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thanks for the hint, as I said, if people do certain weird things, our system marks them already and then we "only" have to give sanctions and talk to them.
everybody is treatet equally, cheating faking, fake-matching (trash talking) and all that is not allowed obviously and we take care of it.
players can help us by using the report functionality on versus. but please only use it when somebody is really unfair.
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a Good friends actions. Gl
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On September 30 2012 20:28 OrbitalPlane wrote: I am not gonna participate in that. There are too many ways to exploit the system. Just not worth the time to play against players that just cheese you to get some quick games over with.
We're doing a best to look for and reset/ban/delete people that are actively faking (giving freewins etc). If you see anyone doing this, just let us know with a ticket at http://www.esl.eu/eu/sc2/support
On October 01 2012 08:31 sm0b wrote: The NA player named "Yip" disputed all three games I beat him in and I didn't get credit for the games at all. Who do I talk to about getting this fixed? I don't see an upload replay button or anyone to contact on the site under FAQ.
This website is pretty cool btw, takes no time to get someone to play against! :D Usually if both players enter a different result, you should be able to click the veto button and then upload your replay. If your matches closed with a bad result, please open a ticket at http://www.esl.eu/eu/sc2/support with links and replays attached
On October 01 2012 13:40 nmetasch wrote: Heres another question for the ESL folks, how long after the end of the contest will it take to receive beta keys through email? Unfortunately Blizzard do not give keys, at the end of the contest we contact all users by mail, ask them for their Battle.net address, collect them into a big list then give to Blizzard. It's up to Blizzard then when access will be given. Even myself and the rest of the admins do not have access yet.
On October 01 2012 14:29 MidgetHumper wrote: How does it work if you play on 2 servers.. are all the games still counted for your country towards getting that beta?
I play EU and NA.. but dont wanna wast game son NA if they are not counted towards the beta. Where and how you play does not matter; every match you play on your ESL account anywhere globally counts for you.
On October 01 2012 14:35 K3Nyy wrote: Is it just number of games or does win ratio take into account?
Edit: Also, are there no cups for the US? I tried searching but the ESL website is kinda confusing. x_x;; Unfortunately the NESL US staff do not seem to be running anything in SC2 at the moment You can ask them about it at http://www.nationalesl.com/us/sc2/support
On September 30 2012 01:41 Sandwichtoast wrote: Hi,
I am very interested in getting a beta key and I would also be willing to invest a lot of time in this task. However I'm not in for that If this goes along the way of trading and abusing like it happened with picfarming in SC2.
How are you going to ensure that most keys don't go to leavers and abusers? I've started an hour ago and already had two people giving me freewins. Please ESL keep the scene clean and don't support leavers and multi account playing. What are you going to do if after the four days there are people with over thousand wins which is clearly impossible to get from legit playing? We look for suspicious looking results and many people are being helpful and letting us know when someone is trying to fake against them (giving a free win), if you know of anyone abusing (and have proof), let us know in a ticket http://www.esl.eu/eu/sc2/support
On September 30 2012 18:24 habeck wrote: So if i'm living in a country, which hasn't many starcraft 2 players, Im not going to get a key even if i'm very active yes? We distribute keys by country and we'll try to guarantee every country gets at least one invite; so the more friends you bring to play, the more chances you get!
On September 30 2012 09:40 skeldark wrote: sorry guys but i must laugh hard when i read your posts. You just find out what every german player knows for long time
ESL-website is the worst of all gaming sites...
This website is like a puzzle game. I always do good in flash-puzzle-games but this one is just to hard for me. I gave up long time ago.
The only good thing is the option to rate your opponent after game for bm and fairness. This makes sure people are not total assholes in esl ladder.
I'm not sure how you could have problems playing VERSUS: Click the big play VS button on the top of the site, click StarCraft 2, click search - what is difficult with that?
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Did you guys shut down the 2on2 modus@versus?
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Feedback: - Print gameaccounts in the chat window - Specify which version of Antiga Shipyard. Only "Antiga Shipyard" is the ladder version, but the ESL version is much better - Give a link to the rules before the matchmaking is done - For the future, you obviously need to provide a better serivce in versus than the SC2 matchmaking. Let people choose matchups, specific maps, extra ladders for the offrace etc. Reading all the posts in reddit and TL, there is a demand for this. Normally, the player pool is too small for this, but the beta invites would have been a oppurtunity. Honestly, nobody is going to stick with versus after Oct 4th, because it has no benefits at all to the normal SC2 ladder. - The benefits for the premium users kinda destroy the integrity of your ladder, but oh well, money.
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the site is complicated at first but there is a ton of content and stuff going on so its understandable. Would like to see a much bigger map pool in the VS games.
first game i try and play today kiryuukun just report win without even playing, sigh.
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On October 01 2012 20:08 pres.sure wrote: Did you guys shut down the 2on2 modus@versus?
It was closed on the weekend as just not enough people were trying it out to be worthwhile. After the A-Series and the new Clanwar Allkill ladder is underway we'll try again trying to get something working in 2v2 (there's still 2on2 Tuesdays every Tuesday)
On October 01 2012 20:38 EleanorRIgby wrote: the site is complicated at first but there is a ton of content and stuff going on so its understandable. Would like to see a much bigger map pool in the VS games.
first game i try and play today kiryuukun just report win without even playing, sigh. Link?
On October 01 2012 20:15 SinCitta wrote: Feedback: - Print gameaccounts in the chat window - Specify which version of Antiga Shipyard. Only "Antiga Shipyard" is the ladder version, but the ESL version is much better - Give a link to the rules before the matchmaking is done - For the future, you obviously need to provide a better serivce in versus than the SC2 matchmaking. Let people choose matchups, specific maps, extra ladders for the offrace etc. Reading all the posts in reddit and TL, there is a demand for this. Normally, the player pool is too small for this, but the beta invites would have been a oppurtunity. Honestly, nobody is going to stick with versus after Oct 4th, because it has no benefits at all to the normal SC2 ladder. - The benefits for the premium users kinda destroy the integrity of your ladder, but oh well, money. Map names: we don't have all the ESL maps up on Americas yet, but I will switch the Euro maps to ESL now (we have all except Atlantis)
- Rules is linked on the screen that you click to search.
Everything else: an overhaul of the VERSUS UI is on the big list of things to do, but at the moment we're finishing the new A-Series system, game integration for all the CS games (like we have for LoL and BF3, with automatic results), anti-cheat improvements, etc.
Remember that the ESL is global and we support every game possible, and we have to prioritise a lot, especially based on what is needed most for the players we have (CS/S/GO & LoL make up the vast majority of our players), and we have a lot less development resources than people think (we are hiring more at the moment)!
Unfortunately for SC2 VERSUS is still too rough around the edges for being anywhere near a Bnet killer, but it does give the users we have a very easy way to play matches on the ESL with a slightly more personal interaction with your opponent, and usually more serious players, so you can get reasonable matches without risking your ladder points.
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It was closed on the weekend as just not enough people were trying it out to be worthwhile. After the A-Series and the new Clanwar Allkill ladder is underway we'll try again trying to get something working in 2v2 (there's still 2on2 Tuesdays every Tuesday)
That is mostly because 90% doesn't notice that you were able to play 2vs2.
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On October 01 2012 21:08 th3rogue wrote:Show nested quote +On October 01 2012 20:08 pres.sure wrote: Did you guys shut down the 2on2 modus@versus? It was closed on the weekend as just not enough people were trying it out to be worthwhile. After the A-Series and the new Clanwar Allkill ladder is underway we'll try again trying to get something working in 2v2 (there's still 2on2 Tuesdays every Tuesday) Show nested quote +On October 01 2012 20:38 EleanorRIgby wrote: the site is complicated at first but there is a ton of content and stuff going on so its understandable. Would like to see a much bigger map pool in the VS games.
first game i try and play today kiryuukun just report win without even playing, sigh. Link? Show nested quote +On October 01 2012 20:15 SinCitta wrote: Feedback: - Print gameaccounts in the chat window - Specify which version of Antiga Shipyard. Only "Antiga Shipyard" is the ladder version, but the ESL version is much better - Give a link to the rules before the matchmaking is done - For the future, you obviously need to provide a better serivce in versus than the SC2 matchmaking. Let people choose matchups, specific maps, extra ladders for the offrace etc. Reading all the posts in reddit and TL, there is a demand for this. Normally, the player pool is too small for this, but the beta invites would have been a oppurtunity. Honestly, nobody is going to stick with versus after Oct 4th, because it has no benefits at all to the normal SC2 ladder. - The benefits for the premium users kinda destroy the integrity of your ladder, but oh well, money. Map names: we don't have all the ESL maps up on Americas yet, but I will switch the Euro maps to ESL now (we have all except Atlantis) - Rules is linked on the screen that you click to search. Everything else: an overhaul of the VERSUS UI is on the big list of things to do, but at the moment we're finishing the new A-Series system, game integration for all the CS games (like we have for LoL and BF3, with automatic results), anti-cheat improvements, etc. Remember that the ESL is global and we support every game possible, and we have to prioritise a lot, especially based on what is needed most for the players we have (CS/S/GO & LoL make up the vast majority of our players), and we have a lot less development resources than people think (we are hiring more at the moment)! Unfortunately for SC2 VERSUS is still too rough around the edges for being anywhere near a Bnet killer, but it does give the users we have a very easy way to play matches on the ESL with a slightly more personal interaction with your opponent, and usually more serious players, so you can get reasonable matches without risking your ladder points.
http://www.nationalesl.com/us/sc2/ui/versus/match/3080877
seems like it was his first game, he just reported the win and logged off :/
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On October 01 2012 21:19 pres.sure wrote:Show nested quote +It was closed on the weekend as just not enough people were trying it out to be worthwhile. After the A-Series and the new Clanwar Allkill ladder is underway we'll try again trying to get something working in 2v2 (there's still 2on2 Tuesdays every Tuesday) That is mostly because 90% doesn't notice that you were able to play 2vs2. It was there for most of the last 18 months! But anyway, without a noticeable number of players trying to play often enough, it doesn't make sense in VERSUS. I know our 2v2 is weak at the moment, and it's something I want to work on after aseries and the new clanwar ladder, if I can find at least one admin that is really into 2v2 and can make sure we keep a decent map pool get the teams into the 2on2 Tuesdays and ladder.
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On October 01 2012 21:40 EleanorRIgby wrote:Show nested quote +On October 01 2012 21:08 th3rogue wrote:On October 01 2012 20:08 pres.sure wrote: Did you guys shut down the 2on2 modus@versus? It was closed on the weekend as just not enough people were trying it out to be worthwhile. After the A-Series and the new Clanwar Allkill ladder is underway we'll try again trying to get something working in 2v2 (there's still 2on2 Tuesdays every Tuesday) On October 01 2012 20:38 EleanorRIgby wrote: the site is complicated at first but there is a ton of content and stuff going on so its understandable. Would like to see a much bigger map pool in the VS games.
first game i try and play today kiryuukun just report win without even playing, sigh. Link? On October 01 2012 20:15 SinCitta wrote: Feedback: - Print gameaccounts in the chat window - Specify which version of Antiga Shipyard. Only "Antiga Shipyard" is the ladder version, but the ESL version is much better - Give a link to the rules before the matchmaking is done - For the future, you obviously need to provide a better serivce in versus than the SC2 matchmaking. Let people choose matchups, specific maps, extra ladders for the offrace etc. Reading all the posts in reddit and TL, there is a demand for this. Normally, the player pool is too small for this, but the beta invites would have been a oppurtunity. Honestly, nobody is going to stick with versus after Oct 4th, because it has no benefits at all to the normal SC2 ladder. - The benefits for the premium users kinda destroy the integrity of your ladder, but oh well, money. Map names: we don't have all the ESL maps up on Americas yet, but I will switch the Euro maps to ESL now (we have all except Atlantis) - Rules is linked on the screen that you click to search. Everything else: an overhaul of the VERSUS UI is on the big list of things to do, but at the moment we're finishing the new A-Series system, game integration for all the CS games (like we have for LoL and BF3, with automatic results), anti-cheat improvements, etc. Remember that the ESL is global and we support every game possible, and we have to prioritise a lot, especially based on what is needed most for the players we have (CS/S/GO & LoL make up the vast majority of our players), and we have a lot less development resources than people think (we are hiring more at the moment)! Unfortunately for SC2 VERSUS is still too rough around the edges for being anywhere near a Bnet killer, but it does give the users we have a very easy way to play matches on the ESL with a slightly more personal interaction with your opponent, and usually more serious players, so you can get reasonable matches without risking your ladder points. http://www.nationalesl.com/us/sc2/ui/versus/match/3080877seems like it was his first game, he just reported the win and logged off :/ Thanks for being honest and no-resulting, I've banned him, for what it's worth!
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there are sometimes simply people who can't read... I have the feeling.... :D
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Are you ok with people who worker rush and 6 pool every game?
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^ Why wouldn't they be?
I don't see any notable league/organization banning cheesy tactics. In regards towards activity, I guess faster games net you better activity, but that's how it is.
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On October 01 2012 23:10 Cheerio wrote: Are you ok with people who worker rush and 6 pool every game?
Personally I wouldn't be.. I play cheesey sometimes but at least its funky like 3 gate proxy voidray, such a classy play.
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On October 01 2012 23:19 Mo0Rauder wrote:Show nested quote +On October 01 2012 23:10 Cheerio wrote: Are you ok with people who worker rush and 6 pool every game? Personally I wouldn't be.. I play cheesey sometimes but at least its funky like 3 gate proxy voidray, such a classy play. You wouldn't be ok with it? What u gonna do?
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On October 01 2012 23:40 OrbitalPlane wrote:Show nested quote +On October 01 2012 23:19 Mo0Rauder wrote:On October 01 2012 23:10 Cheerio wrote: Are you ok with people who worker rush and 6 pool every game? Personally I wouldn't be.. I play cheesey sometimes but at least its funky like 3 gate proxy voidray, such a classy play. You wouldn't be ok with it? Would u gonna do?
You are trying to flame methinks. I would just wall in and laugh, probes are good at that. I would say see you online, but it looks like you are in Germany and my ESL rank is higher than yours. Peace.
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On October 01 2012 23:48 Mo0Rauder wrote:Show nested quote +On October 01 2012 23:40 OrbitalPlane wrote:On October 01 2012 23:19 Mo0Rauder wrote:On October 01 2012 23:10 Cheerio wrote: Are you ok with people who worker rush and 6 pool every game? Personally I wouldn't be.. I play cheesey sometimes but at least its funky like 3 gate proxy voidray, such a classy play. You wouldn't be ok with it? Would u gonna do? You are trying to flame methinks. I would just wall in and laugh, probes are good at that. I would say see you online, but it looks like you are in Germany and my ESL rank is higher than yours. Peace. Dude take it easy. I have trust in your abilities to defend it. That wasn't what i meant. i don't doubt your skill. Who am i to do so? o.O It's just nobody cares if you 're ok with it. They won't ask you if they can worker rush you. :D
The system is just silly. If you play for the beta keys the most efficient way to do is to worker rush. (I guess if you leave right away you get banned)
I just tried ESL's versus despite my first thoughts about it. Well it was like i expected. I would have lost my faith in humanity if there would have been macro games. I mean it would be just stupid...
I just wonder how you can not see that beforehand when you design the system. If you reward the ppl that play the most games it is kind of obvious that only ppl that exploit the system will get the keys. A macro game takes at least 10 times as much game time as a worker rush. Maybe ESL just wants to boost their numbers. That's like the only reason that comes to mind...
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i have to agree with Orbital, 90% of the games are decided by who does the better cheese. hots beta keys should be handed by win rate because it is harder to earn than sheer numbers.
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