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On December 08 2012 06:21 thenexusp wrote:Show nested quote +On December 08 2012 04:55 LeSioN wrote:On December 08 2012 01:07 Ghost-z wrote: Once Ryze has over 2000 mana late game that's 5hp/5 per point spent for a total of 15hp/p so it's definitely cost effective in that sense. 2k?? i usually have ~4k late game. although i havent been able to play s3 patch yet if your numbers are right with the extra 1k bonus from the manmune thing thats about 5k which would put you ~35hp/5 plus the extra damage from the mana, seems op. The 1k muramana is basically rolling up the tear charges into flat mana, you're not going to be getting more mana than prepatch unless you buy a second tear after you transform the first and hp5 is a good stat while laning but worse lategame, since it's not going to help you win teamfights much. Your spellvamp should be doing the majority of your lategame sustain anyway.
ah yea your right, damn i was hoping to get a ton more mana with that thing,yeah late game the spellvamp from the ulti is pretty much constant. although i cant wait to see how it affects the feel of the laning phase, maybe ill start running mana yellows.
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i usually build ryze as a hybrid megafarmed split pusher taking flash and teleport as my summoners. i play a very passive solo topp lane farming until i reach a point in the gamne where i can 1on1 any champion on the enemy team. i then go on to split push by pushing lanes hard by using my spells to kill the creeps. if they try to stop ure push with 1 champion kill them as u should be able to 1on1 anybody on the enmy team at this point if they send 2 teleport to a lane that u can push uintil they go there then u should defend until teleport is ready. sooner or later you will destroy there turrets whihc will ultimately lead into a significant advantage for ure team in the early mid game whihc will ultimately result in an item advantage for a substantial amount. hope i could help gg wp lahara
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On December 08 2012 07:09 lahara wrote: i usually build ryze as a hybrid megafarmed split pusher taking flash and teleport as my summoners. i play a very passive solo topp lane farming until i reach a point in the gamne where i can 1on1 any champion on the enemy team. i then go on to split push by pushing lanes hard by using my spells to kill the creeps. if they try to stop ure push with 1 champion kill them as u should be able to 1on1 anybody on the enmy team at this point if they send 2 teleport to a lane that u can push uintil they go there then u should defend until teleport is ready. sooner or later you will destroy there turrets whihc will ultimately lead into a significant advantage for ure team in the early mid game whihc will ultimately result in an item advantage for a substantial amount. hope i could help gg wp lahara
So why don't you just get destroyed top lane by things like olaf and irelia with ganks?
Ryze has no escapes, and should just get camped by their jungler all day >.<.
Plus alot of top laners could probably just zone him.
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On December 08 2012 07:48 dae wrote:Show nested quote +On December 08 2012 07:09 lahara wrote: i usually build ryze as a hybrid megafarmed split pusher taking flash and teleport as my summoners. i play a very passive solo topp lane farming until i reach a point in the gamne where i can 1on1 any champion on the enemy team. i then go on to split push by pushing lanes hard by using my spells to kill the creeps. if they try to stop ure push with 1 champion kill them as u should be able to 1on1 anybody on the enmy team at this point if they send 2 teleport to a lane that u can push uintil they go there then u should defend until teleport is ready. sooner or later you will destroy there turrets whihc will ultimately lead into a significant advantage for ure team in the early mid game whihc will ultimately result in an item advantage for a substantial amount. hope i could help gg wp lahara So why don't you just get destroyed top lane by things like olaf and irelia with ganks? Ryze has no escapes, and should just get camped by their jungler all day >.<. Plus alot of top laners could probably just zone him. well i usually start with boots and 3 pots so i hjave movement sped against ganks, also i zone cause i range most melee champions when i play ryze. olaf is not a probelem till he hits lvl 6 or flashes to get the slow on his axe onto ryze so i just counter initiate with flash or run wiht my boots. lategame u should use teleport a lot to do split pushing. hope i could help gg wp lahara
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On December 08 2012 04:57 nosliw wrote: Yeah, I still open tear + cata. Now the question is do I up grade RoA first or manamune first?
I see no reason to get manamune before tear is (nearly) fully charged. Well, you get mana for auto attacking, but you can still charge the tear without using mana, although for some reason it seemed trickier with this patch.
I kind of dig the buffed banshees right now.
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On December 08 2012 09:13 h3r1n6 wrote:Show nested quote +On December 08 2012 04:57 nosliw wrote: Yeah, I still open tear + cata. Now the question is do I up grade RoA first or manamune first? I see no reason to get manamune before tear is (nearly) fully charged. Well, you get mana for auto attacking, but you can still charge the tear without using mana, although for some reason it seemed trickier with this patch. I kind of dig the buffed banshees right now.
I've been going tear/cata/roa or bv (depends how scary their ap is) then FH, muramana, tear, aa, void.
Getting tier 1 boots when I feel i need the movespeed,and tier 2 boots when I back with a nice amount of gold for them, after BV/Roa. I get mercs or sorcs based on, once again, how scary their ap is.
I get muramana pretty much as soon as the tear is stacked, which is usually after FH for me.
Also, if you just sit mid and farm tear all game its just free wins lategame as Ryze, as your strength just keeps going up and up.... around 35 min mark I already felt like a god that couldn't die and who did stupid damage, if I actually got seraphs and void done...
It's like every item gives you a power bump like deathcap, from muramana onwards.
Edit:Im 9/0/21 for the movespeed and CDR, as well as pickpocket, and im running armor/mr/magicpen/movespeed quints, gives you 40% cdr with FH.
Also, 750 damage Q's without even a full AA and no void.
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How does his E work with furor boots? Does he gain the movement speed from hitting E? I've never really paid attention when I was using him. I really like muramana on him, but I don't get that until tear is fully stacked, which seems to take longer with the 3 second cooldown. I like going for an early haunting guise as well, since liandrys is a really nice upgrade
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On December 08 2012 07:51 lahara wrote:Show nested quote +On December 08 2012 07:48 dae wrote:On December 08 2012 07:09 lahara wrote: i usually build ryze as a hybrid megafarmed split pusher taking flash and teleport as my summoners. i play a very passive solo topp lane farming until i reach a point in the gamne where i can 1on1 any champion on the enemy team. i then go on to split push by pushing lanes hard by using my spells to kill the creeps. if they try to stop ure push with 1 champion kill them as u should be able to 1on1 anybody on the enmy team at this point if they send 2 teleport to a lane that u can push uintil they go there then u should defend until teleport is ready. sooner or later you will destroy there turrets whihc will ultimately lead into a significant advantage for ure team in the early mid game whihc will ultimately result in an item advantage for a substantial amount. hope i could help gg wp lahara So why don't you just get destroyed top lane by things like olaf and irelia with ganks? Ryze has no escapes, and should just get camped by their jungler all day >.<. Plus alot of top laners could probably just zone him. well i usually start with boots and 3 pots so i hjave movement sped against ganks, also i zone cause i range most melee champions when i play ryze. olaf is not a probelem till he hits lvl 6 or flashes to get the slow on his axe onto ryze so i just counter initiate with flash or run wiht my boots. lategame u should use teleport a lot to do split pushing. hope i could help gg wp lahara
olaf's Q has a range of 1000, that's 300+ on anything ryze has. Olaf should never have to flash to land an axe. Most olafs run ghost anyway. Olaf's the one that zones ryze with terror axes. Max Q first, run 7 points into utility for more axes. Merc treads -> Spirit Visage. Every time ryze autos something or uses an ability, axe to the face.
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Russian Federation798 Posts
So what would be the best build for ryze now out of all these items?
Mercs / Sorcs Tear - muramana / seraphs Cata - ROA Glacial - FH / IBG (is sheen worth it for ryze?) I am guessing WOTA is still core And void / banshees / abyssal for last item
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tear -> cata -> RoA/Banshee's >glacial -> Manamune/Manamura if tear is closed to fullstack > voidstaff
somewhere in between mercs/sorcs
also I tend to like Banshee's more these days ( scarra also got banshee instead of RoA)
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I really like the archangels upgrade. I hardly find time to right click with ryze anyway, and that 1000 damage shield in a team fight is just lulzy
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On December 09 2012 04:13 GeneralStan wrote: I really like the archangels upgrade. I hardly find time to right click with ryze anyway, and that 1000 damage shield in a team fight is just lulzy
the amazing thing about muramana is not the additional ad you get but that 6% of your mana is converted to your Q+W, increased Autoattack damage is just a bonus,. But yeah why not just go both items tear stacking op^^
1000hp shield on top of the muramana boost.
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I didn't read that you could apply muramana's toggle to single target spells. That's fucking nuts. I guess I know what i'm trying next time
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I can see why you would not like IGB because you can use Q as often as you can auto in a team fight. But I'm am not sure of Banshee's over RoA because the health + mana difference is huge. 300/300 vs 450/450 + 20/20 * 10 ticks.
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On December 09 2012 10:24 GeneralStan wrote: I didn't read that you could apply muramana's toggle to single target spells. That's fucking nuts. I guess I know what i'm trying next time
In the best case scenario, that item almost doubles Ryze's mana scaling lol.
I think some people suggested that Muramana needs a Ryze-specific nerf (kind of like Cassiopeia's E and Rylai's).
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I feel like there's entirely too many good items for Ryze these days. Muramana and Iceborn gauntlet are awesome, but you have to sacrifice other items in the process. I also wish Muramune's icon was more obvious- a color change would be nice. It is really annoying to have to look at the middle of the screen to see if its on or not.
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Don't get Gauntlet, keep FH. o/
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Sort of accidentally started maining Ryze this season, this is how my build goes: Mana +2 Pots, Tear, Cata, Boots, Glacial, RoA, (Muramana if Tear stacked), Cata, (Muramana if Tear stacked), FH, BV, Void Staff. Upgrade Boots accordingly, more often than not I end up using Merc Treads these days. I started liking Furor, but I will play around with new swifties boots and the alacrity enchantment.
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why glacial before RoA? Don't you want the it to start stacking first?
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