Hardcore - a guide & why you should play it - Page 11
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turdburgler
England6749 Posts
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skyR
Canada13817 Posts
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turdburgler
England6749 Posts
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solidbebe
Netherlands4921 Posts
On June 17 2012 04:22 Torte de Lini wrote: Just reached 60 and Inferno Act 1 as a Monk. Impossible to get any further. Act 1 inferno is pretty easy to do, just go for alot of dps and use serenity to survive. | ||
shublar
Korea (South)264 Posts
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SYGY
Canada88 Posts
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Xaoz
Germany146 Posts
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dmfg
United Kingdom591 Posts
On June 17 2012 18:52 unkkz wrote: Ofcourse there are variations of builds. The teleport + wormhole is simply to escape unkillable boss packs afaik. And also mirror images breaks roots and gives the mobs something to hit while you shoot them since even with diamond skin you cannot really tank boss packs in inferno. Other then this i dont see which passives you'd give up, blur is moot since even with it everything three shots you anyway and melee shouldn't hit you to begin with since you have an aoe snare. So when things aren't kiteable, you simply gtfo with wormhole. You can't kill everything you know. Still not convinced a tanky wizard can ever get 3 shot in inferno since you have the same HP as other classes, with armour above monk but below barb and resists above barb and below monk. Blur then puts you halfway to the damage reduction of a monk/barb, with some kiting to help out. I'd drop Cold Blooded since 20% more damage on just Blizzard isn't worth dropping survivability for, and again Arcane dynamo is a pure DPS passive that I don't think I'd feel safe dropping Evoc/Blur for. I'm only in A3 NM right now but I can tank everything. Would be good to hear from someone with a wizard in inferno to see how it scales later. | ||
coopes
United States144 Posts
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Dfgj
Singapore5922 Posts
On June 18 2012 05:16 dmfg wrote: Still not convinced a tanky wizard can ever get 3 shot in inferno since you have the same HP as other classes, with armour above monk but below barb and resists above barb and below monk. Blur then puts you halfway to the damage reduction of a monk/barb, with some kiting to help out. I'd drop Cold Blooded since 20% more damage on just Blizzard isn't worth dropping survivability for, and again Arcane dynamo is a pure DPS passive that I don't think I'd feel safe dropping Evoc/Blur for. I'm only in A3 NM right now but I can tank everything. Would be good to hear from someone with a wizard in inferno to see how it scales later. Wizard doesn't have the passive damage reduction of Monk/Barb, and not even Blur makes up for that. But a maxresist wizard using prismatic isn't getting 3shot by the vast majority of enemies, this is true. | ||
Lunchador
United States776 Posts
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da_head
Canada3350 Posts
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SeeDLiNg
United States690 Posts
When I die I think I'll cry though. | ||
AeroGear
Canada652 Posts
3 wizards, 3 dh, 1 barb 2 in hell A1, 4 in nightmare, 1 in normal (melee wizard ftl) Might have to clear whole stash, getting annoying to sort through what i saved up each time I gain a few levels. | ||
Lunchador
United States776 Posts
I fist pumped when I beat hell butcher (Level 53 barbarian, 22k HP, 2700 DPS, 4000 armor) and suddenly went "oh shit!" when my I noticed my life at 50%. Heheh, that was a close call! | ||
-Yellow-
Canada23 Posts
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FetTerBender
Germany1393 Posts
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FeyFey
Germany10114 Posts
Not that its a problem to have all the fun normally too, as you don't have to cheat and abuse around. Wonder though why Inferno is stupid difficult, i find it funny except the life leech debuff, otherwise without it it would be to easy and that i have to runaway from 15% of the elites, as they could kill me. Playing a dh though, a class that can keep the enemy out of their skill range. Have only played wizard too so far, which is also easy, so no experience with other classes really on inferno. But atleast on hardcore the nephalem buff goes away if you die ;P . Found that out on act 2 inferno ... made me really depressed as i thought it would be a challenge to keep the nephalem buff. Noting that switching your skills can't fix though. Anyway gl hf to every hardcore player, that doesn't skip parts or uses the ah, you are impressive ^.^ and may your internet never fail you near enemies. | ||
SCPhineas
Netherlands119 Posts
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dartoo
India2889 Posts
On my softcore character I've been killed my the bee stings when they were 5 cm away from me, and then I've also been killed by monsters more than ten yards away after I've left the place. This type of stuff really annoys me , makes playing hardcore totally not fun, apparently it happens to people with even less than 100 lag, so it isnt my connection. I mean, it isnt rocket science to get your basic collision detection right. How do you guys deal with these type of things? I didnt notice this before today, the hc char was on nm, I was not playing seriously anyway so yeah. But the sc one was in inferno, and just when the game gets really interesting (thinking about gea/build etc, precise control) this type of stuff totally ruins it, and makes me not want to go hc. | ||
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