shadymmj wrote: flat out disagree current daybreak is like metalopolis: it has a 3rd with a massive opening AND 2 pathways, one of which you must choose to go through. it creates unnecessary strain on the defender and like you said promotes base trades instead of real action. i don't think many people pay to play/watch base trades instead of army trades. if you look at fighting spirit, destination, tau cross, blah blah, the 3rds with gas always have a defenders advantage in a small choke, uphill ramp, or the ability to defend both the 2nd and 3rd simultaneously. the games may tend to become a NR 20 because the 4th is also not contested on the potential daybreak LE. what blizzard tends to do by changing the 4th will slow the game down somewhat on the ladder, which I think is still preferable to encouraging base trade scenarios. what i would do is to the remove the current third and its accompanying ramp into the natural, and restore the current "4th" to a full 3rd. then it will promote aggression. like this... of course then it might seem a bit small and with only 10 bases, it'd be the smallest map. may have to put some extra distance in the middle. Errr, no offense, but that change would be absolutely dreadful as taking a third would be absolutely impossible and comparative to taking the gold on xel'naga caverns, and a fourth would extend you across the whole map and make you positioned really badly. | ||
MugenXBanksy
United States479 Posts
On February 29 2012 18:48 Ampster wrote: My vote goes to Daybreak & Terminus, I get to choose two maps, so I based my decision on what I think is the best 2 players and 4 players map in the map choice Blizzard had given me. Best 2 players map: Daybreak ♦I think it has the best 2 players map layout compared to other 2 players map in the poll ♦I seen a lot of good games on this map in GSL - a good variety of cheese and macro games ♦Visually, it looks very beautiful ♦The tileset is not distracting to the eyes when I play multiple games on it ♦Daybreak > Bel'shir Winter > Dual Sight Best 4 players map: Terminus ♦I think it has the best 2 players map layout compared to other 4 players map in the poll ♦I like the tileset of the map ♦Good old Terminus ♦Terminus > Crevasse / Metropolis > Calm Before the Storm *I personally don't like 2 players map, I think the only good ones are Daybreak and Cloud Kingdom. Volcano tileset I wish they will stop using the dark volcanic tileset like the one they used in Dual Sight (right half), its so dark you can barely see anything clearly, plus it hurts my eyes when I watch or play many games a map that has that tileset. Kudos for picking the two best maps. Btw I don't get peoples complaints about the darker tile set maps. I have never had a issue with them. I have a LED monitor not that that would make difference | ||
Ampster
31 Posts
On March 01 2012 11:40 MugenXBanksy wrote: Kudos for picking the two best maps. Btw I don't get peoples complaints about the darker tile set maps. I have never had a issue with them. I have a LED monitor not that that would make difference @darker tile set maps: I guess, its just me then. The volcanic tile set is the only tile set I dislike though, other darker tile sets look fine. Spectator wise, Zerg and Terran units/buildings are a bit harder to see on that tile set; the cliffs are less noticeable which makes it the elevation differences less noticeable, but mostly importantly the strong contrast between the glowing lava and the terrain. Player wise, it doesn't look that distracting when I play it on low setting. @Blizzard's Bel'shir Winter: I noticed a comment from the other thread about Blizzard getting rid of the snow in Bel'shir Winter. At first, I didn't understand what that comment is trying to say outright because I noticed no differences between Blizzard's Bel'shir Winter and the original; my initial thought when I first looked at Bel'shir Winter map preview in Blizzard's site is "Mmm, Bel'shir Winter looks a bit uglier than it used to look.." I decided to look up GSL Bel'shir Winter on wiki.teamliquid.net and understand exactly "the snow" that is gone missing in Blizzard's Bel'shir Winter. Somehow in someway, Blizzard manages to make this map from a visually one of the most beautiful GSL maps to the most ugly looking map among all the map choice they provided. ♦So the map preview we're seeing = Blizzard's final cut? Here's the comparison, in case people are lazy + Show Spoiler + Blizzard GSL | ||
ArcticRaven
France1406 Posts
LS Prime's gonna be pretty pissed to see both his ladder maps dismantled that way. Why Blizzard why ? | ||
IMPrime
United States715 Posts
On March 01 2012 06:31 a176 wrote: Also could someone explain to me whats so good about metropolis? 3rd isn't cockblocked by rocks, compared to maps like tal'darim or terminus But 3rd isn't TOO easily defendable like calm before the storm. And it doesn't have major spawn imbalances like crevasse. | ||
ArcticRaven
France1406 Posts
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IMPrime
United States715 Posts
It may still be a little too turtley, but afaik it has better balance compared to most of the other maps in the poll, except daybreak and maybe dual sight (not sure about xelnaga caverns, don't really see that map used) in terms of balance. | ||
ArcticRaven
France1406 Posts
Same thing stands for balance : ok it might be more balanced than Terminus....... But then it's easy to be more balanced than Terminus. And balance doesn't warrant interesting games anyway, as long as it's under 55/45 it's fine, better make the map fun to play instead. Zerg die to 2-base timings ? But then is zerg 3base turtle really efficient ? Don't think so. However, if you want to engage toss army to contest their side of the map, you're warranted to get slaughtered on that choke. It's like Shakuras, but more narrow with less pathways - and everyone complains about Shakuras split map scenarios. | ||
NewSunshine
United States5651 Posts
On March 01 2012 19:44 ArcticRaven wrote: Seriously ? O__________________________________O why blizzard why ? LS Prime's gonna be pretty pissed to see both his ladder maps dismantled that way. Why Blizzard why ? I think it's because it doesn't have any rocks in it... >.> I don't think he has to worry though, because Metropolis is still edging over it. So at least 1 of his maps should stay the same. | ||
KalWarkov
Germany4126 Posts
Metropolis Daybreak I think both maps are pretty solid and deserve to be in the ladderpool. I especially like Metropolis because of its number of bases | ||
NeThZOR
South Africa7387 Posts
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xomel
United States14 Posts
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ArcticRaven
France1406 Posts
On March 01 2012 20:20 ArcticRaven wrote: O_____O metropolis' third is actually extremely defensible. So is the fourth and the fifth actually, because you just need to control two not-very-wide ramps and you have your side of the map. Enjoy your turtle son. No one to correct me ? Daybreak is by winpark, not LS | ||
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