|
On May 21 2012 21:44 Tobberoth wrote:Show nested quote +On May 21 2012 21:39 trinxified wrote: So what's better, Disentegrate or Ray of Frost?
They do the same thing from the looks of it, but Ray of Frost better damage and slow effect?? Both do way less damage than arcane orb, and you don't have to channel arcane Orb so....
Huh? Last time i checked Orb with Ob rune does 228%. Ray of frost does 215% with possibility to get more with runes. Way less? Only privillege orb has is that u can cast it while kiting. Sure, but get cold-blooded/blizzard/mirror image and you can spam ray of frost on top of that pretty allright . So wouldnt say orb is end all thing.
|
Hello guys,
I'm currently level 55 and I am wondering if I should switch from my standard intel/vita build to a 0 vita build. Do you think that it really will be changed or that it will just stay like that and since it's better, I should just go for it?
Thank you.
|
On May 21 2012 22:25 NightOfTheDead wrote:Show nested quote +On May 21 2012 21:44 Tobberoth wrote:On May 21 2012 21:39 trinxified wrote: So what's better, Disentegrate or Ray of Frost?
They do the same thing from the looks of it, but Ray of Frost better damage and slow effect?? Both do way less damage than arcane orb, and you don't have to channel arcane Orb so.... Huh? Last time i checked Orb with Ob rune does 228%. Ray of frost does 215% with possibility to get more with runes. Way less? Only privillege orb has is that u can cast it while kiting. Sure, but get cold-blooded/blizzard/mirror image and you can spam ray of frost on top of that pretty allright . So wouldnt say orb is end all thing.
Ray is mono and has a rampup time before dealing 215%, and it does that over a second (or your attack speed). Orb takes 0.1s to cast and is aoe. Try not moving and hitting only one mob for more than 2seconds in hell or inferno. When things move so fast. It might be good vs bosses or in group, but not in normal solo play. Orb hits for a shitton even without the 225% rune.
|
On May 21 2012 22:25 NightOfTheDead wrote:Show nested quote +On May 21 2012 21:44 Tobberoth wrote:On May 21 2012 21:39 trinxified wrote: So what's better, Disentegrate or Ray of Frost?
They do the same thing from the looks of it, but Ray of Frost better damage and slow effect?? Both do way less damage than arcane orb, and you don't have to channel arcane Orb so.... Huh? Last time i checked Orb with Ob rune does 228%. Ray of frost does 215% with possibility to get more with runes. Way less? Only privillege orb has is that u can cast it while kiting. Sure, but get cold-blooded/blizzard/mirror image and you can spam ray of frost on top of that pretty allright . So wouldnt say orb is end all thing. That is a pretty damn massive advantage man.
|
|
On May 21 2012 22:42 zeru wrote:Show nested quote +On May 21 2012 22:41 Dfgj wrote:On May 21 2012 22:25 NightOfTheDead wrote:On May 21 2012 21:44 Tobberoth wrote:On May 21 2012 21:39 trinxified wrote: So what's better, Disentegrate or Ray of Frost?
They do the same thing from the looks of it, but Ray of Frost better damage and slow effect?? Both do way less damage than arcane orb, and you don't have to channel arcane Orb so.... Huh? Last time i checked Orb with Ob rune does 228%. Ray of frost does 215% with possibility to get more with runes. Way less? Only privillege orb has is that u can cast it while kiting. Sure, but get cold-blooded/blizzard/mirror image and you can spam ray of frost on top of that pretty allright . So wouldnt say orb is end all thing. That is a pretty damn massive advantage man. If you play solo, yes. Even in inferno i dont feel like i have to move around that much when grouping to make it worth using arcane orb as main nuke. Of course there are exceptions. are you sure you are on the right inferno? shit 1 shot people and you dont have to move around as much? how many arcane sentries can you barbarian tank at the same time heh? :-/
|
Does anyone have a list of the best end game Inferno items to use? I usually play in a full group with a Barb and Monk tanking. I'm looking for the highest damage possible. Probably stacking a ton of Int and attack speed. I'm wondering if it will be all rares or if some set/legendary items will be better.
|
Lalalaland34461 Posts
On May 22 2012 00:35 lazerith67 wrote: Does anyone have a list of the best end game Inferno items to use? I usually play in a full group with a Barb and Monk tanking. I'm looking for the highest damage possible. Probably stacking a ton of Int and attack speed. I'm wondering if it will be all rares or if some set/legendary items will be better. It's not like WoW where there are set item drop tables from bosses or 'farm X dungeon until you get X item'. You just keep clearing content, picking up items and crossing your fingers that it's something good. You replace your items with better things one by one gradually getting stronger and stronger.
|
arcane orb crits hard. both rays don't crit at all.
that's pretty big.
|
Infinite Archon ! My current build on my 52 Wizard as I so elegantly just now named it.
Slot 1
Archon, Rune: Teleport This is the foundation of the build as the name implies
Slot 2-4
Familiar, Rune: Sparkflint Buff that works in archon form
Magic Weapon, Rune: Force Weapon Another buff that works in archon form
Energy Armor, Rune: Pinpoint Barrier (Prismatic Armor) (Force Armor) Very important for survivability, since I am not 60 I can't have prismatic yet, and I am not 54 either so I can't have Force Armor hence Pinpoint.
Force Armor and Prismatic I am very unsure of, I feel very confident in Prismatic being the best, but if Illusionist work as I hope (see passives further down) then I might get Force Armor instead.
These are all just to make your normal form slots useful in your archon form.
Primary Slot Electrocute, Rune: Surge of Power To have a free cost spell, and it helps replenish arcane for your secondary slot spell, Electrocute over the others since I find it far more reliable than shock, and more dmg than arcane missile
Secondary Slot
Disintegrate, Rune: Chaos Nexus Your damage and AoE outside form, Rune choice definetly not set in stone, still very unsure about which I want, but running Chaos Nexus currently.
Passives
Glass Cannon A very important damage boost.
Galvanizing Ward This one is so amazing! Doubles the duration on energy armor which is super useful since you need to go out of archon form to refresh energy armor and secondly it gives you some lovely HP reg!
Blur It is just a great + to your survivability, and really nothing better to have in the slot.
To explain why some passives are not in: Evocation and critical mass are really not that useful as with experiance you will be able to keep archon form up throughout the cooldown, or worst case your weaker normal form disintegration will be enough to deal with the few enemies.
Temporal Flux just can't beat any of the chosen passives; if it is a range, slowing it is useless so it only helps vs meleers and Blur is a clear winner there, also melee champions/elites can have mortar/teleport/vortex etc making it useless vs them, some melee mobs have invis or blink abilities so it is useless vs them as well.
Unstable Anomaly simply not that great, too long CD and not enough anything when it isn't on CD.
All other perks are either arcane power (useless) or fire/ice/lightning which is useless.
NOTE: Illusionist, this is the only one that I am uncertain of, and it may very well take the spot of Blur IF it resets archons teleport something I have simply forgot to test over and over.
If it does reset archon teleport I would take it over Blur.
Stats For stats it is damage>int>vit>resistance that is the general rule;
however you need a certain HP pool for different places so some things don't 1 shot you (force armor Rune on Energy armor might make this less necessary), what that amount is will depend heavily on your resistances of course.
It is also essential to have some amount of %dmg caused turned to HP, if you are low in this department I highly recommend taking "Blood Magic" rune for Magic Weapon instead.
With my build I pretty much keep up archon all the way to a boss fight where I change to a boss fighting build, as archon is horrible against bosses due to the duration limitation.
The reason this build works is high damage due to buffs, the escape/time saver of teleport rune and the damage reduction of energy armor and archon form combined.
Do note it may be preferable for some to get diamond skin/teleport instead of electrocute/disintegrate and instead wait for archon if you should run out of time too early.
|
On May 21 2012 22:36 Cosmos wrote: Hello guys,
I'm currently level 55 and I am wondering if I should switch from my standard intel/vita build to a 0 vita build. Do you think that it really will be changed or that it will just stay like that and since it's better, I should just go for it?
Thank you.
Absolutely no. Unless you're in inferno (and I even stuck to a "standard" vit build until skele king), there is no reason to put up with the aggravation of a no hp build.
I doubt it will be changed significantly. It's actually harder to survive with it in regular zones vs a full life build, it just has more dps and is very good for the scripted bosses.
|
The no vita build is baller for bosses since bosses are easier than almost everything else in the game due to a bosses being only a single source of damage.
Still trying to find what the itemization in inferno is supposed to be with normal items...
|
On May 21 2012 21:21 ReTrY wrote: What does attack speed even do for Wizards? Reduce cooldowns?
It lets you cast certain spells like Orb faster.
|
The ultimate exploit spam wizard. You thought low life- force armour is an imba exploit?? this is much worse.
This build is so stupid that it might spoil the game (and your hand). Therefore I use the spoiler-tag. + Show Spoiler +I havn't read anyone talking about the critical mass build, which is fairly new, and extremely effective. It is a little complicated but the idea of this build is to mass critical hit with lighting/poison bolts. With the passive "critical mass" you remove some cooldown for your critical hits. The lightning venom combo does however give you insane chances to mass critical hit --> all cooldowns insta refresh each second. This build depends on high crit-chance, so i would highly recommend to log into auction house and buy gloves, helm, bracers, orb with critical chance (you also want to have high dps, so ofc try to keep the intelligence as high as possible). I brought new gear for around 50k .. it shouldnt be hard to find something. The base of the setup would be like this: http://us.battle.net/d3/en/calculator/wizard#b.S!g!c.Y ( this requires lvl 54, but you could use another lightning spell before that). However I would HIGHLY recommend you to also add these skills: http://us.battle.net/d3/en/calculator/wizard#b.SOXY!gf!c.YYaYThis only leave you with a passive (here I use paralysis for some extra stun), and a free skill (many funny options, i like to use explosive blast for xtra damage - but Wave of Force is also interesting - mass mirror images are crazy). So... the idea of this build is that one shot of living lightning will completely RESET ALL YOUR COOLDOWNS. making you able to spam infinite diamond skin for immortality, and infinite frost nova for the complete permafreeze stun lock. This is possible because Frost nova and Diamond skin DO NOT cost any arcaine power. So as soon as you see an enemy you should start spamming everything (of course not magic weapon or energy armour ^^). If you do this correctly, you will be able to kill almost everything. I went through hell with this build permafreezing diablo hell. In . In inferno some mops will just insta kill you no matter what.. so with my shitty gear I did get into trouble. Also if you somehow cannot start the criticalhit wave (because of rare mops with shield) then you cannot insta refresh your diamond skin - and you might die. But in generel this build will crush everything - including your poor fingers. The limit of this build is actually often the lag, and also your ability to mass spam your poor keyboard . I would really love to see, if it also is possible to permafreeze diablo inferno with 4 wizards all using this build :D. Share comment on this build. Hopefully blizzard is going to fix this build.. It is so stupid.
|
On 2H or 1H+OH:
Lets say two weapons do the same overall DPS, but one is a fast 1h weapon, the other is a slow 2h weapon. Lets say that the 1h weapon does half the damage per hit as the 2h, but you can shoot it off twice as fast.
On the surface, the DPS of the two are equal. One is fast and weak, the other is slow and strong, but by themselves they average out to be the same.
However, when you're using spells that cost arcane power, the cost is the same for both weapons, meaning the fast weapon that shoots twice as often for half the damage ends up costing you twice as much arcane power for the same damage output.
The big, slow weapon packs all that damage into one cast, which makes it cheaper to use overall.
Start factoring things like damage over time and you'll start to see where certain spells are less useful with slow weapons or vice versa (better with slow weapons).
|
After having big issues but finally getting to act three hell and still feeling like champion packs were impossible, I started using a new build. Result? Beat act 3, dying approximately 4 times, killing every single pack I came across. Here's the build I used:
Main mouse button: Venom hydra Secondary mouse button: Arcane Orb with obliteration 1: Diamond Skin with extra absorb 2: mirror image with duplication rune 3: Energy armor with 20 extra AP rune 4: Magic Weapon with Force Weapon rune
Passives: Evocation, Astral Presence, Illusionist
Basically, you place down the venom hydra and get your illusions. The illusions do a great job in keeping enemies close to the hydra more or less stationary, which lets the venom hydra do insane damage. You use arcane orbs as your AP allows and for your single target damage, using diamond armor to get extra hits in in dangerous situations, fleeing etc. Generally, it s fine to just run around the hydra, using mirror image on cooldown and waiting for the hydra to kill off enemies, using arcane orbs when you're in a safe spot. 1 mirror image and 1 diamond armor generally let me clear whole packs.
When you run into champions, you can either use the same tactic (illusionist makes sure that you will be able to keep clones up more or less always... mirror image also lets you break stuns such as jail) or if they are too dangerous to handle in close combat, just run away from them throwing arcane orbs behind you, placing the hydra in front of the enemies constantly. It wears them down surprisingly fast. If they get close or use vortex, use diamond armor or mirror image to get away again.
As for my gear, it was pretty good. I had about 18500 hp when I started act 3, rising to 30k just before azmodan. Vitality is pretty important with this build since your illusions get 25% of your HP, you need them to stay up for a while. As for damage, I had around 6k when I started, ending at about 7,5k. (Buffed)
|
On May 22 2012 00:49 Firebolt145 wrote:Show nested quote +On May 22 2012 00:35 lazerith67 wrote: Does anyone have a list of the best end game Inferno items to use? I usually play in a full group with a Barb and Monk tanking. I'm looking for the highest damage possible. Probably stacking a ton of Int and attack speed. I'm wondering if it will be all rares or if some set/legendary items will be better. It's not like WoW where there are set item drop tables from bosses or 'farm X dungeon until you get X item'. You just keep clearing content, picking up items and crossing your fingers that it's something good. You replace your items with better things one by one gradually getting stronger and stronger.
Hmm yeah, but there's an auction house for a reason. I've been looking at the sets and legendaries and it's pretty disappointing. I was looking at Tal Rasha's set which must be mainly an MF set now because the stats are quite terrible compared to the rares I've found in 2 days of Act 1 Inferno farming.
What are people's opinions on Inferno? Act 1 seems pretty well balanced and quite challenging, then we got to Act 2 and it felt atleast 5x harder. Everything was 1 or 2 shotting me which I don't even mind but the tanks couldn't stay alive either. We downed a few elite packs but it was ridiculous. Even regular mobs were taking a long time.
|
Is it only me or is energy armor / force armour, diamond skin, full dps gear OP as hell? take like 3 hits to die + diamonds skin and damage insanity? With poison hydra the damage is very versatile.
http://eu.battle.net/d3/en/calculator/wizard#aeRSOX!YbX!acbZYa
Switch out arcane power dump if solo to an appropriate one. Not sure if galvanizing ward is worth it approx 9 seconds to gain an ability to get hit again.
|
On May 22 2012 04:56 Napoleon53 wrote:The ultimate exploit spam wizard. You thought low life- force armour is an imba exploit?? this is much worse.This build is so stupid that it might spoil the game (and your hand). Therefore I use the spoiler-tag. + Show Spoiler +I havn't read anyone talking about the critical mass build, which is fairly new, and extremely effective. It is a little complicated but the idea of this build is to mass critical hit with lighting/poison bolts. With the passive "critical mass" you remove some cooldown for your critical hits. The lightning venom combo does however give you insane chances to mass critical hit --> all cooldowns insta refresh each second. This build depends on high crit-chance, so i would highly recommend to log into auction house and buy gloves, helm, bracers, orb with critical chance (you also want to have high dps, so ofc try to keep the intelligence as high as possible). I brought new gear for around 50k .. it shouldnt be hard to find something. The base of the setup would be like this: http://us.battle.net/d3/en/calculator/wizard#b.S!g!c.Y ( this requires lvl 54, but you could use another lightning spell before that). However I would HIGHLY recommend you to also add these skills: http://us.battle.net/d3/en/calculator/wizard#b.SOXY!gf!c.YYaYThis only leave you with a passive (here I use paralysis for some extra stun), and a free skill (many funny options, i like to use explosive blast for xtra damage - but Wave of Force is also interesting - mass mirror images are crazy). So... the idea of this build is that one shot of living lightning will completely RESET ALL YOUR COOLDOWNS. making you able to spam infinite diamond skin for immortality, and infinite frost nova for the complete permafreeze stun lock. This is possible because Frost nova and Diamond skin DO NOT cost any arcaine power. So as soon as you see an enemy you should start spamming everything (of course not magic weapon or energy armour ^^). If you do this correctly, you will be able to kill almost everything. I went through hell with this build permafreezing diablo hell. In . In inferno some mops will just insta kill you no matter what.. so with my shitty gear I did get into trouble. Also if you somehow cannot start the criticalhit wave (because of rare mops with shield) then you cannot insta refresh your diamond skin - and you might die. But in generel this build will crush everything - including your poor fingers. The limit of this build is actually often the lag, and also your ability to mass spam your poor keyboard . I would really love to see, if it also is possible to permafreeze diablo inferno with 4 wizards all using this build :D. Share comment on this build. Hopefully blizzard is going to fix this build.. It is so stupid.
I actually thought of using a build taking advantage of critical mass and force armor at the same time. Do you know why living lightning and venom make so much crits ?
Edit: I finally tried it a little and its definetly broken Oo you just stand there spaming your keyboard keys. I may still have not enough crit gear to make it effective in inferno or still too much vitality but I can see some pretty overpowered potential.
|
http://us.battle.net/d3/en/calculator/wizard#WRYXfS!gfa!caYacc
UPDATE: Tankwizard of frosty awesome.
So I've been continuing my path on the tankwizard and found a wonderful way to simply not die...like ever, unless you mess up.
I'm sure there are "better" setups, but I want a melee wizard and this build allows me to do just that. Spectral blades and hydra are really my ONLY source of any damage, and since both are AoE and with a great deal of attack speed my spectral blades hits 2.04 times a second, in a very large aoe, while the hydra is spamming out balls of aoe very quickly as well.
Since Hydra is a pretty much 0 arcane power cost spell, and spectral blades IS a 0 cost, frost armor is the only thing you are actually spending arcane power on....so you can just keep on going until everything is dead, and the more things in range (as in, you face tanking 30+ mobs in hell) you only get stronger.
I feel like this is just a very very fun and different approach on the wizard, and makes an amazing solo or group tank (at least through act III hell)
EDIT: Oh my, that venom weapon really is mean as all hell. That's just silly.
Replace blood magic for venom, and if you can pick up the blast with the instant rune or the triple explosion rune you can start a chain reaction of never ending explosions.
|
|
|
|