Dustin Browder WCS TL Interview - Page 16
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Voreau
United States192 Posts
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stAMy
Norway30 Posts
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bluQ
Germany1724 Posts
On November 20 2012 22:58 stAMy wrote: This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p It were many riiiight! | ||
Aterons_toss
Romania1275 Posts
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YourGoodFriend
United States2197 Posts
Also Dustin "Rigghhhttt" <3 | ||
summerloud
Austria1201 Posts
sounds really reasonable and restores some faith for HotS psionic immune to fungal would be a fantastic change, but it might mean that zerg will need something new to compete with toss, especially midgame. other than that, the only downside that i see is that its not really intuitive, since a lot of newbies will not know what units exactly are psionic making interceptors immune to fungal is another change that was needed, ++ on that fungal projectile, strike cannon change and seeker missile change are exactly what the community was asking for i dont think anyone will be too sad to see neural and mothership go... maybe with neural it would also be better to just nerf it to the ground but keep it in game, like what he proposes for mothership, that way people can still use it in ffas or big team games for fun i wonder what they wna change about mutas tho, they seem like one of the most well-designed units in the history of starcraft, and as such never required any change since the days of vanilla sc1... to sum it up: awesome | ||
TeeTS
Germany2762 Posts
On November 20 2012 22:11 the.toninator wrote: Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny. I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible. | ||
Hylirion
Netherlands968 Posts
Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol. | ||
Sleet
United States139 Posts
[B]No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map. Obviously I'm not playing as well as I could be, do you see me in the GSL? I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose. | ||
SnipedSoul
Canada2158 Posts
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BigBossX
United Kingdom357 Posts
The one thing that pisses me off endlessly, when a handful of terrans were massing ghosts and decimating zergs t3 with ease, blizz dropped the nerf hammer without a second thought. Now EVERY zerg is massing infestors and has been decimating EVERYTHING for months and months and blizzard are still so tentative about fixing it. what in the fuck | ||
DrunkenHomer
66 Posts
They have high hp and good armor, would make bcs/carriers more viable but they are still a strong aa | ||
Sleet
United States139 Posts
On November 20 2012 23:06 TeeTS wrote: I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible. I'm not talking about ONLY thors, I'm talking about a mech army with a ton of thors in it. There's a difference, and I'm talking about the one where I can't just build zerglings to counter it. | ||
SarcasmMonster
3136 Posts
On November 20 2012 23:08 SnipedSoul wrote: Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers. Medivacs NEVER outran Stalkers, not even prenerf. | ||
BlueLanterna
291 Posts
On November 20 2012 23:08 the.toninator wrote: Obviously I'm not playing as well as I could be, do you see me in the GSL? I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose. I actually play T, so I am looking at this from the other side of the situation than you. It is actually very simple not to build Ultras vs what you know is going to be a mostly Thor army, or even an army with a decent amount of Thors. I don't know why you would attempt to counter a "mass-Thor" army (when there really is no viability in that anyway) with the unit Thors are meant to counter in the Z race: ultralisks. And don't dismiss that point by saying "Oh well I'm not playing in the GSL obv!" No shit man! | ||
Naphal
Germany2099 Posts
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TheSwamp
United States1497 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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4ZakeN87
Sweden1071 Posts
Anyone that expect´s a none full time pro to have better responses and ideas within a few seconds while being put on the spot over a wide range of different issues and aspects of SC2 considering all races and match up are unrealistic. Of course you can handpick like one thing out of the many things he mentions and go, well what about situation x in match up y, how could he NOT have thought about that?! Okay it is good with feedback but in general people should acknowledge how hard it is to balance three very diverse races in six different match ups in a extremely competitive environment. Where thousands of smart people are constantly looking for every crack they see and abuse it to the maximum potential. I think it over all all sounded very promising. They want to make the game more diverse, more fun and having more skilled options. They get that the game will not be perfectly balanced but they want to have a diverse and interesting "tool box" to start with and then go for a more refined balance once it is established. I think he could start working on nerfing his amount of riiights though x) | ||
FrogOfWar
Germany1406 Posts
On November 20 2012 23:07 Hylirion wrote: Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol. http://www.youtube.com/watch?v=ngMu_yJ_5Xk They just have to use that for some unit voice in HotS. "We need more minerals, right?" | ||
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