Wizard - Builds/Discussion - Page 3
Forum Index > Diablo 3 |
Quotidian
Norway1937 Posts
| ||
alQahira
United States511 Posts
"2nd: i dont have arcane weapon but yes. the problem is 1 slot of passive is HUGE for just a slow which you can achieve by normal spells. Arcane weapons is not even that common..." I don't know, if it did work with arcane weapon damage, wouldn't a passive that puts 30% slow on everything you hit with any of your skills be worth it? Related question, does slow and chilled stack? So if someone is chilled, and then a 30% slow, will that slow them even more? | ||
Aikin
Austria532 Posts
I'm liking the wizard, although the majority of the skills seem really useless. I'm at level 26 and on hardcore so I play fairly defensively. Here are my thoughts. I'd love to know if you guys have found uses for some of these skills that seem bad to me. Force Blizzard: Don't have it yet, but numbers look awful. Conjuration Familiar: I've never even tried this. Looks like a huge joke to me. Well at first I was dissapointed in Blizzard too because you can´t use it as primary dmg spell. But then in Nightmare i found out that it is one of the best survival skills. It slows enemies movement speed for about 60% I think which is twice as much as the time bubble without runes. Thus it is the only spell you can spam while running away from champions and rares (and you will run sometimes in the higher difficulties). If you get the rune that reduces its cost to 20 Arcane Power its definitly one of the best all around spells for the Wizzard. I was playing with nova, diamond skin and time bubble and still died quite often because all three of thoose where on cooldown and the goddamn bossmobs where still alive. Also the first rune of Familiar gives you quite a nice dmg buff. Its not as good as Magic Weapon but im using both of them at the moment. One thing that really disapointed me was the Cold Blood rune on Frost Ray. On their page they claim that it reduces the AP to 0 which would allow you to use it as primary spell. They changed that altough the spell isn´t good enough to be a secondary anyways. | ||
Rantech
Chile525 Posts
| ||
Drunken.Jedi
Germany446 Posts
On May 18 2012 03:26 Rantech wrote: Question, how can u have more than one defensive spell? i can't find that option and i've been seen that in most fo your builds. Please let me know, Thanks Turn on "elective mode" in the game options, then little arrows to the left and right should appear in the skill selection and you can select spells from different categories. | ||
Quotidian
Norway1937 Posts
On May 18 2012 03:43 Drunken.Jedi wrote: Turn on "elective mode" in the game options, then little arrows to the left and right should appear in the skill selection and you can select spells from different categories. whaaaaat?! that's a big deal | ||
K-Na
Canada86 Posts
On May 18 2012 00:42 Quotidian wrote: Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo.. ups your base damage by 10%, last 5 minutes. there's an option in-game for advanced tooltips under gameplay. everyone should have that turned on, along with elective mode | ||
Rantech
Chile525 Posts
thank you very much !!!!!! customization begins! | ||
Masq
Canada1792 Posts
this is my massive damage build, good for farming | ||
Bleak
Turkey3059 Posts
http://eu.battle.net/d3/en/calculator/wizard#UZYjml!YXW!ZZba - Frost Centric with Archon I found both to be quite good so far. | ||
jester-
Canada547 Posts
I just started act 1 nightmare though and I imagine I will use it eventually. Right now I use this setup: Magic Missile with Charged Missile rune (the one that makes it 1 large single target orb) Frost Nova with reduced cooldown rune Hydra with Arcane Hydra rune (aoe dps) Disintegrate with either of the first 2 runes (size or extra hits everywhere) Familiar Wave of Force with extra knockback rune I dunno why people don't like the Hydra... I think it's great, especially vs bosses. I can kite and shoot with magic missile, while the hydra, familar and my templar dps away at the boss. | ||
KingDime
Canada750 Posts
Arcane orb (Rune that doubles the radius) Frost nova with reduced cooldown Arcane Hydra Weapon enhancement Diamond skin that reduces arcane costs of skills Chain lightning Maybe not optimal but having fun with it in a1 nightmare. I rarely worry about optimization until late difficulties either way. It's like Sc2 when you're playing against a gold player. Am I 1 gate expanding? Fuck no, im taking 4 nexus off the bat and going for 200/200 dt's. | ||
ain
Germany786 Posts
Primary Magic Missile: Only use at long range or vs Bosses. Shock Pulse: Terrible in most situations. Avoid. Spectral Blade: Your melee primary of choice. Electrocute: Very flexible and decent dps. Chain lightning is excellent at dealing with packs of fast creatures. Secondary Ray of Frost: Decent against bosses, there's better options for most other situations though. Arcane Orb: Very good, not against bosses though. Arcane Torrent: Highest dps spell from what I can tell both against bosses and regular combat. Taking Diamond Skin is mandatory though. Disintegrate: Jack-of-all-trades. It's a solid spell but I'm not sure if it has a place in specialised builds. Defensive Frost Nova: Reliable stuns are great. Diamond Skin: Best wizard skill. Slow Time: I found it to be really clunky. Against the most dangerous projectiles its also quite useless. Teleport: It's a teleport. Still I'd rather take other stuff over this. Maybe good for PvP. Definitely good against strong bosses. Force Wave of Force: Awesome escape spell and does good damage. Energy Twister: Was very disappointed by this, though I haven't unlocked all runes yet. Damage is mediocre and there seem to be better AoE spells. Hydra: Only for the overly cautious and even then I'm not sure if its worth the skill slot... Meteor: Twice the cost of Arcane Orb, almost the same damage, much slower, no utility... I want to like it but I cant. Blizzard: Low dps, lets you kite large groups of enemies nicely though. Conjuration Ice Armor: Quite useful. Chilling Aura is great to help you avoid melee or enable the Cold Blood passive. Storm Armor: Ummm Some runes look ok but otherwise this doesn't seem to do a lot. Magic Weapon: Nice damage boost. Only take if you have a solid defense though. Familiar: Fire Rune and Arcanot seem to have potential, the other ones stink. Energy Armor: Havent used it much but with proper gear it seems very powerful. Also has some interesting runes. Mastery Explosive Blast: It's alright although the delay really sucks. Mirror Image: Don't know what to make of this but it seems to suck. Archon: Decent emergency spell and definitely the best spell in the Mastery tree. My build at lvl 33: http://us.battle.net/d3/en/calculator/wizard#UecXdf!aXW!aaaaaa Start off by casting Chain Lightning or Arcane Orb. If shit gets serious go Diamond Skin and Arcane Torrent on them. Frost Armor with Chilling Aura and the Disruption Rune cause it to deal a really good amount of damage. If diamond skin is about to end and youre still not safe use Wave of Power to give you some breathing room. Electrocute to recharge Arcane Power. I only ever change my secondary in places where I get stunned or knocked back a lot, because Arcane Torrent truly is amazing. | ||
Markwerf
Netherlands3728 Posts
http://eu.battle.net/d3/en/calculator/wizard#cmXjSO!aXU!Y.aaYb Just nonstop spamming arcane orb (with cost reduction) which has fantastic damage with magic weapon and familiar. If you have a good 2 handed wand with high damage but low attack speed then you can practically nonstop cast arcane orb if you have astral presence. You need to run around anyway to kite so you'll be regenerating faster then you can spend. It's a rather boring build but really efficient, the 'passives' in conjuration are just quite good. Why diversify your spells if you can make one much stronger through conjuration. | ||
rezoacken
Canada2719 Posts
1H + Source will make me use signature spells and signature passives 2H will make me use signatureless builds where I rely on Ray of Frost with the cold blood rune for my basic cast (I can channel it indefinetly because of the slow 2 hander) Party play allow me to get more damage spell and less snares (so far). For passives, power hungry is very meh in solo while being really great in parties (the fact that melee players will get orbs for you gives you a ton of AP in parties). | ||
Quotidian
Norway1937 Posts
On May 18 2012 04:15 K-Na wrote: ups your base damage by 10%, last 5 minutes. there's an option in-game for advanced tooltips under gameplay. everyone should have that turned on, along with elective mode so how does it interact with spells that do 150% weapon damage? | ||
N3rV[Green]
United States1935 Posts
Currently running http://us.battle.net/d3/en/calculator/wizard#WchXmQ!aZX!aaaa.Z The idea started when I was still very low level, and picked up a sword cause why not at that point right? Then while spam casting arcane orb I started running up and cutting shit, and it just felt so good I decided to build my entire wizard upon being in the face of my enemy and tanking them down without fear. Sword shield wizard is just too much fun xD | ||
Striker.superfreunde
Germany1117 Posts
On May 18 2012 00:42 Quotidian wrote: Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo.. If click in details in your inventory, you can see that something changes if you cast the spell. It called something like 'damage increase by skill in %' (10 and 1.5 with out rune)... seconde row. but i haven't figured out how exactly it effects my dps. IF it increases your dbs your overall spell damge should increase too but it looks to me like there is no different at all if i cast it or not. @topic I have played the hole second act with basicly 2 skills. Spectral Blades with Impactful Blades and Arcane Orb with Arcane Orbit. The playstyle is quite melee, but still better than range playstyles, which i tried. Would you agree on that or could you tell me/us a good range build? nvm: just read it in here | ||
NB
Netherlands12045 Posts
On May 18 2012 06:26 Quotidian wrote: so how does it interact with spells that do 150% weapon damage? here is how i understand the dmg is caculated: (sum all the weapon+10%buff)*(int multiplier)=(base DPS) (base DPS)*(skill % multiplier)= dmg dealt. Ofc there are more stuff into it than that but i think this is the simplified version On how to buy yourself time to combo stuff: I am currently using 3 defensive mechanism: diamond skin->hit (meteors casted)->frost nova(12 sec cd?)-> hit with primary (meteors now lane)-> teleport with wormhole (cast up to 3-4 times) -> diamond skin cd is finished. One thing currently annoying me is how a lot of stuff isnt show as a buff/debuff. I would love to see when my Magic Weapons run out or when all of my illusion disappear...... The more i dig into the deep mechanic of the game, the more i feel like blizzard rushed for the game release a bit too fast. There are still a lot of stuff needed to be done until this could be a fully diablo3 like what i imagine. | ||
whtan
3 Posts
He barely loses hp and is continuously attacking against belial http://www.twitch.tv/nl_kripp | ||
| ||