[Champion] Ryze - Page 4
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Alaric
France45622 Posts
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gerd1022
United States58 Posts
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DEN1ED
United States1087 Posts
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h3r1n6
Iceland2039 Posts
On December 07 2012 03:45 Alaric wrote: Ryze was already going 9-0-21 previously anyway, 6% cdr so he can reach 40% from maxed Q and blue buff/FH, some bonus xp or ambiant gold, reduced cd on flash which is so critical on his godlike gank assisting... now that Utility's stronger and Offense weaker that's a no-brainer. Not always, iirc Alex Ich used 0/9/21, jiji 0/21/9. I mostly used 9/21/0. Defense is looking pretty tempting right now too, but Utility is probably the better choice. | ||
Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
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DEN1ED
United States1087 Posts
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Sufficiency
Canada23833 Posts
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nosliw
United States2716 Posts
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Seuss
United States10536 Posts
On December 07 2012 07:28 nosliw wrote: Isn't E also single target for muramana calculation? I don't believe so. E interacts with Spell Vamp/slows as though it were AoE, so it would be surprising if it acted like a single target spell for Muramana. | ||
DEN1ED
United States1087 Posts
On December 07 2012 06:00 Sufficiency wrote: I don't believe strength of spirit is actually useful. 1hp/5 per 400 mana is pretty meh. It's 3hp/5 per 400. | ||
nosliw
United States2716 Posts
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Ghost-z
United States1291 Posts
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nosliw
United States2716 Posts
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thenexusp
United States3721 Posts
What do people think about going barrier/flash instead of ignite/flash on ryze? edit: I'm starting to like Muramana over Arch Angels, and IBG over FH. Anyone else have same thoughts? Yeah, doing the math out: Muramana adds an extra 18% (well, more like 17.3%) of your max mana to your QWEQ combo when you're at full mana, 9% if you're at half mana Seraph's adds an extra 3% of your max mana as AP, your QWEQ combo has a 1.75 AP ratio, so that's like adding 3*1.75=5.25% of your max mana to your combo. So you're going to be doing more damage with muramana pretty much all the time, and muramana costs less gold to boot. Seraph's has a nice shield though, so maybe it's worth trading the additional damage for the shield? Probably depends on the team comps. Also, you get like 170+ AD once you get the muramana, so your autoattacks actually hurt (+ they get the muramana passive), but it's kind of hard to fit in autos into your combo. Unfortunately. | ||
Zess
Adun Toridas!9144 Posts
On December 08 2012 01:35 nosliw wrote: I'm starting to like Muramana over Arch Angels, and IBG over FH. Anyone else have same thoughts? Ryze has one of the lowest base ADs in the game. You're paying a lot just for the IBG passive since the Sheen adds nothing in teamfights If you wanted to do a RoA-less build, maybe Tear -> Sheen for W+AA harass early, to turn into IBG later, but RoA still feel core. So there's no good place to fit in Sheen between Tear/Cata and Boots. FH is not fantastic, but there really isn't anything wrong with just keeping just a Glacial and not upgrading. Perhaps when you have way too much money, then IBG vs FH isn't about money or power curve but just item usefulness, but I haven't had a game go that far yet | ||
thenexusp
United States3721 Posts
On December 08 2012 03:52 xes wrote: Ryze has one of the lowest base ADs in the game. You're paying a lot just for the IBG passive since the Sheen adds nothing in teamfights If you wanted to do a RoA-less build, maybe Tear -> Sheen for W+AA harass early, to turn into IBG later, but RoA still feel core. So there's no good place to fit in Sheen between Tear/Cata and Boots. FH is not fantastic, but there really isn't anything wrong with just keeping just a Glacial and not upgrading. Perhaps when you have way too much money, then IBG vs FH isn't about money or power curve but just item usefulness, but I haven't had a game go that far yet IBG is a good option if someone else on your team got a FH already. (In s2 I'd just build a second FH anyway because glacial is too good on ryze) I usually sit on a glacial for a long time, in any case, unless our team needs the FH aura and no one else got glacial already. | ||
LeSioN
United States325 Posts
On December 08 2012 01:07 Ghost-z wrote: Once Ryze has over 2000 mana late game that's 5hp/5 per point spent for a total of 15hp/p so it's definitely cost effective in that sense. 2k?? i usually have ~4k late game. although i havent been able to play s3 patch yet if your numbers are right with the extra 1k bonus from the manmune thing thats about 5k which would put you ~35hp/5 plus the extra damage from the mana, seems op. | ||
nosliw
United States2716 Posts
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thenexusp
United States3721 Posts
On December 08 2012 04:55 LeSioN wrote: 2k?? i usually have ~4k late game. although i havent been able to play s3 patch yet if your numbers are right with the extra 1k bonus from the manmune thing thats about 5k which would put you ~35hp/5 plus the extra damage from the mana, seems op. The 1k muramana is basically rolling up the tear charges into flat mana, you're not going to be getting more mana than prepatch unless you buy a second tear after you transform the first and hp5 is a good stat while laning but worse lategame, since it's not going to help you win teamfights much. Your spellvamp should be doing the majority of your lategame sustain anyway. | ||
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