+ Show Spoiler +
Alright, I am fucking pissed off as everyone else is, like, especially after I have read about Drew's first intentions of the ending, my mind was just blown out the window, as I see absolutely no reason why someone would ever pick a three-color-fest over the dark energy thing Drew was thinking about.
Srsly, the argument that synthetics always rebel against their creators and destroy all organic life is like the most stupid thing I could not even have ever imagined, especially regarding the happenings of Rannoch just before. It just seems so incredibly artificial and not logical, this simply can not be the reason a life form like the Reaper, which stands for pure fucking evil, to exist. You either explain the Reaper with some sick reason, which could have worked in my opinion if BioWare would have used Drew's explanation of a bunch of nations fusing together in an horrible way, just so they would be able to stop the expansion of dark energy. Especially this theory is obviously mentioned in the game before, as this was the intended original plan, if u remember Tali's recruitment in ME2, where she examines a sun which starts dying way too early, which is supposed to be of the dark energy expansion. Why not use that kind of great ideas? It would have made the game much more consistent in it's story telling and way more logical. =/
Or you can just leave the Reapers unexplained, which fits them very well just because of their pure evil presence, the evil u just have to destroy, nothing else, u don't want to understand their motives, just send them to hell.
Well, we have two great possibilities here, what did we get: A star/god/ghost/whatever child, which u saw being killed by a Reaper in the beginning, as a projection for something even fucking bigger than the Reapers are, some frikkin might u don't know anything about, which assumes to have created the Reapers (the real evil) and has motives for this moves, that are simply dumb, irrational, unexplained and artificial. Great, thank you BioWare.
Then regarding the actual ending(s). I will not bore anyone again with the obvious plot holes, like Joker flying away in Normandy, your squad from the final mission being on the Normandy and so on. There is the same problem for me, which is that everything seems just so artificial, especially regarding the EMS. So, let's imagine u take the "correct" ending, right, the one where u destroy the Reapers (Geth, EDI etc.) and everything just fucking explodes. First and foremost, the way war assets direct the ending seems kinda random. So, for example, u take the right ending and u have the absolute minimum of war assets u can have, earth gets vaporized. It's gone, over, everyone on Earth dies, but you know, the Geth die too, so u achieved your goal (-__-). Alright, I can understand it with my huge imagination, u had only a few guys working on the mega weapon, so maybe they weren't to competent and fucked something up badly, so the energy is not directed correctly and everything fucking detonates. I get that, but then, assuming u choose the right ending and have the maximum of war assets and readiness, u still see like at least like the shit is blown out of the citadel, completely fucking nuked away. I don't get the relation, how can Shepard be then on Earth or somewhere in between rubble. Ahh, right, he warped himself on Earth just like my Liara did on the Normandy (-___-).
Synergy is the final step of evolution? Really, BioWare, really? Mr. star/god/ghost/whatever child builds the Reaper, a bunch of ancient machines, that destroy all organic almost completely, as they would otherwise be wiped out by other machines (w/e) but then says all organic life should just fuse together with those bastard machines. WHATTHEFUCK??!! And why do the Mass Relays get destroyed in the Synergy ending, when organic and synthetic life gets fused together? Let them operate like they would, put them on the backs of some mega Elcors, whatever, I don't care, but destroy them? Absolutely nonsensical.
About the Control thing I will not say too much, absolutely not understandable why Shepard needs to die, war assets have the worst influence on this ending and it just sucks as there is nothing special about it (seems funny to say that when talking about the ending(s), lol).
All in all I want to tell my overall perception of Mass Effect 3: I really enjoyed my first playthrough (besides last 20 minutes obviously), the new combat system is very dynamic and simply fun, the first time for me in the Mass Effect series (Vanguard ROCKS in this game) and it got me emotional a couple of times (Mordin's sacrifice, Grunt's heroic action). BUT, and here it comes, I think regarding story telling and character development it was the worst of the series, let me explain. I was loyal to Ashley since the first game, always, never cheated on her, never flirted with someone else. When she finally arrived at the Normandy in ME3, I used to go every fucking mission to her especially, just so I could start the relationship again, AND NOTHING HAPPENED. She was literally the character that wanted to talk the least to me, which broke my heart, srsly. Pretty much all characters talked way less than in the other games on the Normandy. And seriously, when I talk with my crew members, I want to have actual "cutscenes", like it was in every part of the series. In ME3, cutscenes on the Normandy were so rare, the characters just tell you something random, u answer something obvious and that was the dialogue, it is disappointing.
Srsly, the argument that synthetics always rebel against their creators and destroy all organic life is like the most stupid thing I could not even have ever imagined, especially regarding the happenings of Rannoch just before. It just seems so incredibly artificial and not logical, this simply can not be the reason a life form like the Reaper, which stands for pure fucking evil, to exist. You either explain the Reaper with some sick reason, which could have worked in my opinion if BioWare would have used Drew's explanation of a bunch of nations fusing together in an horrible way, just so they would be able to stop the expansion of dark energy. Especially this theory is obviously mentioned in the game before, as this was the intended original plan, if u remember Tali's recruitment in ME2, where she examines a sun which starts dying way too early, which is supposed to be of the dark energy expansion. Why not use that kind of great ideas? It would have made the game much more consistent in it's story telling and way more logical. =/
Or you can just leave the Reapers unexplained, which fits them very well just because of their pure evil presence, the evil u just have to destroy, nothing else, u don't want to understand their motives, just send them to hell.
Well, we have two great possibilities here, what did we get: A star/god/ghost/whatever child, which u saw being killed by a Reaper in the beginning, as a projection for something even fucking bigger than the Reapers are, some frikkin might u don't know anything about, which assumes to have created the Reapers (the real evil) and has motives for this moves, that are simply dumb, irrational, unexplained and artificial. Great, thank you BioWare.
Then regarding the actual ending(s). I will not bore anyone again with the obvious plot holes, like Joker flying away in Normandy, your squad from the final mission being on the Normandy and so on. There is the same problem for me, which is that everything seems just so artificial, especially regarding the EMS. So, let's imagine u take the "correct" ending, right, the one where u destroy the Reapers (Geth, EDI etc.) and everything just fucking explodes. First and foremost, the way war assets direct the ending seems kinda random. So, for example, u take the right ending and u have the absolute minimum of war assets u can have, earth gets vaporized. It's gone, over, everyone on Earth dies, but you know, the Geth die too, so u achieved your goal (-__-). Alright, I can understand it with my huge imagination, u had only a few guys working on the mega weapon, so maybe they weren't to competent and fucked something up badly, so the energy is not directed correctly and everything fucking detonates. I get that, but then, assuming u choose the right ending and have the maximum of war assets and readiness, u still see like at least like the shit is blown out of the citadel, completely fucking nuked away. I don't get the relation, how can Shepard be then on Earth or somewhere in between rubble. Ahh, right, he warped himself on Earth just like my Liara did on the Normandy (-___-).
Synergy is the final step of evolution? Really, BioWare, really? Mr. star/god/ghost/whatever child builds the Reaper, a bunch of ancient machines, that destroy all organic almost completely, as they would otherwise be wiped out by other machines (w/e) but then says all organic life should just fuse together with those bastard machines. WHATTHEFUCK??!! And why do the Mass Relays get destroyed in the Synergy ending, when organic and synthetic life gets fused together? Let them operate like they would, put them on the backs of some mega Elcors, whatever, I don't care, but destroy them? Absolutely nonsensical.
About the Control thing I will not say too much, absolutely not understandable why Shepard needs to die, war assets have the worst influence on this ending and it just sucks as there is nothing special about it (seems funny to say that when talking about the ending(s), lol).
All in all I want to tell my overall perception of Mass Effect 3: I really enjoyed my first playthrough (besides last 20 minutes obviously), the new combat system is very dynamic and simply fun, the first time for me in the Mass Effect series (Vanguard ROCKS in this game) and it got me emotional a couple of times (Mordin's sacrifice, Grunt's heroic action). BUT, and here it comes, I think regarding story telling and character development it was the worst of the series, let me explain. I was loyal to Ashley since the first game, always, never cheated on her, never flirted with someone else. When she finally arrived at the Normandy in ME3, I used to go every fucking mission to her especially, just so I could start the relationship again, AND NOTHING HAPPENED. She was literally the character that wanted to talk the least to me, which broke my heart, srsly. Pretty much all characters talked way less than in the other games on the Normandy. And seriously, when I talk with my crew members, I want to have actual "cutscenes", like it was in every part of the series. In ME3, cutscenes on the Normandy were so rare, the characters just tell you something random, u answer something obvious and that was the dialogue, it is disappointing.