Couldn't kill an engineer to save my life though >_<. No way to deal with sheilds except for shooting
Mass Effect 3 - Page 135
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Orcasgt24
Canada3238 Posts
Couldn't kill an engineer to save my life though >_<. No way to deal with sheilds except for shooting | ||
HaXXspetten
Sweden15718 Posts
On March 24 2012 17:09 Orcasgt24 wrote: So been playing my Drell Adapt alot more and now that hes 20 i do see noticeable amount of damage coming from reave vs everything that has no sheilds. On gold I can easly take out a Brute on my own using Reave + Paladin. Phantoms are also just cannon fodder to me. Couldn't kill an engineer to save my life though >_<. No way to deal with sheilds except for shooting Asari > Drell, Stasis + 'Splosion counters just about everything | ||
procyonlotor
Italy473 Posts
On March 24 2012 14:19 killa_robot wrote: Honestly I feel they did relationships much better in ME3, especially inter-crew relationships. One of the big things I felt was lacking in the first 2 were that crew barely acknowledged each others existence, even when they were saving the galaxy together. There are some differences in dialog if you're in a relationship with a crew member, however I'll agree that it feels too easy to romance anyone. While I won't say I would want a mini-game to shoot with Garrus, I did enjoy those special interactions you could have with them. Granted some were much, much better than others. The lessons of Dragon Age 2. The game failed in some critical respects, but at least it allowed Bioware to learn about character relationships. | ||
Firebolt145
Lalalaland34456 Posts
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Latham
9507 Posts
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Tarias
Netherlands480 Posts
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Buzzworth
United States14 Posts
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Latham
9507 Posts
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Tarias
Netherlands480 Posts
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Orcasgt24
Canada3238 Posts
On March 25 2012 01:03 Tarias wrote: I find them useless to be honest, I would rather see a Veteran Spectre pack for like 330k that has a guaranteed ultra rare ^_^ Ya a pack that contained all uncommons with at least 1 rare and a higher chance at ultra rare would be fantastic. Is the max for weapon mods level 5 or 10? On March 24 2012 22:33 Firebolt145 wrote: Drell adepts are still pretty good, especially against reapers. Reave is amazing, and when combined with grenades it causes a biotic nuke. I don't have any points in pull myself. Your doing it wrong IMO. Level 6 pull talents lets your biotic explosion deal 60% more damage. If you took nothing but duration and recharge buffs on reave it will still kill any enemy with a health bar on gold (Marauders/Centurions will require an additional second or two of reave damage after the explosion ) | ||
HaXXspetten
Sweden15718 Posts
On March 25 2012 02:37 Orcasgt24 wrote: Ya a pack that contained all uncommons with at least 1 rare and a higher chance at ultra rare would be fantastic. Is the max for weapon mods level 5 or 10? 10. It's an achivement to get one at lvl 10 btw | ||
Orcasgt24
Canada3238 Posts
On March 25 2012 02:39 HaXXspetten wrote: 10. It's an achivement to get one at lvl 10 btw The achivement is for a level 10 weapon. I am asking about a mod, like Ultra Lightweight Materials or Heat Sink. | ||
HaXXspetten
Sweden15718 Posts
On March 25 2012 02:46 Orcasgt24 wrote: The achivement is for a level 10 weapon. I am asking about a mod, like Ultra Lightweight Materials or Heat Sink. Oh okay, misunderstood you, sorry. Not sure about the mods, can't recall having any higher than V, not sure 'bout that though. | ||
Tarias
Netherlands480 Posts
On March 25 2012 02:37 Orcasgt24 wrote: Ya a pack that contained all uncommons with at least 1 rare and a higher chance at ultra rare would be fantastic. Is the max for weapon mods level 5 or 10? Your doing it wrong IMO. Level 6 pull talents lets your biotic explosion deal 60% more damage. If you took nothing but duration and recharge buffs on reave it will still kill any enemy with a health bar on gold (Marauders/Centurions will require an additional second or two of reave damage after the explosion ) Mods don't go higher then V. Also not skilling Pull is actually doing it right. Cluster grenades are so much better, and the drell adept is basicly straight up worse then the Asari Adept if you have to set up your own explosions. Basicly you want to be spamming drell to set up biotic explosions have have someone else blow them up with throw or something. Pull is bad because it only works on unshielded enemies and it can only set up explosions, not detonate them (unlike reave). | ||
Miyoshino
314 Posts
On March 24 2012 06:31 kleetzor wrote: A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler. Lol they only made the game say that because they agree with Warri it was not really believable. Yet you bring it up as an argument? They tried to patch up their weak spots at some points. | ||
Firebolt145
Lalalaland34456 Posts
On March 25 2012 02:37 Orcasgt24 wrote: Ya a pack that contained all uncommons with at least 1 rare and a higher chance at ultra rare would be fantastic. Is the max for weapon mods level 5 or 10? Your doing it wrong IMO. Level 6 pull talents lets your biotic explosion deal 60% more damage. If you took nothing but duration and recharge buffs on reave it will still kill any enemy with a health bar on gold (Marauders/Centurions will require an additional second or two of reave damage after the explosion ) As said above, let someone else explode your Reaves. You should be running around from ammo pack to ammo pack spamming those cluster grenades. Pull is useful on bronze but starts becoming really limited on Silver and Gold where everything is protected against it. If you really want to use Pull then you can go 6-3-6-5-6 where you forsake your heavy pistol skill in return for 3 points in Pull, but your biotic explosions won't be as powerful as when you combine two level 6 skills. | ||
Klive5ive
United Kingdom6056 Posts
If you're trying to min-max and picked a Drell adept you're ALREADY doing it wrong. Asaris are just way better. | ||
Redox
Germany24793 Posts
On March 25 2012 05:48 Klive5ive wrote: It's a bit stupid telling someone they min-maxed a Drell adept wrong.... If you're trying to min-max and picked a Drell adept you're ALREADY doing it wrong. Asaris are just way better. Maybe some just want to play the character they have most fun with? Yeah strange concept I know. | ||
Mastermyth
Netherlands207 Posts
What are other peoples experiences with pugging btw? I seem to win about 4 out of 5 silver pugs, but I havent tried gold yet. Kinda want to max out decent weapons for that. | ||
Firebolt145
Lalalaland34456 Posts
On March 25 2012 05:48 Klive5ive wrote: It's a bit stupid telling someone they min-maxed a Drell adept wrong.... If you're trying to min-max and picked a Drell adept you're ALREADY doing it wrong. Asaris are just way better. It's a bit stupid calling using a drell adept 'wrong'. They're pretty damn good in the right situations, especially Gold-farming runs. | ||
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