The Zerg Hive by fray`Fenner - Page 2
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Shortizz
Singapore129 Posts
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iAmBiGbiRd
Australia1029 Posts
Love the work fenner xoxo | ||
tgun
434 Posts
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fenner
United Kingdom163 Posts
On December 14 2012 13:40 aRyuujin wrote: great channel for Zerg! really like how he goes into the responses, helps a lot with a video on a side note, whatever happened to your MVP video Haha can't believe you remember the MVP video was from me. I had to remove it because of copyright issues Thanks everyone else for the positive comments! | ||
sCCrooked
Korea (South)1306 Posts
My opener is HyuN's style that he used in Fight Club vs ParTinG in Game 6 with the 5 base 10 gas 13 min max on 9 infestor 20+ roach and then max speedlings and around 80-90 drones just in time to hold the 13-14 min 3+ collossi or mass immo/sentry/stalker pushes that hit the pre-BL timings. Those pushes aren't so much of a threat anymore, but afterwards I feel I have to use just about everything to get enough BLs out that I won't just die when he remaxes on his now 4+ base economy. Tbh though its the lategame warp prisms that kill me. I've been told that trading out drones for spine/spore is the way to stop this, but how many at a time is safe? 5 drones? 10? Should I try to maintain the 80+ drone-count or should I start trading out supply for more army? Should this static defense transition happen right as I'm hitting BL masses or should it be earlier during his pre-BL attack? I guess what I sort of need is to SEE it being done so I know about what it should look like. I remember when Zs like Stephano used to just make a 12:30 spine wall after pure drones, but I'd rather rely on an actual army to stop those scary pre-BL timings with instead of static defenses. Also I was wondering if its even possible to do a video on performing Zerg Engagements well. With so much different map terrain, sometimes I find myself struggling to figure out "Do I have the advantage here? Is this a good place to stop him?". This is not specific to vs P but T as well. ZvZ as far as I can tell is just concaves so no need there lol. Its little things like making SURE your banes would connect well with just marines and not hitting tanks or making sure his sentries can't stop your fungals from hitting anything by ffing the infestors out. Also with several unit comps to consider, all engagements have to be handled a little differently and its hard to learn how to do them from watching pros because the pros don't exactly explain their mentality when they're setting things up or expecting the attack. Thanks for your consideration! | ||
Zealos
United Kingdom3570 Posts
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Cyber_Cheese
Australia3615 Posts
Haha. Subbed :D | ||
fenner
United Kingdom163 Posts
On December 16 2012 00:14 sCCrooked wrote: Hey Fenner, I've been having some trouble lately vs P lategame at mid-high masters level. Basically on huge maps like Condemned Ridge, Shakuras (ffs on ramps... grrr) or Entombed, I just have SO much trouble controlling all the space without losing everything. BL/Festor is just so darned immobile I'm open to a billion counter attacks. My opener is HyuN's style that he used in Fight Club vs ParTinG in Game 6 with the 5 base 10 gas 13 min max on 9 infestor 20+ roach and then max speedlings and around 80-90 drones just in time to hold the 13-14 min 3+ collossi or mass immo/sentry/stalker pushes that hit the pre-BL timings. Those pushes aren't so much of a threat anymore, but afterwards I feel I have to use just about everything to get enough BLs out that I won't just die when he remaxes on his now 4+ base economy. Tbh though its the lategame warp prisms that kill me. I've been told that trading out drones for spine/spore is the way to stop this, but how many at a time is safe? 5 drones? 10? Should I try to maintain the 80+ drone-count or should I start trading out supply for more army? Should this static defense transition happen right as I'm hitting BL masses or should it be earlier during his pre-BL attack? I guess what I sort of need is to SEE it being done so I know about what it should look like. I remember when Zs like Stephano used to just make a 12:30 spine wall after pure drones, but I'd rather rely on an actual army to stop those scary pre-BL timings with instead of static defenses. Also I was wondering if its even possible to do a video on performing Zerg Engagements well. With so much different map terrain, sometimes I find myself struggling to figure out "Do I have the advantage here? Is this a good place to stop him?". This is not specific to vs P but T as well. ZvZ as far as I can tell is just concaves so no need there lol. Its little things like making SURE your banes would connect well with just marines and not hitting tanks or making sure his sentries can't stop your fungals from hitting anything by ffing the infestors out. Also with several unit comps to consider, all engagements have to be handled a little differently and its hard to learn how to do them from watching pros because the pros don't exactly explain their mentality when they're setting things up or expecting the attack. Thanks for your consideration! @sCCcrooked's questions I've been told that trading out drones for spine/spore is the way to stop this, but how many at a time is safe? 5 drones? 10? Once you get to the Broodlord Infestor stage and it's time to start defending prism play with spore/spine instead of whatever units you have at the time, you can start putting almost all of your excess minerals into spore/spine and refreshing the drones that get used. You will have a pretty heft amount of excess minerals because brood/infestors/corruptor are so heavy on the gas. So make sure your gas is kept down then use left over minerals on spore and spine. Should this static defense transition happen right as I'm hitting BL masses or should it be earlier during his pre-BL attack? You will need a good amount of static defense pre-brood but all of your static defense pre-brood should generally be placed on the attack paths to your 3rd/4th. You don't really need static defense around all of your bases before you get into the brood ball because you will have units out that can deal with prism harass if there is any although the prism harass usually happens after brood morphing or during the prebrood push, at this point you have units out that can move around quickly to deal with the prisms including corruptors since they wont be morphed into broods yet. I'd rather rely on an actual army to stop those scary pre-BL timings with instead of static defenses. This is something we'd all love to do but I Static D is pretty vital to defending those 3 base pre-brood timings. Honestly i find getting the perfect balance between spines and units quite hard myself but spines are definitely crucial for defending the pushes. Also I was wondering if its even possible to do a video on performing Zerg Engagements well. What you wrote here would be quite hard to make a video on I think. I'm not sure how to explain it - but I will definitely think about it more and see if I can come up with something! Also all 3 of the maps you mentioned, I veto them all haha. Condemned is silly, I really dislike playing ZvT/P on entombed because of the 3rd base structure so this would be my go to veto map in tournaments or I would cheese on it. As for Shakuras... I don't think it's that bad although 2 base Protoss pushes are insanely good on it because it's hard to flank/counter and the space between your third and nat is very very awkward. | ||
sCCrooked
Korea (South)1306 Posts
On January 03 2013 01:18 fenner wrote: @sCCcrooked's questions I've been told that trading out drones for spine/spore is the way to stop this, but how many at a time is safe? 5 drones? 10? Once you get to the Broodlord Infestor stage and it's time to start defending prism play with spore/spine instead of whatever units you have at the time, you can start putting almost all of your excess minerals into spore/spine and refreshing the drones that get used. You will have a pretty heft amount of excess minerals because brood/infestors/corruptor are so heavy on the gas. So make sure your gas is kept down then use left over minerals on spore and spine. Should this static defense transition happen right as I'm hitting BL masses or should it be earlier during his pre-BL attack? You will need a good amount of static defense pre-brood but all of your static defense pre-brood should generally be placed on the attack paths to your 3rd/4th. You don't really need static defense around all of your bases before you get into the brood ball because you will have units out that can deal with prism harass if there is any although the prism harass usually happens after brood morphing or during the prebrood push, at this point you have units out that can move around quickly to deal with the prisms including corruptors since they wont be morphed into broods yet. I'd rather rely on an actual army to stop those scary pre-BL timings with instead of static defenses. This is something we'd all love to do but I Static D is pretty vital to defending those 3 base pre-brood timings. Honestly i find getting the perfect balance between spines and units quite hard myself but spines are definitely crucial for defending the pushes. Also I was wondering if its even possible to do a video on performing Zerg Engagements well. What you wrote here would be quite hard to make a video on I think. I'm not sure how to explain it - but I will definitely think about it more and see if I can come up with something! Also all 3 of the maps you mentioned, I veto them all haha. Condemned is silly, I really dislike playing ZvT/P on entombed because of the 3rd base structure so this would be my go to veto map in tournaments or I would cheese on it. As for Shakuras... I don't think it's that bad although 2 base Protoss pushes are insanely good on it because it's hard to flank/counter and the space between your third and nat is very very awkward. Thanks so much for the reply. I'm going to try applying this mindset when I'm reaching that point in the game. Your channel continues to amaze and entertain as well. Glad to see it growing! b'-)b | ||
Ambre
France416 Posts
I m not a Zerg player, but I ve taken a look at your videos, I must say it is very well done. Nice preparation, it sounds smooth and crisp, no useless blabla. Thanks ! | ||
fenner
United Kingdom163 Posts
On January 03 2013 01:49 Ambre wrote: Hi I m not a Zerg player, but I ve taken a look at your videos, I must say it is very well done. Nice preparation, it sounds smooth and crisp, no useless blabla. Thanks ! Thanks mate, now you should switch to Zerg :D Just an update guys, I'm going to start doing replay analysis probably once a week. If there are any Zerg players who are interested in getting their replays analyzed please submit them via my website http://dfenner.com/starcraft/contact/ - leave some description about what you're struggling with and I'll see if I can help you out Here's my first analysis of a Platinum player called Osi in ZvP | ||
RayBeans
Germany331 Posts
On January 03 2013 01:49 Ambre wrote: Hi I m not a Zerg player, but I ve taken a look at your videos, I must say it is very well done. Nice preparation, it sounds smooth and crisp, no useless blabla. Thanks ! This, + i am a zerg player | ||
Champi
1422 Posts
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KDot2
United States1213 Posts
been away from SC2 for a couple months and these vids helped me got caught up and learn so much | ||
JonEdw
Sweden4 Posts
One thing though, I would love it if you could upload the replays to each specific video. For example: the "Leenock +1 Carapace Standard Zerg Build Order mOOnGLaDe Version!" could have a replay attached to it, so that anyone with specific questions could simply look in the replay and find their answer. Keep the good work up, Cheers! | ||
TsGBruzze
Sweden1190 Posts
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MehCya
1 Post
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Celestia
Mexico376 Posts
On December 15 2012 23:45 fenner wrote: Haha can't believe you remember the MVP video was from me. I had to remove it because of copyright issues Thanks everyone else for the positive comments! I also remember that, I cant watch that video no more . | ||
Llea
Slovakia4 Posts
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JonEdw
Sweden4 Posts
I am currently looking for how to defend the famous immortal sentry allin and I knew that you made a video on how to defend it a while back. However it seems to be unavailable for play. Zerg Defense #2 Defending Against Parting's Immortal Sentry Allin The message that appears Keep the good work up! | ||
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