David Kim on potential beta changes (Feb 4th,2013) - Page 9
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Pookie Monster
United States303 Posts
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mongoose22
174 Posts
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FLuE
United States1012 Posts
They also just lack total creativity. Same issue with Diablo 3. Blizzard use to come up with cool ideas as an industry leader now they are getting lapped by indi gaming companies with no budget. The fact they can't just make the most obvious change of making fungal reduce movement 50% and buff hydras slightly which would probably make 99% of people have faith in blizzard again is a shame. | ||
BigAsia
Canada451 Posts
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Taronar
Netherlands177 Posts
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flyingnimbus
Canada16 Posts
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Unsane
Canada170 Posts
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Cababel
United States31 Posts
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Archeon
3235 Posts
What i wouldnt like to see would be nerfs to oracles, medivacs and mutas. I like that these units are played and i like the way these units are played, it's refreshing to see harassment all the time instead of deathball turtle against deathball turtle. Yes, it's hard to shut down, no it's not imbalanced because you can reduce the damage and harass back. On February 05 2013 12:01 flyingnimbus wrote: Or they can change caduceus reactor into a speed boost upgrade for builds that commit to drop play. Blizzard has plenty of options from a balance perspective, and I'd prefer that they make the right change instead of hotfixing units to just please the whiners. to be honest after having looked into a lot of different rts, i dont like the whole "commit to sth" idea. It creates different playstyles and choices on paper, but the result is only that most of the additional choices are never made and the cool and creative idea will never be used, because they are all-in and not found out. | ||
wUndertUnge
United States1125 Posts
On February 05 2013 12:01 flyingnimbus wrote: Or they can change caduceus reactor into a speed boost upgrade for builds that commit to drop play. Blizzard has plenty of options from a balance perspective, and I'd prefer that they make the right change instead of hotfixing units to just please the whiners. Yeah, can't imagine why boost hasn't been turned into an upgrade yet. It's super powerful. | ||
blade55555
United States17423 Posts
On February 05 2013 11:37 mongoose22 wrote: People, these are suggested changes. The patch isn't out, and nowhere does Blizzard say these are final or that they're the only things they're considering. Getting all bent out of shape and going all "OMG why didn't you nerf Hellbats!?!!!?!" about a patch that doesn't exist yet isn't particularly useful. Let's be honest here. Whenever they make patch notes and say that no matter what the notes go through except like one time. 9 times out of 10 what they say is what they are doing this week. They are not going to nerf sky toss and they aren't going to nerf medivac speed in anyway as of right now. | ||
Ben...
Canada3485 Posts
On February 05 2013 11:20 MilesTeg wrote: This is what it all comes down to. They crapped the bed on patch 11 and have been trying to fix it ever since. The super mutas broke a ton of stuff and now they have been trying to fix it when it would have been way simpler to just put mutas back at their old stats and buff zerg elsewhere. All they have been doing with the last few patches is nitpicky crap and adding stuff to Zerg that lets them do stupid one-off early game all-ins but doesn't solve the problem of them dealing with Protoss air.Seriously, this patch is just heart breaking. Looking back at the past few patches, they've made a series of very bad moves, and now they're building on a horrible foundation. Those Muta changes are the best example of that. First they add a ton of "Muta killers" for no reason, then they buff Mutas, they then buff "Muta killers" more... and now they keep adding more stuff to deal with a problem they created for no reason. I see a pretty obvious solution to the Muta problem: back to WoL Mutas, Mines can't shoot up, Phoenix back to WoL stats. The thing they're unwilling to do is say: ok, we made a mistake, let's revert those changes. And Mutas are just an example. The fungal changes were a bad move. The tank buff was a bad move. The oracle change was a bad move (what the hell is that unit supposed to be anyway? a spellcaster? just a normal fighting air to ground unit? why does it even need energy?). And then there are some other issues, like Mines, which don't really work as intended, useless in ZvP where they were supposed to make mech viable, and stupidly strong in ZvT. I can live with a bad patch, like the horrible patch 11. But after a month, they've kept trying to work around the issues they created in that patch, further breaking the game. The first step should be to revert some of the bad moves they made. It's such a shame because they were going in such a great direction with patch 10. | ||
Plansix
United States60190 Posts
On February 05 2013 11:25 Pookie Monster wrote: So much complaining, this game will be worlds better than WOL was at release. The single player alone is worth the 45 bucks to me. i was a high usually top 8 masters in WOL. So far the same in the HOTS beta. I always meched in WOL and i always mech in HOTS. How well i perform at the game hasnt changed very much the strategies are just different and thats pretty much the way its suppose to be. I agree the game still needs some tweaking especially in the late game with mass air units. But the "blizzard fails hard" rhetoric is pretty over the top. Silent you! You are to happy for TEAM LIQUID!!!!!! No one has enjoyed WOL for the nearly 3 years since release. No one!!!!! We have all played the game reluctantly for 3 years because we hate ourselves and wish to suffer endlessly. We are the unhappy section of Esports world, unhappy with the game we are playing, depressed at the success of others games, sad that we cannot play the deep, rich, borderline-fictional play styles we created in our heads. You dare say that you have enjoyed playing for all that time and rarely lost because of poor "design". Clearly your mind was drugged or otherwise affected for a chemical imbalance. Do you not understand the poorly designed trash you have been enjoying for this entire time? How can you be this happy when the game has been "designed" so wrong, removing defenders advantage, extracting attackers advantages and eliminating losers advantage? How could you love a game that does not reward positional and but favors non-positional play? Clearly sir, you have not been reading the forums or listening to the community all this time. If you were, you would know that that the game you have enjoyed and we have talked about for 3 years is trash and no one loves it. This next patch is just a nail in the coffin of a long line of trash from Blizzard. Now they are providing even more scouting and removing decision making from the game. Now we will need to make choices based on far more information that we ever had before, rather than creating ultra safe, passive builds meant to counter a wide variety of all-ins. Disgusted and disappointed. + Show Spoiler + P.S. For the person who is about to post something like "The funny thing is, he is pretty close to the truth": You are everything I hate about the internet | ||
sevia
United States954 Posts
I think that Blizzard did a good job transferring the frantic micro of BW muta-scourge into SC2's ling-baneling, but other than that, ZvZ isn't a very micro-intensive matchup (instead favoring concaves and multitasking, neither of which are quite as thrilling to watch or play as ling-bane). Muta vs. muta in SC2 is especially dull, in which battles are already decided when they're begun, by virtue of whoever has more mutalisks or upgrades: simply put, there's no way for a player with less mutas to win, in contrast to BW ZvZ or SC2 ling-bane (where razor-sharp micro can seize a win even against overwhelming odds). While it's tough to come up with a solution that doesn't break mutas in other matchups, I think it's something that needs to be done. The ZvZ midgame needs micro. Sidenote: + Show Spoiler + Really, I think bringing scourge back would be a good solution. But, that's asking too much of Blizzard at this point, as it seems their design for HotS is already set in stone. I never understood why they'd rather half-assedly copycat BW game ideas (Lurkers->Swarm Hosts, Spider Mines->Widow Mines, Arbiters->Warp-in, etc.) instead of just implementing them directly. | ||
Blackknight232
United States169 Posts
On February 05 2013 12:50 Plansix wrote: Silent you! You are to happy for TEAM LIQUID!!!!!! No one has enjoyed WOL for the nearly 3 years since release. No one!!!!! We have all played the game reluctantly for 3 years because we hate ourselves and wish to suffer endlessly. We are the unhappy section of Esports world, unhappy with the game we are playing, depressed at the success of others games, sad that we cannot play the deep, rich, borderline-fictional play styles we created in our heads. You dare say that you have enjoyed playing for all that time and rarely lost because of poor "design". Clearly your mind was drugged or otherwise affected for a chemical imbalance. Do you not understand the poorly designed trash you have been enjoying for this entire time? How can you be this happy when the game has been "designed" so wrong, removing defenders advantage, extracting attackers advantages and eliminating losers advantage? How could you love a game that does not reward positional and but favors non-positional play? Clearly sir, you have not been reading the forums or listening to the community all this time. If you were, you would know that that the game you have enjoyed and we have talked about for 3 years is trash and no one loves it. Thie ever had before, rather than creating ultra safe, passive builds meant to counter a wide variety of all-ins next patch is just a nail in the coffin of a long line of trash from Blizzard. Now they are providing even more scouting and removing decision making from the game. Now we will need to make choices based on far more information that ws. Disgusted and disappointed. + Show Spoiler + P.S. For the person who is about to post something like "The funny thing is, he is pretty close to the truth": You are everything I hate about the internet you remind me of a conversation i had with a friend of mine who worked at Best Buy and we were talking about E-sports and everything in general. Well when we started talking about Starcraft 2. I told him that Blizzard is royally fucking the game up with their stupid bullshit(I have been keeping up with all the patch notes since I took some time off just to see what's going to happen) I told him that Blizzard will see a small increase in viewers but after everything is back to the same old metagame their viewer count is going to go south. And no this is not a 'SC2 dying or E-Sports is screwed' post. | ||
Plansix
United States60190 Posts
On February 05 2013 13:13 Blackknight232 wrote: you remind me of a conversation i had with a friend of mine who worked at Best Buy and we were talking about E-sports and everything in general. Well when we started talking about Starcraft 2. I told him that Blizzard is royally fucking the game up with their stupid bullshit(I have been keeping up with all the patch notes since I took some time off just to see what's going to happen) I told him that Blizzard will see a small increase in viewers but after everything is back to the same old metagame their viewer count is going to go south. And no this is not a 'SC2 dying or E-Sports is screwed' post. I don't even have words....I was mocking people like you....I can't. God damn it. | ||
Blackknight232
United States169 Posts
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awesomoecalypse
United States2235 Posts
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IdrA
United States11541 Posts
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Patate
Canada441 Posts
On February 05 2013 12:02 Unsane wrote: I think everyone posting about how this will effect the(ir) game needs to remember, blizzard doesn't care about you. They are only considering the top .01% (pros) and the bottom 10% (the new comers). If they cared about those, they would have made the game something else than a deathball vs deathball game. But they probably don't care about viewers | ||
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