The (HotS) Zerg Help Me Thread Beta - Page 3
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1-LeeteR
United States78 Posts
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bluQ
Germany1724 Posts
I tried it with infestor, corrupter, broodlord, swarmhost | ||
Decendos
Germany1338 Posts
- you will need to get rid of swarmhosts (just dont build any of those in ZvT, they suck) because BLs are so much better since their attack dont have to travel towards the opponent (no locust will arrive). - add queens for transfuses - add 4 viper for blinding cloud then: attack with spreaded BLs and non clumped corruptors (this is really hard since they clump all the time). after that throw in a lot of IT but keep some fungals. transfuse. blinding cloud + fungals on thors and vikings (its important to do both since he otherwise just moves out of cloud). transfuse and fungal/IT. if he has scvs be sure to kill them with a fungal. focus fire thors with BLs so they cant be outrepaired. thats a lot to do but if you have the apm you should be able to fight the mech deathball. you wont crush it but you will trade and since you hopefully have a better economy will slowly win the game ^^ | ||
Kambing
United States1176 Posts
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Decendos
Germany1338 Posts
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bluQ
Germany1724 Posts
On November 16 2012 01:02 Kambing wrote: Actually, against the composition that bluQ described, swarm hosts are great as long as you maximize your locust waves (e.g., punishing a push by burrow-spawn locust-unburrow play). You really need tanks to parry locusts, so hosts force tanks which in turn fare poorly against brood lords. He ofc started with some tanks but over the course of the game didn't rebuild and I think Swarmhosts are to supply heavy to max on them. | ||
PineapplePizza
United States749 Posts
Broodlord / Infestor / Corruptor with a healthy economy backing it is unbeatable by Terran, and none of their new units address that issue. Maybe you clumped all of your corruptors in one spot repeatedly, or maybe you tried to ram the enemy with your Infestors. We really do need a replay. | ||
MayZerG_UK
United Kingdom62 Posts
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PineapplePizza
United States749 Posts
On November 16 2012 07:52 MayZerG_UK wrote: I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions? Give me a replay and I'll watch it right away | ||
nonsequitur
384 Posts
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EvanC
Canada130 Posts
Every game I've played so far against Protoss has been Mship Core pressure with an expansion behind it | ||
Decendos
Germany1338 Posts
On November 18 2012 07:12 EvanC wrote: How do I deal with mothership core pressure by Protoss while maintaining an economic advantage? Every game I've played so far against Protoss has been Mship Core pressure with an expansion behind it i assume you are talking about a gateway first build and 2 zealot + MsC pressure? first of all take your first 4 lings to scout if he goes zealot zealot MsC, zealot sentry or zealot stalker. vs zealot zealot MsC you need 6 lings + your 2 queens. its important all your units target one zealot, then the second zealot and then the MsC. the zealots do way more DPS than the MsC so focus them down first and dont let your queen with the transfuse die. On November 18 2012 06:22 nonsequitur wrote: What is the best way to deal with Widow Mines? Roaches barely outrange it and the terran can just keep kiting them to the mines. roaches dont outrange them at all. in fact there is no unit that outranges widow mines for the first 10 minutes of the game. so what i found is best to deal with them is to just go spore + spines. if you scout a factory delay your gas but opt for less queens and more spines + 1 spore per mineral line. that way you will also be safe vs helions and a possible banshee follow up. right now i go for a 4 queen gasless opening, take the 3rd base at 45 supply + creep to 3rd and add 2 spines (not sure about this, maybe 1 spine and 3 queens is enough) and 1 spore vs 1 rax FE into factory. spore goes into mineral line natural, both spines + the 2 extra queens in front of your natural so they hit the mines if he tries to walk by. vs gas into factory openings i go 4 queen gasless and add 2 spines + 1 spore without taking the fast 3rd. not sure yet how to continue after that. maybe best thing is to just take 2 or 3 gases, build a roach warren + 1 more spore and keep creeping + spore/spine pushing to the 3rd and take it or dont take gases but add extra spores/spines and take the 3rd. | ||
Kambing
United States1176 Posts
On November 18 2012 06:22 nonsequitur wrote: What is the best way to deal with Widow Mines? Roaches barely outrange it and the terran can just keep kiting them to the mines. In the early game, the standard queen opening deals well with it. Spread creep aggressively and use spore crawlers to push back mine contains. When it gets to the mid-game, it boils down to making multiple overseers and micro'ing them to spot where mines are without having them eat it (2 mine shots kill an overseer). | ||
nonsequitur
384 Posts
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NeonFox
2373 Posts
Mutas are ridiculousy bad now since the mines outrange them, lings and banelings clump up and die. Does this mean that I have to turtle on 3 base with infestors every ZvT? On November 16 2012 07:52 MayZerG_UK wrote: I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions? That also, had one game where I tried everything from roach drops to 2-3 times remax on 5/3 ultras, taking down 3 bases and half his production but he just got to raven bc viking and nothing could touch it. | ||
Insoleet
France1806 Posts
On November 18 2012 23:52 NeonFox wrote: How do you guys deal with mines + bio? They just burrow their mines near the third, run in with bio, if you try to chase they just run back to the mines and just destroy every single unit that follows. Mutas are ridiculousy bad now since the mines outrange them, lings and banelings clump up and die. Does this mean that I have to turtle on 3 base with infestors every ZvT? That also, had one game where I tried everything from roach drops to 2-3 times remax on 5/3 ultras, taking down 3 bases and half his production but he just got to raven bc viking and nothing could touch it. I've never see it yet on the ladder, but basically, i would go hydras/roach. They are not so bad against bio with infestor support, and dont die stupidily fast to the mines if roaches are tanking them. Actually, SH/Hydra/Roach/Infestor is a good composition. You need 3/4 bases, but its not so hard to get nowadays. | ||
Existor
Russian Federation4295 Posts
Broodlord / Infestor / Corruptor with a healthy economy backing it is unbeatable by Terran, and none of their new units address that issue. Maybe you clumped all of your corruptors in one spot repeatedly, or maybe you tried to ram the enemy with your Infestors. We really do need a replay. Hellbats can quickly clear all broodlings. | ||
desecrateh
1 Post
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Snuggles
United States1865 Posts
Since I've installed the beta I've been mainly using the same old BO's we have in WoL, but I think with the SH, Viper, Ultra charge, Hydra speed... I think that it's safe to say there's more room in variation for our gas timings. Has anyone tried anything like 2 - 3 gas @ 5 min for a quicker lair? or EVEN QUICKER? Usually in ZvT and ZvP I go for gas around 6 - 7 min (months old meta game in mind tho) but I feel like rushing out SH might be viable... 12 min hive is probably even stronger now too. | ||
ThatsNoMoon
Mexico344 Posts
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