Simple Questions Simple Answers - Page 603
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bungleman
United States1 Post
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vorxaw
Canada245 Posts
On April 13 2012 02:10 bungleman wrote: When dropping marines from a medivac, is it better to wait for all eight marines to hit the ground before attacking, if the drop is spotted? Obviously, if you're not spotted, then you should wait for your entire force to land. But what if you drop just in range of a supply depot? assuming you are harassing their mineral line, i would just do a moving drop over their workers, then you dont have this problem to begin with, all start attacking right away anyways, however, i would wait until they are all out to stim, just preference | ||
vorxaw
Canada245 Posts
If I am tanking a hatchery/cc/nexus, and i have some units standing right next to the building, do they get splashed? Since tank splash is obviously smaller than a hatchery, then doesnt this depend on where on the hatchery the tank is hitting? Is that random? | ||
ChoboDane
Denmark98 Posts
Thanks in advance | ||
HighLach
United States132 Posts
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How2getMaster
Germany124 Posts
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PinheadXXXXXX
United States897 Posts
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Artline
177 Posts
On April 13 2012 09:55 PinheadXXXXXX wrote: Sometimes in pro games, I see zerg players build an extractor and immediately cancel it, usually around 10 supply. Can someone please explain? Making an extractor reduces your supply by 1 because a drone (1 supply) is converted into a building. This allows you to make 1 more drone. Then you cancel the extractor so you have 11/10 supply (becomes red). This method is used to squeeze out one more drone before your second overlord pops On April 13 2012 06:58 vorxaw wrote: assuming you are harassing their mineral line, i would just do a moving drop over their workers, then you dont have this problem to begin with, all start attacking right away anyways, however, i would wait until they are all out to stim, just preference I'd rather drop all the marines at one location than move drop because it can be hard to pick them all up when scattered, especially against zerg. | ||
Mvrio
689 Posts
On April 13 2012 09:30 How2getMaster wrote: Always go for the attack Upgrade! but also get ground melee attack for the broodlings, mathematically it pays off well for how long they last | ||
Mvrio
689 Posts
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envisioN .
United States552 Posts
On April 13 2012 10:08 Mvrio wrote: when I get a hatch in their natural, cancel,then go for a quick evo chamber does the hatch have to be a certain percentage done making for enough creep or can it be instant? I believe that it has to have been building for a little before there will be enough creep to make an evo. How long I'm not sure | ||
Artline
177 Posts
On April 13 2012 10:08 Mvrio wrote: when I get a hatch in their natural, cancel,then go for a quick evo chamber does the hatch have to be a certain percentage done making for enough creep or can it be instant? You can cancel right away, the creep generated is instant. | ||
Synthix
10 Posts
Is this possible? | ||
DoubleDare
Canada48 Posts
I love taldarim for all matchups, but since I never really knew/cared about varieties of 4 gate I just vetoed it. If there is a forum post or something explaining this in more depth go ahead and slap my wrist and link it to me, liquipedia and SC2 Strategy failed me. | ||
BoxingKangaroo
Japan955 Posts
On April 13 2012 11:55 Artline wrote: You can cancel right away, the creep generated is instant. In the same thread, what's the best way to achieve a block using this method? Build hatch - then ESC, select drone, b, v? It has to be fairly quick right? | ||
Artline
177 Posts
On April 13 2012 12:16 BoxingKangaroo wrote: In the same thread, what's the best way to achieve a block using this method? Build hatch - then ESC, select drone, b, v? It has to be fairly quick right? You have about a 2 second timing window during which you can press the keys b and v. No need to select the drone as when you cancel the hatchery, the drone will be selected. | ||
MrTortoise
1388 Posts
It looks like just selecting and deselecting to me ... but that doesnt count. What commands / actions are they using? | ||
MrTortoise
1388 Posts
On April 13 2012 12:01 Synthix wrote: In a protoss ball, is there some option to enable to allow multiple spellcasters in the same group? For instance, i keep my army on 1, i'd like to press 1, and put up forcefields as well as press b and be able to blink. Is this possible? hit tab to cycle through group sof units by type in a selection | ||
AmericanUmlaut
Germany2558 Posts
On April 13 2012 12:05 DoubleDare wrote: Can someone lay out the exact difference between defensive 4 gate and offensive 4 gate? I love taldarim for all matchups, but since I never really knew/cared about varieties of 4 gate I just vetoed it. If there is a forum post or something explaining this in more depth go ahead and slap my wrist and link it to me, liquipedia and SC2 Strategy failed me. The difference is subtle, but basically it's like this: During an offensive 4-gate, the player's units are inside your base. During a defensive 4-gate, his units are inside his base. This is one of the few reads that you can get by scouting your own front. You can usually tell a player intends to do the offensive version if you catch him trying to plant a proxy pylon. If he's planning to defend, he'll be on his side of the map trying to prevent your proxy pylon. If he's planning to defensive 4-gate from the beginning, it's possible he'll get a 13 gate instead of a 12 gate, and he'll probably pump out a couple more Probes. | ||
AmericanUmlaut
Germany2558 Posts
On April 13 2012 18:09 MrTortoise wrote: What exactly are people spending all their APM on at the start of the game? It looks like just selecting and deselecting to me ... but that doesnt count. What commands / actions are they using? Selecting Probes, selecting Nexus, right-clicking minerals, I tend to spam my location hotkeys in a cycle, then select my nexus and spam "build Probe" so that my fingers get used to jumping up to the F-keys and back quickly. That's basically it. Selecting units does show in APM, it doesn't show in EAPM (though the two are reversed at the moment because of a bug). As far as I can tell, my location hotkey spam doesn't show up in either. | ||
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