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On May 21 2012 00:44 HaXXspetten wrote:Show nested quote +On May 21 2012 00:32 yanot wrote:On May 21 2012 00:00 coolzombie wrote:On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf. there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because : - force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum. Thing is though I don't think there's anything wrong with Force Armor itself. I think nerfing it would be unjustified. It just so happens that a combination of skills/stats can be abused, and I think you rather need some sort of general redesign to fix this. For example, how about changing +life regen so that it counts in percentage instead of life points, that way it wouldn't be anywhere near as abusive if you have low vitality, yet still keep its intended effect, as long as Blizz scales the percentage reasonably per item level.
It doesn't have to be a big work around like that. You can easily let the skill have this requirement " -50% regen from gear".
But we're not the only ones that are OP. I just saw a WD doing inferno butcher runs in 2m, killing butcher in 30secs
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On May 21 2012 00:58 Talho wrote:Show nested quote +On May 21 2012 00:44 HaXXspetten wrote:On May 21 2012 00:32 yanot wrote:On May 21 2012 00:00 coolzombie wrote:On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf. there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because : - force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum. Thing is though I don't think there's anything wrong with Force Armor itself. I think nerfing it would be unjustified. It just so happens that a combination of skills/stats can be abused, and I think you rather need some sort of general redesign to fix this. For example, how about changing +life regen so that it counts in percentage instead of life points, that way it wouldn't be anywhere near as abusive if you have low vitality, yet still keep its intended effect, as long as Blizz scales the percentage reasonably per item level. It doesn't have to be a big work around like that. You can easily let the skill have this requirement " -50% regen from gear". But we're not the only ones that are OP. I just saw a WD doing inferno butcher runs in 2m, killing butcher in 30secs So we're going the SC2 route? Make everything OP so it's balanced
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On May 21 2012 00:58 Talho wrote:Show nested quote +On May 21 2012 00:44 HaXXspetten wrote:On May 21 2012 00:32 yanot wrote:On May 21 2012 00:00 coolzombie wrote:On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf. there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because : - force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum. Thing is though I don't think there's anything wrong with Force Armor itself. I think nerfing it would be unjustified. It just so happens that a combination of skills/stats can be abused, and I think you rather need some sort of general redesign to fix this. For example, how about changing +life regen so that it counts in percentage instead of life points, that way it wouldn't be anywhere near as abusive if you have low vitality, yet still keep its intended effect, as long as Blizz scales the percentage reasonably per item level. It doesn't have to be a big work around like that. You can easily let the skill have this requirement " -50% regen from gear". But we're not the only ones that are OP. I just saw a WD doing inferno butcher runs in 2m, killing butcher in 30secs
what skill was he using please? the poison arrows?
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Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel.
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On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel.
Personally, my issue with disintregate and arcane torrent is that you have to stay still to cast them. My style relies heavily on running around and kiting so those spells won't work for me. Arcane Orb is the best "bread and butter" spell for me because of that.
Might try it out to see if they work but I'm not very optimistic.
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On May 17 2012 08:22 ShadowDrgn wrote: I'm liking the wizard, although the majority of the skills seem really useless. I'm at level 26 and on hardcore so I play fairly defensively. Here are my thoughts. I'd love to know if you guys have found uses for some of these skills that seem bad to me.
Primary Magic Missile: Boring, but good against bosses and big enemies you don't want to get near I guess. Shock Pulse: Awful. Maybe the orb rune is good? Spectral Blade: Pretty good, but does put you in melee range. Electrocute: Not terrible, but not great either.
Secondary Ray of Frost: You have to stand there and use it. Useless. Arcane Orb: Amazing. High damage, huge area, travels fast, fire and forget. Arcane Torrent: Doesn't go far and projectiles are really slow. Maybe the mines or cascade save it, but otherwise sucks. Disintegrate: Same problem as Ray of Frost. If you're channeling, you're not moving or doing damage with a primary.
Defensive Frost Nova: Not terrible, but as an escape mechanism, it's not too great either. Diamond Skin: Best wizard skill? Slow Time: Might be good on some boss fights, haven't really used it much. Teleport: You travel like 1/3rd of a screen and can't go through walls. Very disappointing compared to D2.
Force Wave of Force: Awesome escape spell and does good damage. Energy Twister: Super slow and very lame animation. Good for bosses maybe? Hydra: Well, there are worse skills you could use in a boss fight... Blizzard somehow made hydra even worse than D2. Meteor: Why would I cast this over Arcane Orb? It's expensive, slow, and doesn't do a ton of damage either. Blizzard: Don't have it yet, but numbers look awful.
Conjuration Ice/Storm Armor: Useful if you disconnect in the middle of some enemies? Magic Weapon: 10% extra damage on your weapon is a big damage boost. It's a lot better than it looks. Familiar: I've never even tried this. Looks like a huge joke to me. Energy Armor: Don't have it yet, but it looks like it puts the other armor skills to shame.
Mastery Explosive Blast: Why would I ever use this over Wave of Force? Mirror Image: PvP-only ability? Archon: No clue, not 30. Your opinions on the qizard class are baffling to me.
My spells hotkeyed are as follows Electrocute Arcane Torrent Blizzard Frost Nova Teleport Archon
Arcan torrent basically rapes all, mixed with blizzard casts they dont come near me. Hit them with electrocute when Im out of AP, frost nova/tele if they get within melee range. And I have been raping all. Pop archon if shit is getting a bit crazy and gg no re.
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On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel. I played with Disintegrate for ages, and it's pretty simple: go with Chaos Nexus against packs, then switch to Intensify for bosses.
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Lalalaland34456 Posts
To the post that was quoted 2 posts above...
Go play some other class. :/
'Hydra: Well, there are worse skills you could use in a boss fight... Blizzard somehow made hydra even worse than D2.' lol
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Can't see them nerfing force armor, more like buffing some other skills to be on line with it. Can't imagine even trying to solo inferno when every single enemy pretty much 1 shots you without it. Sure it's crazy good on slow hitting bosses, but don't even belial has adds at start, butcher has the fires etc. And it's not like you can sit and tank multiple enemies without shield and even the shield is depleted in 13 hits.
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On May 21 2012 01:35 HaXXspetten wrote:Show nested quote +On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel. I played with Disintegrate for ages, and it's pretty simple: go with Chaos Nexus against packs, then switch to Intensify for bosses.
I'm using Disintegrate for group play, Orb when im solo.
Also i have the feeling slow 2h weapon builds without signature spells are way better then fast 1h/offhand - anyone played around with arcane dynamo ?
I'm kinda amazed how many times i thought NOW i have the perfect build, even after lvl 60. Loving the skill system so far !
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On May 21 2012 01:35 HaXXspetten wrote:Show nested quote +On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel. I played with Disintegrate for ages, and it's pretty simple: go with Chaos Nexus against packs, then switch to Intensify for bosses. Can't switch skills or runes (? not sure about this) at 5 stacks of valor or you lose it.
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I just roll a mage today up to lv 36 now ACT 2 nightmare. I have some questions though. How much int is worth for +1 damage? As I experienced +2-3 dmg easily outclass +20 int. So its good to ignore some int for +damage stat?
Thx!
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Lalalaland34456 Posts
On May 21 2012 02:05 Caphe wrote: I just roll a mage today up to lv 36 now ACT 2 nightmare. I have some questions though. How much int is worth for +1 damage? As I experienced +2-3 dmg easily outclass +20 int. So its good to ignore some int for +damage stat?
Thx! Switch between them and see how it affects your dps.
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On May 21 2012 02:07 Firebolt145 wrote:Show nested quote +On May 21 2012 02:05 Caphe wrote: I just roll a mage today up to lv 36 now ACT 2 nightmare. I have some questions though. How much int is worth for +1 damage? As I experienced +2-3 dmg easily outclass +20 int. So its good to ignore some int for +damage stat?
Thx! Switch between them and see how it affects your dps. Oh, thx. I got 640 dps and 5.4K HP on NW act 2, seems over kill on HP, gonna switch to some more DPS.
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On May 21 2012 02:05 Itsmedudeman wrote:Show nested quote +On May 21 2012 01:35 HaXXspetten wrote:On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel. I played with Disintegrate for ages, and it's pretty simple: go with Chaos Nexus against packs, then switch to Intensify for bosses. Can't switch skills or runes (? not sure about this) at 5 stacks of valor or you lose it. Well, if you've gotten to 60 then you shouldn't be using Disintegrate anyway, Arcane Torrent + Cascade is waaayyyy better.
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On May 21 2012 02:43 HaXXspetten wrote:Show nested quote +On May 21 2012 02:05 Itsmedudeman wrote:On May 21 2012 01:35 HaXXspetten wrote:On May 21 2012 01:19 Itsmedudeman wrote: Hmm, just tried out disintegrate over arcane orb in my inferno build. Seems all right. Could use more opinions on the runes though since this is my firs time using it, but I typically use the 40% extra dmg to nearby enemies one or w/e. Also easier to hit the typically fast elites with it, but sucks when you're getting ran down so hard you don't have time to channel. I played with Disintegrate for ages, and it's pretty simple: go with Chaos Nexus against packs, then switch to Intensify for bosses. Can't switch skills or runes (? not sure about this) at 5 stacks of valor or you lose it. Well, if you've gotten to 60 then you shouldn't be using Disintegrate anyway, Arcane Torrent + Cascade is waaayyyy better. I'll try it out next time then. I used arcane torrent like once at level 30ish and never used it again. The short range and channeling affect turned me off.
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multiple blizzard dont stack so its useless to spam them. I do have a similar meteor based set in front page first post if you wana modify.
Or a similar skill build safe all round (3rd time repost): + Show Spoiler +http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY
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Can't imagine snowbound and astral presence are very useful with that.
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If your playing with a party, i feel like energy armor and the armor rune might be overkill on defense.
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